xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/r600/r600_blit.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright 2010 Jerome Glisse <[email protected]>
3  * SPDX-License-Identifier: MIT
4  */
5 
6 #include "r600_pipe.h"
7 #include "compute_memory_pool.h"
8 #include "evergreen_compute.h"
9 #include "util/u_surface.h"
10 #include "util/format/u_format.h"
11 #include "evergreend.h"
12 
13 enum r600_blitter_op /* bitmask */
14 {
15 	R600_SAVE_FRAGMENT_STATE = 1,
16 	R600_SAVE_TEXTURES       = 2,
17 	R600_SAVE_FRAMEBUFFER    = 4,
18 	R600_DISABLE_RENDER_COND = 8,
19 
20 	R600_CLEAR         = R600_SAVE_FRAGMENT_STATE,
21 
22 	R600_CLEAR_SURFACE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER,
23 
24 	R600_COPY_BUFFER   = R600_DISABLE_RENDER_COND,
25 
26 	R600_COPY_TEXTURE  = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
27 			     R600_DISABLE_RENDER_COND,
28 
29 	R600_BLIT          = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES,
30 
31 	R600_DECOMPRESS    = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
32 
33 	R600_COLOR_RESOLVE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER
34 };
35 
r600_blitter_begin(struct pipe_context * ctx,enum r600_blitter_op op)36 static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
37 {
38 	struct r600_context *rctx = (struct r600_context *)ctx;
39 
40 	if (rctx->cmd_buf_is_compute) {
41 		rctx->b.gfx.flush(rctx, PIPE_FLUSH_ASYNC, NULL);
42 		rctx->cmd_buf_is_compute = false;
43 	}
44 
45 	util_blitter_save_vertex_buffers(rctx->blitter, rctx->vertex_buffer_state.vb,
46                                          util_last_bit(rctx->vertex_buffer_state.enabled_mask));
47 	util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_fetch_shader.cso);
48 	util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
49 	util_blitter_save_geometry_shader(rctx->blitter, rctx->gs_shader);
50 	util_blitter_save_tessctrl_shader(rctx->blitter, rctx->tcs_shader);
51 	util_blitter_save_tesseval_shader(rctx->blitter, rctx->tes_shader);
52 	util_blitter_save_so_targets(rctx->blitter, rctx->b.streamout.num_targets,
53 				     (struct pipe_stream_output_target**)rctx->b.streamout.targets);
54 	util_blitter_save_rasterizer(rctx->blitter, rctx->rasterizer_state.cso);
55 
56 	if (op & R600_SAVE_FRAGMENT_STATE) {
57 		util_blitter_save_viewport(rctx->blitter, &rctx->b.viewports.states[0]);
58 		util_blitter_save_scissor(rctx->blitter, &rctx->b.scissors.states[0]);
59 		util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
60 		util_blitter_save_blend(rctx->blitter, rctx->blend_state.cso);
61 		util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->dsa_state.cso);
62 		util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref.pipe_state);
63                 util_blitter_save_sample_mask(rctx->blitter, rctx->sample_mask.sample_mask, rctx->ps_iter_samples);
64 		util_blitter_save_fragment_constant_buffer_slot(rctx->blitter,
65 								&rctx->constbuf_state[PIPE_SHADER_FRAGMENT].cb[0]);
66 	}
67 
68 	if (op & R600_SAVE_FRAMEBUFFER)
69 		util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer.state);
70 
71 	if (op & R600_SAVE_TEXTURES) {
72 		util_blitter_save_fragment_sampler_states(
73 			rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].states.enabled_mask),
74 			(void**)rctx->samplers[PIPE_SHADER_FRAGMENT].states.states);
75 
76 		util_blitter_save_fragment_sampler_views(
77 			rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].views.enabled_mask),
78 			(struct pipe_sampler_view**)rctx->samplers[PIPE_SHADER_FRAGMENT].views.views);
79 	}
80 
81 	if (op & R600_DISABLE_RENDER_COND)
82 		rctx->b.render_cond_force_off = true;
83 }
84 
r600_blitter_end(struct pipe_context * ctx)85 static void r600_blitter_end(struct pipe_context *ctx)
86 {
87 	struct r600_context *rctx = (struct r600_context *)ctx;
88 
89 	rctx->b.render_cond_force_off = false;
90 }
91 
u_max_sample(struct pipe_resource * r)92 static unsigned u_max_sample(struct pipe_resource *r)
93 {
94 	return r->nr_samples ? r->nr_samples - 1 : 0;
95 }
96 
r600_blit_decompress_depth(struct pipe_context * ctx,struct r600_texture * texture,struct r600_texture * staging,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer,unsigned first_sample,unsigned last_sample)97 static void r600_blit_decompress_depth(struct pipe_context *ctx,
98 				       struct r600_texture *texture,
99 				       struct r600_texture *staging,
100 				       unsigned first_level, unsigned last_level,
101 				       unsigned first_layer, unsigned last_layer,
102 				       unsigned first_sample, unsigned last_sample)
103 {
104 	struct r600_context *rctx = (struct r600_context *)ctx;
105 	unsigned layer, level, sample, checked_last_layer, max_layer, max_sample;
106 	struct r600_texture *flushed_depth_texture = staging ?
