1 /*
2 * Copyright 2023 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "si_shader_internal.h"
26 #include "si_pipe.h"
27 #include "ac_hw_stage.h"
28 #include "aco_interface.h"
29
30 static void
si_aco_compiler_debug(void * private_data,enum aco_compiler_debug_level level,const char * message)31 si_aco_compiler_debug(void *private_data, enum aco_compiler_debug_level level,
32 const char *message)
33 {
34 struct util_debug_callback *debug = private_data;
35
36 util_debug_message(debug, SHADER_INFO, "%s\n", message);
37 }
38
39 static void
si_fill_aco_options(struct si_screen * screen,gl_shader_stage stage,struct aco_compiler_options * options,struct util_debug_callback * debug)40 si_fill_aco_options(struct si_screen *screen, gl_shader_stage stage,
41 struct aco_compiler_options *options,
42 struct util_debug_callback *debug)
43 {
44 options->dump_shader =
45 si_can_dump_shader(screen, stage, SI_DUMP_ACO_IR) ||
46 si_can_dump_shader(screen, stage, SI_DUMP_ASM);
47 options->dump_preoptir = si_can_dump_shader(screen, stage, SI_DUMP_INIT_ACO_IR);
48 options->record_ir = screen->record_llvm_ir;
49 options->is_opengl = true;
50
51 options->has_ls_vgpr_init_bug = screen->info.has_ls_vgpr_init_bug;
52 options->load_grid_size_from_user_sgpr = true;
53 options->family = screen->info.family;
54 options->gfx_level = screen->info.gfx_level;
55 options->address32_hi = screen->info.address32_hi;
56
57 options->debug.func = si_aco_compiler_debug;
58 options->debug.private_data = debug;
59 }
60
61 static void
si_fill_aco_shader_info(struct si_shader * shader,struct aco_shader_info * info,struct si_shader_args * args)62 si_fill_aco_shader_info(struct si_shader *shader, struct aco_shader_info *info,
63 struct si_shader_args *args)
64 {
65 const struct si_shader_selector *sel = shader->selector;
66 const union si_shader_key *key = &shader->key;
67 const enum amd_gfx_level gfx_level = sel->screen->info.gfx_level;
68 gl_shader_stage stage = shader->is_gs_copy_shader ? MESA_SHADER_VERTEX : sel->stage;
69
70 info->wave_size = shader->wave_size;
71 info->workgroup_size = si_get_max_workgroup_size(shader);
72 /* aco need non-zero value */
73 if (!info->workgroup_size)
74 info->workgroup_size = info->wave_size;
75
76 info->merged_shader_compiled_separately = !shader->is_gs_copy_shader &&
77 si_is_multi_part_shader(shader) && !shader->is_monolithic;
78
79 info->image_2d_view_of_3d = gfx_level == GFX9;
80 info->hw_stage = si_select_hw_stage(stage, key, gfx_level);
81
82 if (stage <= MESA_SHADER_GEOMETRY && key->ge.as_ngg && !key->ge.as_es) {
83 info->has_ngg_culling = key->ge.opt.ngg_culling;
84 info->has_ngg_early_prim_export = gfx10_ngg_export_prim_early(shader);
85 }
86
87 switch (stage) {
88 case MESA_SHADER_TESS_CTRL:
89 info->vs.tcs_in_out_eq = key->ge.opt.same_patch_vertices;
90 info->vs.tcs_temp_only_input_mask = sel->info.tcs_vgpr_only_inputs;
91 info->tcs.pass_tessfactors_by_reg = sel->info.tessfactors_are_def_in_all_invocs;
92 info->tcs.patch_stride = si_get_tcs_out_patch_stride(&sel->info);
93 info->tcs.tcs_offchip_layout = args->tcs_offchip_layout;
94 info->tcs.tes_offchip_addr = args->tes_offchip_addr;
95 info->tcs.vs_state_bits = args->vs_state_bits;
96 break;
97 case MESA_SHADER_FRAGMENT:
98 info->ps.num_interp = si_get_ps_num_interp(shader);
99 info->ps.spi_ps_input_ena = shader->config.spi_ps_input_ena;
100 info->ps.spi_ps_input_addr = shader->config.spi_ps_input_addr;
