xref: /aosp_15_r20/external/deqp/framework/opengl/simplereference/sglrContext.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1 #ifndef _SGLRCONTEXT_HPP
2 #define _SGLRCONTEXT_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program OpenGL ES Utilities
5  * ------------------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Simplified GLES reference context.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "tcuDefs.hpp"
27 #include "tcuSurface.hpp"
28 #include "gluRenderContext.hpp"
29 #include "sglrShaderProgram.hpp"
30 
31 /*--------------------------------------------------------------------*//*!
32  * \brief Reference OpenGL API implementation
33  *//*--------------------------------------------------------------------*/
34 namespace sglr
35 {
36 
37 // Abstract drawing context with GL-style API
38 
39 class Context
40 {
41 public:
Context(glu::ContextType type)42     Context(glu::ContextType type) : m_type(type)
43     {
44     }
~Context(void)45     virtual ~Context(void)
46     {
47     }
48 
49     virtual int getWidth(void) const  = DE_NULL;
50     virtual int getHeight(void) const = DE_NULL;
51 
52     virtual void activeTexture(uint32_t texture)               = DE_NULL;
53     virtual void viewport(int x, int y, int width, int height) = DE_NULL;
54 
55     virtual void bindTexture(uint32_t target, uint32_t texture)            = DE_NULL;
56     virtual void genTextures(int numTextures, uint32_t *textures)          = DE_NULL;
57     virtual void deleteTextures(int numTextures, const uint32_t *textures) = DE_NULL;
58 
59     virtual void bindFramebuffer(uint32_t target, uint32_t framebuffer)                = DE_NULL;
60     virtual void genFramebuffers(int numFramebuffers, uint32_t *framebuffers)          = DE_NULL;
61     virtual void deleteFramebuffers(int numFramebuffers, const uint32_t *framebuffers) = DE_NULL;
62 
63     virtual void bindRenderbuffer(uint32_t target, uint32_t renderbuffer)                 = DE_NULL;
64     virtual void genRenderbuffers(int numRenderbuffers, uint32_t *renderbuffers)          = DE_NULL;
65     virtual void deleteRenderbuffers(int numRenderbuffers, const uint32_t *renderbuffers) = DE_NULL;
66 
67     virtual void pixelStorei(uint32_t pname, int param)                                              = DE_NULL;
68     virtual void texImage1D(uint32_t target, int level, uint32_t internalFormat, int width, int border, uint32_t format,
69                             uint32_t type, const void *data)                                         = DE_NULL;
70     virtual void texImage2D(uint32_t target, int level, uint32_t internalFormat, int width, int height, int border,
71                             uint32_t format, uint32_t type, const void *data)                        = DE_NULL;
72     virtual void texImage3D(uint32_t target, int level, uint32_t internalFormat, int width, int height, int depth,
73                             int border, uint32_t format, uint32_t type, const void *data)            = DE_NULL;
74     virtual void texSubImage1D(uint32_t target, int level, int xoffset, int width, uint32_t format, uint32_t type,
75                                const void *data)                                                     = DE_NULL;
76     virtual void texSubImage2D(uint32_t target, int level, int xoffset, int yoffset, int width, int height,
77                                uint32_t format, uint32_t type, const void *data)                     = DE_NULL;
78     virtual void texSubImage3D(uint32_t target, int level, int xoffset, int yoffset, int zoffset, int width, int height,
79                                int depth, uint32_t format, uint32_t type, const void *data)          = DE_NULL;
80     virtual void copyTexImage1D(uint32_t target, int level, uint32_t internalFormat, int x, int y, int width,
81                                 int border)                                                          = DE_NULL;
82     virtual void copyTexImage2D(uint32_t target, int level, uint32_t internalFormat, int x, int y, int width,
83                                 int height, int border)                                              = DE_NULL;
84     virtual void copyTexSubImage1D(uint32_t target, int level, int xoffset, int x, int y, int width) = DE_NULL;
