xref: /aosp_15_r20/external/mesa3d/src/gallium/frontends/nine/nine_pipe.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright 2011 Joakim Sindholt <[email protected]>
3  * SPDX-License-Identifier: MIT
4  */
5 
6 #ifndef _NINE_PIPE_H_
7 #define _NINE_PIPE_H_
8 
9 #include "d3d9.h"
10 #include "util/format/u_formats.h"
11 #include "pipe/p_screen.h"
12 #include "pipe/p_state.h" /* pipe_box */
13 #include "util/macros.h"
14 #include "util/u_rect.h"
15 #include "util/format/u_format.h"
16 #include "nine_helpers.h"
17 
18 struct cso_context;
19 
20 extern const enum pipe_format nine_d3d9_to_pipe_format_map[120];
21 extern const D3DFORMAT nine_pipe_to_d3d9_format_map[PIPE_FORMAT_COUNT];
22 
23 void nine_convert_dsa_state(struct pipe_depth_stencil_alpha_state *, const DWORD *);
24 void nine_convert_rasterizer_state(struct NineDevice9 *, struct pipe_rasterizer_state *, const DWORD *);
25 void nine_convert_blend_state(struct pipe_blend_state *, const DWORD *);
26 void nine_convert_sampler_state(struct cso_context *, int idx, const DWORD *);
27 
28 #define is_ATI1_ATI2(format) (format == PIPE_FORMAT_RGTC1_UNORM || format == PIPE_FORMAT_RGTC2_UNORM)
29 
30 static inline void
rect_to_pipe_box(struct pipe_box * dst,const RECT * src)31 rect_to_pipe_box(struct pipe_box *dst, const RECT *src)
32 {
33     dst->x = src->left;
34     dst->y = src->top;
35     dst->z = 0;
36     dst->width = src->right - src->left;
37     dst->height = src->bottom - src->top;
38     dst->depth = 1;
39 }
40 
41 static inline void
pipe_box_to_rect(RECT * dst,const struct pipe_box * src)42 pipe_box_to_rect(RECT *dst, const struct pipe_box *src)
43 {
44     dst->left = src->x;
45     dst->right = src->x + src->width;
46     dst->top = src->y;
47     dst->bottom = src->y + src->height;
48 }
49 
50 static inline void
rect_minify_inclusive(RECT * rect)51 rect_minify_inclusive(RECT *rect)
52 {
53     rect->left = rect->left >> 2;
54     rect->top = rect->top >> 2;
55     rect->right = DIV_ROUND_UP(rect->right, 2);
56     rect->bottom = DIV_ROUND_UP(rect->bottom, 2);
57 }
58 
59 /* We suppose:
60  * 0 <= rect->left < rect->right
61  * 0 <= rect->top < rect->bottom
62  */
63 static inline void
fit_rect_format_inclusive(enum pipe_format format,RECT * rect,int width,int height)64 fit_rect_format_inclusive(enum pipe_format format, RECT *rect, int width, int height)
65 {
66     const unsigned w = util_format_get_blockwidth(format);
67     const unsigned h = util_format_get_blockheight(format);
68 
69     if (util_format_is_compressed(format)) {
70         rect->left = rect->left - rect->left % w;
71         rect->top = rect->top - rect->top % h;
72         rect->right = (rect->right % w) == 0 ?
73             rect->right :
74             rect->right - (rect->right % w) + w;
75         rect->bottom = (rect->bottom % h) == 0 ?
76             rect->bottom :
77             rect->bottom - (rect->bottom % h) + h;
78     }
79 
80     rect->right = MIN2(rect->right, width);
81     rect->bottom = MIN2(rect->bottom, height);
82 }
83 
84 static inline bool
rect_to_pipe_box_clamp(struct pipe_box * dst,const RECT * src)85 rect_to_pipe_box_clamp(struct pipe_box *dst, const RECT *src)
86 {
87     rect_to_pipe_box(dst, src);
88 
89     if (dst->width <= 0 || dst->height <= 0) {
90         DBG_FLAG(DBG_UNKNOWN, "Warning: NULL box");
91         dst->width = MAX2(dst->width, 0);
92         dst->height = MAX2(dst->height, 0);
93         return true;
94     }
95     return false;
96 }
97 
98 static inline bool
rect_to_pipe_box_flip(struct pipe_box * dst,const RECT * src)99 rect_to_pipe_box_flip(struct pipe_box *dst, const RECT *src)
100 {
101     rect_to_pipe_box(dst, src);
102 
103     if (dst->width >= 0 && dst->height >= 0)
104         return false;
105     if (dst->width < 0) dst->width = -dst->width;
106     if (dst->height < 0) dst->height = -dst->height;
107     return true;
108 }
109 
110 static inline void
rect_to_pipe_box_xy_only(struct pipe_box * dst,const RECT * src)111 rect_to_pipe_box_xy_only(struct pipe_box *dst, const RECT *src)
112 {
113     user_warn(src->left > src->right || src->top > src->bottom);
114 
115     dst->x = src->left;
116     dst->y = src->top;
117     dst->width = src->right - src->left;
118     dst->height = src->bottom - src->top;
119 }
120 
121 static inline bool
rect_to_pipe_box_xy_only_clamp(struct pipe_box * dst,const RECT * src)122 rect_to_pipe_box_xy_only_clamp(struct pipe_box *dst, const RECT *src)
123 {
124     rect_to_pipe_box_xy_only(dst, src);
125 
126     if (dst->width <= 0 || dst->height <= 0) {
127         DBG_FLAG(DBG_UNKNOWN, "Warning: NULL box");
128         dst->width = MAX2(dst->width, 0);
129         dst->height = MAX2(dst->height, 0);