101 info->ps.alpha_reference = args->alpha_reference;
102 info->ps.has_epilog = !shader->is_monolithic;
103 break;
104 default:
105 break;
106 }
107 }
108
109 static void
si_aco_build_shader_binary(void ** data,const struct ac_shader_config * config,const char * llvm_ir_str,unsigned llvm_ir_size,const char * disasm_str,unsigned disasm_size,uint32_t * statistics,uint32_t stats_size,uint32_t exec_size,const uint32_t * code,uint32_t code_dw,const struct aco_symbol * symbols,unsigned num_symbols)110 si_aco_build_shader_binary(void **data, const struct ac_shader_config *config,
111 const char *llvm_ir_str, unsigned llvm_ir_size, const char *disasm_str,
112 unsigned disasm_size, uint32_t *statistics, uint32_t stats_size,
113 uint32_t exec_size, const uint32_t *code, uint32_t code_dw,
114 const struct aco_symbol *symbols, unsigned num_symbols)
115 {
116 struct si_shader *shader = (struct si_shader *)data;
117
118 unsigned code_size = code_dw * 4;
119 char *buffer = MALLOC(code_size + disasm_size);
120 memcpy(buffer, code, code_size);
121
122 shader->binary.type = SI_SHADER_BINARY_RAW;
123 shader->binary.code_buffer = buffer;
124 shader->binary.code_size = code_size;
125 shader->binary.exec_size = exec_size;
126
127 if (disasm_size) {
128 memcpy(buffer + code_size, disasm_str, disasm_size);
129 shader->binary.disasm_string = buffer + code_size;
130 shader->binary.disasm_size = disasm_size;
131 }
132
133 if (llvm_ir_size) {
134 shader->binary.llvm_ir_string = MALLOC(llvm_ir_size);
135 memcpy(shader->binary.llvm_ir_string, llvm_ir_str, llvm_ir_size);
136 }
137
138 if (num_symbols) {
139 unsigned symbol_size = num_symbols * sizeof(*symbols);
140 void *data = MALLOC(symbol_size);
141 memcpy(data, symbols, symbol_size);
142 shader->binary.symbols = data;
143 shader->binary.num_symbols = num_symbols;
144 }
145
146 shader->config = *config;
147 }
148
149 bool
si_aco_compile_shader(struct si_shader * shader,struct si_shader_args * args,struct nir_shader * nir,struct util_debug_callback * debug)150 si_aco_compile_shader(struct si_shader *shader,
151 struct si_shader_args *args,
152 struct nir_shader *nir,
153 struct util_debug_callback *debug)
154 {
155 const struct si_shader_selector *sel = shader->selector;
156
157 struct aco_compiler_options options = {0};
158 si_fill_aco_options(sel->screen, sel->stage, &options, debug);
159
160 struct aco_shader_info info = {0};
161 si_fill_aco_shader_info(shader, &info, args);
162
163 nir_shader *shaders[2];
164 unsigned num_shaders = 0;
165
166 bool free_nir = false;
167 struct si_shader prev_shader = {};
168 struct si_shader_args prev_args;
169
170 /* For merged shader stage. */
171 if (shader->is_monolithic && sel->screen->info.gfx_level >= GFX9 &&
172 (sel->stage == MESA_SHADER_TESS_CTRL || sel->stage == MESA_SHADER_GEOMETRY)) {
173
174 shaders[num_shaders++] =
175 si_get_prev_stage_nir_shader(shader, &prev_shader, &prev_args, &free_nir);
176
177 args = &prev_args;
178 }
179
180 shaders[num_shaders++] = nir;
181
182 aco_compile_shader(&options, &info, num_shaders, shaders, &args->ac,
183 si_aco_build_shader_binary, (void **)shader);
184
185 if (free_nir)
186 ralloc_free(shaders[0]);
187
188 return true;
189 }
190
191 void
si_aco_resolve_symbols(struct si_shader * shader,uint32_t * code_for_write,const uint32_t * code_for_read,uint64_t scratch_va,uint32_t const_offset)192 si_aco_resolve_symbols(struct si_shader *shader, uint32_t *code_for_write,
