xref: /aosp_15_r20/external/deqp/modules/gles2/functional/es2fScissorTests.cpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 2.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief GLES2 Scissor tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es2fScissorTests.hpp"
25 
26 #include "glsScissorTests.hpp"
27 
28 #include "tcuVector.hpp"
29 
30 #include "glwEnums.hpp"
31 
32 namespace deqp
33 {
34 namespace gles2
35 {
36 namespace Functional
37 {
38 
ScissorTests(Context & context)39 ScissorTests::ScissorTests(Context &context) : TestCaseGroup(context, "scissor", "Scissor Tests")
40 {
41 }
42 
~ScissorTests(void)43 ScissorTests::~ScissorTests(void)
44 {
45 }
46 
init(void)47 void ScissorTests::init(void)
48 {
49     using tcu::Vec4;
50     using namespace gls::Functional::ScissorTestInternal;
51 
52     tcu::TestContext &tc   = m_context.getTestContext();
53     glu::RenderContext &rc = m_context.getRenderContext();
54 
55     const struct
56     {
57         const char *name;
58         const char *desc;
59         const tcu::Vec4 scissor;
60         const tcu::Vec4 render;
61         PrimitiveType type;
62         const int primitives;
63     } cases[] = {{"contained_tris", "Triangles fully inside scissor area (single call)", Vec4(0.1f, 0.1f, 0.8f, 0.8f),
64                   Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30},
65                  {"partial_tris", "Triangles partially inside scissor area (single call)", Vec4(0.3f, 0.3f, 0.4f, 0.4f),
66                   Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30},
67                  {"contained_tri", "Triangle fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f),
68                   Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 1},
69                  {"enclosing_tri", "Triangle fully covering scissor area", Vec4(0.4f, 0.4f, 0.2f, 0.2f),
70                   Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 1},
71                  {"partial_tri", "Triangle partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f),
72                   Vec4(0.0f, 0.0f, 1.0f, 1.0f), TRIANGLE, 1},
73                  {"outside_render_tri", "Triangle with scissor area outside render target",
74                   Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 0.6f, 0.6f), TRIANGLE, 1},
75                  {"partial_lines", "Linse partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f),
76                   Vec4(0.0f, 0.0f, 1.0f, 1.0f), LINE, 30},
77                  {"contained_line", "Line fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f),
78                   Vec4(0.2f, 0.2f, 0.6f, 0.6f), LINE, 1},
79                  {"partial_line", "Line partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f),
80                   Vec4(0.0f, 0.0f, 1.0f, 1.0f), LINE, 1},
81                  {"outside_render_line", "Line with scissor area outside render target", Vec4(1.4f, 1.4f, 0.6f, 0.6f),
82                   Vec4(0.0f, 0.0f, 0.6f, 0.6f), LINE, 1},
83                  {"contained_point", "Point fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f),
84                   Vec4(0.5f, 0.5f, 0.0f, 0.0f), POINT, 1},
85                  {"partial_points", "Points partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f),
86                   Vec4(0.0f, 0.0f, 1.0f, 1.0f), POINT, 30},
87                  {"outside_point", "Point fully outside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f),
88                   Vec4(0.0f, 0.0f, 0.0f, 0.0f), POINT, 1},
89                  {"outside_render_point", "Point with scissor area outside render target", Vec4(1.4f, 1.4f, 0.6f, 0.6f),
90                   Vec4(0.5f, 0.5f, 0.0f, 0.0f), POINT, 1}};
91 
92     for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
93     {
94         addChild(createPrimitiveTest(tc, rc, cases[caseNdx].name, cases[caseNdx].desc, cases[caseNdx].scissor,
95                                      cases[caseNdx].render, cases[caseNdx].type, cases[caseNdx].primitives));
96     }
97 
98     addChild(createClearTest(tc, rc, "clear_depth", "Depth buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f),
99                              GL_DEPTH_BUFFER_BIT));
100     addChild(createClearTest(tc, rc, "clear_stencil", "Stencil buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f),
101                              GL_STENCIL_BUFFER_BIT));
102     addChild(createClearTest(tc, rc, "clear_color", "Color buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f),
103                              GL_COLOR_BUFFER_BIT));
104 }
105 
106 } // namespace Functional
107 } // namespace gles2
108 } // namespace deqp
109