1 // SPDX-License-Identifier: GPL-2.0-or-later
2 /*
3 * Copyright (c) 1998-2005 Vojtech Pavlik
4 */
5
6 /*
7 * Microsoft SideWinder joystick family driver for Linux
8 */
9
10 #include <linux/delay.h>
11 #include <linux/kernel.h>
12 #include <linux/module.h>
13 #include <linux/slab.h>
14 #include <linux/input.h>
15 #include <linux/gameport.h>
16 #include <linux/jiffies.h>
17 #include <linux/string_choices.h>
18
19 #define DRIVER_DESC "Microsoft SideWinder joystick family driver"
20
21 MODULE_AUTHOR("Vojtech Pavlik <[email protected]>");
22 MODULE_DESCRIPTION(DRIVER_DESC);
23 MODULE_LICENSE("GPL");
24
25 /*
26 * These are really magic values. Changing them can make a problem go away,
27 * as well as break everything.
28 */
29
30 #undef SW_DEBUG
31 #undef SW_DEBUG_DATA
32
33 #define SW_START 600 /* The time we wait for the first bit [600 us] */
34 #define SW_STROBE 60 /* Max time per bit [60 us] */
35 #define SW_TIMEOUT 6 /* Wait for everything to settle [6 ms] */
36 #define SW_KICK 45 /* Wait after A0 fall till kick [45 us] */
37 #define SW_END 8 /* Number of bits before end of packet to kick */
38 #define SW_FAIL 16 /* Number of packet read errors to fail and reinitialize */
39 #define SW_BAD 2 /* Number of packet read errors to switch off 3d Pro optimization */
40 #define SW_OK 64 /* Number of packet read successes to switch optimization back on */
41 #define SW_LENGTH 512 /* Max number of bits in a packet */
42
43 #ifdef SW_DEBUG
44 #define dbg(format, arg...) printk(KERN_DEBUG __FILE__ ": " format "\n" , ## arg)
45 #else
46 #define dbg(format, arg...) do {} while (0)
47 #endif
48
49 /*
50 * SideWinder joystick types ...
51 */
52
53 #define SW_ID_3DP 0
54 #define SW_ID_GP 1
55 #define SW_ID_PP 2
56 #define SW_ID_FFP 3
57 #define SW_ID_FSP 4
58 #define SW_ID_FFW 5
59
60 /*
61 * Names, buttons, axes ...
62 */
63
64 static char *sw_name[] = { "3D Pro", "GamePad", "Precision Pro", "Force Feedback Pro", "FreeStyle Pro",
65 "Force Feedback Wheel" };
66
67 static char sw_abs[][7] = {
68 { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
69 { ABS_X, ABS_Y },
70 { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
71 { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
72 { ABS_X, ABS_Y, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
73 { ABS_RX, ABS_RUDDER, ABS_THROTTLE }};
74
75 static char sw_bit[][7] = {
76 { 10, 10, 9, 10, 1, 1 },
77 { 1, 1 },
78 { 10, 10, 6, 7, 1, 1 },
79 { 10, 10, 6, 7, 1, 1 },
80 { 10, 10, 6, 1, 1 },
81 { 10, 7, 7, 1, 1 }};
82
83 static short sw_btn[][12] = {
84 { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_MODE },
85 { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE },
86 { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT },
87 { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT },
88 { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT },
89 { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4 }};
90
91 static struct {
92 int x;
93 int y;
94 } sw_hat_to_axis[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};
95
96 struct sw {
97 struct gameport *gameport;
98 struct input_dev *dev[4];
99 char name[64];
100 char phys[4][32];
101 int length;
102 int type;
103 int bits;
104 int number;
105 int fail;
106 int ok;
107 int reads;
108 int bads;
109 };
110
111 /*
112 * sw_read_packet() is a function which reads either a data packet, or an
113 * identification packet from a SideWinder joystick. The protocol is very,
114 * very, very braindamaged. Microsoft patented it in US patent #5628686.
