xref: /aosp_15_r20/external/libdrm/tests/amdgpu/shader_code_hang.h (revision 7688df22e49036ff52a766b7101da3a49edadb8c)
1 /*
2  * Copyright 2022 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  *
22 */
23 
24 #ifndef _shader_code_hang_h_
25 #define _shader_code_hang_h_
26 
27 static const unsigned int memcpy_shader_hang[] = {
28         0xFFFFFFFF, 0xBEFE0A7E, 0xBEFC0304, 0xC0C20100,
29         0xC0800300, 0xC8080000, 0xC80C0100, 0xC8090001,
30         0xC80D0101, 0xBF8C007F, 0xF0800F00, 0x00010002,
31         0xBEFE040C, 0xBF8C0F70, 0xBF800000, 0xBF800000,
32         0xF800180F, 0x03020100, 0xBF810000
33 };
34 
35 struct shader_test_shader_bin {
36 	const uint32_t *shader;
37 	uint32_t header_length;
38 	uint32_t body_length;
39 	uint32_t foot_length;
40 };
41 
42 static const unsigned int memcpy_cs_hang_slow_ai_codes[] = {
43     0xd1fd0000, 0x04010c08, 0xe00c2000, 0x80000100,
44     0xbf8c0f70, 0xe01c2000, 0x80010100, 0xbf810000
45 };
46 
47 static struct shader_test_shader_bin memcpy_cs_hang_slow_ai = {
48         memcpy_cs_hang_slow_ai_codes, 4, 3, 1
49 };
50 
51 static const unsigned int memcpy_cs_hang_slow_rv_codes[] = {
52     0x8e00860c, 0x32000000, 0xe00c2000, 0x80010100,
53     0xbf8c0f70, 0xe01c2000, 0x80020100, 0xbf810000
54 };
55 
56 static struct shader_test_shader_bin memcpy_cs_hang_slow_rv = {
57         memcpy_cs_hang_slow_rv_codes, 4, 3, 1
58 };
59 
60 static const unsigned int memcpy_cs_hang_slow_nv_codes[] = {
61     0xd7460000, 0x04010c08, 0xe00c2000, 0x80000100,
62     0xbf8c0f70, 0xe01ca000, 0x80010100, 0xbf810000
63 };
64 
65 static struct shader_test_shader_bin memcpy_cs_hang_slow_nv = {
66         memcpy_cs_hang_slow_nv_codes, 4, 3, 1
67 };
68 
69 
70 static const unsigned int memcpy_ps_hang_slow_ai_codes[] = {
71 	0xbefc000c, 0xbe8e017e, 0xbefe077e, 0xd4080000,
72 	0xd4090001, 0xd40c0100, 0xd40d0101, 0xf0800f00,
73 	0x00400002, 0xbefe010e, 0xbf8c0f70, 0xbf800000,
74 	0xbf800000, 0xbf800000, 0xbf800000, 0xc400180f,
75 	0x03020100, 0xbf810000
76 };
77 
78 static struct shader_test_shader_bin memcpy_ps_hang_slow_ai = {
79         memcpy_ps_hang_slow_ai_codes, 7, 2, 9
80 };
81 
82 static const unsigned int memcpy_ps_hang_slow_navi10_codes[] = {
83 	0xBEFC030C,0xBE8E047E,0xBEFE0A7E,0xC8080000,
84 	0xC80C0100,0xC8090001,0xC80D0101,0xF0800F0A,
85 	0x00400402,0x00000003,0xBEFE040E,0xBF8C0F70,
86 	0xBF800000,0xBF800000,0xBF800000,0xBF800000,
87 	0xF800180F,0x07060504,0xBF810000
88 };
89 
90 static struct shader_test_shader_bin memcpy_ps_hang_slow_navi10 = {
91 	memcpy_ps_hang_slow_navi10_codes, 7, 3, 9
92 };
93 
94 static const unsigned int memcpy_ps_hang_slow_navi21_codes[] = {
95     0xBEFC030C, 0xBE8E047E, 0xBEFE0A7E, 0xC8080000, 0xC8000100, 0xC8090001, 0xC8010101, 0x87FE0E7E, // header
96     0xF0800F0A, 0x00400002, 0x00000000, // body - image_sample instruction
97     0xBFA3FFE3, 0xBEFE040E, 0xBF8C3F70, 0xBF800000, 0xBF800000, 0xBF800000, 0xBF800000, 0xF800180F, 0x03020100, 0xBF810000 // footer
98 };
99 
100 static struct shader_test_shader_bin memcpy_ps_hang_slow_navi21 = {
101 	memcpy_ps_hang_slow_navi21_codes, 8, 3, 10
102 };
103 
104 #endif
105