xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/radeonsi/si_state.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright 2012 Advanced Micro Devices, Inc.
3  *
4  * SPDX-License-Identifier: MIT
5  */
6 
7 #ifndef SI_STATE_H
8 #define SI_STATE_H
9 
10 #include "si_pm4.h"
11 #include "util/format/u_format.h"
12 #include "util/bitset.h"
13 
14 #ifdef __cplusplus
15 extern "C" {
16 #endif
17 
18 #define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_FRAGMENT + 1)
19 #define SI_NUM_SHADERS          (PIPE_SHADER_COMPUTE + 1)
20 
21 #define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
22 #define SI_NUM_SAMPLERS       32 /* OpenGL textures units per shader */
23 #define SI_NUM_CONST_BUFFERS  16
24 #define SI_NUM_IMAGES         16
25 #define SI_NUM_IMAGE_SLOTS    (SI_NUM_IMAGES * 2) /* the second half are FMASK slots */
26 #define SI_NUM_SHADER_BUFFERS 32
27 
28 struct si_screen;
29 struct si_shader;
30 struct si_shader_ctx_state;
31 struct si_shader_selector;
32 struct si_texture;
33 struct si_qbo_state;
34 struct legacy_surf_level;
35 struct pb_slab_entry;
36 
37 struct si_state_blend {
38    struct si_pm4_state pm4;
39    uint32_t cb_target_mask;
40    /* Set 0xf or 0x0 (4 bits) per render target if the following is
41     * true. ANDed with spi_shader_col_format.
42     */
43    unsigned cb_target_enabled_4bit;
44    unsigned blend_enable_4bit;
45    unsigned need_src_alpha_4bit;
46    unsigned commutative_4bit;
47    unsigned dcc_msaa_corruption_4bit;
48    bool alpha_to_coverage : 1;
49    bool alpha_to_one : 1;
50    bool dual_src_blend : 1;
51    bool logicop_enable : 1;
52    bool allows_noop_optimization : 1;
53 };
54 
55 struct si_state_rasterizer {
56    struct si_pm4_state pm4;
57 
58    /* Register values. */
59    unsigned spi_interp_control_0;
60    unsigned pa_su_point_size;
61    unsigned pa_su_point_minmax;
62    unsigned pa_su_line_cntl;
63    unsigned pa_sc_mode_cntl_0;
64    unsigned pa_su_sc_mode_cntl;
65    unsigned pa_cl_ngg_cntl;
66    unsigned pa_sc_edgerule;
67    unsigned pa_su_poly_offset_db_fmt_cntl[3];
68    unsigned pa_su_poly_offset_clamp;
69    unsigned pa_su_poly_offset_frontback_scale;
70    unsigned pa_su_poly_offset_frontback_offset[3];
71 
72    unsigned pa_sc_line_stipple;
73    unsigned pa_cl_clip_cntl;
74    float line_width;
75    float max_point_size;
76    unsigned ngg_cull_flags_tris : 16;
77    unsigned ngg_cull_flags_tris_y_inverted : 16;
78    unsigned ngg_cull_flags_lines : 16;
79    unsigned sprite_coord_enable : 8;
80    unsigned clip_plane_enable : 8;
81    unsigned half_pixel_center : 1;
82    unsigned flatshade : 1;
83    unsigned flatshade_first : 1;
84    unsigned two_side : 1;
85    unsigned multisample_enable : 1;
86    unsigned force_persample_interp : 1;
87    unsigned line_stipple_enable : 1;
88    unsigned poly_stipple_enable : 1;
89    unsigned line_smooth : 1;
90    unsigned poly_smooth : 1;
91    unsigned point_smooth : 1;
92    unsigned uses_poly_offset : 1;
93    unsigned clamp_fragment_color : 1;
94    unsigned clamp_vertex_color : 1;
95    unsigned rasterizer_discard : 1;
96    unsigned scissor_enable : 1;
97    unsigned clip_halfz : 1;
98    unsigned polygon_mode_is_lines : 1;
99    unsigned polygon_mode_is_points : 1;
100    unsigned perpendicular_end_caps : 1;
101    unsigned bottom_edge_rule : 1;
102    int force_front_face_input : 2;
103 };
104 
105 struct si_dsa_stencil_ref_part {
106    uint8_t valuemask[2];
107    uint8_t writemask[2];
108 };
109 
110 struct si_dsa_order_invariance {
111    /** Whether the final result in Z/S buffers is guaranteed to be
112     * invariant under changes to the order in which fragments arrive. */
113    bool zs : 1;
114 
115    /** Whether the set of fragments that pass the combined Z/S test is
116     * guaranteed to be invariant under changes to the order in which
117     * fragments arrive. */
118    bool pass_set : 1;
119 };
120 
121 struct si_state_dsa {
122    struct si_pm4_state pm4;
123    struct si_dsa_stencil_ref_part stencil_ref;
124 
125    /* Register values. */
126    unsigned db_depth_control;
127    unsigned db_stencil_control;
128    unsigned db_depth_bounds_min;
129    unsigned db_depth_bounds_max;
130    unsigned spi_shader_user_data_ps_alpha_ref;
131    unsigned db_stencil_read_mask;
132    unsigned db_stencil_write_mask;
133 
134    /* 0 = without stencil buffer, 1 = when both Z and S buffers are present */
135    struct si_dsa_order_invariance order_invariance[2];
136 
137    uint8_t alpha_func : 3;
138    bool depth_enabled : 1;
139    bool depth_write_enabled : 1;
140    bool stencil_enabled : 1;
141    bool stencil_write_enabled : 1;
142    bool db_can_write : 1;
143    bool depth_bounds_enabled : 1;
144 };
145 
146 struct si_stencil_ref {
147    struct pipe_stencil_ref state;
148    struct si_dsa_stencil_ref_part dsa_part;
149 };
150 
151 struct si_vertex_elements {
152    struct si_resource *instance_divisor_factor_buffer;
153 
154    /* Bitmask of elements that always need a fixup to be applied. */
155    uint16_t fix_fetch_always;
156 
157    /* Bitmask of elements whose fetch should always be opencoded. */
158    uint16_t fix_fetch_opencode;
159 
160    /* Bitmask of elements which need to be opencoded if the vertex buffer
161     * is unaligned. */
162    uint16_t fix_fetch_unaligned;
163 
164    /* For elements in fix_fetch_unaligned: whether the effective
165     * element load size as seen by the hardware is a dword (as opposed
166     * to a short).