115 */
116
sw_read_packet(struct gameport * gameport,unsigned char * buf,int length,int id)117 static int sw_read_packet(struct gameport *gameport, unsigned char *buf, int length, int id)
118 {
119 unsigned long flags;
120 int timeout, bitout, sched, i, kick, start, strobe;
121 unsigned char pending, u, v;
122
123 i = -id; /* Don't care about data, only want ID */
124 timeout = id ? gameport_time(gameport, SW_TIMEOUT * 1000) : 0; /* Set up global timeout for ID packet */
125 kick = id ? gameport_time(gameport, SW_KICK) : 0; /* Set up kick timeout for ID packet */
126 start = gameport_time(gameport, SW_START);
127 strobe = gameport_time(gameport, SW_STROBE);
128 bitout = start;
129 pending = 0;
130 sched = 0;
131
132 local_irq_save(flags); /* Quiet, please */
133
134 gameport_trigger(gameport); /* Trigger */
135 v = gameport_read(gameport);
136
137 do {
138 bitout--;
139 u = v;
140 v = gameport_read(gameport);
141 } while (!(~v & u & 0x10) && (bitout > 0)); /* Wait for first falling edge on clock */
142
143 if (bitout > 0)
144 bitout = strobe; /* Extend time if not timed out */
145
146 while ((timeout > 0 || bitout > 0) && (i < length)) {
147
148 timeout--;
149 bitout--; /* Decrement timers */
150 sched--;
151
152 u = v;
153 v = gameport_read(gameport);
154
155 if ((~u & v & 0x10) && (bitout > 0)) { /* Rising edge on clock - data bit */
156 if (i >= 0) /* Want this data */
157 buf[i] = v >> 5; /* Store it */
158 i++; /* Advance index */
159 bitout = strobe; /* Extend timeout for next bit */
160 }
161
162 if (kick && (~v & u & 0x01)) { /* Falling edge on axis 0 */
163 sched = kick; /* Schedule second trigger */
164 kick = 0; /* Don't schedule next time on falling edge */
165 pending = 1; /* Mark schedule */
166 }
167
168 if (pending && sched < 0 && (i > -SW_END)) { /* Second trigger time */
169 gameport_trigger(gameport); /* Trigger */
170 bitout = start; /* Long bit timeout */
171 pending = 0; /* Unmark schedule */
172 timeout = 0; /* Switch from global to bit timeouts */
173 }
174 }
175
176 local_irq_restore(flags); /* Done - relax */
177
178 #ifdef SW_DEBUG_DATA
179 {
180 int j;
181 printk(KERN_DEBUG "sidewinder.c: Read %d triplets. [", i);
182 for (j = 0; j < i; j++) printk("%d", buf[j]);
183 printk("]\n");
184 }
185 #endif
186
187 return i;
188 }
189
190 /*
191 * sw_get_bits() and GB() compose bits from the triplet buffer into a __u64.
192 * Parameter 'pos' is bit number inside packet where to start at, 'num' is number
193 * of bits to be read, 'shift' is offset in the resulting __u64 to start at, bits
194 * is number of bits per triplet.
195 */
196
197 #define GB(pos,num) sw_get_bits(buf, pos, num, sw->bits)
198
sw_get_bits(unsigned char * buf,int pos,int num,char bits)199 static __u64 sw_get_bits(unsigned char *buf, int pos, int num, char bits)
200 {
201 __u64 data = 0;
202 int tri = pos % bits; /* Start position */
203 int i = pos / bits;
204 int bit = 0;
205
206 while (num--) {
207 data |= (__u64)((buf[i] >> tri++) & 1) << bit++; /* Transfer bit */
208 if (tri == bits) {
209 i++; /* Next triplet */
210 tri = 0;
211 }
212 }
213
214 return data;
215 }
216
217 /*
218 * sw_init_digital() initializes a SideWinder 3D Pro joystick
219 * into digital mode.
