xref: /aosp_15_r20/external/mesa3d/src/compiler/nir/tests/opt_peephole_select.cpp (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright (c) 2020 Etnaviv Project
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sub license,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the
12  * next paragraph) shall be included in all copies or substantial portions
13  * of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Christian Gmeiner <[email protected]>
25  */
26 
27 #include <gtest/gtest.h>
28 #include "nir.h"
29 #include "nir_builder.h"
30 
31 class nir_opt_peephole_select_test : public ::testing::Test {
32 protected:
33    nir_opt_peephole_select_test();
34    ~nir_opt_peephole_select_test();
35 
36    nir_builder bld;
37 };
38 
nir_opt_peephole_select_test()39 nir_opt_peephole_select_test::nir_opt_peephole_select_test()
40 {
41    glsl_type_singleton_init_or_ref();
42 
43    static const nir_shader_compiler_options options = { };
44    bld = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, &options, "peephole test");
45 }
46 
~nir_opt_peephole_select_test()47 nir_opt_peephole_select_test::~nir_opt_peephole_select_test()
48 {
49    ralloc_free(bld.shader);
50    glsl_type_singleton_decref();
51 }
52 
TEST_F(nir_opt_peephole_select_test,opt_load_ubo_no_speculate)53 TEST_F(nir_opt_peephole_select_test, opt_load_ubo_no_speculate)
54 {
55    /* Tests that opt_peephole_select does not optimize ubo loads:
56     *
57     * impl main {
58     *     block b0:  // preds:
59     *     32    %0 = load_const (0x00000001)
60     *     32    %1 = load_const (0x00000002)
61     *     32    %2 = load_const (0x0000000a = 10)
62     *     1     %3 = ieq %0 (0x1), %1 (0x2)
63     *                // succs: b1 b2
64     *     if %3 {
65     *         block b1:  // preds: b0
66     *         32    %4 = @load_ubo (%0 (0x1), %2 (0xa)) (access=0, align_mul=16, align_offset=0, range_base=16, range=16)
67     *                    // succs: b3
68     *     } else {
69     *         block b2:  // preds: b0
70     *         32    %5 = @load_ubo (%0 (0x1), %2 (0xa)) (access=0, align_mul=16, align_offset=0, range_base=16, range=16)
71     *                    // succs: b3
72     *     }
73     *     block b3:  // preds: b1 b2, succs: b4
74     *     block b4:
75     * }
76     */
77    nir_function *main = nir_shader_get_function_for_name(bld.shader, "main");
78 
79    nir_def *one = nir_imm_int(&bld, 1);
80    nir_def *two = nir_imm_int(&bld, 2);
81    nir_def *ten = nir_imm_int(&bld, 10);
82 
83    nir_def *cmp_result = nir_ieq(&bld, one, two);
84    nir_push_if(&bld, cmp_result);
85 
86    nir_load_ubo(&bld, 1, 32, one, ten, (gl_access_qualifier)0, 16, 0, 16, 16);
87 
88    nir_push_else(&bld, NULL);
89 
90    nir_load_ubo(&bld, 1, 32, one, ten, (gl_access_qualifier)0, 16, 0, 16, 16);
91 
92    nir_pop_if(&bld, NULL);
93 
94    nir_index_blocks(main->impl);
95    EXPECT_EQ(main->impl->num_blocks, 4);
96 
97    ASSERT_FALSE(nir_opt_peephole_select(bld.shader, 16, true, true));
98    nir_validate_shader(bld.shader, NULL);
99 
100    nir_index_blocks(main->impl);
101    EXPECT_EQ(main->impl->num_blocks, 4);
102 }
103 
TEST_F(nir_opt_peephole_select_test,opt_load_ubo_speculate)104 TEST_F(nir_opt_peephole_select_test, opt_load_ubo_speculate)
105 {
106    /* Tests that opt_peephole_select correctly optimizes speculative ubo loads:
107     *
108     * impl main {
109     *    block b0:  // preds:
110     *    32    %0 = load_const (0x00000001)
111     *    32    %1 = load_const (0x00000002)
112     *    32    %2 = load_const (0x0000000a = 10)
113     *    1     %3 = ieq %0 (0x1), %1 (0x2)
114     *               // succs: b1 b2
115     *    if %3 {
116     *        block b1:  // preds: b0
117     *        32    %4 = @load_ubo (%0 (0x1), %2 (0xa)) (access=4096, align_mul=16, align_offset=0, range_base=16, range=16)
118     *                   // succs: b3
119     *    } else {
120     *        block b2:  // preds: b0
121     *        32    %5 = @load_ubo (%0 (0x1), %2 (0xa)) (access=4096, align_mul=16, align_offset=0, range_base=16, range=16)
122     *                   // succs: b3
123     *    }
124     *    block b3:  // preds: b1 b2, succs: b4
125     *    block b4:
126     *}
127     */
128    nir_function *main = nir_shader_get_function_for_name(bld.shader, "main");
129 
130    nir_def *one = nir_imm_int(&bld, 1);
131    nir_def *two = nir_imm_int(&bld, 2);
132    nir_def *ten = nir_imm_int(&bld, 10);
133 
134    nir_def *cmp_result = nir_ieq(&bld, one, two);
135    nir_push_if(&bld, cmp_result);
136 
137    nir_load_ubo(&bld, 1, 32, one, ten, (gl_access_qualifier)ACCESS_CAN_SPECULATE, 16, 0, 16, 16);
138 
139    nir_push_else(&bld, NULL);
140 
141    nir_load_ubo(&bld, 1, 32, one, ten, (gl_access_qualifier)ACCESS_CAN_SPECULATE, 16, 0, 16, 16);
142 
143    nir_pop_if(&bld, NULL);
144 
145    nir_index_blocks(main->impl);
146    EXPECT_EQ(main->impl->num_blocks, 4);
147 
148    ASSERT_TRUE(nir_opt_peephole_select(bld.shader, 16, true, true));
149    nir_validate_shader(bld.shader, NULL);
150 
151    nir_index_blocks(main->impl);
152    EXPECT_EQ(main->impl->num_blocks, 1);
153 }
154