xref: /aosp_15_r20/external/mesa3d/src/mesa/state_tracker/st_util.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
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27 
28 
29 /*
30  * Miscellantous state tracker utility functions, macros.
31  */
32 
33 
34 #ifndef ST_UTIL
35 #define ST_UTIL
36 
37 
38 #include "state_tracker/st_context.h"
39 #include "main/context.h"
40 
41 
42 #ifdef __cplusplus
43 extern "C" {
44 #endif
45 
46 
47 /** For drawing quads for glClear, glDraw/CopyPixels, glBitmap, etc. */
48 struct st_util_vertex
49 {
50    float x, y, z;
51    float r, g, b, a;
52    float s, t;
53 };
54 
55 
56 
57 /* Invalidate the readpixels cache to ensure we don't read stale data.
58  */
59 static inline void
st_invalidate_readpix_cache(struct st_context * st)60 st_invalidate_readpix_cache(struct st_context *st)
61 {
62    if (unlikely(st->readpix_cache.src)) {
63       pipe_resource_reference(&st->readpix_cache.src, NULL);
64       pipe_resource_reference(&st->readpix_cache.cache, NULL);
65    }
66 }
67 
68 static inline bool
st_user_clip_planes_enabled(struct gl_context * ctx)69 st_user_clip_planes_enabled(struct gl_context *ctx)
70 {
71    return (_mesa_is_desktop_gl_compat(ctx) ||
72            _mesa_is_gles1(ctx)) && /* only ES 1.x */
73           ctx->Transform.ClipPlanesEnabled;
74 }
75 
76 static inline bool
st_point_size_per_vertex(struct gl_context * ctx)77 st_point_size_per_vertex(struct gl_context *ctx)
78 {
79    const struct gl_program *vertProg = ctx->VertexProgram._Current;
80    if (vertProg) {
81       if (vertProg->Id == 0) {
82          if (vertProg->info.outputs_written &
83              BITFIELD64_BIT(VARYING_SLOT_PSIZ)) {
84             /* generated program which emits point size */
85             return true;
86          }
87       }
88       else if (ctx->API != API_OPENGLES2) {
89          /* PointSizeEnabled is always set in ES2 contexts */
90          return ctx->VertexProgram.PointSizeEnabled;
91       }
92       else {
93          /* ST_NEW_TESSEVAL_PROGRAM | ST_NEW_GEOMETRY_PROGRAM */
94          /* We have to check the last bound stage and see if it writes psize */
95          struct gl_program *last = NULL;
96          if (ctx->GeometryProgram._Current)
97             last = ctx->GeometryProgram._Current;
98          else if (ctx->TessEvalProgram._Current)
99             last = ctx->TessEvalProgram._Current;
100          else if (ctx->VertexProgram._Current)
101             last = ctx->VertexProgram._Current;
102          if (last)
103             return !!(last->info.outputs_written &
104                       BITFIELD64_BIT(VARYING_SLOT_PSIZ));
105       }
106    }
107    return false;
108 }
109 
110 static inline void
st_validate_state(struct st_context * st,uint64_t pipeline_state_mask)111 st_validate_state(struct st_context *st, uint64_t pipeline_state_mask)
112 {
113    struct gl_context *ctx = st->ctx;
114 
115    /* Inactive states are shader states not used by shaders at the moment. */
116    uint64_t dirty = ctx->NewDriverState & st->active_states & pipeline_state_mask;
117 
118    if (dirty) {
119       ctx->NewDriverState &= ~dirty;
120 
121       /* Execute functions that set states that have been changed since
122        * the last draw.
123        *
124        * x86_64: u_bit_scan64 is negligibly faster than u_bit_scan
125        * i386:   u_bit_scan64 is noticably slower than u_bit_scan
126        */
127       st_update_func_t *update_state = st->update_functions;
128 
129       if (sizeof(void*) == 8) {
130          while (dirty)
131             update_state[u_bit_scan64(&dirty)](st);
132       } else {
133          /* Split u_bit_scan64 into 2x u_bit_scan32 for i386. */
134          uint32_t dirty_lo = dirty;
135          uint32_t dirty_hi = dirty >> 32;
136 
137          while (dirty_lo)
138             update_state[u_bit_scan(&dirty_lo)](st);
139          while (dirty_hi)
140             update_state[32 + u_bit_scan(&dirty_hi)](st);
141       }
142    }
143 }
144 
145 #ifdef __cplusplus
146 }
147 #endif
148 
149 
150 #endif /* ST_UTIL */
151