220 */
221
sw_init_digital(struct gameport * gameport)222 static void sw_init_digital(struct gameport *gameport)
223 {
224 static const int seq[] = { 140, 140+725, 140+300, 0 };
225 unsigned long flags;
226 int i, t;
227
228 local_irq_save(flags);
229
230 i = 0;
231 do {
232 gameport_trigger(gameport); /* Trigger */
233 t = gameport_time(gameport, SW_TIMEOUT * 1000);
234 while ((gameport_read(gameport) & 1) && t) t--; /* Wait for axis to fall back to 0 */
235 udelay(seq[i]); /* Delay magic time */
236 } while (seq[++i]);
237
238 gameport_trigger(gameport); /* Last trigger */
239
240 local_irq_restore(flags);
241 }
242
243 /*
244 * sw_parity() computes parity of __u64
245 */
246
sw_parity(__u64 t)247 static int sw_parity(__u64 t)
248 {
249 int x = t ^ (t >> 32);
250
251 x ^= x >> 16;
252 x ^= x >> 8;
253 x ^= x >> 4;
254 x ^= x >> 2;
255 x ^= x >> 1;
256 return x & 1;
257 }
258
259 /*
260 * sw_ccheck() checks synchronization bits and computes checksum of nibbles.
261 */
262
sw_check(__u64 t)263 static int sw_check(__u64 t)
264 {
265 unsigned char sum = 0;
266
267 if ((t & 0x8080808080808080ULL) ^ 0x80) /* Sync */
268 return -1;
269
270 while (t) { /* Sum */
271 sum += t & 0xf;
272 t >>= 4;
273 }
274
275 return sum & 0xf;
276 }
277
278 /*
279 * sw_parse() analyzes SideWinder joystick data, and writes the results into
280 * the axes and buttons arrays.
281 */
282
sw_parse(unsigned char * buf,struct sw * sw)283 static int sw_parse(unsigned char *buf, struct sw *sw)
284 {
285 int hat, i, j;
286 struct input_dev *dev;
287
288 switch (sw->type) {
289
290 case SW_ID_3DP:
291
292 if (sw_check(GB(0,64)) || (hat = (GB(6,1) << 3) | GB(60,3)) > 8)
293 return -1;
294
295 dev = sw->dev[0];
296
297 input_report_abs(dev, ABS_X, (GB( 3,3) << 7) | GB(16,7));
298 input_report_abs(dev, ABS_Y, (GB( 0,3) << 7) | GB(24,7));
299 input_report_abs(dev, ABS_RZ, (GB(35,2) << 7) | GB(40,7));
300 input_report_abs(dev, ABS_THROTTLE, (GB(32,3) << 7) | GB(48,7));
301
302 input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
303 input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
304
305 for (j = 0; j < 7; j++)
306 input_report_key(dev, sw_btn[SW_ID_3DP][j], !GB(j+8,1));
307
308 input_report_key(dev, BTN_BASE4, !GB(38,1));
309 input_report_key(dev, BTN_BASE5, !GB(37,1));
310
311 input_sync(dev);
312
313 return 0;
314
315 case SW_ID_GP:
316
317 for (i = 0; i < sw->number; i ++) {
318
319 if (sw_parity(GB(i*15,15)))
320 return -1;
321
322 input_report_abs(sw->dev[i], ABS_X, GB(i*15+3,1) - GB(i*15+2,1));
323 input_report_abs(sw->dev[i], ABS_Y, GB(i*15+0,1) - GB(i*15+1,1));
324
325 for (j = 0; j < 10; j++)
326 input_report_key(sw->dev[i], sw_btn[SW_ID_GP][j], !GB(i*15+j+4,1));
327
328 input_sync(sw->dev[i]);
329 }
330
331 return 0;
332
333 case SW_ID_PP:
334 case SW_ID_FFP:
335
336 if (!sw_parity(GB(0,48)) || (hat = GB(42,4)) > 8)
337 return -1;
338
339 dev = sw->dev[0];
340 input_report_abs(dev, ABS_X, GB( 9,10));
341 input_report_abs(dev, ABS_Y, GB(19,10));
342 input_report_abs(dev, ABS_RZ, GB(36, 6));
