1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 2.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Base class for a test case.
22 *//*--------------------------------------------------------------------*/
23
24 #include "es2fFunctionalTests.hpp"
25
26 #include "es2fColorClearTest.hpp"
27 #include "es2fLightAmountTest.hpp"
28 #include "es2fMultisampledRenderToTextureTests.hpp"
29 #include "es2fShaderExecuteTest.hpp"
30 #include "es2fFboApiTest.hpp"
31 #include "es2fFboRenderTest.hpp"
32 #include "es2fFboCompletenessTests.hpp"
33 #include "es2fRandomShaderTests.hpp"
34 #include "es2fPrerequisiteTests.hpp"
35 #include "es2fDepthTests.hpp"
36 #include "es2fStencilTests.hpp"
37 #include "es2fScissorTests.hpp"
38 #include "es2fVertexArrayTest.hpp"
39 #include "es2fRasterizationTests.hpp"
40 #include "es2fDepthStencilClearTests.hpp"
41 #include "es2fDepthStencilTests.hpp"
42 #include "es2fBlendTests.hpp"
43 #include "es2fRandomFragmentOpTests.hpp"
44 #include "es2fMultisampleTests.hpp"
45 #include "es2fUniformApiTests.hpp"
46 #include "es2fBufferWriteTests.hpp"
47 #include "es2fImplementationLimitTests.hpp"
48 #include "es2fDepthRangeTests.hpp"
49 #include "es2fDitheringTests.hpp"
50 #include "es2fClippingTests.hpp"
51 #include "es2fClipControlTests.hpp"
52 #include "es2fPolygonOffsetTests.hpp"
53 #include "es2fDrawTests.hpp"
54 #include "es2fFragOpInteractionTests.hpp"
55 #include "es2fFlushFinishTests.hpp"
56 #include "es2fDefaultVertexAttributeTests.hpp"
57 #include "es2fLifetimeTests.hpp"
58
59 #include "es2fTextureFormatTests.hpp"
60 #include "es2fTextureWrapTests.hpp"
61 #include "es2fTextureFilteringTests.hpp"
62 #include "es2fTextureMipmapTests.hpp"
63 #include "es2fTextureSizeTests.hpp"
64 #include "es2fTextureSpecificationTests.hpp"
65 #include "es2fTextureCompletenessTests.hpp"
66 #include "es2fNegativeVertexArrayApiTests.hpp"
67 #include "es2fNegativeTextureApiTests.hpp"
68 #include "es2fNegativeFragmentApiTests.hpp"
69 #include "es2fNegativeBufferApiTests.hpp"
70 #include "es2fNegativeShaderApiTests.hpp"
71 #include "es2fNegativeStateApiTests.hpp"
72 #include "es2fVertexTextureTests.hpp"
73 #include "es2fTextureUnitTests.hpp"
74
75 #include "es2fShaderApiTests.hpp"
76 #include "es2fShaderAlgorithmTests.hpp"
77 #include "es2fShaderBuiltinVarTests.hpp"
78 #include "es2fShaderConstExprTests.hpp"
79 #include "es2fShaderDiscardTests.hpp"
80 #include "es2fShaderFunctionTests.hpp"
81 #include "es2fShaderIndexingTests.hpp"
82 #include "es2fShaderLoopTests.hpp"
83 #include "es2fShaderOperatorTests.hpp"
84 #include "es2fShaderReturnTests.hpp"
85 #include "es2fShaderStructTests.hpp"
86 #include "es2fShaderMatrixTests.hpp"
87 #include "es2fShaderTextureFunctionTests.hpp"
88 #include "es2fAttribLocationTests.hpp"
89 #include "es2fShaderInvarianceTests.hpp"
90 #include "es2fShaderFragDataTests.hpp"
91
92 // State query tests
93 #include "es2fBooleanStateQueryTests.hpp"
94 #include "es2fIntegerStateQueryTests.hpp"
95 #include "es2fFloatStateQueryTests.hpp"
96 #include "es2fTextureStateQueryTests.hpp"
97 #include "es2fStringQueryTests.hpp"
98 #include "es2fBufferObjectQueryTests.hpp"
99 #include "es2fFboStateQueryTests.hpp"
100 #include "es2fRboStateQueryTests.hpp"
101 #include "es2fShaderStateQueryTests.hpp"
102
103 #include "es2fReadPixelsTests.hpp"
104 #include "es2fDebugMarkerTests.hpp"
105
106 namespace deqp
107 {
108 namespace gles2
109 {
110 namespace Functional
111 {
112
113 // ShadersTestGroup
114
115 class ShadersTestGroup : public TestCaseGroup
116 {
117 public:
ShadersTestGroup(Context & context)118 ShadersTestGroup(Context &context) : TestCaseGroup(context, "shaders", "Shader Tests")
119 {
120 }
121
~ShadersTestGroup(void)122 virtual ~ShadersTestGroup(void)
123 {
124 }
125
init(void)126 virtual void init(void)
127 {
