1 OPT_BOOL(inline_uniforms, true, "Optimize shaders by replacing uniforms with literals") 2 OPT_BOOL(aux_debug, false, "Generate ddebug_dumps for the auxiliary context") 3 OPT_BOOL(sync_compile, false, "Always compile synchronously (will cause stalls)") 4 OPT_BOOL(dump_shader_binary, false, "Dump shader binary as part of ddebug_dumps") 5 OPT_BOOL(debug_disassembly, false, 6 "Report shader disassembly as part of driver debug messages (for shader db)") 7 OPT_BOOL(halt_shaders, false, "Halt shaders at the start (will hang)") 8 OPT_BOOL(vs_fetch_always_opencode, false, 9 "Always open code vertex fetches (less efficient, purely for testing)") 10 OPT_BOOL(no_infinite_interp, false, "Kill PS with infinite interp coeff") 11 OPT_BOOL(clamp_div_by_zero, false, "Clamp div by zero (x / 0 becomes FLT_MAX instead of NaN)") 12 OPT_BOOL(vrs2x2, false, "Enable 2x2 coarse shading for non-GUI elements") 13 OPT_BOOL(enable_sam, false, "Enable Smart Access Memory with Above 4G Decoding for unvalidated platforms.") 14 OPT_BOOL(disable_sam, false, "Disable Smart Access Memory.") 15 OPT_BOOL(fp16, false, "Enable FP16 for mediump.") 16 /* for Maya */ 17 OPT_INT(tc_max_cpu_storage_size, 2500, "Enable the CPU storage for pipelined buffer uploads in TC.") 18 /* for Creo and Snx */ 19 OPT_INT(max_vram_map_size, 8196, "Maximum size of a buffer in VRAM to map directly. Bigger buffers use staging uploads.") 20 OPT_BOOL(force_use_fma32, false, "Force use fma32 instruction for GPU family newer than gfx9") 21 OPT_BOOL(dcc_msaa, true, "Enable DCC for MSAA for GFX10-10.3") 22 OPT_BOOL(zerovram, false, "Zero all VRAM allocations") 23 OPT_BOOL(clear_lds, false, "Clear LDS at the end of shaders. Might decrease performance.") 24 OPT_BOOL(cache_rb_gl2, false, "Enable GL2 caching for CB and DB.") 25 OPT_BOOL(optimize_io, true, "Run nir_opt_varyings in the GLSL linker.") 26 27 #undef OPT_BOOL 28 #undef OPT_INT 29