85     virtual void copyTexSubImage2D(uint32_t target, int level, int xoffset, int yoffset, int x, int y, int width,
86                                    int height)                                                       = DE_NULL;
87     virtual void copyTexSubImage3D(uint32_t target, int level, int xoffset, int yoffset, int zoffset, int x, int y,
88                                    int width, int height)                                            = DE_NULL;
89 
90     virtual void texStorage2D(uint32_t target, int levels, uint32_t internalFormat, int width, int height) = DE_NULL;
91     virtual void texStorage3D(uint32_t target, int levels, uint32_t internalFormat, int width, int height,
92                               int depth)                                                                   = DE_NULL;
93 
94     virtual void texParameteri(uint32_t target, uint32_t pname, int value) = DE_NULL;
95 
96     virtual void framebufferTexture2D(uint32_t target, uint32_t attachment, uint32_t textarget, uint32_t texture,
97                                       int level)                = DE_NULL;
98     virtual void framebufferTextureLayer(uint32_t target, uint32_t attachment, uint32_t texture, int level,
99                                          int layer)             = DE_NULL;
100     virtual void framebufferRenderbuffer(uint32_t target, uint32_t attachment, uint32_t renderbuffertarget,
101                                          uint32_t renderbuffer) = DE_NULL;
102     virtual uint32_t checkFramebufferStatus(uint32_t target)    = DE_NULL;
103 
104     virtual void getFramebufferAttachmentParameteriv(uint32_t target, uint32_t attachment, uint32_t pname,
105                                                      int *params) = DE_NULL;
106 
107     virtual void renderbufferStorage(uint32_t target, uint32_t internalformat, int width, int height) = DE_NULL;
108     virtual void renderbufferStorageMultisample(uint32_t target, int samples, uint32_t internalFormat, int width,
109                                                 int height)                                           = DE_NULL;
110 
111     virtual void bindBuffer(uint32_t target, uint32_t buffer)           = DE_NULL;
112     virtual void genBuffers(int numBuffers, uint32_t *buffers)          = DE_NULL;
113     virtual void deleteBuffers(int numBuffers, const uint32_t *buffers) = DE_NULL;
114 
115     virtual void bufferData(uint32_t target, intptr_t size, const void *data, uint32_t usage)     = DE_NULL;
116     virtual void bufferSubData(uint32_t target, intptr_t offset, intptr_t size, const void *data) = DE_NULL;
117 
118     virtual void clearColor(float red, float green, float blue, float alpha) = DE_NULL;
119     virtual void clearDepthf(float depth)                                    = DE_NULL;
120     virtual void clearStencil(int stencil)                                   = DE_NULL;
121 
122     virtual void clear(uint32_t buffers)                                                  = DE_NULL;
123     virtual void clearBufferiv(uint32_t buffer, int drawbuffer, const int *value)         = DE_NULL;
124     virtual void clearBufferfv(uint32_t buffer, int drawbuffer, const float *value)       = DE_NULL;
125     virtual void clearBufferuiv(uint32_t buffer, int drawbuffer, const uint32_t *value)   = DE_NULL;
126     virtual void clearBufferfi(uint32_t buffer, int drawbuffer, float depth, int stencil) = DE_NULL;
127     virtual void scissor(int x, int y, int width, int height)                             = DE_NULL;
128 
129     virtual void enable(uint32_t cap)  = DE_NULL;
130     virtual void disable(uint32_t cap) = DE_NULL;
131 
132     virtual void stencilFunc(uint32_t func, int ref, uint32_t mask)                                 = DE_NULL;
133     virtual void stencilOp(uint32_t sfail, uint32_t dpfail, uint32_t dppass)                        = DE_NULL;
134     virtual void stencilFuncSeparate(uint32_t face, uint32_t func, int ref, uint32_t mask)          = DE_NULL;
135     virtual void stencilOpSeparate(uint32_t face, uint32_t sfail, uint32_t dpfail, uint32_t dppass) = DE_NULL;
136 
137     virtual void depthFunc(uint32_t func)       = DE_NULL;
138     virtual void depthRangef(float n, float f)  = DE_NULL;
139     virtual void depthRange(double n, double f) = DE_NULL;
140 