167     */
168    uint16_t hw_load_is_dword;
169 
170    /* Bitmask of vertex buffers requiring alignment check */
171    uint16_t vb_alignment_check_mask;
172 
173    uint8_t count;
174 
175    /* Vertex buffer descriptor list size aligned for optimal prefetch. */
176    uint16_t vb_desc_list_alloc_size;
177    uint16_t instance_divisor_is_one;     /* bitmask of inputs */
178    uint16_t instance_divisor_is_fetched; /* bitmask of inputs */
179 
180    uint8_t fix_fetch[SI_MAX_ATTRIBS];
181    uint8_t vertex_buffer_index[SI_MAX_ATTRIBS];
182 
183    struct {
184       uint32_t rsrc_word3;
185       uint16_t src_offset;
186       uint16_t stride;
187       uint8_t format_size;
188    } elem[SI_MAX_ATTRIBS];
189 };
190 
191 union si_state {
192    struct si_state_named {
193       struct si_state_blend *blend;
194       struct si_state_rasterizer *rasterizer;
195       struct si_state_dsa *dsa;
196       struct si_shader *ls;
197       struct si_shader *hs;
198       struct si_shader *es;
199       struct si_shader *gs;
200       struct si_shader *vs;
201       struct si_shader *ps;
202       struct si_sqtt_fake_pipeline *sqtt_pipeline;
203    } named;
204    struct si_pm4_state *array[sizeof(struct si_state_named) / sizeof(struct si_pm4_state *)];
205 };
206 
207 #define SI_STATE_IDX(name) (offsetof(union si_state, named.name) / sizeof(struct si_pm4_state *))
208 #define SI_STATE_BIT(name) (1ull << SI_STATE_IDX(name))
209 #define SI_NUM_STATES      (sizeof(union si_state) / sizeof(struct si_pm4_state *))
210 
211 union si_state_atoms {
212    struct si_atoms_s {
213       /* This must be first. */
214       struct si_atom pm4_states[SI_NUM_STATES];
215       struct si_atom gfx_add_all_to_bo_list;
216       struct si_atom streamout_enable;
217       struct si_atom framebuffer;
218       struct si_atom sample_locations;
219       struct si_atom db_render_state;
220       struct si_atom dpbb_state;
221       struct si_atom msaa_config;
222       struct si_atom sample_mask;
223       struct si_atom cb_render_state;
224       struct si_atom blend_color;
225       struct si_atom clip_regs;
226       struct si_atom clip_state;
227       struct si_atom gfx_shader_pointers;
228       struct si_atom guardband;
229       struct si_atom scissors;
230       struct si_atom viewports;
231       struct si_atom stencil_ref;
232       struct si_atom spi_map;
233       struct si_atom scratch_state;
234       struct si_atom window_rectangles;
235       struct si_atom shader_query;
236       struct si_atom ngg_cull_state;
237       struct si_atom vgt_pipeline_state;
238       struct si_atom tess_io_layout;
239       struct si_atom barrier;
240       struct si_atom streamout_begin; /* this must be done after barrier */
241       struct si_atom render_cond; /* this must be after barrier */
242       struct si_atom spi_ge_ring_state; /* this must be last because it waits for idle. */
243    } s;
244    struct si_atom array[sizeof(struct si_atoms_s) / sizeof(struct si_atom)];
245 };
246 
247 #define SI_ATOM_BIT(name) (1ull << (offsetof(union si_state_atoms, s.name) / sizeof(struct si_atom)))
248 #define SI_NUM_ATOMS      (sizeof(union si_state_atoms) / sizeof(struct si_atom))
249 
si_atoms_that_always_roll_context(void)250 static inline uint64_t si_atoms_that_always_roll_context(void)
251 {
252    return SI_STATE_BIT(blend) |
253           SI_ATOM_BIT(streamout_begin) | SI_ATOM_BIT(streamout_enable) | SI_ATOM_BIT(framebuffer) |
