xref: /aosp_15_r20/external/cronet/net/socket/stream_socket.h (revision 6777b5387eb2ff775bb5750e3f5d96f37fb7352b)
1 // Copyright 2012 The Chromium Authors
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef NET_SOCKET_STREAM_SOCKET_H_
6 #define NET_SOCKET_STREAM_SOCKET_H_
7 
8 #include <stdint.h>
9 
10 #include <optional>
11 #include <string_view>
12 
13 #include "base/functional/bind.h"
14 #include "net/base/net_errors.h"
15 #include "net/base/net_export.h"
16 #include "net/dns/public/resolve_error_info.h"
17 #include "net/socket/next_proto.h"
18 #include "net/socket/socket.h"
19 
20 namespace net {
21 
22 class IPEndPoint;
23 class NetLogWithSource;
24 class SSLCertRequestInfo;
25 class SSLInfo;
26 class SocketTag;
27 
28 class NET_EXPORT StreamSocket : public Socket {
29  public:
30   using BeforeConnectCallback = base::RepeatingCallback<int()>;
31 
32   ~StreamSocket() override = default;
33 
34   // Sets a callback to be invoked before establishing a connection. This allows
35   // setting options, like receive and send buffer size, when they will take
36   // effect. The callback should return net::OK on success, and an error on
37   // failure. It must not return net::ERR_IO_PENDING.
38   //
39   // If multiple connection attempts are made, the callback will be invoked for
40   // each one.
41   virtual void SetBeforeConnectCallback(
42       const BeforeConnectCallback& before_connect_callback);
43 
44   // Called to establish a connection.  Returns OK if the connection could be
45   // established synchronously.  Otherwise, ERR_IO_PENDING is returned and the
46   // given callback will run asynchronously when the connection is established
47   // or when an error occurs.  The result is some other error code if the
48   // connection could not be established.
49   //
50   // The socket's Read and Write methods may not be called until Connect
51   // succeeds.
52   //
53   // It is valid to call Connect on an already connected socket, in which case
54   // OK is simply returned.
55   //
56   // Connect may also be called again after a call to the Disconnect method.
57   //
58   virtual int Connect(CompletionOnceCallback callback) = 0;
59 
60   // Called to confirm the TLS handshake, if any, indicating that replay
61   // protection is ready. Returns OK if the handshake could complete
62   // synchronously or had already been confirmed. Otherwise, ERR_IO_PENDING is
63   // returned and the given callback will run asynchronously when the connection
64   // is established or when an error occurs.  The result is some other error
65   // code if the connection could not be completed.
66   //
67   // This operation is only needed if TLS early data is enabled, in which case
68   // Connect returns early and Write initially sends early data, which does not
69   // have TLS's usual security properties. The caller must call this function
70   // and wait for handshake confirmation before sending data that is not
71   // replay-safe.
72   //
73   // ConfirmHandshake may run concurrently with Read or Write, but, as with Read
74   // and Write, at most one pending ConfirmHandshake operation may be in
75   // progress at a time.
76   virtual int ConfirmHandshake(CompletionOnceCallback callback);
77 
78   // Called to disconnect a socket.  Does nothing if the socket is already
79   // disconnected.  After calling Disconnect it is possible to call Connect
80   // again to establish a new connection.
81   //
82   // If IO (Connect, Read, or Write) is pending when the socket is
83   // disconnected, the pending IO is cancelled, and the completion callback
84   // will not be called.
85   virtual void Disconnect() = 0;
86 
87   // Called to test if the connection is still alive.  Returns false if a
88   // connection wasn't established or the connection is dead.  True is returned
89   // if the connection was terminated, but there is unread data in the incoming
90   // buffer.
91   virtual bool IsConnected() const = 0;
92 
93   // Called to test if the connection is still alive and idle.  Returns false
94   // if a connection wasn't established, the connection is dead, or there is
95   // unread data in the incoming buffer.
96   virtual bool IsConnectedAndIdle() const = 0;
97 
98   // Copies the peer address to |address| and returns a network error code.
99   // ERR_SOCKET_NOT_CONNECTED will be returned if the socket is not connected.
100   virtual int GetPeerAddress(IPEndPoint* address) const = 0;
101 
102   // Copies the local address to |address| and returns a network error code.
103   // ERR_SOCKET_NOT_CONNECTED will be returned if the socket is not bound.
104   virtual int GetLocalAddress(IPEndPoint* address) const = 0;
105 
106   // Gets the NetLog for this socket.
107   virtual const NetLogWithSource& NetLog() const = 0;
108 
109   // Returns true if the socket ever had any reads or writes.  StreamSockets
110   // layered on top of transport sockets should return if their own Read() or
111   // Write() methods had been called, not the underlying transport's.
112   virtual bool WasEverUsed() const = 0;
113 
114   // Returns the protocol negotiated via ALPN for this socket, or
115   // kProtoUnknown will be returned if ALPN is not applicable.
116   virtual NextProto GetNegotiatedProtocol() const = 0;
117 
118   // Get data received from peer in ALPS TLS extension.
119   // Returns a (possibly empty) value if a TLS version supporting ALPS was used
120   // and ALPS was negotiated, nullopt otherwise.
121   virtual std::optional<std::string_view> GetPeerApplicationSettings() const;
122 
123   // Gets the SSL connection information of the socket.  Returns false if
124   // SSL was not used by this socket.
125   virtual bool GetSSLInfo(SSLInfo* ssl_info) = 0;
126 
127   // Gets the SSL CertificateRequest info of the socket after Connect failed
128   // with ERR_SSL_CLIENT_AUTH_CERT_NEEDED.  Must not be called on a socket that
129   // does not support SSL.
130   virtual void GetSSLCertRequestInfo(
131       SSLCertRequestInfo* cert_request_info) const;
132 
133   // Returns the total number of number bytes read by the socket. This only
134   // counts the payload bytes. Transport headers are not counted. Returns
135   // 0 if the socket does not implement the function. The count is reset when
136   // Disconnect() is called.
137   virtual int64_t GetTotalReceivedBytes() const = 0;
138 
139   // Apply |tag| to this socket. If socket isn't yet connected, tag will be
140   // applied when socket is later connected. If Connect() fails or socket
141   // is closed, tag is cleared. If this socket is layered upon or wraps an
142   // underlying socket, |tag| will be applied to the underlying socket in the
143   // same manner as if ApplySocketTag() was called on the underlying socket.
144   // The tag can be applied at any time, in other words active sockets can be
145   // retagged with a different tag. Sockets wrapping multiplexed sockets
146   // (e.g. sockets who proxy through a QUIC or Spdy stream) cannot be tagged as
147   // the tag would inadvertently affect other streams; calling ApplySocketTag()
148   // in this case will result in CHECK(false).
149   virtual void ApplySocketTag(const SocketTag& tag) = 0;
150 };
151 
152 }  // namespace net
153 
154 #endif  // NET_SOCKET_STREAM_SOCKET_H_
155