107 			staging : texture->flushed_depth_texture;
108 	const struct util_format_description *desc =
109 		util_format_description(texture->resource.b.b.format);
110 	float depth;
111 
112 	if (!staging && !texture->dirty_level_mask)
113 		return;
114 
115 	max_sample = u_max_sample(&texture->resource.b.b);
116 
117 	/* XXX Decompressing MSAA depth textures is broken on R6xx.
118 	 * There is also a hardlock if CMASK and FMASK are not present.
119 	 * Just skip this until we find out how to fix it. */
120 	if (rctx->b.gfx_level == R600 && max_sample > 0) {
121 		texture->dirty_level_mask = 0;
122 		return;
123 	}
124 
125 	if (rctx->b.family == CHIP_RV610 || rctx->b.family == CHIP_RV630 ||
126 	    rctx->b.family == CHIP_RV620 || rctx->b.family == CHIP_RV635)
127 		depth = 0.0f;
128 	else
129 		depth = 1.0f;
130 
131 	/* Enable decompression in DB_RENDER_CONTROL */
132 	rctx->db_misc_state.flush_depthstencil_through_cb = true;
133 	rctx->db_misc_state.copy_depth = util_format_has_depth(desc);
134 	rctx->db_misc_state.copy_stencil = util_format_has_stencil(desc);
135 	rctx->db_misc_state.copy_sample = first_sample;
136 	r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
137 
138 	for (level = first_level; level <= last_level; level++) {
139 		if (!staging && !(texture->dirty_level_mask & (1 << level)))
140 			continue;
141 
142 		/* The smaller the mipmap level, the less layers there are
143 		 * as far as 3D textures are concerned. */
144 		max_layer = util_max_layer(&texture->resource.b.b, level);
145 		checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
146 
147 		for (layer = first_layer; layer <= checked_last_layer; layer++) {
148 			for (sample = first_sample; sample <= last_sample; sample++) {
149 				struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
150 
151 				if (sample != rctx->db_misc_state.copy_sample) {
152 					rctx->db_misc_state.copy_sample = sample;
153 					r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
154 				}
155 
156 				surf_tmpl.format = texture->resource.b.b.format;
157 				surf_tmpl.u.tex.level = level;
158 				surf_tmpl.u.tex.first_layer = layer;
159 				surf_tmpl.u.tex.last_layer = layer;
160 
161 				zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
162 
163 				surf_tmpl.format = flushed_depth_texture->resource.b.b.format;
164 				cbsurf = ctx->create_surface(ctx,
165 						&flushed_depth_texture->resource.b.b, &surf_tmpl);
166 
167 				r600_blitter_begin(ctx, R600_DECOMPRESS);
168 				util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, 1 << sample,
169 								  rctx->custom_dsa_flush, depth);
170 				r600_blitter_end(ctx);
171 
172 				pipe_surface_reference(&zsurf, NULL);
173 				pipe_surface_reference(&cbsurf, NULL);
174 			}
175 		}
176 
177 		/* The texture will always be dirty if some layers or samples aren't flushed.
178 		 * I don't think this case occurs often though. */
179 		if (!staging &&
180 		    first_layer == 0 && last_layer == max_layer &&
181 		    first_sample == 0 && last_sample == max_sample) {
182 			texture->dirty_level_mask &= ~(1 << level);
183 		}
184 	}
185 
186 	/* re-enable compression in DB_RENDER_CONTROL */
187 	rctx->db_misc_state.flush_depthstencil_through_cb = false;
188 	r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
189 }
190 
r600_blit_decompress_depth_in_place(struct r600_context * rctx,struct r600_texture * texture,bool is_stencil_sampler,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer)191 static void r600_blit_decompress_depth_in_place(struct r600_context *rctx,
192                                                 struct r600_texture *texture,
193 						bool is_stencil_sampler,
194                                                 unsigned first_level, unsigned last_level,
195                                                 unsigned first_layer, unsigned last_layer)
196 {
197 	struct pipe_surface *zsurf, surf_tmpl = {{0}};
198 	unsigned layer, max_layer, checked_last_layer, level;
199 	unsigned *dirty_level_mask;
200 
201 	/* Enable decompression in DB_RENDER_CONTROL */
202 	if (is_stencil_sampler) {
203 		rctx->db_misc_state.flush_stencil_inplace = true;
204 		dirty_level_mask = &texture->stencil_dirty_level_mask;
205 	} else {
206 		rctx->db_misc_state.flush_depth_inplace = true;
207 		dirty_level_mask = &texture->dirty_level_mask;
208 	}
209 	r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
210 
211 	surf_tmpl.format = texture->resource.b.b.format;
212 
213 	for (level = first_level; level <= last_level; level++) {
214 		if (!(*dirty_level_mask & (1 << level)))
215 			continue;
216 
217 		surf_tmpl.u.tex.level = level;
218 
219 		/* The smaller the mipmap level, the less layers there are
220 		 * as far as 3D textures are concerned. */
221 		max_layer = util_max_layer(&texture->resource.b.b, level);
222 		checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
223 
224 		for (layer = first_layer; layer <= checked_last_layer; layer++) {
225 			surf_tmpl.u.tex.first_layer = layer;
226 			surf_tmpl.u.tex.last_layer = layer;
227 
228 			zsurf = rctx->b.b.create_surface(&rctx->b.b, &texture->resource.b.b, &surf_tmpl);
229 
230 			r600_blitter_begin(&rctx->b.b, R600_DECOMPRESS);
231 			util_blitter_custom_depth_stencil(rctx->blitter, zsurf, NULL, ~0,
232 							  rctx->custom_dsa_flush, 1.0f);
233 			r600_blitter_end(&rctx->b.b);
234 
235 			pipe_surface_reference(&zsurf, NULL);
236 		}
237 
238 		/* The texture will always be dirty if some layers or samples aren't flushed.