130         return true;
131     }
132     return false;
133 }
134 
135 static inline void
rect_to_g3d_u_rect(struct u_rect * dst,const RECT * src)136 rect_to_g3d_u_rect(struct u_rect *dst, const RECT *src)
137 {
138     user_warn(src->left > src->right || src->top > src->bottom);
139 
140     dst->x0 = src->left;
141     dst->x1 = src->right;
142     dst->y0 = src->top;
143     dst->y1 = src->bottom;
144 }
145 
146 static inline void
d3dbox_to_pipe_box(struct pipe_box * dst,const D3DBOX * src)147 d3dbox_to_pipe_box(struct pipe_box *dst, const D3DBOX *src)
148 {
149     user_warn(src->Left > src->Right);
150     user_warn(src->Top > src->Bottom);
151     user_warn(src->Front > src->Back);
152 
153     dst->x = src->Left;
154     dst->y = src->Top;
155     dst->z = src->Front;
156     dst->width = src->Right - src->Left;
157     dst->height = src->Bottom - src->Top;
158     dst->depth = src->Back - src->Front;
159 }
160 
161 static inline D3DFORMAT
pipe_to_d3d9_format(enum pipe_format format)162 pipe_to_d3d9_format(enum pipe_format format)
163 {
164     return nine_pipe_to_d3d9_format_map[format];
165 }
166 
167 static inline bool
fetch4_compatible_format(D3DFORMAT fmt)168 fetch4_compatible_format( D3DFORMAT fmt )
169 {
170     /* Basically formats with only red channel are allowed (with some exceptions) */
171     static const D3DFORMAT allowed[] = { /* TODO: list incomplete */
172         D3DFMT_L8,
173         D3DFMT_L16,
174         D3DFMT_R16F,
175         D3DFMT_R32F,
176         D3DFMT_A8,
177         D3DFMT_DF16,
178         D3DFMT_DF24,
179         D3DFMT_INTZ
180     };
181     unsigned i;
182 
183     for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
184         if (fmt == allowed[i]) { return true; }
185     }
186     return false;
187 }
188 
189 /* ATI1 and ATI2 are not officially compressed in d3d9 */
190 static inline bool
compressed_format(D3DFORMAT fmt)191 compressed_format( D3DFORMAT fmt )
192 {
193     switch (fmt) {
194     case D3DFMT_DXT1:
195     case D3DFMT_DXT2:
196     case D3DFMT_DXT3:
197     case D3DFMT_DXT4:
198     case D3DFMT_DXT5:
199         return true;
200     default:
201         break;
202     }
203     return false;
204 }
205 
206 static inline bool
depth_stencil_format(D3DFORMAT fmt)207 depth_stencil_format( D3DFORMAT fmt )
208 {
209     static const D3DFORMAT allowed[] = {
210         D3DFMT_D16_LOCKABLE,
211         D3DFMT_D32,
212         D3DFMT_D15S1,
213         D3DFMT_D24S8,
214         D3DFMT_D24X8,
215         D3DFMT_D24X4S4,
216         D3DFMT_D16,
217         D3DFMT_D32F_LOCKABLE,
218         D3DFMT_D24FS8,
219         D3DFMT_D32_LOCKABLE,
220         D3DFMT_DF16,
221         D3DFMT_DF24,
222         D3DFMT_INTZ
223     };
224     unsigned i;
225 
226     for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
227         if (fmt == allowed[i]) { return true; }
228     }
229     return false;
230 }
231 
232 static inline unsigned
d3d9_get_pipe_depth_format_bindings(D3DFORMAT format)233 d3d9_get_pipe_depth_format_bindings(D3DFORMAT format)
234 {
235     switch (format) {
236     case D3DFMT_D32:
237     case D3DFMT_D15S1:
238     case D3DFMT_D24S8:
239     case D3DFMT_D24X8:
240     case D3DFMT_D24X4S4:
241     case D3DFMT_D16:
242     case D3DFMT_D24FS8:
243         return PIPE_BIND_DEPTH_STENCIL;
244     case D3DFMT_D32F_LOCKABLE:
245     case D3DFMT_D16_LOCKABLE:
246     case D3DFMT_D32_LOCKABLE:
247         return PIPE_BIND_DEPTH_STENCIL;
248     case D3DFMT_DF16:
249     case D3DFMT_DF24:
250     case D3DFMT_INTZ:
251         return PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW;
252     default: unreachable("Unexpected format");
253     }
254 }
255 
256 static inline enum pipe_format
d3d9_to_pipe_format_internal(D3DFORMAT format)257 d3d9_to_pipe_format_internal(D3DFORMAT format)
258 {
259     if (format <= D3DFMT_A2B10G10R10_XR_BIAS)
260         return nine_d3d9_to_pipe_format_map[format];
261     switch (format) {
262     case D3DFMT_INTZ: return PIPE_FORMAT_S8_UINT_Z24_UNORM;
263     case D3DFMT_DF16: return PIPE_FORMAT_Z16_UNORM;
264     case D3DFMT_DF24: return PIPE_FORMAT_X8Z24_UNORM;
265     case D3DFMT_DXT1: return PIPE_FORMAT_DXT1_RGBA;
266     case D3DFMT_DXT2: return PIPE_FORMAT_DXT3_RGBA; /* XXX */
267     case D3DFMT_DXT3: return PIPE_FORMAT_DXT3_RGBA;
268     case D3DFMT_DXT4: return PIPE_FORMAT_DXT5_RGBA; /* XXX */
269     case D3DFMT_DXT5: return PIPE_FORMAT_DXT5_RGBA;
270     case D3DFMT_ATI1: return PIPE_FORMAT_RGTC1_UNORM;
271     case D3DFMT_ATI2: return PIPE_FORMAT_RGTC2_UNORM;
272     case D3DFMT_UYVY: return PIPE_FORMAT_UYVY;
273     case D3DFMT_YUY2: return PIPE_FORMAT_YUYV; /* XXX check */
274     case D3DFMT_NV12: return PIPE_FORMAT_NV12;