128 addChild(new ShaderExecuteTest(m_context, "preprocessor", "Preprocessor Tests"));
129 addChild(new ShaderExecuteTest(m_context, "constants", "Constant Literal Tests"));
130 addChild(new ShaderExecuteTest(m_context, "linkage", "Linkage Tests"));
131 addChild(new ShaderExecuteTest(m_context, "conversions", "Type Conversion Tests"));
132 addChild(new ShaderExecuteTest(m_context, "conditionals", "Conditionals Tests"));
133 addChild(new ShaderExecuteTest(m_context, "declarations", "Declarations Tests"));
134 addChild(new ShaderExecuteTest(m_context, "swizzles", "Swizzle Tests"));
135 addChild(new ShaderExecuteTest(m_context, "functions", "Function Tests"));
136 addChild(new ShaderExecuteTest(m_context, "keywords", "Keyword Tests"));
137 addChild(new ShaderExecuteTest(m_context, "reserved_operators", "Reserved Operator Tests"));
138 addChild(new ShaderExecuteTest(m_context, "qualification_order", "Order of Qualification Tests"));
139 addChild(new ShaderExecuteTest(m_context, "scoping", "Scoping of Declarations"));
140 addChild(new ShaderExecuteTest(m_context, "invalid_implicit_conversions", "Invalid Implicit Conversions"));
141 addChild(new ShaderExecuteTest(m_context, "misc", "Miscellaneous Tests"));
142
143 addChild(new ShaderIndexingTests(m_context));
144 addChild(new ShaderLoopTests(m_context));
145 addChild(new ShaderOperatorTests(m_context));
146 addChild(new ShaderMatrixTests(m_context));
147 addChild(new ShaderReturnTests(m_context));
148 addChild(new ShaderDiscardTests(m_context));
149 addChild(new ShaderStructTests(m_context));
150 addChild(new ShaderBuiltinVarTests(m_context));
151 addChild(new ShaderTextureFunctionTests(m_context));
152 addChild(new ShaderInvarianceTests(m_context));
153 addChild(new ShaderFragDataTests(m_context));
154 addChild(new ShaderAlgorithmTests(m_context));
155 addChild(new ShaderConstExprTests(m_context));
156 addChild(new ShaderFunctionTests(m_context));
157
158 addChild(new RandomShaderTests(m_context));
159 }
160 };
161
162 // TextureTestGroup
163
164 class TextureTestGroup : public TestCaseGroup
165 {
166 public:
TextureTestGroup(Context & context)167 TextureTestGroup(Context &context) : TestCaseGroup(context, "texture", "Texture Tests")
168 {
169 }
170
~TextureTestGroup(void)171 virtual ~TextureTestGroup(void)
172 {
173 }
174
init(void)175 virtual void init(void)
176 {
177 addChild(new TextureFormatTests(m_context));
178 addChild(new TextureSizeTests(m_context));
179 addChild(new TextureWrapTests(m_context));
180 addChild(new TextureFilteringTests(m_context));
181 addChild(new TextureMipmapTests(m_context));
182 addChild(new TextureSpecificationTests(m_context));
183 addChild(new TextureCompletenessTests(m_context));
184 addChild(new VertexTextureTests(m_context));
185 addChild(new TextureUnitTests(m_context));
186 }
187
deinit(void)188 virtual void deinit(void)
189 {
190 }
191 };
192
193 class BufferTests : public TestCaseGroup
194 {
195 public:
BufferTests(Context & context)196 BufferTests(Context &context) : TestCaseGroup(context, "buffer", "Buffer object tests")
197 {
198 }
199
init(void)200 void init(void)
201 {
202 addChild(new BufferWriteTests(m_context));
203 }
204 };
205
206 // FboTestGroup
207
208 class FboTestGroup : public TestCaseGroup
209 {
210 public:
FboTestGroup(Context & context)211 FboTestGroup(Context &context) : TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
212 {
213 }
214
~FboTestGroup(void)215 virtual ~FboTestGroup(void)
216 {
217 }
218
init(void)219 virtual void init(void)
220 {
221 addChild(new FboApiTestGroup(m_context));
222 addChild(new FboRenderTestGroup(m_context));
223 addChild(createFboCompletenessTests(m_context));
224 }
225 };
226
227 // NegativeApiTestGroup
228
229 class NegativeApiTestGroup : public TestCaseGroup
230 {
231 public:
