1uniform shader shaderGreen, shaderRed; 2 3half4 main(float2 xy) { 4 return shaderGreen.eval(xy) * shaderRed.eval(xy).rrra; 5} 6
1uniform shader shaderGreen, shaderRed; 2 3half4 main(float2 xy) { 4 return shaderGreen.eval(xy) * shaderRed.eval(xy).rrra; 5} 6