xref: /aosp_15_r20/external/mesa3d/src/compiler/nir/nir_lower_point_size.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2019 Raspberry Pi Ltd
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "nir_builder.h"
25 
26 /** @file nir_lower_point_size.c
27  *
28  * The OpenGL spec requires that implementations clamp gl_PointSize to an
29  * implementation-dependant point size range. The OpenGL ES 3.0 spec further
30  * requires that this range must match GL_ALIASED_POINT_SIZE_RANGE.
31  * Some hardware such as V3D don't clamp to a valid range automatically so
32  * the driver must clamp the point size written by the shader manually to a
33  * valid range.
34  */
35 static bool
lower_point_size_intrin(nir_builder * b,nir_intrinsic_instr * intr,void * data)36 lower_point_size_intrin(nir_builder *b, nir_intrinsic_instr *intr, void *data)
37 {
38    float *minmax = (float *)data;
39 
40    gl_varying_slot location = VARYING_SLOT_MAX;
41    nir_src *psiz_src;
42 
43    if (intr->intrinsic == nir_intrinsic_store_deref) {
44       nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
45       nir_variable *var = nir_deref_instr_get_variable(deref);
46       location = var->data.location;
47       psiz_src = &intr->src[1];
48    } else if (intr->intrinsic == nir_intrinsic_store_output) {
49       location = nir_intrinsic_io_semantics(intr).location;
50       psiz_src = &intr->src[0];
51    }
52 
53    if (location != VARYING_SLOT_PSIZ)
54       return false;
55 
56    b->cursor = nir_before_instr(&intr->instr);
57 
58    nir_def *psiz = psiz_src->ssa;
59    assert(psiz->num_components == 1);
60 
61    if (minmax[0] > 0.0f)
62       psiz = nir_fmax(b, psiz, nir_imm_float(b, minmax[0]));
63 
64    if (minmax[1] > 0.0f)
65       psiz = nir_fmin(b, psiz, nir_imm_float(b, minmax[1]));
66 
67    nir_src_rewrite(psiz_src, psiz);
68 
69    return true;
70 }
71 
72 /**
73  * Clamps gl_PointSize to the range [min, max]. If either min or max are not
74  * greater than 0 then no clamping is done for that side of the range.
75  */
76 bool
nir_lower_point_size(nir_shader * s,float min,float max)77 nir_lower_point_size(nir_shader *s, float min, float max)
78 {
79    assert(s->info.stage != MESA_SHADER_FRAGMENT &&
80           s->info.stage != MESA_SHADER_COMPUTE);
81 
82    assert(min > 0.0f || max > 0.0f);
83    assert(min <= 0.0f || max <= 0.0f || min <= max);
84 
85    float minmax[] = { min, max };
86    return nir_shader_intrinsics_pass(s, lower_point_size_intrin,
87                                      nir_metadata_control_flow,
88                                      minmax);
89 }
90