343 input_report_abs(dev, ABS_THROTTLE, GB(29, 7));
344
345 input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
346 input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
347
348 for (j = 0; j < 9; j++)
349 input_report_key(dev, sw_btn[SW_ID_PP][j], !GB(j,1));
350
351 input_sync(dev);
352
353 return 0;
354
355 case SW_ID_FSP:
356
357 if (!sw_parity(GB(0,43)) || (hat = GB(28,4)) > 8)
358 return -1;
359
360 dev = sw->dev[0];
361 input_report_abs(dev, ABS_X, GB( 0,10));
362 input_report_abs(dev, ABS_Y, GB(16,10));
363 input_report_abs(dev, ABS_THROTTLE, GB(32, 6));
364
365 input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
366 input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
367
368 for (j = 0; j < 6; j++)
369 input_report_key(dev, sw_btn[SW_ID_FSP][j], !GB(j+10,1));
370
371 input_report_key(dev, BTN_TR, !GB(26,1));
372 input_report_key(dev, BTN_START, !GB(27,1));
373 input_report_key(dev, BTN_MODE, !GB(38,1));
374 input_report_key(dev, BTN_SELECT, !GB(39,1));
375
376 input_sync(dev);
377
378 return 0;
379
380 case SW_ID_FFW:
381
382 if (!sw_parity(GB(0,33)))
383 return -1;
384
385 dev = sw->dev[0];
386 input_report_abs(dev, ABS_RX, GB( 0,10));
387 input_report_abs(dev, ABS_RUDDER, GB(10, 6));
388 input_report_abs(dev, ABS_THROTTLE, GB(16, 6));
389
390 for (j = 0; j < 8; j++)
391 input_report_key(dev, sw_btn[SW_ID_FFW][j], !GB(j+22,1));
392
393 input_sync(dev);
394
395 return 0;
396 }
397
398 return -1;
399 }
400
401 /*
402 * sw_read() reads SideWinder joystick data, and reinitializes
403 * the joystick in case of persistent problems. This is the function that is
404 * called from the generic code to poll the joystick.
405 */
406
sw_read(struct sw * sw)407 static int sw_read(struct sw *sw)
408 {
409 unsigned char buf[SW_LENGTH];
410 int i;
411
412 i = sw_read_packet(sw->gameport, buf, sw->length, 0);
413
414 if (sw->type == SW_ID_3DP && sw->length == 66 && i != 66) { /* Broken packet, try to fix */
415
416 if (i == 64 && !sw_check(sw_get_bits(buf,0,64,1))) { /* Last init failed, 1 bit mode */
417 printk(KERN_WARNING "sidewinder.c: Joystick in wrong mode on %s"
418 " - going to reinitialize.\n", sw->gameport->phys);
419 sw->fail = SW_FAIL; /* Reinitialize */
420 i = 128; /* Bogus value */
421 }
422
423 if (i < 66 && GB(0,64) == GB(i*3-66,64)) /* 1 == 3 */
424 i = 66; /* Everything is fine */
425
426 if (i < 66 && GB(0,64) == GB(66,64)) /* 1 == 2 */
427 i = 66; /* Everything is fine */
428
429 if (i < 66 && GB(i*3-132,64) == GB(i*3-66,64)) { /* 2 == 3 */
430 memmove(buf, buf + i - 22, 22); /* Move data */
431 i = 66; /* Carry on */
432 }
433 }
434
435 if (i == sw->length && !sw_parse(buf, sw)) { /* Parse data */
436
437 sw->fail = 0;
438 sw->ok++;
439
440 if (sw->type == SW_ID_3DP && sw->length == 66 /* Many packets OK */
441 && sw->ok > SW_OK) {
442
443 printk(KERN_INFO "sidewinder.c: No more trouble on %s"
444 " - enabling optimization again.\n", sw->gameport->phys);
445 sw->length = 22;
446 }
447
448 return 0;
449 }
450
451 sw->ok = 0;
452 sw->fail++;
453
