xref: /aosp_15_r20/external/skia/modules/sksg/include/SkSGScene.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkSGScene_DEFINED
9 #define SkSGScene_DEFINED
10 
11 #include "include/core/SkRefCnt.h"
12 #include "include/core/SkTypes.h"
13 
14 #include <memory>
15 
16 class SkCanvas;
17 struct SkPoint;
18 
19 namespace sksg {
20 
21 class InvalidationController;
22 class RenderNode;
23 
24 /**
25  * Holds a scene root.  Provides high-level methods for rendering.
26  *
27  */
28 class Scene final {
29 public:
30     static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root);
31     ~Scene();
32     Scene(const Scene&) = delete;
33     Scene& operator=(const Scene&) = delete;
34 
35     void render(SkCanvas*) const;
36     void revalidate(InvalidationController* = nullptr);
37     const RenderNode* nodeAt(const SkPoint&) const;
38 
39 private:
40     explicit Scene(sk_sp<RenderNode> root);
41 
42     const sk_sp<RenderNode> fRoot;
43 };
44 
45 } // namespace sksg
46 
47 #endif // SkSGScene_DEFINED
48