275     case D3DFMT_G8R8_G8B8: return PIPE_FORMAT_G8R8_G8B8_UNORM; /* XXX order ? */
276     case D3DFMT_R8G8_B8G8: return PIPE_FORMAT_R8G8_B8G8_UNORM; /* XXX order ? */
277     case D3DFMT_BINARYBUFFER: return PIPE_FORMAT_NONE; /* not a format */
278     case D3DFMT_MULTI2_ARGB8: return PIPE_FORMAT_NONE; /* not supported */
279     case D3DFMT_Y210: /* XXX */
280     case D3DFMT_Y216:
281     case D3DFMT_NV11:
282     case D3DFMT_NULL: /* special cased, only for surfaces */
283         return PIPE_FORMAT_NONE;
284     default:
285         DBG_FLAG(DBG_UNKNOWN, "unknown D3DFORMAT: 0x%x/%c%c%c%c\n",
286                  format, (char)format, (char)(format >> 8),
287                  (char)(format >> 16), (char)(format >> 24));
288         return PIPE_FORMAT_NONE;
289     }
290 }
291 
292 #define format_check_internal(pipe_format) \
293     screen->is_format_supported(screen, pipe_format, target, \
294                                 sample_count, sample_count, bindings)
295 
296 static inline enum pipe_format
d3d9_to_pipe_format_checked(struct pipe_screen * screen,D3DFORMAT format,enum pipe_texture_target target,unsigned sample_count,unsigned bindings,bool srgb,bool bypass_check)297 d3d9_to_pipe_format_checked(struct pipe_screen *screen,
298                             D3DFORMAT format,
299                             enum pipe_texture_target target,
300                             unsigned sample_count,
301                             unsigned bindings,
302                             bool srgb,
303                             bool bypass_check)
304 {
305     enum pipe_format result;
306 
307     /* We cannot render to depth textures as a render target */
308     if (depth_stencil_format(format) && (bindings & PIPE_BIND_RENDER_TARGET))
309         return PIPE_FORMAT_NONE;
310 
311     result = d3d9_to_pipe_format_internal(format);
312     if (result == PIPE_FORMAT_NONE)
313         return PIPE_FORMAT_NONE;
314 
315     if (srgb)
316         result = util_format_srgb(result);
317 
318     /* bypass_check: Used for D3DPOOL_SCRATCH, which
319      * isn't limited to the formats supported by the
320      * device, and to check we are not using a format
321      * fallback. */
322     if (bypass_check || format_check_internal(result))
323         return result;
324 
325     /* fallback to another format for formats
326      * that match several pipe_format */
327     switch(format) {
328         /* depth buffer formats are not lockable (except those for which it
329          * is precised in the name), so it is ok to match to another similar
330          * format. In all cases, if the app reads the texture with a shader,
331          * it gets depth on r and doesn't get stencil.*/
332         case D3DFMT_D16:
333             /* D16 support is a requirement, but as it cannot be locked,
334              * it is ok to revert to D24 */
335             if (format_check_internal(PIPE_FORMAT_Z24X8_UNORM))
336                 return PIPE_FORMAT_Z24X8_UNORM;
337             if (format_check_internal(PIPE_FORMAT_X8Z24_UNORM))
338                 return PIPE_FORMAT_X8Z24_UNORM;
339             break;
340         case D3DFMT_INTZ:
341         case D3DFMT_D24S8:
342             if (format_check_internal(PIPE_FORMAT_Z24_UNORM_S8_UINT))
343                 return PIPE_FORMAT_Z24_UNORM_S8_UINT;
344             break;
345         case D3DFMT_DF24:
346         case D3DFMT_D24X8:
347             if (format_check_internal(PIPE_FORMAT_Z24X8_UNORM))
348                 return PIPE_FORMAT_Z24X8_UNORM;
349             break;
350         /* Support for X8L8V8U8 bumpenvmap format with lighting bits.
351          * X8L8V8U8 is commonly supported among dx9 cards.
352          * To avoid precision loss, we use PIPE_FORMAT_R32G32B32X32_FLOAT,
353          * however using PIPE_FORMAT_R8G8B8A8_SNORM should be ok */
354         case D3DFMT_X8L8V8U8:
355             if (bindings & PIPE_BIND_RENDER_TARGET)
356                 return PIPE_FORMAT_NONE;
357             if (format_check_internal(PIPE_FORMAT_R32G32B32X32_FLOAT))
358                 return PIPE_FORMAT_R32G32B32X32_FLOAT;
359             break;
360         /* Fallback for YUV formats */
361         case D3DFMT_UYVY:
362         case D3DFMT_YUY2:
363         case D3DFMT_NV12:
364             if (bindings & PIPE_BIND_RENDER_TARGET)
365                 return PIPE_FORMAT_NONE;
366             if (format_check_internal(PIPE_FORMAT_R8G8B8X8_UNORM))
367                 return PIPE_FORMAT_R8G8B8X8_UNORM;
368             break;
369         default:
370             break;
371     }
372     return PIPE_FORMAT_NONE;
373 }
374 
375 /* The quality levels are vendor dependent, so we set our own.