239 		 * I don't think this case occurs often though. */
240 		if (first_layer == 0 && last_layer == max_layer) {
241 			*dirty_level_mask &= ~(1 << level);
242 		}
243 	}
244 
245 	/* Disable decompression in DB_RENDER_CONTROL */
246 	rctx->db_misc_state.flush_depth_inplace = false;
247 	rctx->db_misc_state.flush_stencil_inplace = false;
248 	r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
249 }
250 
r600_decompress_depth_textures(struct r600_context * rctx,struct r600_samplerview_state * textures)251 void r600_decompress_depth_textures(struct r600_context *rctx,
252 			       struct r600_samplerview_state *textures)
253 {
254 	unsigned i;
255 	unsigned depth_texture_mask = textures->compressed_depthtex_mask;
256 
257 	while (depth_texture_mask) {
258 		struct pipe_sampler_view *view;
259 		struct r600_pipe_sampler_view *rview;
260 		struct r600_texture *tex;
261 
262 		i = u_bit_scan(&depth_texture_mask);
263 
264 		view = &textures->views[i]->base;
265 		assert(view);
266 		rview = (struct r600_pipe_sampler_view*)view;
267 
268 		tex = (struct r600_texture *)view->texture;
269 		assert(tex->db_compatible);
270 
271 		if (r600_can_sample_zs(tex, rview->is_stencil_sampler)) {
272 			r600_blit_decompress_depth_in_place(rctx, tex,
273 						   rview->is_stencil_sampler,
274 						   view->u.tex.first_level, view->u.tex.last_level,
275 						   0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
276 		} else {
277 			r600_blit_decompress_depth(&rctx->b.b, tex, NULL,
278 						   view->u.tex.first_level, view->u.tex.last_level,
279 						   0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level),
280 						   0, u_max_sample(&tex->resource.b.b));
281 		}
282 	}
283 }
284 
r600_decompress_depth_images(struct r600_context * rctx,struct r600_image_state * images)285 void r600_decompress_depth_images(struct r600_context *rctx,
286 				  struct r600_image_state *images)
287 {
288 	unsigned i;
289 	unsigned depth_texture_mask = images->compressed_depthtex_mask;
290 
291 	while (depth_texture_mask) {
292 		struct r600_image_view *view;
293 		struct r600_texture *tex;
294 
295 		i = u_bit_scan(&depth_texture_mask);
296 
297 		view = &images->views[i];
298 		assert(view);
299 
300 		tex = (struct r600_texture *)view->base.resource;
301 		assert(tex->db_compatible);
302 
303 		if (r600_can_sample_zs(tex, false)) {
304 			r600_blit_decompress_depth_in_place(rctx, tex,
305 							    false,
306 							    view->base.u.tex.level,
307 							    view->base.u.tex.level,
308 							    0, util_max_layer(&tex->resource.b.b, view->base.u.tex.level));
309 		} else {
310 			r600_blit_decompress_depth(&rctx->b.b, tex, NULL,
311 						   view->base.u.tex.level,
312 						   view->base.u.tex.level,
313 						   0, util_max_layer(&tex->resource.b.b, view->base.u.tex.level),
314 						   0, u_max_sample(&tex->resource.b.b));
315 		}
316 	}
317 }
318 
r600_blit_decompress_color(struct pipe_context * ctx,struct r600_texture * rtex,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer)319 static void r600_blit_decompress_color(struct pipe_context *ctx,
320 		struct r600_texture *rtex,
321 		unsigned first_level, unsigned last_level,
322 		unsigned first_layer, unsigned last_layer)
323 {
324 	struct r600_context *rctx = (struct r600_context *)ctx;
325 	unsigned layer, level, checked_last_layer, max_layer;
326 
327 	if (!rtex->dirty_level_mask)
328 		return;
329 
330 	for (level = first_level; level <= last_level; level++) {
331 		if (!(rtex->dirty_level_mask & (1 << level)))
332 			continue;
333 
334 		/* The smaller the mipmap level, the less layers there are
335 		 * as far as 3D textures are concerned. */
336 		max_layer = util_max_layer(&rtex->resource.b.b, level);
337 		checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
338 
339 		for (layer = first_layer; layer <= checked_last_layer; layer++) {
340 			struct pipe_surface *cbsurf, surf_tmpl;
341 
342 			surf_tmpl.format = rtex->resource.b.b.format;
343 			surf_tmpl.u.tex.level = level;
344 			surf_tmpl.u.tex.first_layer = layer;
345 			surf_tmpl.u.tex.last_layer = layer;
346 			cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);
347 
348 			r600_blitter_begin(ctx, R600_DECOMPRESS);
349 			util_blitter_custom_color(rctx->blitter, cbsurf,
350 				rtex->fmask.size ? rctx->custom_blend_decompress : rctx->custom_blend_fastclear);
351 			r600_blitter_end(ctx);
352 
353 			pipe_surface_reference(&cbsurf, NULL);
354 		}
355 
356 		/* The texture will always be dirty if some layers aren't flushed.