254           SI_ATOM_BIT(sample_locations) | SI_ATOM_BIT(sample_mask) | SI_ATOM_BIT(blend_color)|
255           SI_ATOM_BIT(clip_state) | SI_ATOM_BIT(scissors) | SI_ATOM_BIT(viewports)|
256           SI_ATOM_BIT(stencil_ref) | SI_ATOM_BIT(scratch_state) | SI_ATOM_BIT(window_rectangles);
257 }
258 
259 struct si_shader_data {
260    uint32_t sh_base[SI_NUM_SHADERS];
261 };
262 
263 /* Registers whose values are tracked by si_context. */
264 enum si_tracked_reg
265 {
266    /* CONTEXT registers. */
267    /* 2 consecutive registers (GFX6-11), or separate registers (GFX12) */
268    SI_TRACKED_DB_RENDER_CONTROL,
269    SI_TRACKED_DB_COUNT_CONTROL,
270 
271    SI_TRACKED_DB_DEPTH_CONTROL,
272    SI_TRACKED_DB_STENCIL_CONTROL,
273    /* 2 consecutive registers */
274    SI_TRACKED_DB_DEPTH_BOUNDS_MIN,
275    SI_TRACKED_DB_DEPTH_BOUNDS_MAX,
276 
277    SI_TRACKED_SPI_INTERP_CONTROL_0,
278    SI_TRACKED_PA_SU_POINT_SIZE,
279    SI_TRACKED_PA_SU_POINT_MINMAX,
280    SI_TRACKED_PA_SU_LINE_CNTL,
281    SI_TRACKED_PA_SC_MODE_CNTL_0,
282    SI_TRACKED_PA_SU_SC_MODE_CNTL,
283    SI_TRACKED_PA_SC_EDGERULE,
284 
285    /* 6 consecutive registers */
286    SI_TRACKED_PA_SU_POLY_OFFSET_DB_FMT_CNTL,
287    SI_TRACKED_PA_SU_POLY_OFFSET_CLAMP,
288    SI_TRACKED_PA_SU_POLY_OFFSET_FRONT_SCALE,
289    SI_TRACKED_PA_SU_POLY_OFFSET_FRONT_OFFSET,
290    SI_TRACKED_PA_SU_POLY_OFFSET_BACK_SCALE,
291    SI_TRACKED_PA_SU_POLY_OFFSET_BACK_OFFSET,
292 
293    /* 2 consecutive registers */
294    SI_TRACKED_PA_SC_LINE_CNTL,
295    SI_TRACKED_PA_SC_AA_CONFIG,
296 
297    /* 5 consecutive registers (GFX6-11) */
298    SI_TRACKED_PA_SU_VTX_CNTL,
299    /* 4 consecutive registers (GFX12) */
300    SI_TRACKED_PA_CL_GB_VERT_CLIP_ADJ,
301    SI_TRACKED_PA_CL_GB_VERT_DISC_ADJ,
302    SI_TRACKED_PA_CL_GB_HORZ_CLIP_ADJ,
303    SI_TRACKED_PA_CL_GB_HORZ_DISC_ADJ,
304 
305    /* Non-consecutive register */
306    SI_TRACKED_SPI_SHADER_POS_FORMAT,
307 
308    /* 5 consecutive registers (GFX12), or 2 consecutive registers (GFX6-11) */
309    SI_TRACKED_SPI_SHADER_Z_FORMAT,
310    SI_TRACKED_SPI_SHADER_COL_FORMAT,
311    /* Continuing consecutive registers (GFX12), or separate register (GFX6-11) */
312    SI_TRACKED_SPI_BARYC_CNTL,
313    /* Continuing consecutive registers (GFX12), or 2 consecutive registers (GFX6-11) */
314    SI_TRACKED_SPI_PS_INPUT_ENA,
315    SI_TRACKED_SPI_PS_INPUT_ADDR,
316 
317    SI_TRACKED_DB_EQAA,
318    SI_TRACKED_DB_RENDER_OVERRIDE2,
319    SI_TRACKED_DB_SHADER_CONTROL,
320    SI_TRACKED_CB_SHADER_MASK,
321    SI_TRACKED_CB_TARGET_MASK,
322    SI_TRACKED_PA_CL_CLIP_CNTL,
323    SI_TRACKED_PA_CL_VS_OUT_CNTL,
324    SI_TRACKED_PA_CL_VTE_CNTL,
325    SI_TRACKED_PA_SC_CLIPRECT_RULE,
326    SI_TRACKED_PA_SC_LINE_STIPPLE,
327    SI_TRACKED_PA_SC_MODE_CNTL_1,
328    SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET,
329    SI_TRACKED_SPI_PS_IN_CONTROL,
330    SI_TRACKED_VGT_GS_INSTANCE_CNT,
331    SI_TRACKED_VGT_GS_MAX_VERT_OUT,
332    SI_TRACKED_VGT_SHADER_STAGES_EN,
333    SI_TRACKED_VGT_LS_HS_CONFIG,
334    SI_TRACKED_VGT_TF_PARAM,
335    SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL,  /* GFX8-9 (only with has_small_prim_filter_sample_loc_bug) */
336    SI_TRACKED_PA_SC_BINNER_CNTL_0,           /* GFX9+ */
337    SI_TRACKED_GE_MAX_OUTPUT_PER_SUBGROUP,    /* GFX10+ - the SMALL_PRIM_FILTER slot above can be reused */
