1 #ifndef _RRSHADINGCONTEXT_HPP
2 #define _RRSHADINGCONTEXT_HPP
3 /*-------------------------------------------------------------------------
4 * drawElements Quality Program Reference Renderer
5 * -----------------------------------------------
6 *
7 * Copyright 2014 The Android Open Source Project
8 *
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
12 *
13 * http://www.apache.org/licenses/LICENSE-2.0
14 *
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
20 *
21 *//*!
22 * \file
23 * \brief Shading context
24 *//*--------------------------------------------------------------------*/
25
26 #include "rrDefs.hpp"
27 #include "rrGenericVector.hpp"
28 #include "rrFragmentPacket.hpp"
29
30 namespace rr
31 {
32
33 /*--------------------------------------------------------------------*//*!
34 * \brief Fragment shading context
35 *
36 * Contains per-primitive information used in fragment shading
37 *//*--------------------------------------------------------------------*/
38 struct FragmentShadingContext
39 {
40 FragmentShadingContext(const GenericVec4 *varying0, const GenericVec4 *varying1, const GenericVec4 *varying2,
41 GenericVec4 *outputArray, GenericVec4 *outputArraySrc1, float *fragmentDepths,
42 int primitiveID, int numFragmentOutputs, int numSamples, FaceType visibleFace_);
43
44 const GenericVec4 *varyings[3]; //!< Vertex shader outputs. Pointer will be NULL if there is no such vertex.
45 GenericVec4 *const outputArray; //!< Fragment output array
46 GenericVec4 *const outputArraySrc1; //!< Fragment output array for source 1.
47 const int primitiveID; //!< Geometry shader output
48 const int numFragmentOutputs; //!< Fragment output count
49 const int numSamples; //!< Number of samples
50 float *
51 fragmentDepths; //!< Fragment packet depths. Pointer will be NULL if there is no depth buffer. Each sample has per-sample depth values
52 FaceType visibleFace; //!< Which face (front or back) is visible
53 };
54
55 // Write output
56
57 template <typename T>
writeFragmentOutput(const FragmentShadingContext & context,int packetNdx,int fragNdx,int outputNdx,const T & value)58 void writeFragmentOutput(const FragmentShadingContext &context, int packetNdx, int fragNdx, int outputNdx,
59 const T &value)
60 {
61 DE_ASSERT(packetNdx >= 0);
62 DE_ASSERT(fragNdx >= 0 && fragNdx < 4);
63 DE_ASSERT(outputNdx >= 0 && outputNdx < context.numFragmentOutputs);
64
65 context.outputArray[outputNdx + context.numFragmentOutputs * (fragNdx + packetNdx * 4)] = value;
66 }
67
68 template <typename T>
writeFragmentOutputDualSource(const FragmentShadingContext & context,int packetNdx,int fragNdx,int outputNdx,const T & value,const T & value1)69 void writeFragmentOutputDualSource(const FragmentShadingContext &context, int packetNdx, int fragNdx, int outputNdx,
70 const T &value, const T &value1)
71 {
72 DE_ASSERT(packetNdx >= 0);
73 DE_ASSERT(fragNdx >= 0 && fragNdx < 4);
74 DE_ASSERT(outputNdx >= 0 && outputNdx < context.numFragmentOutputs);
75
76 context.outputArray[outputNdx + context.numFragmentOutputs * (fragNdx + packetNdx * 4)] = value;
77 context.outputArraySrc1[outputNdx + context.numFragmentOutputs * (fragNdx + packetNdx * 4)] = value1;
78 }
79
80 // Read Varying
81
82 template <typename T>
readPointVarying(const FragmentPacket & packet,const FragmentShadingContext & context,int varyingLoc,int fragNdx)83 tcu::Vector<T, 4> readPointVarying(const FragmentPacket &packet, const FragmentShadingContext &context, int varyingLoc,
84 int fragNdx)
85 {
86 DE_UNREF(fragNdx);
87 DE_UNREF(packet);
88
89 return context.varyings[0][varyingLoc].get<T>();
90 }
91
92 template <typename T>
readLineVarying(const FragmentPacket & packet,const FragmentShadingContext & context,int varyingLoc,int fragNdx)93 tcu::Vector<T, 4> readLineVarying(const FragmentPacket &packet, const FragmentShadingContext &context, int varyingLoc,
94 int fragNdx)
95 {
96 return packet.barycentric[0][fragNdx] * context.varyings[0][varyingLoc].get<T>() +
97 packet.barycentric[1][fragNdx] * context.varyings[1][varyingLoc].get<T>();
98 }
99
100 template <typename T>
readTriangleVarying(const FragmentPacket & packet,const FragmentShadingContext & context,int varyingLoc,int fragNdx)101 tcu::Vector<T, 4> readTriangleVarying(const FragmentPacket &packet, const FragmentShadingContext &context,