141     virtual void polygonOffset(float factor, float units) = DE_NULL;
142     virtual void provokingVertex(uint32_t convention)     = DE_NULL;
143     virtual void primitiveRestartIndex(uint32_t index)    = DE_NULL;
144 
145     virtual void blendEquation(uint32_t mode)                                                              = DE_NULL;
146     virtual void blendEquationSeparate(uint32_t modeRGB, uint32_t modeAlpha)                               = DE_NULL;
147     virtual void blendFunc(uint32_t src, uint32_t dst)                                                     = DE_NULL;
148     virtual void blendFuncSeparate(uint32_t srcRGB, uint32_t dstRGB, uint32_t srcAlpha, uint32_t dstAlpha) = DE_NULL;
149     virtual void blendColor(float red, float green, float blue, float alpha)                               = DE_NULL;
150 
151     virtual void colorMask(bool r, bool g, bool b, bool a)         = DE_NULL;
152     virtual void depthMask(bool mask)                              = DE_NULL;
153     virtual void stencilMask(uint32_t mask)                        = DE_NULL;
154     virtual void stencilMaskSeparate(uint32_t face, uint32_t mask) = DE_NULL;
155 
156     virtual void blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1,
157                                  uint32_t mask, uint32_t filter) = DE_NULL;
158 
159     virtual void invalidateSubFramebuffer(uint32_t target, int numAttachments, const uint32_t *attachments, int x,
160                                           int y, int width, int height)                                  = DE_NULL;
161     virtual void invalidateFramebuffer(uint32_t target, int numAttachments, const uint32_t *attachments) = DE_NULL;
162 
163     virtual void bindVertexArray(uint32_t array)                                 = DE_NULL;
164     virtual void genVertexArrays(int numArrays, uint32_t *vertexArrays)          = DE_NULL;
165     virtual void deleteVertexArrays(int numArrays, const uint32_t *vertexArrays) = DE_NULL;
166 
167     virtual void vertexAttribPointer(uint32_t index, int size, uint32_t type, bool normalized, int stride,
168                                      const void *pointer)              = DE_NULL;
169     virtual void vertexAttribIPointer(uint32_t index, int size, uint32_t type, int stride,
170                                       const void *pointer)             = DE_NULL;
171     virtual void enableVertexAttribArray(uint32_t index)               = DE_NULL;
172     virtual void disableVertexAttribArray(uint32_t index)              = DE_NULL;
173     virtual void vertexAttribDivisor(uint32_t index, uint32_t divisor) = DE_NULL;
174 
175     virtual void vertexAttrib1f(uint32_t index, float)                                    = DE_NULL;
176     virtual void vertexAttrib2f(uint32_t index, float, float)                             = DE_NULL;
177     virtual void vertexAttrib3f(uint32_t index, float, float, float)                      = DE_NULL;
178     virtual void vertexAttrib4f(uint32_t index, float, float, float, float)               = DE_NULL;
179     virtual void vertexAttribI4i(uint32_t index, int32_t, int32_t, int32_t, int32_t)      = DE_NULL;
180     virtual void vertexAttribI4ui(uint32_t index, uint32_t, uint32_t, uint32_t, uint32_t) = DE_NULL;
181 
182     virtual int32_t getAttribLocation(uint32_t program, const char *name) = DE_NULL;
183 
184     virtual void uniform1f(int32_t index, float)                                                       = DE_NULL;
185     virtual void uniform1i(int32_t index, int32_t)                                                     = DE_NULL;
186     virtual void uniform1fv(int32_t index, int32_t count, const float *)                               = DE_NULL;
187     virtual void uniform2fv(int32_t index, int32_t count, const float *)                               = DE_NULL;
188     virtual void uniform3fv(int32_t index, int32_t count, const float *)                               = DE_NULL;
189     virtual void uniform4fv(int32_t index, int32_t count, const float *)                               = DE_NULL;
190     virtual void uniform1iv(int32_t index, int32_t count, const int32_t *)                             = DE_NULL;
191     virtual void uniform2iv(int32_t index, int32_t count, const int32_t *)                             = DE_NULL;