NegativeApiTestGroup(Context & context)232 NegativeApiTestGroup(Context &context) : TestCaseGroup(context, "negative_api", "Negative API Tests")
233 {
234 }
235
~NegativeApiTestGroup(void)236 virtual ~NegativeApiTestGroup(void)
237 {
238 }
239
init(void)240 virtual void init(void)
241 {
242 addChild(new NegativeBufferApiTests(m_context));
243 addChild(new NegativeFragmentApiTests(m_context));
244 addChild(new NegativeShaderApiTests(m_context));
245 addChild(new NegativeStateApiTests(m_context));
246 addChild(new NegativeTextureApiTests(m_context));
247 addChild(new NegativeVertexArrayApiTests(m_context));
248 }
249 };
250
251 // FragmentOpTests
252
253 class FragmentOpTests : public TestCaseGroup
254 {
255 public:
FragmentOpTests(Context & context)256 FragmentOpTests(Context &context) : TestCaseGroup(context, "fragment_ops", "Per-Fragment Operation Tests")
257 {
258 }
259
init(void)260 void init(void)
261 {
262 addChild(new DepthTests(m_context));
263 addChild(new StencilTests(m_context));
264 addChild(new DepthStencilTests(m_context));
265 addChild(new ScissorTests(m_context));
266 addChild(new BlendTests(m_context));
267 addChild(new RandomFragmentOpTests(m_context));
268 addChild(new FragOpInteractionTests(m_context));
269 }
270 };
271
272 // StateQueryTests
273
274 class StateQueryTests : public TestCaseGroup
275 {
276 public:
StateQueryTests(Context & context)277 StateQueryTests(Context &context) : TestCaseGroup(context, "state_query", "State Query Tests")
278 {
279 }
280
init(void)281 void init(void)
282 {
283 addChild(new BooleanStateQueryTests(m_context));
284 addChild(new IntegerStateQueryTests(m_context));
285 addChild(new FloatStateQueryTests(m_context));
286 addChild(new TextureStateQueryTests(m_context));
287 addChild(new StringQueryTests(m_context));
288 addChild(new BufferObjectQueryTests(m_context));
289 addChild(new FboStateQueryTests(m_context));
290 addChild(new RboStateQueryTests(m_context));
291 addChild(new ShaderStateQueryTests(m_context));
292 }
293 };
294
295 // FunctionalTestGroup
296
FunctionalTests(Context & context)297 FunctionalTests::FunctionalTests(Context &context) : TestCaseGroup(context, "functional", "Functionality Tests")
298 {
299 }
300
~FunctionalTests(void)301 FunctionalTests::~FunctionalTests(void)
302 {
303 }
304
init(void)305 void FunctionalTests::init(void)
306 {
307 addChild(new PrerequisiteTests(m_context));
308 addChild(new ImplementationLimitTests(m_context));
309 addChild(new ClipControlTests(m_context));
310 addChild(new ColorClearTest(m_context));
311 addChild(new DepthStencilClearTests(m_context));
312 addChild(new BufferTests(m_context));
313 addChild(new LightAmountTest(m_context));
314 addChild(new MultisampledRenderToTextureTests(m_context));
315 addChild(new ShadersTestGroup(m_context));
316 addChild(new TextureTestGroup(m_context));
317 addChild(new FragmentOpTests(m_context));
318 addChild(new FboTestGroup(m_context));
319 addChild(new VertexArrayTestGroup(m_context));
320 addChild(new ShaderApiTests(m_context));
321 addChild(new NegativeApiTestGroup(m_context));
322 addChild(new RasterizationTests(m_context));
323 addChild(createAttributeLocationTests(m_context));
324 addChild(new MultisampleTests(m_context));
325 addChild(new UniformApiTests(m_context));
326 addChild(new ReadPixelsTests(m_context));
327 addChild(new DepthRangeTests(m_context));
328 addChild(new DitheringTests(m_context));
329 addChild(new StateQueryTests(m_context));
330 addChild(new ClippingTests(m_context));
331 addChild(new PolygonOffsetTests(m_context));
332 addChild(new DrawTests(m_context));
333 addChild(new FlushFinishTests(m_context));
334 addChild(new DefaultVertexAttributeTests(m_context));
335 addChild(createLifetimeTests(m_context));
336 addChild(createDebugMarkerTests(m_context));
337 }
338
339 } // namespace Functional
340 } // namespace gles2
341 } // namespace deqp
342