357 		 * I don't think this case occurs often though. */
358 		if (first_layer == 0 && last_layer == max_layer) {
359 			rtex->dirty_level_mask &= ~(1 << level);
360 		}
361 	}
362 }
363 
r600_decompress_color_textures(struct r600_context * rctx,struct r600_samplerview_state * textures)364 void r600_decompress_color_textures(struct r600_context *rctx,
365 				    struct r600_samplerview_state *textures)
366 {
367 	unsigned i;
368 	unsigned mask = textures->compressed_colortex_mask;
369 
370 	while (mask) {
371 		struct pipe_sampler_view *view;
372 		struct r600_texture *tex;
373 
374 		i = u_bit_scan(&mask);
375 
376 		view = &textures->views[i]->base;
377 		assert(view);
378 
379 		tex = (struct r600_texture *)view->texture;
380 		assert(tex->cmask.size);
381 
382 		r600_blit_decompress_color(&rctx->b.b, tex,
383 					   view->u.tex.first_level, view->u.tex.last_level,
384 					   0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
385 	}
386 }
387 
r600_decompress_color_images(struct r600_context * rctx,struct r600_image_state * images)388 void r600_decompress_color_images(struct r600_context *rctx,
389 				  struct r600_image_state *images)
390 {
391 	unsigned i;
392 	unsigned mask = images->compressed_colortex_mask;
393 
394 	while (mask) {
395 		struct r600_image_view *view;
396 		struct r600_texture *tex;
397 
398 		i = u_bit_scan(&mask);
399 
400 		view = &images->views[i];
401 		assert(view);
402 
403 		tex = (struct r600_texture *)view->base.resource;
404 		assert(tex->cmask.size);
405 
406 		r600_blit_decompress_color(&rctx->b.b, tex,
407 					   view->base.u.tex.level, view->base.u.tex.level,
408 					   view->base.u.tex.first_layer,
409 					   view->base.u.tex.last_layer);
410 	}
411 }
412 
413 /* Helper for decompressing a portion of a color or depth resource before
414  * blitting if any decompression is needed.
415  * The driver doesn't decompress resources automatically while u_blitter is
416  * rendering. */
r600_decompress_subresource(struct pipe_context * ctx,struct pipe_resource * tex,unsigned level,unsigned first_layer,unsigned last_layer)417 static bool r600_decompress_subresource(struct pipe_context *ctx,
418 					struct pipe_resource *tex,
419 					unsigned level,
420 					unsigned first_layer, unsigned last_layer)
421 {
422 	struct r600_context *rctx = (struct r600_context *)ctx;
423 	struct r600_texture *rtex = (struct r600_texture*)tex;
424 
425 	if (rtex->db_compatible) {
426 		if (r600_can_sample_zs(rtex, false)) {
427 			r600_blit_decompress_depth_in_place(rctx, rtex, false,
428 						   level, level,
429 						   first_layer, last_layer);
430 			if (rtex->surface.has_stencil) {
431 				r600_blit_decompress_depth_in_place(rctx, rtex, true,
432 							   level, level,
433 							   first_layer, last_layer);
434 			}
435 		} else {
436 			if (!r600_init_flushed_depth_texture(ctx, tex, NULL))
437 				return false; /* error */
438 
439 			r600_blit_decompress_depth(ctx, rtex, NULL,
440 						   level, level,
441 						   first_layer, last_layer,
442 						   0, u_max_sample(tex));
443 		}
444 	} else if (rtex->cmask.size) {
445 		r600_blit_decompress_color(ctx, rtex, level, level,
446 					   first_layer, last_layer);
447 	}
448 	return true;
449 }
450 
r600_clear(struct pipe_context * ctx,unsigned buffers,const struct pipe_scissor_state * scissor_state,const union pipe_color_union * color,double depth,unsigned stencil)451 static void r600_clear(struct pipe_context *ctx, unsigned buffers,
452 		       const struct pipe_scissor_state *scissor_state,
453 		       const union pipe_color_union *color,
454 		       double depth, unsigned stencil)
455 {
456 	struct r600_context *rctx = (struct r600_context *)ctx;
457 	struct pipe_framebuffer_state *fb = &rctx->framebuffer.state;
458 
459 	if (buffers & PIPE_CLEAR_COLOR && rctx->b.gfx_level >= EVERGREEN) {
460 		evergreen_do_fast_color_clear(&rctx->b, fb, &rctx->framebuffer.atom,
461 					      &buffers, NULL, color);
462 		if (!buffers)
463 			return; /* all buffers have been fast cleared */
464 	}
465 
466 	if (buffers & PIPE_CLEAR_COLOR) {
467 		int i;
468 
469 		/* These buffers cannot use fast clear, make sure to disable expansion. */
470 		for (i = 0; i < fb->nr_cbufs; i++) {
471 			struct r600_texture *tex;
472 
473 			/* If not clearing this buffer, skip. */
474 			if (!(buffers & (PIPE_CLEAR_COLOR0 << i)))
475 				continue;
476 
477 			if (!fb->cbufs[i])
478 				continue;
479 
480 			tex = (struct r600_texture *)fb->cbufs[i]->texture;
481 			if (tex->fmask.size == 0)
482 				tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
483 		}
484 	}
485 
486 	/* if hyperz enabled just clear hyperz */
487 	if (fb->zsbuf && (buffers & PIPE_CLEAR_DEPTH)) {
488 		struct r600_texture *rtex;
489 		unsigned level = fb->zsbuf->u.tex.level;
490 
491 		rtex = (struct r600_texture*)fb->zsbuf->texture;
492 
493 		/* We can't use hyperz fast clear if each slice of a texture
494 		 * array are clear to different value. To simplify code just
495 		 * disable fast clear for texture array.