102 int varyingLoc, int fragNdx)
103 {
104 return packet.barycentric[0][fragNdx] * context.varyings[0][varyingLoc].get<T>() +
105 packet.barycentric[1][fragNdx] * context.varyings[1][varyingLoc].get<T>() +
106 packet.barycentric[2][fragNdx] * context.varyings[2][varyingLoc].get<T>();
107 }
108
109 template <typename T>
readVarying(const FragmentPacket & packet,const FragmentShadingContext & context,int varyingLoc,int fragNdx)110 tcu::Vector<T, 4> readVarying(const FragmentPacket &packet, const FragmentShadingContext &context, int varyingLoc,
111 int fragNdx)
112 {
113 if (context.varyings[1] == DE_NULL)
114 return readPointVarying<T>(packet, context, varyingLoc, fragNdx);
115 if (context.varyings[2] == DE_NULL)
116 return readLineVarying<T>(packet, context, varyingLoc, fragNdx);
117 return readTriangleVarying<T>(packet, context, varyingLoc, fragNdx);
118 }
119
120 // Derivative
121
122 template <typename T, int Size>
dFdxLocal(tcu::Vector<T,Size> outFragmentdFdx[4],const tcu::Vector<T,Size> func[4])123 void dFdxLocal(tcu::Vector<T, Size> outFragmentdFdx[4], const tcu::Vector<T, Size> func[4])
124 {
125 const tcu::Vector<T, Size> dFdx[2] = {func[1] - func[0], func[3] - func[2]};
126
127 outFragmentdFdx[0] = dFdx[0];
128 outFragmentdFdx[1] = dFdx[0];
129 outFragmentdFdx[2] = dFdx[1];
130 outFragmentdFdx[3] = dFdx[1];
131 }
132
133 template <typename T, int Size>
dFdyLocal(tcu::Vector<T,Size> outFragmentdFdy[4],const tcu::Vector<T,Size> func[4])134 void dFdyLocal(tcu::Vector<T, Size> outFragmentdFdy[4], const tcu::Vector<T, Size> func[4])
135 {
136 const tcu::Vector<T, Size> dFdy[2] = {func[2] - func[0], func[3] - func[1]};
137
138 outFragmentdFdy[0] = dFdy[0];
139 outFragmentdFdy[1] = dFdy[1];
140 outFragmentdFdy[2] = dFdy[0];
141 outFragmentdFdy[3] = dFdy[1];
142 }
143
144 template <typename T>
dFdxVarying(tcu::Vector<T,4> outFragmentdFdx[4],const FragmentPacket & packet,const FragmentShadingContext & context,int varyingLoc)145 inline void dFdxVarying(tcu::Vector<T, 4> outFragmentdFdx[4], const FragmentPacket &packet,
146 const FragmentShadingContext &context, int varyingLoc)
147 {
148 const tcu::Vector<T, 4> func[4] = {
149 readVarying<T>(packet, context, varyingLoc, 0),
150 readVarying<T>(packet, context, varyingLoc, 1),
151 readVarying<T>(packet, context, varyingLoc, 2),
152 readVarying<T>(packet, context, varyingLoc, 3),
153 };
154
155 dFdxLocal(outFragmentdFdx, func);
156 }
157
158 template <typename T>
dFdyVarying(tcu::Vector<T,4> outFragmentdFdy[4],const FragmentPacket & packet,const FragmentShadingContext & context,int varyingLoc)159 inline void dFdyVarying(tcu::Vector<T, 4> outFragmentdFdy[4], const FragmentPacket &packet,
160 const FragmentShadingContext &context, int varyingLoc)
161 {
162 const tcu::Vector<T, 4> func[4] = {
163 readVarying<T>(packet, context, varyingLoc, 0),
164 readVarying<T>(packet, context, varyingLoc, 1),
165 readVarying<T>(packet, context, varyingLoc, 2),
166 readVarying<T>(packet, context, varyingLoc, 3),
167 };
168
169 dFdyLocal(outFragmentdFdy, func);
170 }
171
172 // Fragent depth
173
readFragmentDepth(const FragmentShadingContext & context,int packetNdx,int fragNdx,int sampleNdx)174 inline float readFragmentDepth(const FragmentShadingContext &context, int packetNdx, int fragNdx, int sampleNdx)
175 {
176 // Reading or writing to fragment depth values while there is no depth buffer is legal but not supported by rr
177 DE_ASSERT(context.fragmentDepths);
178 return context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx];
179 }
180
writeFragmentDepth(const FragmentShadingContext & context,int packetNdx,int fragNdx,int sampleNdx,float depthValue)181 inline void writeFragmentDepth(const FragmentShadingContext &context, int packetNdx, int fragNdx, int sampleNdx,
182 float depthValue)
183 {
184 // Reading or writing to fragment depth values while there is no depth buffer is legal but not supported by rr
185 DE_ASSERT(context.fragmentDepths);
186 context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx] = depthValue;
187 }
188
189 } // namespace rr
190
191 #endif // _RRSHADINGCONTEXT_HPP
192