1 // 2 // Copyright © 2022 Arm Ltd and Contributors. All rights reserved. 3 // SPDX-License-Identifier: MIT 4 // 5 #pragma once 6 7 #include "AddBroadcastReshapeLayer.hpp" 8 #include "AddDebug.hpp" 9 #include "ConvertConstants.hpp" 10 #include "ConvertConstDequantisationLayersToConstLayers.hpp" 11 #include "ConvertConstPermuteLayersToConstLayers.hpp" 12 #include "ConvertFp32NetworkToFp16.hpp" 13 #include "FoldPadIntoLayer2d.hpp" 14 #include "FuseBatchNorm.hpp" 15 #include "MovePermuteUp.hpp" 16 #include "MoveTransposeUp.hpp" 17 #include "OptimizeConsecutiveReshapes.hpp" 18 #include "OptimizeInverseConversions.hpp" 19 #include "OptimizeInversePermutes.hpp" 20 #include "PermuteAsReshape.hpp" 21 #include "PermuteAndBatchToSpaceAsDepthToSpace.hpp" 22 #include "PermuteDepthwiseConv2dWeights.hpp" 23 #include "SquashEqualSiblings.hpp" 24 #include "TransposeAsReshape.hpp"