xref: /aosp_15_r20/external/mesa3d/src/panfrost/midgard/midgard_compile.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright (C) 2018-2019 Alyssa Rosenzweig <[email protected]>
3  * Copyright (C) 2019-2020 Collabora, Ltd.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  */
24 
25 #ifndef __MIDGARD_H_
26 #define __MIDGARD_H_
27 
28 #include "compiler/nir/nir.h"
29 #include "panfrost/util/pan_ir.h"
30 #include "util/u_dynarray.h"
31 
32 void midgard_preprocess_nir(nir_shader *nir, unsigned gpu_id);
33 
34 void midgard_compile_shader_nir(nir_shader *nir,
35                                 const struct panfrost_compile_inputs *inputs,
36                                 struct util_dynarray *binary,
37                                 struct pan_shader_info *info);
38 
39 /* NIR options are shared between the standalone compiler and the online
40  * compiler. Defining it here is the simplest, though maybe not the Right
41  * solution. */
42 
43 static const nir_shader_compiler_options midgard_nir_options = {
44    .lower_ffma16 = true,
45    .lower_ffma32 = true,
46    .lower_ffma64 = true,
47    .lower_scmp = true,
48    .lower_flrp16 = true,
49    .lower_flrp32 = true,
50    .lower_flrp64 = true,
51    .lower_ffract = true,
52    .lower_fmod = true,
53    .lower_fdiv = true,
54    .lower_ineg = true,
55    .lower_isign = true,
56    .lower_fpow = true,
57    .lower_find_lsb = true,
58    .lower_ifind_msb = true,
59    .lower_fdph = true,
60    .lower_fisnormal = true,
61    .lower_hadd = true,
62    .lower_uadd_carry = true,
63    .lower_usub_borrow = true,
64 
65    /* TODO: We have native ops to help here, which we'll want to look into
66     * eventually */
67    .lower_fsign = true,
68 
69    .lower_bit_count = true,
70    .lower_bitfield_reverse = true,
71    .lower_bitfield_insert = true,
72    .lower_bitfield_extract = true,
73    .lower_extract_byte = true,
74    .lower_extract_word = true,
75    .lower_insert_byte = true,
76    .lower_insert_word = true,
77    .lower_ldexp = true,
78 
79    .lower_pack_half_2x16 = true,
80    .lower_pack_unorm_2x16 = true,
81    .lower_pack_snorm_2x16 = true,
82    .lower_pack_unorm_4x8 = true,
83    .lower_pack_snorm_4x8 = true,
84    .lower_unpack_half_2x16 = true,
85    .lower_unpack_unorm_2x16 = true,
86    .lower_unpack_snorm_2x16 = true,
87    .lower_unpack_unorm_4x8 = true,
88    .lower_unpack_snorm_4x8 = true,
89    .lower_pack_split = true,
90    .lower_pack_64_2x32_split = true,
91    .lower_unpack_64_2x32_split = true,
92    .lower_int64_options = nir_lower_imul_2x32_64,
93 
94    .lower_doubles_options = nir_lower_dmod,
95 
96    .lower_uniforms_to_ubo = true,
97    .has_fsub = true,
98    .has_isub = true,
99    .vectorize_io = true,
100    .use_interpolated_input_intrinsics = true,
101 
102    .vertex_id_zero_based = true,
103    .has_cs_global_id = true,
104    .lower_cs_local_index_to_id = true,
105    .max_unroll_iterations = 32,
106    .force_indirect_unrolling =
107       (nir_var_shader_in | nir_var_shader_out | nir_var_function_temp),
108    .force_indirect_unrolling_sampler = true,
109    .has_ddx_intrinsics = true,
110 };
111 
112 #endif
113