338    SI_TRACKED_GE_NGG_SUBGRP_CNTL,            /* GFX10+ */
339    SI_TRACKED_PA_CL_NGG_CNTL,                /* GFX10+ */
340    SI_TRACKED_DB_PA_SC_VRS_OVERRIDE_CNTL,    /* GFX10.3+ */
341 
342    /* 3 consecutive registers */
343    SI_TRACKED_SX_PS_DOWNCONVERT,             /* GFX8+ */
344    SI_TRACKED_SX_BLEND_OPT_EPSILON,          /* GFX8+ */
345    SI_TRACKED_SX_BLEND_OPT_CONTROL,          /* GFX8+ */
346 
347    /* The slots below can be reused by other generations. */
348    SI_TRACKED_VGT_ESGS_RING_ITEMSIZE,        /* GFX6-8 (GFX9+ can reuse this slot) */
349    SI_TRACKED_VGT_REUSE_OFF,                 /* GFX6-8,10.3 */
350    SI_TRACKED_IA_MULTI_VGT_PARAM,            /* GFX6-8 (GFX9+ can reuse this slot) */
351 
352    SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP, /* GFX9 - the slots above can be reused */
353    SI_TRACKED_VGT_GS_ONCHIP_CNTL,            /* GFX9-10 - the slots above can be reused */
354 
355    SI_TRACKED_VGT_GSVS_RING_ITEMSIZE,        /* GFX6-10 (GFX11+ can reuse this slot) */
356    SI_TRACKED_VGT_GS_MODE,                   /* GFX6-10 (GFX11+ can reuse this slot) */
357    SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL,   /* GFX6-10 (GFX11+ can reuse this slot) */
358    SI_TRACKED_VGT_GS_OUT_PRIM_TYPE,          /* GFX6-10 (GFX11+ can reuse this slot) */
359 
360    /* 3 consecutive registers */
361    SI_TRACKED_VGT_GSVS_RING_OFFSET_1,        /* GFX6-10 (GFX11+ can reuse this slot) */
362    SI_TRACKED_VGT_GSVS_RING_OFFSET_2,        /* GFX6-10 (GFX11+ can reuse this slot) */
363    SI_TRACKED_VGT_GSVS_RING_OFFSET_3,        /* GFX6-10 (GFX11+ can reuse this slot) */
364 
365    /* 4 consecutive registers */
366    SI_TRACKED_VGT_GS_VERT_ITEMSIZE,          /* GFX6-10 (GFX11+ can reuse this slot) */
367    SI_TRACKED_VGT_GS_VERT_ITEMSIZE_1,        /* GFX6-10 (GFX11+ can reuse this slot) */
368    SI_TRACKED_VGT_GS_VERT_ITEMSIZE_2,        /* GFX6-10 (GFX11+ can reuse this slot) */
369    SI_TRACKED_VGT_GS_VERT_ITEMSIZE_3,        /* GFX6-10 (GFX11+ can reuse this slot) */
370 
371    SI_TRACKED_SPI_VS_OUT_CONFIG,             /* GFX6-11 */
372    SI_TRACKED_VGT_PRIMITIVEID_EN,            /* GFX6-11 */
373    SI_TRACKED_CB_DCC_CONTROL,                /* GFX8-11 */
374    SI_TRACKED_DB_STENCIL_READ_MASK,          /* GFX12+ */
375    SI_TRACKED_DB_STENCIL_WRITE_MASK,         /* GFX12+ */
376    SI_TRACKED_PA_SC_HISZ_CONTROL,            /* GFX12+ */
377    SI_TRACKED_PA_SC_LINE_STIPPLE_RESET,      /* GFX12+ */
378 
379    SI_NUM_TRACKED_CONTEXT_REGS,
380    SI_FIRST_TRACKED_OTHER_REG = SI_NUM_TRACKED_CONTEXT_REGS,
381 
382    /* SH and UCONFIG registers. */
383    SI_TRACKED_GE_PC_ALLOC = SI_FIRST_TRACKED_OTHER_REG, /* GFX10-11 */
384    SI_TRACKED_SPI_SHADER_PGM_RSRC3_GS,       /* GFX7-11 */
385    SI_TRACKED_SPI_SHADER_PGM_RSRC4_GS,       /* GFX10+ */
386    SI_TRACKED_VGT_GS_OUT_PRIM_TYPE_UCONFIG,  /* GFX11+ */
387    SI_TRACKED_SPI_SHADER_GS_OUT_CONFIG_PS,   /* GFX12+ */
388    SI_TRACKED_VGT_PRIMITIVEID_EN_UCONFIG,    /* GFX12+ */
389 
390    SI_TRACKED_IA_MULTI_VGT_PARAM_UCONFIG,    /* GFX9 only */
391    SI_TRACKED_GE_CNTL = SI_TRACKED_IA_MULTI_VGT_PARAM_UCONFIG, /* GFX10+ */
392 
393    SI_TRACKED_SPI_SHADER_PGM_RSRC2_HS,       /* GFX9+ (not tracked on previous chips) */
394 
395    /* 3 consecutive registers. */
396    SI_TRACKED_SPI_SHADER_USER_DATA_HS__TCS_OFFCHIP_LAYOUT,
397    SI_TRACKED_SPI_SHADER_USER_DATA_HS__TCS_OFFCHIP_ADDR,