496 		 */
497 		if (r600_htile_enabled(rtex, level) &&
498                    fb->zsbuf->u.tex.first_layer == 0 &&
499                    fb->zsbuf->u.tex.last_layer == util_max_layer(&rtex->resource.b.b, level)) {
500 			if (rtex->depth_clear_value != depth) {
501 				rtex->depth_clear_value = depth;
502 				r600_mark_atom_dirty(rctx, &rctx->db_state.atom);
503 			}
504 			rctx->db_misc_state.htile_clear = true;
505 			r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
506 		}
507 	}
508 
509 	r600_blitter_begin(ctx, R600_CLEAR);
510 	util_blitter_clear(rctx->blitter, fb->width, fb->height,
511 			   util_framebuffer_get_num_layers(fb),
512 			   buffers, color, depth, stencil,
513 			   util_framebuffer_get_num_samples(fb) > 1);
514 	r600_blitter_end(ctx);
515 
516 	/* disable fast clear */
517 	if (rctx->db_misc_state.htile_clear) {
518 		rctx->db_misc_state.htile_clear = false;
519 		r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
520 	}
521 }
522 
r600_clear_render_target(struct pipe_context * ctx,struct pipe_surface * dst,const union pipe_color_union * color,unsigned dstx,unsigned dsty,unsigned width,unsigned height,bool render_condition_enabled)523 static void r600_clear_render_target(struct pipe_context *ctx,
524 				     struct pipe_surface *dst,
525 				     const union pipe_color_union *color,
526 				     unsigned dstx, unsigned dsty,
527 				     unsigned width, unsigned height,
528 				     bool render_condition_enabled)
529 {
530 	struct r600_context *rctx = (struct r600_context *)ctx;
531 
532 	r600_blitter_begin(ctx, R600_CLEAR_SURFACE |
533 			   (render_condition_enabled ? 0 : R600_DISABLE_RENDER_COND));
534 	util_blitter_clear_render_target(rctx->blitter, dst, color,
535 					 dstx, dsty, width, height);
536 	r600_blitter_end(ctx);
537 }
538 
r600_clear_depth_stencil(struct pipe_context * ctx,struct pipe_surface * dst,unsigned clear_flags,double depth,unsigned stencil,unsigned dstx,unsigned dsty,unsigned width,unsigned height,bool render_condition_enabled)539 static void r600_clear_depth_stencil(struct pipe_context *ctx,
540 				     struct pipe_surface *dst,
541 				     unsigned clear_flags,
542 				     double depth,
543 				     unsigned stencil,
544 				     unsigned dstx, unsigned dsty,
545 				     unsigned width, unsigned height,
546 				     bool render_condition_enabled)
547 {
548 	struct r600_context *rctx = (struct r600_context *)ctx;
549 
550 	r600_blitter_begin(ctx, R600_CLEAR_SURFACE |
551 			   (render_condition_enabled ? 0 : R600_DISABLE_RENDER_COND));
552 	util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
553 					 dstx, dsty, width, height);
554 	r600_blitter_end(ctx);
555 }
556 
r600_copy_buffer(struct pipe_context * ctx,struct pipe_resource * dst,unsigned dstx,struct pipe_resource * src,const struct pipe_box * src_box)557 static void r600_copy_buffer(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dstx,
558 			     struct pipe_resource *src, const struct pipe_box *src_box)
559 {
560 	struct r600_context *rctx = (struct r600_context*)ctx;
561 
562 	if (rctx->screen->b.has_cp_dma)
563 		r600_cp_dma_copy_buffer(rctx, dst, dstx, src, src_box->x, src_box->width);
564 	else
565 		util_resource_copy_region(ctx, dst, 0, dstx, 0, 0, src, 0, src_box);
566 }
567 
568 /**
569  * Global buffers are not really resources, they are are actually offsets
570  * into a single global resource (r600_screen::global_pool).  The means
571  * they don't have their own buf handle, so they cannot be passed
572  * to r600_copy_buffer() and must be handled separately.