454 if (sw->type == SW_ID_3DP && sw->length == 22 && sw->fail > SW_BAD) { /* Consecutive bad packets */
455
456 printk(KERN_INFO "sidewinder.c: Many bit errors on %s"
457 " - disabling optimization.\n", sw->gameport->phys);
458 sw->length = 66;
459 }
460
461 if (sw->fail < SW_FAIL)
462 return -1; /* Not enough, don't reinitialize yet */
463
464 printk(KERN_WARNING "sidewinder.c: Too many bit errors on %s"
465 " - reinitializing joystick.\n", sw->gameport->phys);
466
467 if (!i && sw->type == SW_ID_3DP) { /* 3D Pro can be in analog mode */
468 mdelay(3 * SW_TIMEOUT);
469 sw_init_digital(sw->gameport);
470 }
471
472 mdelay(SW_TIMEOUT);
473 i = sw_read_packet(sw->gameport, buf, SW_LENGTH, 0); /* Read normal data packet */
474 mdelay(SW_TIMEOUT);
475 sw_read_packet(sw->gameport, buf, SW_LENGTH, i); /* Read ID packet, this initializes the stick */
476
477 sw->fail = SW_FAIL;
478
479 return -1;
480 }
481
sw_poll(struct gameport * gameport)482 static void sw_poll(struct gameport *gameport)
483 {
484 struct sw *sw = gameport_get_drvdata(gameport);
485
486 sw->reads++;
487 if (sw_read(sw))
488 sw->bads++;
489 }
490
sw_open(struct input_dev * dev)491 static int sw_open(struct input_dev *dev)
492 {
493 struct sw *sw = input_get_drvdata(dev);
494
495 gameport_start_polling(sw->gameport);
496 return 0;
497 }
498
sw_close(struct input_dev * dev)499 static void sw_close(struct input_dev *dev)
500 {
501 struct sw *sw = input_get_drvdata(dev);
502
503 gameport_stop_polling(sw->gameport);
504 }
505
506 /*
507 * sw_print_packet() prints the contents of a SideWinder packet.
508 */
509
sw_print_packet(char * name,int length,unsigned char * buf,char bits)510 static void sw_print_packet(char *name, int length, unsigned char *buf, char bits)
511 {
512 int i;
513
514 printk(KERN_INFO "sidewinder.c: %s packet, %d bits. [", name, length);
515 for (i = (((length + 3) >> 2) - 1); i >= 0; i--)
516 printk("%x", (int)sw_get_bits(buf, i << 2, 4, bits));
517 printk("]\n");
518 }
519
520 /*
521 * sw_3dp_id() translates the 3DP id into a human legible string.
522 * Unfortunately I don't know how to do this for the other SW types.
523 */
524
sw_3dp_id(unsigned char * buf,char * comment,size_t size)525 static void sw_3dp_id(unsigned char *buf, char *comment, size_t size)
526 {
527 int i;
528 char pnp[8], rev[9];
529
530 for (i = 0; i < 7; i++) /* ASCII PnP ID */
531 pnp[i] = sw_get_bits(buf, 24+8*i, 8, 1);
532
533 for (i = 0; i < 8; i++) /* ASCII firmware revision */
534 rev[i] = sw_get_bits(buf, 88+8*i, 8, 1);
535
536 pnp[7] = rev[8] = 0;
537
538 snprintf(comment, size, " [PnP %d.%02d id %s rev %s]",
539 (int) ((sw_get_bits(buf, 8, 6, 1) << 6) | /* Two 6-bit values */
540 sw_get_bits(buf, 16, 6, 1)) / 100,
541 (int) ((sw_get_bits(buf, 8, 6, 1) << 6) |
542 sw_get_bits(buf, 16, 6, 1)) % 100,
543 pnp, rev);
544 }
545
546 /*
547 * sw_guess_mode() checks the upper two button bits for toggling -
548 * indication of that the joystick is in 3-bit mode. This is documented
549 * behavior for 3DP ID packet, and for example the FSP does this in
550 * normal packets instead. Fun ...