398    SI_TRACKED_SPI_SHADER_USER_DATA_HS__VS_STATE_BITS,    /* GFX6-8 */
399 
400    SI_TRACKED_SPI_SHADER_USER_DATA_LS__BASE_VERTEX,
401    SI_TRACKED_SPI_SHADER_USER_DATA_LS__DRAWID,
402    SI_TRACKED_SPI_SHADER_USER_DATA_LS__START_INSTANCE,
403 
404    SI_TRACKED_SPI_SHADER_USER_DATA_ES__BASE_VERTEX,
405    SI_TRACKED_SPI_SHADER_USER_DATA_ES__DRAWID,
406    SI_TRACKED_SPI_SHADER_USER_DATA_ES__START_INSTANCE,
407 
408    SI_TRACKED_SPI_SHADER_USER_DATA_VS__BASE_VERTEX,      /* GFX6-10 */
409    SI_TRACKED_SPI_SHADER_USER_DATA_VS__DRAWID,           /* GFX6-10 */
410    SI_TRACKED_SPI_SHADER_USER_DATA_VS__START_INSTANCE,   /* GFX6-10 */
411 
412    SI_TRACKED_SPI_SHADER_USER_DATA_PS__ALPHA_REF,
413 
414    SI_TRACKED_COMPUTE_RESOURCE_LIMITS,
415    SI_TRACKED_COMPUTE_DISPATCH_INTERLEAVE,   /* GFX12+ (not tracked on previous chips) */
416    SI_TRACKED_COMPUTE_NUM_THREAD_X,
417    SI_TRACKED_COMPUTE_NUM_THREAD_Y,
418    SI_TRACKED_COMPUTE_NUM_THREAD_Z,
419    SI_TRACKED_COMPUTE_TMPRING_SIZE,
420    SI_TRACKED_COMPUTE_PGM_RSRC3,             /* GFX11+ */
421 
422    /* 2 consecutive registers. */
423    SI_TRACKED_COMPUTE_PGM_RSRC1,
424    SI_TRACKED_COMPUTE_PGM_RSRC2,
425 
426    /* 2 consecutive registers. */
427    SI_TRACKED_COMPUTE_DISPATCH_SCRATCH_BASE_LO, /* GFX11+ */
428    SI_TRACKED_COMPUTE_DISPATCH_SCRATCH_BASE_HI, /* GFX11+ */
429 
430    SI_NUM_ALL_TRACKED_REGS,
431 };
432 
433 /* For 3 draw constants: BaseVertex, DrawID, StartInstance */
434 #define BASEVERTEX_MASK                      0x1
435 #define DRAWID_MASK                          0x2
436 #define STARTINSTANCE_MASK                   0x4
437 #define BASEVERTEX_DRAWID_MASK               (BASEVERTEX_MASK | DRAWID_MASK)
438 #define BASEVERTEX_DRAWID_STARTINSTANCE_MASK (BASEVERTEX_MASK | DRAWID_MASK | STARTINSTANCE_MASK)
439 
440 struct si_tracked_regs {
441    BITSET_DECLARE(reg_saved_mask, SI_NUM_ALL_TRACKED_REGS);
442    uint32_t reg_value[SI_NUM_ALL_TRACKED_REGS];
443    uint32_t spi_ps_input_cntl[32];
444 };
445 
446 /* Private read-write buffer slots. */
447 enum
448 {
449    SI_VS_STREAMOUT_BUF0,
450    SI_VS_STREAMOUT_BUF1,
451    SI_VS_STREAMOUT_BUF2,
452    SI_VS_STREAMOUT_BUF3,
453 
454    /* Image descriptor of color buffer 0 for KHR_blend_equation_advanced. */
455    SI_PS_IMAGE_COLORBUF0,
456    SI_PS_IMAGE_COLORBUF0_HI,
457    SI_PS_IMAGE_COLORBUF0_FMASK,        /* gfx6-10 */
458    SI_PS_IMAGE_COLORBUF0_FMASK_HI,     /* gfx6-10 */
459 
460    /* Internal constant buffers. */
461    SI_HS_CONST_DEFAULT_TESS_LEVELS,
462    SI_VS_CONST_INSTANCE_DIVISORS,
463    SI_VS_CONST_CLIP_PLANES,
464    SI_PS_CONST_POLY_STIPPLE,
465    SI_PS_CONST_SAMPLE_POSITIONS,
466 
467    SI_RING_ESGS,                       /* gfx6-8 */
468    SI_RING_GSVS,                       /* gfx6-10 */
469    SI_GS_QUERY_EMULATED_COUNTERS_BUF,  /* gfx10+ */
470    SI_RING_SHADER_LOG,
471 
472    SI_NUM_INTERNAL_BINDINGS,
473 
474    /* Aliases to reuse slots that are unused on other generations. */
475    SI_GS_QUERY_BUF = SI_RING_ESGS,           /* gfx10+ */
476    SI_STREAMOUT_STATE_BUF = SI_RING_GSVS,    /* gfx12+ */
477 };
478 
479 /* Indices into sctx->descriptors, laid out so that gfx and compute pipelines
480  * are contiguous:
481  *
482  *  0 - rw buffers
483  *  1 - vertex const and shader buffers
484  *  2 - vertex samplers and images
485  *  3 - fragment const and shader buffer
486  *   ...
