1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Texture format performance tests.
22 *//*--------------------------------------------------------------------*/
23
24 #include "es3pTextureFormatTests.hpp"
25 #include "es3pTextureCases.hpp"
26 #include "gluStrUtil.hpp"
27
28 #include "glwEnums.hpp"
29
30 using std::string;
31
32 namespace deqp
33 {
34 namespace gles3
35 {
36 namespace Performance
37 {
38
TextureFormatTests(Context & context)39 TextureFormatTests::TextureFormatTests(Context &context)
40 : TestCaseGroup(context, "format", "Texture Format Performance Tests")
41 {
42 }
43
~TextureFormatTests(void)44 TextureFormatTests::~TextureFormatTests(void)
45 {
46 }
47
init(void)48 void TextureFormatTests::init(void)
49 {
50 struct
51 {
52 const char *name;
53 uint32_t internalFormat;
54 } texFormats[] = {{
55 "rgba32f",
56 GL_RGBA32F,
57 },
58 {
59 "rgba32i",
60 GL_RGBA32I,
61 },
62 {
63 "rgba32ui",
64 GL_RGBA32UI,
65 },
66 {
67 "rgba16f",
68 GL_RGBA16F,
69 },
70 {
71 "rgba16i",
72 GL_RGBA16I,
73 },
74 {
75 "rgba16ui",
76 GL_RGBA16UI,
77 },
78 {
79 "rgba8",
80 GL_RGBA8,
81 },
82 {
83 "rgba8i",
84 GL_RGBA8I,
85 },
86 {
87 "rgba8ui",
88 GL_RGBA8UI,
89 },
90 {
91 "srgb8_alpha8",
92 GL_SRGB8_ALPHA8,
93 },
94 {
95 "rgb10_a2",
96 GL_RGB10_A2,
97 },
98 {
99 "rgb10_a2ui",
100 GL_RGB10_A2UI,
101 },
102 {
103 "rgba4",
104 GL_RGBA4,
105 },
106 {
107 "rgb5_a1",
108 GL_RGB5_A1,
109 },
110 {
111 "rgba8_snorm",
112 GL_RGBA8_SNORM,
113 },
114 {
115 "rgb8",
116 GL_RGB8,
117 },
118 {
119 "rgb565",
120 GL_RGB565,
121 },
122 {
123 "r11f_g11f_b10f",
124 GL_R11F_G11F_B10F,
125 },
126 {
127 "rgb32f",
128 GL_RGB32F,
129 },
130 {
131 "rgb32i",
132 GL_RGB32I,
133 },
134 {
135 "rgb32ui",
136 GL_RGB32UI,
137 },
138 {
139 "rgb16f",
140 GL_RGB16F,
141 },
142 {
143 "rgb16i",
144 GL_RGB16I,
145 },
146 {
147 "rgb16ui",
148 GL_RGB16UI,
149 },
150 {
151 "rgb8_snorm",
152 GL_RGB8_SNORM,
153 },
154 {
155 "rgb8i",
156 GL_RGB8I,
157 },
158 {
159 "rgb8ui",
160 GL_RGB8UI,
161 },
162 {
163 "srgb8",
164 GL_SRGB8,
165 },
166 {
167 "rgb9_e5",
168 GL_RGB9_E5,
169 },
170 {
171 "rg32f",
172 GL_RG32F,
173 },
174 {
175 "rg32i",
176 GL_RG32I,
177 },
178 {
179 "rg32ui",
180 GL_RG32UI,
181 },
182 {
183 "rg16f",
184 GL_RG16F,
185 },
186 {
187 "rg16i",
188 GL_RG16I,
189 },
190 {
191 "rg16ui",
192 GL_RG16UI,
193 },
194 {
195 "rg8",
196 GL_RG8,
197 },
198 {
199 "rg8i",
200 GL_RG8I,
201 },
202 {
203 "rg8ui",
204 GL_RG8UI,
205 },
206 {
207 "rg8_snorm",
208 GL_RG8_SNORM,
209 },
210 {
211 "r32f",
212 GL_R32F,
213 },
214 {
215 "r32i",
216 GL_R32I,
217 },
218 {
219 "r32ui",
220 GL_R32UI,
221 },
222 {
223 "r16f",
224 GL_R16F,
225 },
226 {
227 "r16i",
228 GL_R16I,
229 },
230 {
231 "r16ui",
232 GL_R16UI,
233 },
234 {
235 "r8",
236 GL_R8,
237 },
238 {
239 "r8i",
240 GL_R8I,
241 },
242 {
243 "r8ui",
244 GL_R8UI,
245 },
246 {
247 "r8_snorm",
248 GL_R8_SNORM,
249 }};
250
251 for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++)
252 {
253 uint32_t format = texFormats[formatNdx].internalFormat;
254 string nameBase = texFormats[formatNdx].name;
255 uint32_t wrapS = GL_CLAMP_TO_EDGE;
256 uint32_t wrapT = GL_CLAMP_TO_EDGE;
257 uint32_t minFilter = GL_NEAREST;
258 uint32_t magFilter = GL_NEAREST;
259 int numTextures = 1;
260 string descriptionBase = glu::getTextureFormatName(format);
261
262 addChild(new Texture2DRenderCase(m_context, nameBase.c_str(), descriptionBase.c_str(), format, wrapS, wrapT,
263 minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
264 }
265 }
266
267 } // namespace Performance
268 } // namespace gles3
269 } // namespace deqp
270