xref: /aosp_15_r20/external/deqp/modules/gles2/performance/es2pPerformanceTests.cpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 2.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Performance tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es2pPerformanceTests.hpp"
25 
26 #include "es2pBlendTests.hpp"
27 #include "es2pTextureFormatTests.hpp"
28 #include "es2pTextureFilteringTests.hpp"
29 #include "es2pTextureCountTests.hpp"
30 #include "es2pShaderOperatorTests.hpp"
31 #include "es2pShaderControlStatementTests.hpp"
32 #include "es2pShaderCompilerTests.hpp"
33 #include "es2pTextureUploadTests.hpp"
34 #include "es2pStateChangeCallTests.hpp"
35 #include "es2pStateChangeTests.hpp"
36 #include "es2pRedundantStateChangeTests.hpp"
37 #include "es2pDrawCallBatchingTests.hpp"
38 #include "es2pShaderOptimizationTests.hpp"
39 
40 namespace deqp
41 {
42 namespace gles2
43 {
44 namespace Performance
45 {
46 
47 // TextureTestGroup
48 
49 class TextureTestGroup : public TestCaseGroup
50 {
51 public:
TextureTestGroup(Context & context)52     TextureTestGroup(Context &context) : TestCaseGroup(context, "texture", "Texture Performance Tests")
53     {
54     }
55 
init(void)56     virtual void init(void)
57     {
58         addChild(new TextureFormatTests(m_context));
59         addChild(new TextureFilteringTests(m_context));
60         addChild(new TextureCountTests(m_context));
61         addChild(new TextureUploadTests(m_context));
62     }
63 };
64 
65 // ShadersTestGroup
66 
67 class ShadersTestGroup : public TestCaseGroup
68 {
69 public:
ShadersTestGroup(Context & context)70     ShadersTestGroup(Context &context) : TestCaseGroup(context, "shader", "Shader Performance Tests")
71     {
72     }
73 
init(void)74     virtual void init(void)
75     {
76         addChild(new ShaderOperatorTests(m_context));
77         addChild(new ShaderControlStatementTests(m_context));
78     }
79 };
80 
81 // APITestGroup
82 
83 class APITestGroup : public TestCaseGroup
84 {
85 public:
APITestGroup(Context & context)86     APITestGroup(Context &context) : TestCaseGroup(context, "api", "API Performance Tests")
87     {
88     }
89 
init(void)90     virtual void init(void)
91     {
92         addChild(new StateChangeCallTests(m_context));
93         addChild(new StateChangeTests(m_context));
94         addChild(new RedundantStateChangeTests(m_context));
95         addChild(new DrawCallBatchingTests(m_context));
96     }
97 };
98 
99 // PerformanceTests
100 
PerformanceTests(Context & context)101 PerformanceTests::PerformanceTests(Context &context) : TestCaseGroup(context, "performance", "Performance Tests")
102 {
103 }
104 
~PerformanceTests(void)105 PerformanceTests::~PerformanceTests(void)
106 {
107 }
108 
init(void)109 void PerformanceTests::init(void)
110 {
111     addChild(new BlendTests(m_context));
112     addChild(new TextureTestGroup(m_context));
113     addChild(new ShadersTestGroup(m_context));
114     addChild(new ShaderCompilerTests(m_context));
115     addChild(new APITestGroup(m_context));
116 }
117 
118 } // namespace Performance
119 } // namespace gles2
120 } // namespace deqp
121