551 */
552
sw_guess_mode(unsigned char * buf,int len)553 static int sw_guess_mode(unsigned char *buf, int len)
554 {
555 int i;
556 unsigned char xor = 0;
557
558 for (i = 1; i < len; i++)
559 xor |= (buf[i - 1] ^ buf[i]) & 6;
560
561 return !!xor * 2 + 1;
562 }
563
564 /*
565 * sw_connect() probes for SideWinder type joysticks.
566 */
567
sw_connect(struct gameport * gameport,struct gameport_driver * drv)568 static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
569 {
570 struct sw *sw;
571 struct input_dev *input_dev;
572 int i, j, k, l;
573 int err = 0;
574 unsigned char *buf = NULL; /* [SW_LENGTH] */
575 unsigned char *idbuf = NULL; /* [SW_LENGTH] */
576 unsigned char m = 1;
577 char comment[40];
578
579 comment[0] = 0;
580
581 sw = kzalloc(sizeof(*sw), GFP_KERNEL);
582 buf = kmalloc(SW_LENGTH, GFP_KERNEL);
583 idbuf = kmalloc(SW_LENGTH, GFP_KERNEL);
584 if (!sw || !buf || !idbuf) {
585 err = -ENOMEM;
586 goto fail1;
587 }
588
589 sw->gameport = gameport;
590
591 gameport_set_drvdata(gameport, sw);
592
593 err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
594 if (err)
595 goto fail1;
596
597 dbg("Init 0: Opened %s, io %#x, speed %d",
598 gameport->phys, gameport->io, gameport->speed);
599
600 i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Read normal packet */
601 msleep(SW_TIMEOUT);
602 dbg("Init 1: Mode %d. Length %d.", m , i);
603
604 if (!i) { /* No data. 3d Pro analog mode? */
605 sw_init_digital(gameport); /* Switch to digital */
606 msleep(SW_TIMEOUT);
607 i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Retry reading packet */
608 msleep(SW_TIMEOUT);
609 dbg("Init 1b: Length %d.", i);
610 if (!i) { /* No data -> FAIL */
611 err = -ENODEV;
612 goto fail2;
613 }
614 }
615
616 j = sw_read_packet(gameport, idbuf, SW_LENGTH, i); /* Read ID. This initializes the stick */
617 m |= sw_guess_mode(idbuf, j); /* ID packet should carry mode info [3DP] */
618 dbg("Init 2: Mode %d. ID Length %d.", m, j);
619
620 if (j <= 0) { /* Read ID failed. Happens in 1-bit mode on PP */
621 msleep(SW_TIMEOUT);
622 i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Retry reading packet */
623 m |= sw_guess_mode(buf, i);
624 dbg("Init 2b: Mode %d. Length %d.", m, i);
625 if (!i) {
626 err = -ENODEV;
627 goto fail2;
628 }
629 msleep(SW_TIMEOUT);
630 j = sw_read_packet(gameport, idbuf, SW_LENGTH, i); /* Retry reading ID */
631 dbg("Init 2c: ID Length %d.", j);
632 }
633
634 sw->type = -1;
635 k = SW_FAIL; /* Try SW_FAIL times */
636 l = 0;
637
638 do {
639 k--;
640 msleep(SW_TIMEOUT);
641 i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Read data packet */
642 dbg("Init 3: Mode %d. Length %d. Last %d. Tries %d.", m, i, l, k);
643
644 if (i > l) { /* Longer? As we can only lose bits, it makes */
645 /* no sense to try detection for a packet shorter */