376  * Every quality level has its own sample count and sample
377  * position matrix.
378  * The exact mapping might differ from system to system but that's OK,
379  * as there's no way to gather more information about quality levels
380  * in D3D9.
381  * In case of NONMASKABLE multisample map every quality-level
382  * to a MASKABLE MultiSampleType:
383  *  0: no MSAA
384  *  1: 2x MSAA
385  *  2: 4x MSAA
386  *  ...
387  *  If the requested quality level is not available to nearest
388  *  matching quality level is used.
389  *  If no multisample is available the function sets
390  *  multisample to D3DMULTISAMPLE_NONE and returns zero.
391  */
392 static inline HRESULT
d3dmultisample_type_check(struct pipe_screen * screen,D3DFORMAT format,D3DMULTISAMPLE_TYPE * multisample,DWORD multisamplequality,DWORD * levels)393 d3dmultisample_type_check(struct pipe_screen *screen,
394                           D3DFORMAT format,
395                           D3DMULTISAMPLE_TYPE *multisample,
396                           DWORD multisamplequality,
397                           DWORD *levels)
398 {
399     unsigned bind, i;
400 
401     assert(multisample);
402 
403     if (levels)
404         *levels = 1;
405 
406     /* Ignores multisamplequality */
407     if (*multisample == D3DMULTISAMPLE_NONE)
408         return D3D_OK;
409 
410     if (*multisample == D3DMULTISAMPLE_NONMASKABLE) {
411         if (depth_stencil_format(format))
412             bind = d3d9_get_pipe_depth_format_bindings(format);
413         else /* render-target */
414             bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
415 
416         *multisample = 0;
417         for (i = D3DMULTISAMPLE_2_SAMPLES; i < D3DMULTISAMPLE_16_SAMPLES &&
418             multisamplequality; ++i) {
419             if (d3d9_to_pipe_format_checked(screen, format, PIPE_TEXTURE_2D,
420                     i, bind, false, false) != PIPE_FORMAT_NONE) {
421                 multisamplequality--;
422                 if (levels)
423                     (*levels)++;
424                 *multisample = i;
425             }
426         }
427     }
428     /* Make sure to get an exact match */
429     if (multisamplequality)
430         return D3DERR_INVALIDCALL;
431     return D3D_OK;
432 }
433 
434 static inline const char *
d3dformat_to_string(D3DFORMAT fmt)435 d3dformat_to_string(D3DFORMAT fmt)
436 {
437     switch (fmt) {
438     case D3DFMT_UNKNOWN: return "D3DFMT_UNKNOWN";
439     case D3DFMT_R8G8B8: return "D3DFMT_R8G8B8";
440     case D3DFMT_A8R8G8B8: return "D3DFMT_A8R8G8B8";
441     case D3DFMT_X8R8G8B8: return "D3DFMT_X8R8G8B8";
442     case D3DFMT_R5G6B5: return "D3DFMT_R5G6B5";
443     case D3DFMT_X1R5G5B5: return "D3DFMT_X1R5G5B5";
444     case D3DFMT_A1R5G5B5: return "D3DFMT_A1R5G5B5";
445     case D3DFMT_A4R4G4B4: return "D3DFMT_A4R4G4B4";
446     case D3DFMT_R3G3B2: return "D3DFMT_R3G3B2";
447     case D3DFMT_A8: return "D3DFMT_A8";
448     case D3DFMT_A8R3G3B2: return "D3DFMT_A8R3G3B2";
449     case D3DFMT_X4R4G4B4: return "D3DFMT_X4R4G4B4";
450     case D3DFMT_A2B10G10R10: return "D3DFMT_A2B10G10R10";
451     case D3DFMT_A8B8G8R8: return "D3DFMT_A8B8G8R8";
452     case D3DFMT_X8B8G8R8: return "D3DFMT_X8B8G8R8";
453     case D3DFMT_G16R16: return "D3DFMT_G16R16";
454     case D3DFMT_A2R10G10B10: return "D3DFMT_A2R10G10B10";
455     case D3DFMT_A16B16G16R16: return "D3DFMT_A16B16G16R16";
456     case D3DFMT_A8P8: return "D3DFMT_A8P8";
457     case D3DFMT_P8: return "D3DFMT_P8";
458     case D3DFMT_L8: return "D3DFMT_L8";
459     case D3DFMT_A8L8: return "D3DFMT_A8L8";
460     case D3DFMT_A4L4: return "D3DFMT_A4L4";
461     case D3DFMT_V8U8: return "D3DFMT_V8U8";
462     case D3DFMT_L6V5U5: return "D3DFMT_L6V5U5";
463     case D3DFMT_X8L8V8U8: return "D3DFMT_X8L8V8U8";
464     case D3DFMT_Q8W8V8U8: return "D3DFMT_Q8W8V8U8";
465     case D3DFMT_V16U16: return "D3DFMT_V16U16";
466     case D3DFMT_A2W10V10U10: return "D3DFMT_A2W10V10U10";
467     case D3DFMT_UYVY: return "D3DFMT_UYVY";
468     case D3DFMT_R8G8_B8G8: return "D3DFMT_R8G8_B8G8";
469     case D3DFMT_YUY2: return "D3DFMT_YUY2";
470     case D3DFMT_G8R8_G8B8: return "D3DFMT_G8R8_G8B8";
471     case D3DFMT_DXT1: return "D3DFMT_DXT1";
472     case D3DFMT_DXT2: return "D3DFMT_DXT2";
473     case D3DFMT_DXT3: return "D3DFMT_DXT3";
474     case D3DFMT_DXT4: return "D3DFMT_DXT4";