487  *  11 - compute const and shader buffers
488  *  12 - compute samplers and images
489  */
490 enum
491 {
492    SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
493    SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
494    SI_NUM_SHADER_DESCS,
495 };
496 
497 #define SI_DESCS_INTERNAL      0
498 #define SI_DESCS_FIRST_SHADER  1
499 #define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS)
500 #define SI_NUM_DESCS           (SI_DESCS_FIRST_SHADER + SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
501 
502 #define SI_DESCS_SHADER_MASK(name)                                                                 \
503    u_bit_consecutive(SI_DESCS_FIRST_SHADER + PIPE_SHADER_##name * SI_NUM_SHADER_DESCS,             \
504                      SI_NUM_SHADER_DESCS)
505 
si_const_and_shader_buffer_descriptors_idx(unsigned shader)506 static inline unsigned si_const_and_shader_buffer_descriptors_idx(unsigned shader)
507 {
508    return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
509           SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS;
510 }
511 
si_sampler_and_image_descriptors_idx(unsigned shader)512 static inline unsigned si_sampler_and_image_descriptors_idx(unsigned shader)
513 {
514    return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
515           SI_SHADER_DESCS_SAMPLERS_AND_IMAGES;
516 }
517 
518 /* This represents descriptors in memory, such as buffer resources,
519  * image resources, and sampler states.
520  */
521 struct si_descriptors {
522    /* The list of descriptors in malloc'd memory. */
523    uint32_t *list;
524    /* The list in mapped GPU memory. */
525    uint32_t *gpu_list;
526 
527    /* The buffer where the descriptors have been uploaded. */
528    struct si_resource *buffer;
529    uint64_t gpu_address;
530 
531    /* The maximum number of descriptors. */
532    uint32_t num_elements;
533 
534    /* Slots that are used by currently-bound shaders.
535     * It determines which slots are uploaded.
536     */
537    uint32_t first_active_slot;
538    uint32_t num_active_slots;
539 
540    /* The SH register offset relative to USER_DATA*_0 where the pointer
541     * to the descriptor array will be stored. */
542    short shader_userdata_offset;
543    /* The size of one descriptor. */
544    uint8_t element_dw_size;
545    /* If there is only one slot enabled, bind it directly instead of
546     * uploading descriptors. -1 if disabled. */
547    signed char slot_index_to_bind_directly;
548 };
549 
550 struct si_buffer_resources {
551    struct pipe_resource **buffers; /* this has num_buffers elements */
552    unsigned *offsets;              /* this has num_buffers elements */
553 
554    unsigned priority;
555    unsigned priority_constbuf;
556 
557    /* The i-th bit is set if that element is enabled (non-NULL resource). */
558    uint64_t enabled_mask;
559    uint64_t writable_mask;
560 };
561 
562 #define si_pm4_state_changed(sctx, member)                                                         \
563    ((sctx)->queued.named.member != (sctx)->emitted.named.member)
564 
565 #define si_pm4_state_enabled_and_changed(sctx, member)                                             \
566    ((sctx)->queued.named.member && si_pm4_state_changed(sctx, member))
567 
568 #define si_pm4_bind_state(sctx, member, value)                                                     \
569    do {                                                                                            \
570       (sctx)->queued.named.member = (value);                                                       \
571       if (value && value != (sctx)->emitted.named.member)                                          \
572          (sctx)->dirty_atoms |= SI_STATE_BIT(member);                                              \
573       else                                                                                         \
574          (sctx)->dirty_atoms &= ~SI_STATE_BIT(member);                                             \
575    } while (0)
576 
577 /* si_descriptors.c */
578 void si_get_inline_uniform_state(union si_shader_key *key, enum pipe_shader_type shader,
579                                  bool *inline_uniforms, uint32_t **inlined_values);
580 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen, struct si_texture *tex,
581                                     const struct legacy_surf_level *base_level_info,
582                                     unsigned base_level, unsigned first_level, unsigned block_width,
583                                     /* restrict decreases overhead of si_set_sampler_view_desc ~8x. */
584                                     bool is_stencil, uint16_t access, uint32_t * restrict state);
585 void si_update_ps_colorbuf0_slot(struct si_context *sctx);
586 void si_force_disable_ps_colorbuf0_slot(struct si_context *sctx);
587 void si_invalidate_inlinable_uniforms(struct si_context *sctx, enum pipe_shader_type shader);
588 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader, uint slot,