193 const uint32_t *code_for_read, uint64_t scratch_va, uint32_t const_offset)
194 {
195 const struct aco_symbol *symbols = (struct aco_symbol *)shader->binary.symbols;
196 const struct si_shader_selector *sel = shader->selector;
197 const union si_shader_key *key = &shader->key;
198
199 for (int i = 0; i < shader->binary.num_symbols; i++) {
200 uint32_t value = 0;
201
202 switch (symbols[i].id) {
203 case aco_symbol_scratch_addr_lo:
204 value = scratch_va;
205 break;
206 case aco_symbol_scratch_addr_hi:
207 value = S_008F04_BASE_ADDRESS_HI(scratch_va >> 32);
208
209 if (sel->screen->info.gfx_level >= GFX11)
210 value |= S_008F04_SWIZZLE_ENABLE_GFX11(1);
211 else
212 value |= S_008F04_SWIZZLE_ENABLE_GFX6(1);
213 break;
214 case aco_symbol_lds_ngg_scratch_base:
215 assert(sel->stage <= MESA_SHADER_GEOMETRY && key->ge.as_ngg);
216 value = shader->gs_info.esgs_ring_size * 4;
217 if (sel->stage == MESA_SHADER_GEOMETRY)
218 value += shader->ngg.ngg_emit_size * 4;
219 value = ALIGN(value, 8);
220 break;
221 case aco_symbol_lds_ngg_gs_out_vertex_base:
222 assert(sel->stage == MESA_SHADER_GEOMETRY && key->ge.as_ngg);
223 value = shader->gs_info.esgs_ring_size * 4;
224 break;
225 case aco_symbol_const_data_addr:
226 if (!const_offset)
227 continue;
228 value = code_for_read[symbols[i].offset] + const_offset;
229 break;
230 default:
231 unreachable("invalid aco symbol");
232 break;
233 }
234
235 code_for_write[symbols[i].offset] = value;
236 }
237 }
238
239 static void
si_aco_build_shader_part_binary(void ** priv_ptr,uint32_t num_sgprs,uint32_t num_vgprs,const uint32_t * code,uint32_t code_dw_size,const char * disasm_str,uint32_t disasm_size)240 si_aco_build_shader_part_binary(void** priv_ptr, uint32_t num_sgprs, uint32_t num_vgprs,
241 const uint32_t* code, uint32_t code_dw_size,
242 const char* disasm_str, uint32_t disasm_size)
243 {
244 struct si_shader_part *result = (struct si_shader_part *)priv_ptr;
245 unsigned code_size = code_dw_size * 4;
246
247 char *buffer = MALLOC(code_size + disasm_size);
248 memcpy(buffer, code, code_size);
249
250 result->binary.type = SI_SHADER_BINARY_RAW;
251 result->binary.code_buffer = buffer;
252 result->binary.code_size = code_size;
253 result->binary.exec_size = code_size;
254
255 if (disasm_size) {
256 memcpy(buffer + code_size, disasm_str, disasm_size);
257 result->binary.disasm_string = buffer + code_size;
258 result->binary.disasm_size = disasm_size;
259 }
260
261 result->config.num_sgprs = num_sgprs;
262 result->config.num_vgprs = num_vgprs;
263 }
264
265 static bool
si_aco_build_ps_prolog(struct aco_compiler_options * options,struct si_shader_part * result)266 si_aco_build_ps_prolog(struct aco_compiler_options *options,
267 struct si_shader_part *result)
268 {
269 const union si_shader_part_key *key = &result->key;
270
271 struct si_shader_args args;
272 si_get_ps_prolog_args(&args, key);
273
274 struct aco_ps_prolog_info pinfo = {
275 .poly_stipple = key->ps_prolog.states.poly_stipple,
276 .poly_stipple_buf_offset = SI_PS_CONST_POLY_STIPPLE * 16,
277
278 .bc_optimize_for_persp = key->ps_prolog.states.bc_optimize_for_persp,
279 .bc_optimize_for_linear = key->ps_prolog.states.bc_optimize_for_linear,
280 .force_persp_sample_interp = key->ps_prolog.states.force_persp_sample_interp,
281 .force_linear_sample_interp = key->ps_prolog.states.force_linear_sample_interp,