475     case D3DFMT_DXT5: return "D3DFMT_DXT5";
476     case D3DFMT_ATI1: return "D3DFMT_ATI1";
477     case D3DFMT_ATI2: return "D3DFMT_ATI2";
478     case D3DFMT_D16_LOCKABLE: return "D3DFMT_D16_LOCKABLE";
479     case D3DFMT_D32: return "D3DFMT_D32";
480     case D3DFMT_D15S1: return "D3DFMT_D15S1";
481     case D3DFMT_D24S8: return "D3DFMT_D24S8";
482     case D3DFMT_D24X8: return "D3DFMT_D24X8";
483     case D3DFMT_D24X4S4: return "D3DFMT_D24X4S4";
484     case D3DFMT_D16: return "D3DFMT_D16";
485     case D3DFMT_D32F_LOCKABLE: return "D3DFMT_D32F_LOCKABLE";
486     case D3DFMT_D24FS8: return "D3DFMT_D24FS8";
487     case D3DFMT_D32_LOCKABLE: return "D3DFMT_D32_LOCKABLE";
488     case D3DFMT_S8_LOCKABLE: return "D3DFMT_S8_LOCKABLE";
489     case D3DFMT_L16: return "D3DFMT_L16";
490     case D3DFMT_VERTEXDATA: return "D3DFMT_VERTEXDATA";
491     case D3DFMT_INDEX16: return "D3DFMT_INDEX16";
492     case D3DFMT_INDEX32: return "D3DFMT_INDEX32";
493     case D3DFMT_Q16W16V16U16: return "D3DFMT_Q16W16V16U16";
494     case D3DFMT_MULTI2_ARGB8: return "D3DFMT_MULTI2_ARGB8";
495     case D3DFMT_R16F: return "D3DFMT_R16F";
496     case D3DFMT_G16R16F: return "D3DFMT_G16R16F";
497     case D3DFMT_A16B16G16R16F: return "D3DFMT_A16B16G16R16F";
498     case D3DFMT_R32F: return "D3DFMT_R32F";
499     case D3DFMT_G32R32F: return "D3DFMT_G32R32F";
500     case D3DFMT_A32B32G32R32F: return "D3DFMT_A32B32G32R32F";
501     case D3DFMT_CxV8U8: return "D3DFMT_CxV8U8";
502     case D3DFMT_A1: return "D3DFMT_A1";
503     case D3DFMT_A2B10G10R10_XR_BIAS: return "D3DFMT_A2B10G10R10_XR_BIAS";
504     case D3DFMT_BINARYBUFFER: return "D3DFMT_BINARYBUFFER";
505     case D3DFMT_DF16: return "D3DFMT_DF16";
506     case D3DFMT_DF24: return "D3DFMT_DF24";
507     case D3DFMT_INTZ: return "D3DFMT_INTZ";
508     case D3DFMT_NVDB: return "D3DFMT_NVDB";
509     case D3DFMT_RESZ: return "D3DFMT_RESZ";
510     case D3DFMT_NULL: return "D3DFMT_NULL";
511     case D3DFMT_ATOC: return "D3DFMT_ATOC";
512     default:
513         break;
514     }
515     return "Unknown";
516 }
517 
518 static inline unsigned
nine_fvf_stride(DWORD fvf)519 nine_fvf_stride( DWORD fvf )
520 {
521     unsigned texcount, i, size = 0;
522 
523     switch (fvf & D3DFVF_POSITION_MASK) {
524     case D3DFVF_XYZ:    size += 3*4; break;
525     case D3DFVF_XYZRHW: size += 4*4; break;
526     case D3DFVF_XYZB1:  size += 4*4; break;
527     case D3DFVF_XYZB2:  size += 5*4; break;
528     case D3DFVF_XYZB3:  size += 6*4; break;
529     case D3DFVF_XYZB4:  size += 7*4; break;
530     case D3DFVF_XYZB5:  size += 8*4; break;
531     case D3DFVF_XYZW:   size += 4*4; break;
532     default:
533         user_warn("Position doesn't match any known combination.");
534         break;
535     }
536 
537     if (fvf & D3DFVF_NORMAL)   { size += 3*4; }
538     if (fvf & D3DFVF_PSIZE)    { size += 1*4; }
539     if (fvf & D3DFVF_DIFFUSE)  { size += 1*4; }
540     if (fvf & D3DFVF_SPECULAR) { size += 1*4; }
541 
542     texcount = (fvf >> D3DFVF_TEXCOUNT_SHIFT) & D3DFVF_TEXCOUNT_MASK;
543     if (user_error(texcount <= 8))
544         texcount = 8;
545 
546     for (i = 0; i < texcount; ++i) {
547         unsigned texformat = (fvf>>(16+i*2))&0x3;
548         /* texformats are defined having been shifted around so 1=3,2=0,3=1,4=2
549          * meaning we can just do this instead of the switch below */
550         size += (((texformat+1)&0x3)+1)*4;
551 
552         /*
553         switch (texformat) {
554         case D3DFVF_TEXTUREFORMAT1: size += 1*4;
555         case D3DFVF_TEXTUREFORMAT2: size += 2*4;
556         case D3DFVF_TEXTUREFORMAT3: size += 3*4;
557         case D3DFVF_TEXTUREFORMAT4: size += 4*4;
558         }
559         */
560     }
561 
562     return size;
563 }
564 
565 static inline void
d3dcolor_to_rgba(float * rgba,D3DCOLOR color)566 d3dcolor_to_rgba(float *rgba, D3DCOLOR color)
567 {
568     rgba[0] = (float)((color >> 16) & 0xFF) / 0xFF;
569     rgba[1] = (float)((color >>  8) & 0xFF) / 0xFF;
570     rgba[2] = (float)((color >>  0) & 0xFF) / 0xFF;
571     rgba[3] = (float)((color >> 24) & 0xFF) / 0xFF;
572 }
573 
574 static inline void
d3dcolor_to_pipe_color_union(union pipe_color_union * rgba,D3DCOLOR color)575 d3dcolor_to_pipe_color_union(union pipe_color_union *rgba, D3DCOLOR color)
576 {