589                                  struct pipe_constant_buffer *cbuf);
590 void si_set_shader_buffers(struct pipe_context *ctx, enum pipe_shader_type shader,
591                            unsigned start_slot, unsigned count,
592                            const struct pipe_shader_buffer *sbuffers,
593                            unsigned writable_bitmask, bool internal_blit);
594 void si_get_shader_buffers(struct si_context *sctx, enum pipe_shader_type shader, uint start_slot,
595                            uint count, struct pipe_shader_buffer *sbuf);
596 void si_set_ring_buffer(struct si_context *sctx, uint slot, struct pipe_resource *buffer,
597                         unsigned stride, unsigned num_records, bool add_tid, bool swizzle,
598                         unsigned element_size, unsigned index_stride, uint64_t offset);
599 void si_init_all_descriptors(struct si_context *sctx);
600 void si_release_all_descriptors(struct si_context *sctx);
601 void si_compute_resources_add_all_to_bo_list(struct si_context *sctx);
602 bool si_gfx_resources_check_encrypted(struct si_context *sctx);
603 bool si_compute_resources_check_encrypted(struct si_context *sctx);
604 void si_shader_pointers_mark_dirty(struct si_context *sctx);
605 void si_add_all_descriptors_to_bo_list(struct si_context *sctx);
606 void si_update_all_texture_descriptors(struct si_context *sctx);
607 void si_shader_change_notify(struct si_context *sctx);
608 void si_update_needs_color_decompress_masks(struct si_context *sctx);
609 void si_emit_graphics_shader_pointers(struct si_context *sctx, unsigned index);
610 void si_emit_compute_shader_pointers(struct si_context *sctx);
611 void si_set_internal_const_buffer(struct si_context *sctx, uint slot,
612                                   const struct pipe_constant_buffer *input);
613 void si_set_internal_shader_buffer(struct si_context *sctx, uint slot,
614                                    const struct pipe_shader_buffer *sbuffer);
615 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
616                                uint64_t new_active_mask);
617 void si_set_active_descriptors_for_shader(struct si_context *sctx, struct si_shader_selector *sel);
618 bool si_bindless_descriptor_can_reclaim_slab(void *priv, struct pb_slab_entry *entry);
619 struct pb_slab *si_bindless_descriptor_slab_alloc(void *priv, unsigned heap, unsigned entry_size,
620                                                   unsigned group_index);
621 void si_bindless_descriptor_slab_free(void *priv, struct pb_slab *pslab);
622 void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf);
623 /* si_state.c */
624 void si_init_state_compute_functions(struct si_context *sctx);
625 void si_init_state_functions(struct si_context *sctx);
626 void si_init_screen_state_functions(struct si_screen *sscreen);
627 void si_init_gfx_preamble_state(struct si_context *sctx);
628 void si_make_buffer_descriptor(struct si_screen *screen, struct si_resource *buf,
629                                enum pipe_format format, unsigned offset, unsigned num_elements,
630                                uint32_t *state);
631 void si_mark_display_dcc_dirty(struct si_context *sctx, struct si_texture *tex);
632 void si_update_ps_iter_samples(struct si_context *sctx);
633 void si_save_qbo_state(struct si_context *sctx, struct si_qbo_state *st);
634 void si_restore_qbo_state(struct si_context *sctx, struct si_qbo_state *st);
635 
636 struct si_fast_udiv_info32 {
637    unsigned multiplier; /* the "magic number" multiplier */
638    unsigned pre_shift;  /* shift for the dividend before multiplying */
639    unsigned post_shift; /* shift for the dividend after multiplying */
640    int increment;       /* 0 or 1; if set then increment the numerator, using one of
641                            the two strategies */
642 };
643 
644 struct si_fast_udiv_info32 si_compute_fast_udiv_info32(uint32_t D, unsigned num_bits);
645 
646 /* si_state_binning.c */
647 void si_emit_dpbb_state(struct si_context *sctx, unsigned index);
648 
649 /* si_state_shaders.cpp */
650 void si_get_ir_cache_key(struct si_shader_selector *sel, bool ngg, bool es,
651                          unsigned wave_size, unsigned char ir_sha1_cache_key[20]);
652 bool si_shader_cache_load_shader(struct si_screen *sscreen, unsigned char ir_sha1_cache_key[20],
653                                  struct si_shader *shader);
654 void si_shader_cache_insert_shader(struct si_screen *sscreen, unsigned char ir_sha1_cache_key[20],
655                                    struct si_shader *shader, bool insert_into_disk_cache);
656 bool si_shader_mem_ordered(struct si_shader *shader);
657 void si_init_screen_live_shader_cache(struct si_screen *sscreen);
658 void si_init_shader_functions(struct si_context *sctx);
659 bool si_init_shader_cache(struct si_screen *sscreen);
660 void si_destroy_shader_cache(struct si_screen *sscreen);
661 void si_schedule_initial_compile(struct si_context *sctx, gl_shader_stage stage,
662                                  struct util_queue_fence *ready_fence,