573  */
r600_copy_global_buffer(struct pipe_context * ctx,struct pipe_resource * dst,unsigned dstx,struct pipe_resource * src,const struct pipe_box * src_box)574 static void r600_copy_global_buffer(struct pipe_context *ctx,
575 				    struct pipe_resource *dst, unsigned
576 				    dstx, struct pipe_resource *src,
577 				    const struct pipe_box *src_box)
578 {
579 	struct r600_context *rctx = (struct r600_context*)ctx;
580 	struct compute_memory_pool *pool = rctx->screen->global_pool;
581 	struct pipe_box new_src_box = *src_box;
582 
583 	if (src->bind & PIPE_BIND_GLOBAL) {
584 		struct r600_resource_global *rsrc =
585 			(struct r600_resource_global *)src;
586 		struct compute_memory_item *item = rsrc->chunk;
587 
588 		if (is_item_in_pool(item)) {
589 			new_src_box.x += 4 * item->start_in_dw;
590 			src = (struct pipe_resource *)pool->bo;
591 		} else {
592 			if (item->real_buffer == NULL) {
593 				item->real_buffer =
594 					r600_compute_buffer_alloc_vram(pool->screen,
595 								       item->size_in_dw * 4);
596 			}
597 			src = (struct pipe_resource*)item->real_buffer;
598 		}
599 	}
600 	if (dst->bind & PIPE_BIND_GLOBAL) {
601 		struct r600_resource_global *rdst =
602 			(struct r600_resource_global *)dst;
603 		struct compute_memory_item *item = rdst->chunk;
604 
605 		if (is_item_in_pool(item)) {
606 			dstx += 4 * item->start_in_dw;
607 			dst = (struct pipe_resource *)pool->bo;
608 		} else {
609 			if (item->real_buffer == NULL) {
610 				item->real_buffer =
611 					r600_compute_buffer_alloc_vram(pool->screen,
612 								       item->size_in_dw * 4);
613 			}
614 			dst = (struct pipe_resource*)item->real_buffer;
615 		}
616 	}
617 
618 	r600_copy_buffer(ctx, dst, dstx, src, &new_src_box);
619 }
620 
r600_clear_buffer(struct pipe_context * ctx,struct pipe_resource * dst,uint64_t offset,uint64_t size,unsigned value,enum r600_coherency coher)621 static void r600_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
622 			      uint64_t offset, uint64_t size, unsigned value,
623 			      enum r600_coherency coher)
624 {
625 	struct r600_context *rctx = (struct r600_context*)ctx;
626 
627 	if (rctx->screen->b.has_cp_dma &&
628 	    rctx->b.gfx_level >= EVERGREEN &&
629 	    offset % 4 == 0 && size % 4 == 0) {
630 		evergreen_cp_dma_clear_buffer(rctx, dst, offset, size, value, coher);
631 	} else if (rctx->screen->b.has_streamout && offset % 4 == 0 && size % 4 == 0) {
632 		union pipe_color_union clear_value;
633 		clear_value.ui[0] = value;
634 
635 		r600_blitter_begin(ctx, R600_DISABLE_RENDER_COND);
636 		util_blitter_clear_buffer(rctx->blitter, dst, offset, size,
637 					  1, &clear_value);
638 		r600_blitter_end(ctx);
639 	} else {
640 		uint32_t *map = r600_buffer_map_sync_with_rings(&rctx->b, r600_resource(dst),
641 								 PIPE_MAP_WRITE);
642 		map += offset / 4;
643 		size /= 4;
644 		for (unsigned i = 0; i < size; i++)
645 			*map++ = value;
646 	}
647 }
648 
r600_resource_copy_region(struct pipe_context * ctx,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)649 void r600_resource_copy_region(struct pipe_context *ctx,
650 			       struct pipe_resource *dst,
651 			       unsigned dst_level,
652 			       unsigned dstx, unsigned dsty, unsigned dstz,
653 			       struct pipe_resource *src,
654 			       unsigned src_level,
655 			       const struct pipe_box *src_box)
656 {
657 	struct r600_context *rctx = (struct r600_context *)ctx;
658 	struct pipe_surface *dst_view, dst_templ;
659 	struct pipe_sampler_view src_templ, *src_view;
660 	unsigned dst_width, dst_height, src_width0, src_height0, src_widthFL, src_heightFL;
661 	unsigned src_force_level = 0;
662 	struct pipe_box sbox, dstbox;
663 
664 	/* Handle buffers first. */
665 	if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
666 		if ((src->bind & PIPE_BIND_GLOBAL) ||
667 					(dst->bind & PIPE_BIND_GLOBAL)) {
668 			r600_copy_global_buffer(ctx, dst, dstx, src, src_box);
669 		} else {
670 			r600_copy_buffer(ctx, dst, dstx, src, src_box);
671 		}
672 		return;
673 	}
674 
675 	assert(u_max_sample(dst) == u_max_sample(src));
676 
677 	/* The driver doesn't decompress resources automatically while
678 	 * u_blitter is rendering. */
679 	if (!r600_decompress_subresource(ctx, src, src_level,
680 					 src_box->z, src_box->z + src_box->depth - 1)) {
681 		return; /* error */
682 	}
683 
684 	dst_width = u_minify(dst->width0, dst_level);
685         dst_height = u_minify(dst->height0, dst_level);
686 	src_width0 = src->width0;
687 	src_height0 = src->height0;
688         src_widthFL = u_minify(src->width0, src_level);
689         src_heightFL = u_minify(src->height0, src_level);
690 
691 	util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
692 	util_blitter_default_src_texture(rctx->blitter, &src_templ, src, src_level);
693 
694 	if (util_format_is_compressed(src->format) ||
695 	    util_format_is_compressed(dst->format)) {
696 		unsigned blocksize = util_format_get_blocksize(src->format);
697 
698 		if (blocksize == 8)
699 			src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
700 		else
701 			src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
702 		dst_templ.format = src_templ.format;
703 
704 		dst_width = util_format_get_nblocksx(dst->format, dst_width);
705 		dst_height = util_format_get_nblocksy(dst->format, dst_height);
706 		src_width0 = util_format_get_nblocksx(src->format, src_width0);
707 		src_height0 = util_format_get_nblocksy(src->format, src_height0);
708 		src_widthFL = util_format_get_nblocksx(src->format, src_widthFL);
709 		src_heightFL = util_format_get_nblocksy(src->format, src_heightFL);
710 
711 		dstx = util_format_get_nblocksx(dst->format, dstx);
712 		dsty = util_format_get_nblocksy(dst->format, dsty);
713 
714 		sbox.x = util_format_get_nblocksx(src->format, src_box->x);