577     d3dcolor_to_rgba(&rgba->f[0], color);
578 }
579 
580 static inline unsigned
d3dprimitivetype_to_pipe_prim(D3DPRIMITIVETYPE prim)581 d3dprimitivetype_to_pipe_prim(D3DPRIMITIVETYPE prim)
582 {
583     switch (prim) {
584     case D3DPT_POINTLIST:     return MESA_PRIM_POINTS;
585     case D3DPT_LINELIST:      return MESA_PRIM_LINES;
586     case D3DPT_LINESTRIP:     return MESA_PRIM_LINE_STRIP;
587     case D3DPT_TRIANGLELIST:  return MESA_PRIM_TRIANGLES;
588     case D3DPT_TRIANGLESTRIP: return MESA_PRIM_TRIANGLE_STRIP;
589     case D3DPT_TRIANGLEFAN:   return MESA_PRIM_TRIANGLE_FAN;
590     default:
591         assert(0);
592         return MESA_PRIM_POINTS;
593     }
594 }
595 
596 static inline unsigned
prim_count_to_vertex_count(D3DPRIMITIVETYPE prim,UINT count)597 prim_count_to_vertex_count(D3DPRIMITIVETYPE prim, UINT count)
598 {
599     switch (prim) {
600     case D3DPT_POINTLIST:     return count;
601     case D3DPT_LINELIST:      return count * 2;
602     case D3DPT_LINESTRIP:     return count + 1;
603     case D3DPT_TRIANGLELIST:  return count * 3;
604     case D3DPT_TRIANGLESTRIP: return count + 2;
605     case D3DPT_TRIANGLEFAN:   return count + 2;
606     default:
607         assert(0);
608         return 0;
609     }
610 }
611 
612 static inline unsigned
d3dcmpfunc_to_pipe_func(D3DCMPFUNC func)613 d3dcmpfunc_to_pipe_func(D3DCMPFUNC func)
614 {
615     switch (func) {
616     case D3DCMP_NEVER:        return PIPE_FUNC_NEVER;
617     case D3DCMP_LESS:         return PIPE_FUNC_LESS;
618     case D3DCMP_EQUAL:        return PIPE_FUNC_EQUAL;
619     case D3DCMP_LESSEQUAL:    return PIPE_FUNC_LEQUAL;
620     case D3DCMP_GREATER:      return PIPE_FUNC_GREATER;
621     case D3DCMP_NOTEQUAL:     return PIPE_FUNC_NOTEQUAL;
622     case D3DCMP_GREATEREQUAL: return PIPE_FUNC_GEQUAL;
623     case D3DCMP_ALWAYS:       return PIPE_FUNC_ALWAYS;
624     case D3DCMP_NEVER_ZERO:   return PIPE_FUNC_NEVER; // Tested on windows + ATI HD5770
625     default:
626         assert(0);
627         return PIPE_FUNC_NEVER;
628     }
629 }
630 
631 static inline unsigned
d3dstencilop_to_pipe_stencil_op(D3DSTENCILOP op)632 d3dstencilop_to_pipe_stencil_op(D3DSTENCILOP op)
633 {
634     switch (op) {
635     case D3DSTENCILOP_KEEP:    return PIPE_STENCIL_OP_KEEP;
636     case D3DSTENCILOP_ZERO:    return PIPE_STENCIL_OP_ZERO;
637     case D3DSTENCILOP_REPLACE: return PIPE_STENCIL_OP_REPLACE;
638     case D3DSTENCILOP_INCRSAT: return PIPE_STENCIL_OP_INCR;
639     case D3DSTENCILOP_DECRSAT: return PIPE_STENCIL_OP_DECR;
640     case D3DSTENCILOP_INVERT:  return PIPE_STENCIL_OP_INVERT;
641     case D3DSTENCILOP_INCR:    return PIPE_STENCIL_OP_INCR_WRAP;
642     case D3DSTENCILOP_DECR:    return PIPE_STENCIL_OP_DECR_WRAP;
643     default:
644         return PIPE_STENCIL_OP_ZERO;
645     }
646 }
647 
648 static inline unsigned
d3dcull_to_pipe_face(D3DCULL cull)649 d3dcull_to_pipe_face(D3DCULL cull)
650 {
651     switch (cull) {
652     case D3DCULL_NONE: return PIPE_FACE_NONE;
653     case D3DCULL_CW:   return PIPE_FACE_FRONT;
654     case D3DCULL_CCW:  return PIPE_FACE_BACK;
655     default:
656         assert(0);
657         return PIPE_FACE_NONE;
658     }
659 }
660 
661 static inline unsigned
d3dfillmode_to_pipe_polygon_mode(D3DFILLMODE mode)662 d3dfillmode_to_pipe_polygon_mode(D3DFILLMODE mode)
663 {
664     switch (mode) {
665     case D3DFILL_POINT:     return PIPE_POLYGON_MODE_POINT;
666     case D3DFILL_WIREFRAME: return PIPE_POLYGON_MODE_LINE;
667     case D3DFILL_SOLID:     return PIPE_POLYGON_MODE_FILL;
668     case D3DFILL_SOLID_ZERO:return PIPE_POLYGON_MODE_FILL;
669     default:
670         assert(0);
671         return PIPE_POLYGON_MODE_FILL;
672     }
673 }
674 
675 static inline unsigned
d3dblendop_to_pipe_blend(D3DBLENDOP op)676 d3dblendop_to_pipe_blend(D3DBLENDOP op)
677 {
678     switch (op) {
679     case D3DBLENDOP_ADD:         return PIPE_BLEND_ADD;
680     case D3DBLENDOP_SUBTRACT:    return PIPE_BLEND_SUBTRACT;
681     case D3DBLENDOP_REVSUBTRACT: return PIPE_BLEND_REVERSE_SUBTRACT;
682     case D3DBLENDOP_MIN:         return PIPE_BLEND_MIN;
683     case D3DBLENDOP_MAX:         return PIPE_BLEND_MAX;
684     default:
685         assert(0);
686         return PIPE_BLEND_ADD;
687     }
688 }
689 
690 /* NOTE: The COLOR factors for are equal to the ALPHA ones for alpha.