282 .force_persp_center_interp = key->ps_prolog.states.force_persp_center_interp,
283 .force_linear_center_interp = key->ps_prolog.states.force_linear_center_interp,
284
285 .samplemask_log_ps_iter = key->ps_prolog.states.samplemask_log_ps_iter,
286 .num_interp_inputs = key->ps_prolog.num_interp_inputs,
287 .colors_read = key->ps_prolog.colors_read,
288 .color_interp_vgpr_index[0] = key->ps_prolog.color_interp_vgpr_index[0],
289 .color_interp_vgpr_index[1] = key->ps_prolog.color_interp_vgpr_index[1],
290 .color_attr_index[0] = key->ps_prolog.color_attr_index[0],
291 .color_attr_index[1] = key->ps_prolog.color_attr_index[1],
292 .color_two_side = key->ps_prolog.states.color_two_side,
293 .needs_wqm = key->ps_prolog.wqm,
294
295 .internal_bindings = args.internal_bindings,
296 };
297
298 struct aco_shader_info info = {0};
299 info.hw_stage = AC_HW_PIXEL_SHADER;
300 info.workgroup_size = info.wave_size = key->ps_prolog.wave32 ? 32 : 64,
301
302 aco_compile_ps_prolog(options, &info, &pinfo, &args.ac,
303 si_aco_build_shader_part_binary, (void **)result);
304 return true;
305 }
306
307 static bool
si_aco_build_ps_epilog(struct aco_compiler_options * options,struct si_shader_part * result)308 si_aco_build_ps_epilog(struct aco_compiler_options *options,
309 struct si_shader_part *result)
310 {
311 const union si_shader_part_key *key = &result->key;
312
313 struct aco_ps_epilog_info pinfo = {
314 .spi_shader_col_format = key->ps_epilog.states.spi_shader_col_format,
315 .color_is_int8 = key->ps_epilog.states.color_is_int8,
316 .color_is_int10 = key->ps_epilog.states.color_is_int10,
317 .mrt0_is_dual_src = key->ps_epilog.states.dual_src_blend_swizzle,
318 .color_types = key->ps_epilog.color_types,
319 .clamp_color = key->ps_epilog.states.clamp_color,
320 .alpha_to_one = key->ps_epilog.states.alpha_to_one,
321 .alpha_to_coverage_via_mrtz = key->ps_epilog.states.alpha_to_coverage_via_mrtz,
322 .skip_null_export = options->gfx_level >= GFX10 && !key->ps_epilog.uses_discard,
323 .broadcast_last_cbuf = key->ps_epilog.states.last_cbuf,
324 .alpha_func = key->ps_epilog.states.alpha_func,
325 .color_map = { 0, 1, 2, 3, 4, 5, 6, 7 },
326 };
327
328 struct si_shader_args args;
329 si_get_ps_epilog_args(&args, key, pinfo.colors, &pinfo.depth, &pinfo.stencil,
330 &pinfo.samplemask);
331 pinfo.alpha_reference = args.alpha_reference;
332
333 struct aco_shader_info info = {0};
334 info.hw_stage = AC_HW_PIXEL_SHADER;
335 info.workgroup_size = info.wave_size = key->ps_epilog.wave32 ? 32 : 64,
336
337 aco_compile_ps_epilog(options, &info, &pinfo, &args.ac,
338 si_aco_build_shader_part_binary, (void **)result);
339 return true;
340 }
341
342 bool
si_aco_build_shader_part(struct si_screen * screen,gl_shader_stage stage,bool prolog,struct util_debug_callback * debug,const char * name,struct si_shader_part * result)343 si_aco_build_shader_part(struct si_screen *screen, gl_shader_stage stage, bool prolog,
344 struct util_debug_callback *debug, const char *name,
345 struct si_shader_part *result)
346 {
347 struct aco_compiler_options options = {0};
348 si_fill_aco_options(screen, stage, &options, debug);
349
350 switch (stage) {
351 case MESA_SHADER_FRAGMENT:
352 if (prolog)
353 return si_aco_build_ps_prolog(&options, result);
354 else
355 return si_aco_build_ps_epilog(&options, result);
356 default:
357 unreachable("bad shader part");
358 }
359
360 return false;
361 }
362