1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 2.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Texture filtering performance tests.
22 *//*--------------------------------------------------------------------*/
23
24 #include "es2pTextureFilteringTests.hpp"
25 #include "es2pTextureCases.hpp"
26 #include "tcuMatrixUtil.hpp"
27
28 #include "glwEnums.hpp"
29
30 using std::string;
31
32 namespace deqp
33 {
34 namespace gles2
35 {
36 namespace Performance
37 {
38
TextureFilteringTests(Context & context)39 TextureFilteringTests::TextureFilteringTests(Context &context)
40 : TestCaseGroup(context, "filter", "Texture Filtering Performance Tests")
41 {
42 }
43
~TextureFilteringTests(void)44 TextureFilteringTests::~TextureFilteringTests(void)
45 {
46 }
47
init(void)48 void TextureFilteringTests::init(void)
49 {
50 static const struct
51 {
52 const char *name;
53 uint32_t format;
54 uint32_t dataType;
55 } texFormats[] = {{"rgb565", GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, {"rgba8888", GL_RGBA, GL_UNSIGNED_BYTE}};
56 static const struct
57 {
58 const char *name;
59 uint32_t filter;
60 bool minify;
61 } cases[] = {{"nearest", GL_NEAREST, true},
62 {"nearest", GL_NEAREST, false},
63 {"linear", GL_LINEAR, true},
64 {"linear", GL_LINEAR, false},
65 {"nearest_mipmap_nearest", GL_NEAREST_MIPMAP_NEAREST, true},
66 {"nearest_mipmap_linear", GL_NEAREST_MIPMAP_LINEAR, true},
67 {"linear_mipmap_nearest", GL_LINEAR_MIPMAP_NEAREST, true},
68 {"linear_mipmap_linear", GL_LINEAR_MIPMAP_LINEAR, true}};
69
70 tcu::Mat3 minTransform = tcu::translationMatrix(tcu::Vec2(-0.3f, -0.6f)) * tcu::Mat3(tcu::Vec3(1.7f, 2.3f, 1.0f));
71 tcu::Mat3 magTransform = tcu::translationMatrix(tcu::Vec2(0.3f, 0.4f)) * tcu::Mat3(tcu::Vec3(0.3f, 0.2f, 1.0f));
72
73 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
74 {
75 for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++)
76 {
77 uint32_t format = texFormats[formatNdx].format;
78 uint32_t dataType = texFormats[formatNdx].dataType;
79 uint32_t minFilter = cases[caseNdx].filter;
80 uint32_t magFilter = (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? minFilter : GL_LINEAR;
81 uint32_t wrapS = GL_REPEAT;
82 uint32_t wrapT = GL_REPEAT;
83 int numTextures = 1;
84 bool minify = cases[caseNdx].minify;
85 string name =
86 string(cases[caseNdx].name) + (minify ? "_minify_" : "_magnify_") + texFormats[formatNdx].name;
87
88 addChild(new Texture2DRenderCase(m_context, name.c_str(), "", format, dataType, wrapS, wrapT, minFilter,
89 magFilter, minify ? minTransform : magTransform, numTextures,
90 true /* pot */));
91 }
92 }
93 }
94
95 } // namespace Performance
96 } // namespace gles2
97 } // namespace deqp
98