xref: /aosp_15_r20/external/mesa3d/src/amd/vulkan/radv_shader_args.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2019 Valve Corporation.
3  *
4  * SPDX-License-Identifier: MIT
5  */
6 
7 #ifndef RADV_SHADER_ARGS_H
8 #define RADV_SHADER_ARGS_H
9 
10 #include "compiler/shader_enums.h"
11 #include "util/list.h"
12 #include "util/macros.h"
13 #include "ac_shader_args.h"
14 #include "amd_family.h"
15 #include "radv_constants.h"
16 
17 enum radv_ud_index {
18    AC_UD_SCRATCH_RING_OFFSETS = 0,
19    AC_UD_PUSH_CONSTANTS = 1,
20    AC_UD_INLINE_PUSH_CONSTANTS = 2,
21    AC_UD_INDIRECT_DESCRIPTOR_SETS = 3,
22    AC_UD_VIEW_INDEX = 4,
23    AC_UD_STREAMOUT_BUFFERS = 5,
24    AC_UD_STREAMOUT_STATE = 6,
25    AC_UD_SHADER_QUERY_STATE = 7,
26    AC_UD_NGG_PROVOKING_VTX = 8,
27    AC_UD_NGG_CULLING_SETTINGS = 9,
28    AC_UD_NGG_VIEWPORT = 10,
29    AC_UD_NGG_LDS_LAYOUT = 11,
30    AC_UD_VGT_ESGS_RING_ITEMSIZE = 12,
31    AC_UD_FORCE_VRS_RATES = 13,
32    AC_UD_TASK_RING_ENTRY = 14,
33    AC_UD_NUM_VERTS_PER_PRIM = 15,
34    AC_UD_NEXT_STAGE_PC = 16,
35    AC_UD_EPILOG_PC = 17,
36    AC_UD_SHADER_START = 18,
37    AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
38    AC_UD_VS_BASE_VERTEX_START_INSTANCE,
39    AC_UD_VS_PROLOG_INPUTS,
40    AC_UD_VS_MAX_UD,
41    AC_UD_PS_STATE,
42    AC_UD_PS_MAX_UD,
43    AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
44    AC_UD_CS_SBT_DESCRIPTORS,
45    AC_UD_CS_RAY_LAUNCH_SIZE_ADDR,
46    AC_UD_CS_RAY_DYNAMIC_CALLABLE_STACK_BASE,
47    AC_UD_CS_TRAVERSAL_SHADER_ADDR,
48    AC_UD_CS_TASK_RING_OFFSETS,
49    AC_UD_CS_TASK_DRAW_ID,
50    AC_UD_CS_TASK_IB,
51    AC_UD_CS_MAX_UD,
52    AC_UD_GS_MAX_UD,
53    AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
54    AC_UD_TCS_MAX_UD,
55    /* We might not know the previous stage when compiling a geometry shader, so we just
56     * declare both TES and VS user SGPRs.
57     */
58    AC_UD_TES_MAX_UD = AC_UD_TCS_MAX_UD,
59    AC_UD_MAX_UD = AC_UD_CS_MAX_UD,
60 };
61 
62 struct radv_userdata_info {
63    int8_t sgpr_idx;
64    uint8_t num_sgprs;
65 };
66 
67 struct radv_userdata_locations {
68    struct radv_userdata_info descriptor_sets[MAX_SETS];
69    struct radv_userdata_info shader_data[AC_UD_MAX_UD];
70    uint32_t descriptor_sets_enabled;
71 };
72 
73 struct radv_shader_args {
74    struct ac_shader_args ac;
75 
76    struct ac_arg descriptor_sets[MAX_SETS];
77    /* User data 2/3. same as ring_offsets but for task shaders. */
78    struct ac_arg task_ring_offsets;
79 
80    /* Streamout */
81    struct ac_arg streamout_buffers;
82    struct ac_arg streamout_state; /* GFX12+ */
83 
84    /* Emulated query */
85    struct ac_arg shader_query_state;
86 
87    /* NGG */
88    struct ac_arg ngg_provoking_vtx;
89    struct ac_arg ngg_lds_layout;
90 
91    /* NGG GS */
92    struct ac_arg ngg_culling_settings;
93    struct ac_arg ngg_viewport_scale[2];
94    struct ac_arg ngg_viewport_translate[2];
95 
96    /* Fragment shaders */
97    struct ac_arg ps_state;
98 
99    struct ac_arg prolog_inputs;
100    struct ac_arg vs_inputs[MAX_VERTEX_ATTRIBS];
101 
102    /* PS epilogs */
103    struct ac_arg colors[MAX_RTS];
104    struct ac_arg depth;
105    struct ac_arg stencil;
106    struct ac_arg sample_mask;
107 
108    /* TCS */
109    /* # [0:6] = the number of tessellation patches minus one, max = 127
110     * # [7:11] = the number of output patch control points minus one, max = 31
111     * # [12:16] = the number of input patch control points minus one, max = 31
112     * # [17:22] = the number of LS outputs, up to 32
113     * # [23:28] = the number of HS per-vertex outputs, up to 32
114     * # [29:30] = tess_primitive_mode
115     * # [31] = whether TES reads tess factors
116     */
117    struct ac_arg tcs_offchip_layout;
118 
119    /* GS */
120    struct ac_arg vgt_esgs_ring_itemsize;
121 
122    /* NGG VS streamout */
123    struct ac_arg num_verts_per_prim;
124 
125    /* For non-monolithic VS or TES on GFX9+. */
126    struct ac_arg next_stage_pc;
127 
128    /* PS/TCS epilogs PC. */
129    struct ac_arg epilog_pc;
130 
131    struct radv_userdata_locations user_sgprs_locs;
132    unsigned num_user_sgprs;
133 
134    bool explicit_scratch_args;
135    bool remap_spi_ps_input;
136    bool load_grid_size_from_user_sgpr;
137 };
138 
139 static inline struct radv_shader_args *
radv_shader_args_from_ac(struct ac_shader_args * args)140 radv_shader_args_from_ac(struct ac_shader_args *args)
141 {
142    return container_of(args, struct radv_shader_args, ac);
143 }
144 
145 struct radv_graphics_state_key;
146 struct radv_shader_info;
147 struct radv_ps_epilog_key;
148 struct radv_device;
149 
150 void radv_declare_shader_args(const struct radv_device *device, const struct radv_graphics_state_key *gfx_state,
151                               const struct radv_shader_info *info, gl_shader_stage stage,
152                               gl_shader_stage previous_stage, struct radv_shader_args *args);
153 
154 void radv_declare_ps_epilog_args(const struct radv_device *device, const struct radv_ps_epilog_key *key,
155                                  struct radv_shader_args *args);
156 
157 void radv_declare_rt_shader_args(enum amd_gfx_level gfx_level, struct radv_shader_args *args);
158 
159 #endif /* RADV_SHADER_ARGS_H */
160