691  * Drivers may check RGB and ALPHA factors for equality so we should not
692  * simply substitute the ALPHA variants.
693  */
694 static inline unsigned
d3dblend_alpha_to_pipe_blendfactor(D3DBLEND b)695 d3dblend_alpha_to_pipe_blendfactor(D3DBLEND b)
696 {
697     switch (b) {
698     case D3DBLEND_ZERO:            return PIPE_BLENDFACTOR_ZERO;
699     case D3DBLEND_ONE:             return PIPE_BLENDFACTOR_ONE;
700     case D3DBLEND_SRCCOLOR:        return PIPE_BLENDFACTOR_SRC_COLOR/*ALPHA*/;
701     case D3DBLEND_INVSRCCOLOR:     return PIPE_BLENDFACTOR_INV_SRC_COLOR/*ALPHA*/;
702     case D3DBLEND_SRCALPHA:        return PIPE_BLENDFACTOR_SRC_ALPHA;
703     case D3DBLEND_INVSRCALPHA:     return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
704     case D3DBLEND_DESTALPHA:       return PIPE_BLENDFACTOR_DST_ALPHA;
705     case D3DBLEND_INVDESTALPHA:    return PIPE_BLENDFACTOR_INV_DST_ALPHA;
706     case D3DBLEND_DESTCOLOR:       return PIPE_BLENDFACTOR_DST_COLOR/*ALPHA*/;
707     case D3DBLEND_INVDESTCOLOR:    return PIPE_BLENDFACTOR_INV_DST_COLOR/*ALPHA*/;
708     case D3DBLEND_SRCALPHASAT:     return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE;
709     case D3DBLEND_BOTHSRCALPHA:    return PIPE_BLENDFACTOR_SRC_ALPHA;
710     case D3DBLEND_BOTHINVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
711     case D3DBLEND_BLENDFACTOR:     return PIPE_BLENDFACTOR_CONST_COLOR/*ALPHA*/;
712     case D3DBLEND_INVBLENDFACTOR:  return PIPE_BLENDFACTOR_INV_CONST_COLOR/*ALPHA*/;
713     case D3DBLEND_SRCCOLOR2:       return PIPE_BLENDFACTOR_ONE; /* XXX */
714     case D3DBLEND_INVSRCCOLOR2:    return PIPE_BLENDFACTOR_ZERO; /* XXX */
715     default:
716        DBG_FLAG(DBG_UNKNOWN, "Unhandled blend factor %d\n", b);
717        return PIPE_BLENDFACTOR_ZERO;
718     }
719 }
720 
721 static inline unsigned
d3dblend_color_to_pipe_blendfactor(D3DBLEND b)722 d3dblend_color_to_pipe_blendfactor(D3DBLEND b)
723 {
724     switch (b) {
725     case D3DBLEND_ZERO:            return PIPE_BLENDFACTOR_ZERO;
726     case D3DBLEND_ONE:             return PIPE_BLENDFACTOR_ONE;
727     case D3DBLEND_SRCCOLOR:        return PIPE_BLENDFACTOR_SRC_COLOR;
728     case D3DBLEND_INVSRCCOLOR:     return PIPE_BLENDFACTOR_INV_SRC_COLOR;
729     case D3DBLEND_SRCALPHA:        return PIPE_BLENDFACTOR_SRC_ALPHA;
730     case D3DBLEND_INVSRCALPHA:     return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
731     case D3DBLEND_DESTALPHA:       return PIPE_BLENDFACTOR_DST_ALPHA;
732     case D3DBLEND_INVDESTALPHA:    return PIPE_BLENDFACTOR_INV_DST_ALPHA;
733     case D3DBLEND_DESTCOLOR:       return PIPE_BLENDFACTOR_DST_COLOR;
734     case D3DBLEND_INVDESTCOLOR:    return PIPE_BLENDFACTOR_INV_DST_COLOR;
735     case D3DBLEND_SRCALPHASAT:     return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE;
736     case D3DBLEND_BOTHSRCALPHA:    return PIPE_BLENDFACTOR_SRC_ALPHA;
737     case D3DBLEND_BOTHINVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
738     case D3DBLEND_BLENDFACTOR:     return PIPE_BLENDFACTOR_CONST_COLOR;
739     case D3DBLEND_INVBLENDFACTOR:  return PIPE_BLENDFACTOR_INV_CONST_COLOR;
740     case D3DBLEND_SRCCOLOR2:       return PIPE_BLENDFACTOR_SRC1_COLOR;
741     case D3DBLEND_INVSRCCOLOR2:    return PIPE_BLENDFACTOR_INV_SRC1_COLOR;
742     default:
743        DBG_FLAG(DBG_UNKNOWN, "Unhandled blend factor %d\n", b);
744        return PIPE_BLENDFACTOR_ZERO;
745     }
746 }
747 
748 static inline unsigned
d3dtextureaddress_to_pipe_tex_wrap(D3DTEXTUREADDRESS addr)749 d3dtextureaddress_to_pipe_tex_wrap(D3DTEXTUREADDRESS addr)
750 {
751     switch (addr) {
752     case D3DTADDRESS_WRAP:       return PIPE_TEX_WRAP_REPEAT;
753     case D3DTADDRESS_MIRROR:     return PIPE_TEX_WRAP_MIRROR_REPEAT;
754     case D3DTADDRESS_CLAMP:      return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
755     case D3DTADDRESS_BORDER:     return PIPE_TEX_WRAP_CLAMP_TO_BORDER;