663                                  struct si_compiler_ctx_state *compiler_ctx_state, void *job,
664                                  util_queue_execute_func execute);
665 void si_get_active_slot_masks(struct si_screen *sscreen, const struct si_shader_info *info,
666                               uint64_t *const_and_shader_buffers, uint64_t *samplers_and_images);
667 int si_shader_select(struct pipe_context *ctx, struct si_shader_ctx_state *state);
668 void si_vs_key_update_inputs(struct si_context *sctx);
669 void si_update_ps_inputs_read_or_disabled(struct si_context *sctx);
670 void si_update_vrs_flat_shading(struct si_context *sctx);
671 unsigned si_get_input_prim(const struct si_shader_selector *gs, const union si_shader_key *key);
672 bool si_update_ngg(struct si_context *sctx);
673 void si_vs_ps_key_update_rast_prim_smooth_stipple(struct si_context *sctx);
674 void si_ps_key_update_framebuffer(struct si_context *sctx);
675 void si_ps_key_update_framebuffer_blend_rasterizer(struct si_context *sctx);
676 void si_ps_key_update_rasterizer(struct si_context *sctx);
677 void si_ps_key_update_dsa(struct si_context *sctx);
678 void si_ps_key_update_sample_shading(struct si_context *sctx);
679 void si_ps_key_update_framebuffer_rasterizer_sample_shading(struct si_context *sctx);
680 void si_init_tess_factor_ring(struct si_context *sctx);
681 bool si_update_gs_ring_buffers(struct si_context *sctx);
682 bool si_update_spi_tmpring_size(struct si_context *sctx, unsigned bytes);
683 bool si_set_tcs_to_fixed_func_shader(struct si_context *sctx);
684 void si_update_tess_io_layout_state(struct si_context *sctx);
685 
686 /* si_state_draw.cpp */
687 void si_cp_dma_prefetch(struct si_context *sctx, struct pipe_resource *buf,
688                         unsigned offset, unsigned size);
689 void si_set_vertex_buffer_descriptor(struct si_screen *sscreen, struct si_vertex_elements *velems,
690                                      const struct pipe_vertex_buffer *vb, unsigned element_index,
691                                      uint32_t *out);
692 void si_emit_buffered_compute_sh_regs(struct si_context *sctx);
693 void si_init_draw_functions_GFX6(struct si_context *sctx);
694 void si_init_draw_functions_GFX7(struct si_context *sctx);
695 void si_init_draw_functions_GFX8(struct si_context *sctx);
696 void si_init_draw_functions_GFX9(struct si_context *sctx);
697 void si_init_draw_functions_GFX10(struct si_context *sctx);
698 void si_init_draw_functions_GFX10_3(struct si_context *sctx);
699 void si_init_draw_functions_GFX11(struct si_context *sctx);
700 void si_init_draw_functions_GFX11_5(struct si_context *sctx);
701 void si_init_draw_functions_GFX12(struct si_context *sctx);
702 
703 /* si_state_msaa.c */
704 extern unsigned si_msaa_max_distance[5];
705 void si_init_msaa_functions(struct si_context *sctx);
706 
707 /* si_state_streamout.c */
708 void si_streamout_buffers_dirty(struct si_context *sctx);
709 void si_emit_streamout_end(struct si_context *sctx);
710 void si_update_prims_generated_query_state(struct si_context *sctx, unsigned type, int diff);
711 void si_init_streamout_functions(struct si_context *sctx);
712 
si_get_constbuf_slot(unsigned slot)713 static inline unsigned si_get_constbuf_slot(unsigned slot)
714 {
715    /* Constant buffers are in slots [32..47], ascending */
716    return SI_NUM_SHADER_BUFFERS + slot;
717 }
718 
si_get_shaderbuf_slot(unsigned slot)719 static inline unsigned si_get_shaderbuf_slot(unsigned slot)
720 {
721    /* shader buffers are in slots [31..0], descending */
722    return SI_NUM_SHADER_BUFFERS - 1 - slot;
723 }
724 
si_get_sampler_slot(unsigned slot)725 static inline unsigned si_get_sampler_slot(unsigned slot)
726 {
727    /* 32 samplers are in sampler slots [16..47], 16 dw per slot, ascending */
728    /* those are equivalent to image slots [32..95], 8 dw per slot, ascending  */
729    return SI_NUM_IMAGE_SLOTS / 2 + slot;
730 }
731 
si_get_image_slot(unsigned slot)732 static inline unsigned si_get_image_slot(unsigned slot)
733 {
734    /* image slots are in [31..0] (sampler slots [15..0]), descending */
735    /* images are in slots [31..16], while FMASKs are in slots [15..0] */
736    return SI_NUM_IMAGE_SLOTS - 1 - slot;
737 }
738 
si_clamp_texture_texel_count(unsigned max_texel_buffer_elements,enum pipe_format format,uint32_t size)739 static inline unsigned si_clamp_texture_texel_count(unsigned max_texel_buffer_elements,
740                                                     enum pipe_format format,
741                                                     uint32_t size)
742 {
743    /* The spec says:
744     *    The number of texels in the texel array is then clamped to the value of
745     *    the implementation-dependent limit GL_MAX_TEXTURE_BUFFER_SIZE.
746     *
747     * So compute the number of texels, compare to GL_MAX_TEXTURE_BUFFER_SIZE and update it.
748     */
749    unsigned stride = util_format_get_blocksize(format);
750    return MIN2(max_texel_buffer_elements, size / stride);
751 }
752 
753 #ifdef __cplusplus
754 }
755 #endif
756 
757 #endif
758