xref: /aosp_15_r20/external/mesa3d/src/compiler/nir/nir_lower_point_size_mov.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2019 Collabora Ltd
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_builder.h"
26 
27 /** nir_lower_point_size_mov.c
28  *
29  * This pass lowers glPointSize into gl_PointSize, by adding a uniform
30  * and a move from that uniform to VARYING_SLOT_PSIZ. This is useful for
31  * OpenGL ES level hardware that lack constant point-size hardware state.
32  */
33 
34 static void
lower_point_size_mov_after(nir_builder * b,nir_variable * in)35 lower_point_size_mov_after(nir_builder *b, nir_variable *in)
36 {
37    nir_def *load = nir_load_var(b, in);
38    load = nir_fclamp(b, nir_channel(b, load, 0), nir_channel(b, load, 1), nir_channel(b, load, 2));
39    if (b->shader->info.io_lowered) {
40       nir_store_output(b, load, nir_imm_int(b, 0),
41                        .io_semantics.location = VARYING_SLOT_PSIZ,
42                        .io_semantics.num_slots = 1,
43                        .src_type = nir_type_float32
44       );
45    } else {
46       nir_variable *out = NULL;
47       /* the existing output can't be removed in order to avoid breaking xfb.
48        * drivers must check var->data.explicit_location to find the original output
49        * and only emit that one for xfb
50        */
51       nir_foreach_shader_out_variable(var, b->shader) {
52          if (var->data.location == VARYING_SLOT_PSIZ && !var->data.explicit_location) {
53             out = var;
54             break;
55          }
56       }
57       if (!out) {
58          out = nir_create_variable_with_location(b->shader, nir_var_shader_out,
59                                                  VARYING_SLOT_PSIZ, glsl_float_type());
60       }
61       nir_store_var(b, out, load, 0x1);
62    }
63 }
64 
65 static bool
lower_point_size_mov(nir_builder * b,nir_intrinsic_instr * intr,void * data)66 lower_point_size_mov(nir_builder *b, nir_intrinsic_instr *intr, void *data)
67 {
68    nir_variable *var = NULL;
69    switch (intr->intrinsic) {
70    case nir_intrinsic_store_output:
71    case nir_intrinsic_store_per_vertex_output:
72    case nir_intrinsic_store_per_primitive_output: {
73       nir_io_semantics sem = nir_intrinsic_io_semantics(intr);
74       if (sem.location != VARYING_SLOT_PSIZ)
75          return false;
76       break;
77    }
78    case nir_intrinsic_store_deref:
79       var = nir_intrinsic_get_var(intr, 0);
80       if (var->data.location != VARYING_SLOT_PSIZ)
81          return false;
82       break;
83    default:
84       return false;
85    }
86    b->cursor = nir_after_instr(&intr->instr);
87    lower_point_size_mov_after(b, data);
88    if (var && !var->data.explicit_location)
89       nir_instr_remove(&intr->instr);
90    return true;
91 }
92 
93 bool
nir_lower_point_size_mov(nir_shader * shader,const gl_state_index16 * pointsize_state_tokens)94 nir_lower_point_size_mov(nir_shader *shader,
95                          const gl_state_index16 *pointsize_state_tokens)
96 {
97    assert(shader->info.stage != MESA_SHADER_FRAGMENT &&
98           shader->info.stage != MESA_SHADER_COMPUTE);
99 
100 
101    bool progress = false;
102    nir_metadata preserved = nir_metadata_control_flow;
103    nir_variable *in = nir_state_variable_create(shader, glsl_vec4_type(),
104                                                 "gl_PointSizeClampedMESA",
105                                                 pointsize_state_tokens);
106    if (shader->info.outputs_written & VARYING_BIT_PSIZ) {
107       progress = nir_shader_intrinsics_pass(shader, lower_point_size_mov, preserved, in);
108    } else {
109       nir_function_impl *impl = nir_shader_get_entrypoint(shader);
110       nir_builder b = nir_builder_at(nir_before_impl(impl));
111 
112       lower_point_size_mov_after(&b, in);
113       shader->info.outputs_written |= VARYING_BIT_PSIZ;
114       progress = true;
115       nir_metadata_preserve(impl, preserved);
116    }
117    return progress;
118 }
119