1// Copyright 2022 Google LLC 2// 3// Licensed under the Apache License, Version 2.0 (the "License"); 4// you may not use this file except in compliance with the License. 5// You may obtain a copy of the License at 6// 7// http://www.apache.org/licenses/LICENSE-2.0 8// 9// Unless required by applicable law or agreed to in writing, software 10// distributed under the License is distributed on an "AS IS" BASIS, 11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12// See the License for the specific language governing permissions and 13// limitations under the License. 14 15syntax = "proto3"; 16 17package google.cloud.vision.v1; 18 19option cc_enable_arenas = true; 20option go_package = "cloud.google.com/go/vision/v2/apiv1/visionpb;visionpb"; 21option java_multiple_files = true; 22option java_outer_classname = "GeometryProto"; 23option java_package = "com.google.cloud.vision.v1"; 24option objc_class_prefix = "GCVN"; 25 26// A vertex represents a 2D point in the image. 27// NOTE: the vertex coordinates are in the same scale as the original image. 28message Vertex { 29 // X coordinate. 30 int32 x = 1; 31 32 // Y coordinate. 33 int32 y = 2; 34} 35 36// A vertex represents a 2D point in the image. 37// NOTE: the normalized vertex coordinates are relative to the original image 38// and range from 0 to 1. 39message NormalizedVertex { 40 // X coordinate. 41 float x = 1; 42 43 // Y coordinate. 44 float y = 2; 45} 46 47// A bounding polygon for the detected image annotation. 48message BoundingPoly { 49 // The bounding polygon vertices. 50 repeated Vertex vertices = 1; 51 52 // The bounding polygon normalized vertices. 53 repeated NormalizedVertex normalized_vertices = 2; 54} 55 56// A 3D position in the image, used primarily for Face detection landmarks. 57// A valid Position must have both x and y coordinates. 58// The position coordinates are in the same scale as the original image. 59message Position { 60 // X coordinate. 61 float x = 1; 62 63 // Y coordinate. 64 float y = 2; 65 66 // Z coordinate (or depth). 67 float z = 3; 68} 69