xref: /aosp_15_r20/external/deqp/framework/randomshaders/rsgShader.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1 #ifndef _RSGSHADER_HPP
2 #define _RSGSHADER_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program Random Shader Generator
5  * ----------------------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Shader Class.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "rsgDefs.hpp"
27 #include "rsgVariable.hpp"
28 #include "rsgStatement.hpp"
29 #include "rsgVariableManager.hpp"
30 #include "rsgToken.hpp"
31 #include "rsgExecutionContext.hpp"
32 
33 #include <vector>
34 #include <string>
35 
36 namespace rsg
37 {
38 
39 class Function
40 {
41 public:
42     Function(void);
43     Function(const char *name);
44     ~Function(void);
45 
getReturnType(void) const46     const VariableType &getReturnType(void) const
47     {
48         return m_returnType;
49     }
setReturnType(const VariableType & type)50     void setReturnType(const VariableType &type)
51     {
52         m_returnType = type;
53     }
54 
55     void addParameter(Variable *variable);
56 
getBody(void)57     BlockStatement &getBody(void)
58     {
59         return m_functionBlock;
60     }
getBody(void) const61     const BlockStatement &getBody(void) const
62     {
63         return m_functionBlock;
64     }
65 
66     void tokenize(GeneratorState &state, TokenStream &stream) const;
67 
68 private:
69     std::string m_name;
70     std::vector<Variable *> m_parameters;
71     VariableType m_returnType;
72 
73     BlockStatement m_functionBlock;
74 };
75 
76 class ShaderInput
77 {
78 public:
79     ShaderInput(const Variable *variable, ConstValueRangeAccess valueRange);
~ShaderInput(void)80     ~ShaderInput(void)
81     {
82     }
83 
getVariable(void) const84     const Variable *getVariable(void) const
85     {
86         return m_variable;
87     }
getValueRange(void) const88     ConstValueRangeAccess getValueRange(void) const
89     {
90         return ConstValueRangeAccess(m_variable->getType(), &m_min[0], &m_max[0]);
91     }
getValueRange(void)92     ValueRangeAccess getValueRange(void)
93     {
94         return ValueRangeAccess(m_variable->getType(), &m_min[0], &m_max[0]);
95     }
96 
97 private:
98     const Variable *m_variable;
99     std::vector<Scalar> m_min;
100     std::vector<Scalar> m_max;
101 };
102 
103 class Shader
104 {
105 public:
106     enum Type
107     {
108         TYPE_VERTEX = 0,
109         TYPE_FRAGMENT,
110 
111         TYPE_LAST
112     };
113 
114     Shader(Type type);
115     ~Shader(void);
116 
getType(void) const117     Type getType(void) const
118     {
119         return m_type;
120     }
getSource(void) const121     const char *getSource(void) const
122     {
123         return m_source.c_str();
124     }
125 
126     void execute(ExecutionContext &execCtx) const;
127 
128     // For generator implementation only
getMain(void)129     Function &getMain(void)
130     {
131         return m_mainFunction;
132     }
133     Function &allocateFunction(void);
134 
getGlobalScope(void)135     VariableScope &getGlobalScope(void)
136     {
137         return m_globalScope;
138     }
getGlobalStatements(void)139     std::vector<Statement *> &getGlobalStatements(void)
140     {
141         return m_globalStatements;
142     }
143 
144     void tokenize(GeneratorState &state, TokenStream &str) const;
setSource(const char * source)145     void setSource(const char *source)
146     {
147         m_source = source;
148     }
149 
getInputs(void)150     std::vector<ShaderInput *> &getInputs(void)
151     {
152         return m_inputs;
153     }
getUniforms(void)154     std::vector<ShaderInput *> &getUniforms(void)
155     {
156         return m_uniforms;
157     }
158 
159     // For executor
getInputs(void) const160     const std::vector<ShaderInput *> &getInputs(void) const
161     {
162         return m_inputs;
163     }
getUniforms(void) const164     const std::vector<ShaderInput *> &getUniforms(void) const
165     {
166         return m_uniforms;
167     }
168     void getOutputs(std::vector<const Variable *> &outputs) const;
169 
170 private:
171     Type m_type;
172 
173     VariableScope m_globalScope;
174     std::vector<Statement *> m_globalStatements;
175 
176     std::vector<ShaderInput *> m_inputs;
177     std::vector<ShaderInput *> m_uniforms;
178 
179     std::vector<Function *> m_functions;
180     Function m_mainFunction;
181 
182     std::string m_source;
183 };
184 
185 } // namespace rsg
186 
187 #endif // _RSGSHADER_HPP
188