715 		sbox.y = util_format_get_nblocksy(src->format, src_box->y);
716 		sbox.z = src_box->z;
717 		sbox.width = util_format_get_nblocksx(src->format, src_box->width);
718 		sbox.height = util_format_get_nblocksy(src->format, src_box->height);
719 		sbox.depth = src_box->depth;
720 		src_box = &sbox;
721 
722 		src_force_level = src_level;
723 	} else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src)) {
724 		if (util_format_is_subsampled_422(src->format)) {
725 
726 			src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
727 			dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
728 
729 			dst_width = util_format_get_nblocksx(dst->format, dst_width);
730 			src_width0 = util_format_get_nblocksx(src->format, src_width0);
731 			src_widthFL = util_format_get_nblocksx(src->format, src_widthFL);
732 
733 			dstx = util_format_get_nblocksx(dst->format, dstx);
734 
735 			sbox = *src_box;
736 			sbox.x = util_format_get_nblocksx(src->format, src_box->x);
737 			sbox.width = util_format_get_nblocksx(src->format, src_box->width);
738 			src_box = &sbox;
739 		} else {
740 			unsigned blocksize = util_format_get_blocksize(src->format);
741 
742 			switch (blocksize) {
743 			case 1:
744 				dst_templ.format = PIPE_FORMAT_R8_UNORM;
745 				src_templ.format = PIPE_FORMAT_R8_UNORM;
746 				break;
747 			case 2:
748 				dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
749 				src_templ.format = PIPE_FORMAT_R8G8_UNORM;
750 				break;
751 			case 4:
752 				dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
753 				src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
754 				break;
755 			case 8:
756 				dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
757 				src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
758 				break;
759 			case 16:
760 				dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
761 				src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
762 				break;
763 			default:
764 				fprintf(stderr, "Unhandled format %s with blocksize %u\n",
765 					util_format_short_name(src->format), blocksize);
766 				assert(0);
767 			}
768 		}
769 	}
770 
771 	dst_view = r600_create_surface_custom(ctx, dst, &dst_templ,
772 					      /* we don't care about these two for r600g */
773 					      dst->width0, dst->height0,
774 					      dst_width, dst_height);
775 
776 	if (rctx->b.gfx_level >= EVERGREEN) {
777 		src_view = evergreen_create_sampler_view_custom(ctx, src, &src_templ,
778 								src_width0, src_height0,
779 								src_force_level);
780 	} else {
781 		src_view = r600_create_sampler_view_custom(ctx, src, &src_templ,
782 							   src_widthFL, src_heightFL);
783 	}
784 
785         u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
786                  abs(src_box->depth), &dstbox);
787 
788 	/* Copy. */
789 	r600_blitter_begin(ctx, R600_COPY_TEXTURE);
790 	util_blitter_blit_generic(rctx->blitter, dst_view, &dstbox,
791 				  src_view, src_box, src_width0, src_height0,
792 				  PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
793 				  false, false, 0, NULL);
794 	r600_blitter_end(ctx);
795 
796 	pipe_surface_reference(&dst_view, NULL);
797 	pipe_sampler_view_reference(&src_view, NULL);
798 }
799 
do_hardware_msaa_resolve(struct pipe_context * ctx,const struct pipe_blit_info * info)800 static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
801 				     const struct pipe_blit_info *info)
802 {
803 	struct r600_context *rctx = (struct r600_context*)ctx;
804 	struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
805 	unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
806 	unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
807 	enum pipe_format format = info->src.format;
808 	unsigned sample_mask =
809 		rctx->b.gfx_level == CAYMAN ? ~0 :
810 		((1ull << MAX2(1, info->src.resource->nr_samples)) - 1);
811 	struct pipe_resource *tmp, templ;
812 	struct pipe_blit_info blit;
813 
814 	/* Check basic requirements for hw resolve. */
815 	if (!(info->src.resource->nr_samples > 1 &&
816 	      info->dst.resource->nr_samples <= 1 &&
817 	      !util_format_is_pure_integer(format) &&
818 	      !util_format_is_depth_or_stencil(format) &&
819 	      util_max_layer(info->src.resource, 0) == 0))
820 		return false;
821 
822 	/* Check the remaining requirements for hw resolve. */
823 	if (util_max_layer(info->dst.resource, info->dst.level) == 0 &&
824 	    util_is_format_compatible(util_format_description(info->src.format),
825 				      util_format_description(info->dst.format)) &&
826 	    !info->scissor_enable &&
827 	    (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
828 	    dst_width == info->src.resource->width0 &&
829 	    dst_height == info->src.resource->height0 &&
830 	    info->dst.box.x == 0 &&
831 	    info->dst.box.y == 0 &&
832 	    info->dst.box.width == dst_width &&
833 	    info->dst.box.height == dst_height &&
834 	    info->dst.box.depth == 1 &&
835 	    info->src.box.x == 0 &&
836 	    info->src.box.y == 0 &&
837 	    info->src.box.width == dst_width &&
838 	    info->src.box.height == dst_height &&
839 	    info->src.box.depth == 1 &&
840 	    dst->surface.u.legacy.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
841 	    (!dst->cmask.size || !dst->dirty_level_mask) /* dst cannot be fast-cleared */) {
842 		r600_blitter_begin(ctx, R600_COLOR_RESOLVE |
843 				   (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
844 		util_blitter_custom_resolve_color(rctx->blitter,
845 						  info->dst.resource, info->dst.level,
846 						  info->dst.box.z,
847 						  info->src.resource, info->src.box.z,
848 						  sample_mask, rctx->custom_blend_resolve,
849 						  format);
850 		r600_blitter_end(ctx);
851 		return true;
852 	}
853 
854 	/* Shader-based resolve is VERY SLOW. Instead, resolve into
855 	 * a temporary texture and blit.