192     virtual void uniform3iv(int32_t index, int32_t count, const int32_t *)                             = DE_NULL;
193     virtual void uniform4iv(int32_t index, int32_t count, const int32_t *)                             = DE_NULL;
194     virtual void uniformMatrix3fv(int32_t location, int32_t count, bool transpose, const float *value) = DE_NULL;
195     virtual void uniformMatrix4fv(int32_t location, int32_t count, bool transpose, const float *value) = DE_NULL;
196     virtual int32_t getUniformLocation(uint32_t program, const char *name)                             = DE_NULL;
197 
198     virtual void lineWidth(float) = DE_NULL;
199 
200     virtual void drawArrays(uint32_t mode, int first, int count)                             = DE_NULL;
201     virtual void drawArraysInstanced(uint32_t mode, int first, int count, int instanceCount) = DE_NULL;
202     virtual void drawElements(uint32_t mode, int count, uint32_t type, const void *indices)  = DE_NULL;
203     virtual void drawElementsInstanced(uint32_t mode, int count, uint32_t type, const void *indices,
204                                        int instanceCount)                                    = DE_NULL;
205     virtual void drawElementsBaseVertex(uint32_t mode, int count, uint32_t type, const void *indices,
206                                         int baseVertex)                                      = DE_NULL;
207     virtual void drawElementsInstancedBaseVertex(uint32_t mode, int count, uint32_t type, const void *indices,
208                                                  int instanceCount, int baseVertex)          = DE_NULL;
209     virtual void drawRangeElements(uint32_t mode, uint32_t start, uint32_t end, int count, uint32_t type,
210                                    const void *indices)                                      = DE_NULL;
211     virtual void drawRangeElementsBaseVertex(uint32_t mode, uint32_t start, uint32_t end, int count, uint32_t type,
212                                              const void *indices, int baseVertex)            = DE_NULL;
213     virtual void drawArraysIndirect(uint32_t mode, const void *indirect)                     = DE_NULL;
214     virtual void drawElementsIndirect(uint32_t mode, uint32_t type, const void *indirect)    = DE_NULL;
215 
216     virtual void multiDrawArrays(uint32_t mode, const int *first, const int *count, int primCount) = DE_NULL;
217     virtual void multiDrawElements(uint32_t mode, const int *count, uint32_t type, const void **indices,
218                                    int primCount)                                                  = DE_NULL;
219     virtual void multiDrawElementsBaseVertex(uint32_t mode, const int *count, uint32_t type, const void **indices,
220                                              int primCount, const int *baseVertex)                 = DE_NULL;
221 
222     virtual uint32_t createProgram(ShaderProgram *program) = DE_NULL;
223     virtual void useProgram(uint32_t program)              = DE_NULL;
224     virtual void deleteProgram(uint32_t program)           = DE_NULL;
225 
226     virtual void readPixels(int x, int y, int width, int height, uint32_t format, uint32_t type, void *data) = DE_NULL;
227     virtual uint32_t getError(void)                                                                          = DE_NULL;
228     virtual void finish(void)                                                                                = DE_NULL;
229 
230     virtual void getIntegerv(uint32_t pname, int *params) = DE_NULL;
231     virtual const char *getString(uint32_t pname)         = DE_NULL;
232 
233     // Helpers implemented by Context.
234     virtual void texImage2D(uint32_t target, int level, uint32_t internalFormat, const tcu::Surface &src);
235     virtual void texImage2D(uint32_t target, int level, uint32_t internalFormat, int width, int height);
236     virtual void texSubImage2D(uint32_t target, int level, int xoffset, int yoffset, const tcu::Surface &src);
237     virtual void readPixels(tcu::Surface &dst, int x, int y, int width, int height);
238 
getType(void)239     glu::ContextType getType(void)
240     {
241         return m_type;
242     }
243 
244 private:
245     const glu::ContextType m_type;
246 } DE_WARN_UNUSED_TYPE;
247 
248 } // namespace sglr
249 
250 #endif // _SGLRCONTEXT_HPP
251