756     case D3DTADDRESS_MIRRORONCE: return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
757     default:
758         assert(0);
759         return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
760     }
761 }
762 
763 static inline unsigned
d3dtexturefiltertype_to_pipe_tex_filter(D3DTEXTUREFILTERTYPE filter)764 d3dtexturefiltertype_to_pipe_tex_filter(D3DTEXTUREFILTERTYPE filter)
765 {
766     switch (filter) {
767     case D3DTEXF_POINT:       return PIPE_TEX_FILTER_NEAREST;
768     case D3DTEXF_LINEAR:      return PIPE_TEX_FILTER_LINEAR;
769     case D3DTEXF_ANISOTROPIC: return PIPE_TEX_FILTER_LINEAR;
770 
771     case D3DTEXF_NONE:
772     case D3DTEXF_PYRAMIDALQUAD:
773     case D3DTEXF_GAUSSIANQUAD:
774     case D3DTEXF_CONVOLUTIONMONO:
775     default:
776         assert(0);
777         return PIPE_TEX_FILTER_NEAREST;
778     }
779 }
780 
781 static inline unsigned
d3dtexturefiltertype_to_pipe_tex_mipfilter(D3DTEXTUREFILTERTYPE filter)782 d3dtexturefiltertype_to_pipe_tex_mipfilter(D3DTEXTUREFILTERTYPE filter)
783 {
784     switch (filter) {
785     case D3DTEXF_NONE:        return PIPE_TEX_MIPFILTER_NONE;
786     case D3DTEXF_POINT:       return PIPE_TEX_FILTER_NEAREST;
787     case D3DTEXF_LINEAR:      return PIPE_TEX_FILTER_LINEAR;
788     case D3DTEXF_ANISOTROPIC: return PIPE_TEX_FILTER_LINEAR;
789 
790     case D3DTEXF_PYRAMIDALQUAD:
791     case D3DTEXF_GAUSSIANQUAD:
792     case D3DTEXF_CONVOLUTIONMONO:
793     default:
794         assert(0);
795         return PIPE_TEX_MIPFILTER_NONE;
796     }
797 }
798 
nine_format_get_stride(enum pipe_format format,unsigned width)799 static inline unsigned nine_format_get_stride(enum pipe_format format,
800                                               unsigned width)
801 {
802     unsigned stride = util_format_get_stride(format, width);
803 
804     return align(stride, 4);
805 }
806 
nine_format_get_level_alloc_size(enum pipe_format format,unsigned width,unsigned height,unsigned level)807 static inline unsigned nine_format_get_level_alloc_size(enum pipe_format format,
808                                                         unsigned width,
809                                                         unsigned height,
810                                                         unsigned level)
811 {
812     unsigned w, h, size;
813 
814     w = u_minify(width, level);
815     h = u_minify(height, level);
816     if (is_ATI1_ATI2(format)) {
817         /* For "unknown" formats like ATIx use width * height bytes */
818         size = w * h;
819     } else if (format == PIPE_FORMAT_NONE) { /* D3DFMT_NULL */
820         size = w * h * 4;
821     } else {
822         size = nine_format_get_stride(format, w) *
823             util_format_get_nblocksy(format, h);
824     }
825 
826     return size;
827 }
828 
nine_format_get_size_and_offsets(enum pipe_format format,unsigned * offsets,unsigned width,unsigned height,unsigned last_level)829 static inline unsigned nine_format_get_size_and_offsets(enum pipe_format format,
830                                                         unsigned *offsets,
831                                                         unsigned width,
832                                                         unsigned height,
833                                                         unsigned last_level)
834 {
835     unsigned l, w, h, size = 0;
836 
837     for (l = 0; l <= last_level; ++l) {
838         w = u_minify(width, l);
839         h = u_minify(height, l);
840         offsets[l] = size;
841         if (is_ATI1_ATI2(format)) {
842             /* For "unknown" formats like ATIx use width * height bytes */
843             size += w * h;
844         } else {
845             size += nine_format_get_stride(format, w) *
846                 util_format_get_nblocksy(format, h);
847         }
848     }
849 
850     return size;
851 }
852 
853 #endif /* _NINE_PIPE_H_ */
854