856 	 */
857 	memset(&templ, 0, sizeof(templ));
858 	templ.target = PIPE_TEXTURE_2D;
859 	templ.format = info->src.resource->format;
860 	templ.width0 = info->src.resource->width0;
861 	templ.height0 = info->src.resource->height0;
862 	templ.depth0 = 1;
863 	templ.array_size = 1;
864 	templ.usage = PIPE_USAGE_DEFAULT;
865 	templ.flags = R600_RESOURCE_FLAG_FORCE_TILING;
866 
867 	tmp = ctx->screen->resource_create(ctx->screen, &templ);
868 	if (!tmp)
869 		return false;
870 
871 	/* resolve */
872 	r600_blitter_begin(ctx, R600_COLOR_RESOLVE |
873 			   (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
874 	util_blitter_custom_resolve_color(rctx->blitter, tmp, 0, 0,
875 					  info->src.resource, info->src.box.z,
876 					  sample_mask, rctx->custom_blend_resolve,
877 					  format);
878 	r600_blitter_end(ctx);
879 
880 	/* blit */
881 	blit = *info;
882 	blit.src.resource = tmp;
883 	blit.src.box.z = 0;
884 
885 	r600_blitter_begin(ctx, R600_BLIT |
886 			   (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
887 	util_blitter_blit(rctx->blitter, &blit, NULL);
888 	r600_blitter_end(ctx);
889 
890 	pipe_resource_reference(&tmp, NULL);
891 	return true;
892 }
893 
r600_blit(struct pipe_context * ctx,const struct pipe_blit_info * info)894 static void r600_blit(struct pipe_context *ctx,
895                       const struct pipe_blit_info *info)
896 {
897 	struct r600_context *rctx = (struct r600_context*)ctx;
898 	struct r600_texture *rdst = (struct r600_texture *)info->dst.resource;
899 
900 	if (do_hardware_msaa_resolve(ctx, info)) {
901 		return;
902 	}
903 
904 	/* Using SDMA for copying to a linear texture in GTT is much faster.
905 	 * This improves DRI PRIME performance.
906 	 *
907 	 * resource_copy_region can't do this yet, because dma_copy calls it
908 	 * on failure (recursion).
909 	 */
910 	if (rdst->surface.u.legacy.level[info->dst.level].mode ==
911 	    RADEON_SURF_MODE_LINEAR_ALIGNED &&
912 	    rctx->b.dma_copy &&
913 	    util_can_blit_via_copy_region(info, false, rctx->b.render_cond != NULL)) {
914 		rctx->b.dma_copy(ctx, info->dst.resource, info->dst.level,
915 				 info->dst.box.x, info->dst.box.y,
916 				 info->dst.box.z,
917 				 info->src.resource, info->src.level,
918 				 &info->src.box);
919 		return;
920 	}
921 
922 	assert(util_blitter_is_blit_supported(rctx->blitter, info));
923 
924 	/* The driver doesn't decompress resources automatically while
925 	 * u_blitter is rendering. */
926 	if (!r600_decompress_subresource(ctx, info->src.resource, info->src.level,
927 					 info->src.box.z,
928 					 info->src.box.z + info->src.box.depth - 1)) {
929 		return; /* error */
930 	}
931 
932 	if (rctx->screen->b.debug_flags & DBG_FORCE_DMA &&
933 	    util_try_blit_via_copy_region(ctx, info, rctx->b.render_cond != NULL))
934 		return;
935 
936 	r600_blitter_begin(ctx, R600_BLIT |
937 			   (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
938 	util_blitter_blit(rctx->blitter, info, NULL);
939 	r600_blitter_end(ctx);
940 }
941 
r600_flush_resource(struct pipe_context * ctx,struct pipe_resource * res)942 static void r600_flush_resource(struct pipe_context *ctx,
943 				struct pipe_resource *res)
944 {
945 	struct r600_texture *rtex = (struct r600_texture*)res;
946 
947 	assert(res->target != PIPE_BUFFER);
948 
949 	if (!rtex->is_depth && rtex->cmask.size) {
950 		r600_blit_decompress_color(ctx, rtex, 0, res->last_level,
951 					   0, util_max_layer(res, 0));
952 	}
953 }
954 
r600_init_blit_functions(struct r600_context * rctx)955 void r600_init_blit_functions(struct r600_context *rctx)
956 {
957 	rctx->b.b.clear = r600_clear;
958 	rctx->b.b.clear_render_target = r600_clear_render_target;
959 	rctx->b.b.clear_depth_stencil = r600_clear_depth_stencil;
960 	rctx->b.b.resource_copy_region = r600_resource_copy_region;
961 	rctx->b.b.blit = r600_blit;
962 	rctx->b.b.flush_resource = r600_flush_resource;
963 	rctx->b.clear_buffer = r600_clear_buffer;
964 	rctx->b.blit_decompress_depth = r600_blit_decompress_depth;
965 }
966