646 l = i; /* than the previous one */
647
648 sw->number = 1;
649 sw->gameport = gameport;
650 sw->length = i;
651 sw->bits = m;
652
653 dbg("Init 3a: Case %d.\n", i * m);
654
655 switch (i * m) {
656 case 60:
657 sw->number++;
658 fallthrough;
659 case 45: /* Ambiguous packet length */
660 if (j <= 40) { /* ID length less or eq 40 -> FSP */
661 fallthrough;
662 case 43:
663 sw->type = SW_ID_FSP;
664 break;
665 }
666 sw->number++;
667 fallthrough;
668 case 30:
669 sw->number++;
670 fallthrough;
671 case 15:
672 sw->type = SW_ID_GP;
673 break;
674 case 33:
675 case 31:
676 sw->type = SW_ID_FFW;
677 break;
678 case 48: /* Ambiguous */
679 if (j == 14) { /* ID length 14*3 -> FFP */
680 sw->type = SW_ID_FFP;
681 sprintf(comment, " [AC %s]", str_off_on(sw_get_bits(idbuf,38,1,3)));
682 } else
683 sw->type = SW_ID_PP;
684 break;
685 case 66:
686 sw->bits = 3;
687 fallthrough;
688 case 198:
689 sw->length = 22;
690 fallthrough;
691 case 64:
692 sw->type = SW_ID_3DP;
693 if (j == 160)
694 sw_3dp_id(idbuf, comment, sizeof(comment));
695 break;
696 }
697 }
698
699 } while (k && sw->type == -1);
700
701 if (sw->type == -1) {
702 printk(KERN_WARNING "sidewinder.c: unknown joystick device detected "
703 "on %s, contact <[email protected]>\n", gameport->phys);
704 sw_print_packet("ID", j * 3, idbuf, 3);
705 sw_print_packet("Data", i * m, buf, m);
706 err = -ENODEV;
707 goto fail2;
708 }
709
710 #ifdef SW_DEBUG
711 sw_print_packet("ID", j * 3, idbuf, 3);
712 sw_print_packet("Data", i * m, buf, m);
713 #endif
714
715 gameport_set_poll_handler(gameport, sw_poll);
716 gameport_set_poll_interval(gameport, 20);
717
718 k = i;
719 l = j;
720
721 for (i = 0; i < sw->number; i++) {
722 int bits, code;
723
724 snprintf(sw->name, sizeof(sw->name),
725 "Microsoft SideWinder %s", sw_name[sw->type]);
726 snprintf(sw->phys[i], sizeof(sw->phys[i]),
727 "%s/input%d", gameport->phys, i);
728
729 sw->dev[i] = input_dev = input_allocate_device();
730 if (!input_dev) {
731 err = -ENOMEM;
732 goto fail3;
733 }
734
735 input_dev->name = sw->name;
736 input_dev->phys = sw->phys[i];
737 input_dev->id.bustype = BUS_GAMEPORT;
738 input_dev->id.vendor = GAMEPORT_ID_VENDOR_MICROSOFT;
739 input_dev->id.product = sw->type;
740 input_dev->id.version = 0x0100;
741 input_dev->dev.parent = &gameport->dev;
742
743 input_set_drvdata(input_dev, sw);
744
745 input_dev->open = sw_open;
746 input_dev->close = sw_close;
747
748 input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
749
750 for (j = 0; (bits = sw_bit[sw->type][j]); j++) {
751 int min, max, fuzz, flat;
752
753 code = sw_abs[sw->type][j];
754 min = bits == 1 ? -1 : 0;
755 max = (1 << bits) - 1;
756 fuzz = (bits >> 1) >= 2 ? 1 << ((bits >> 1) - 2) : 0;
757 flat = code == ABS_THROTTLE || bits < 5 ?
758 0 : 1 << (bits - 5);
759
760 input_set_abs_params(input_dev, code,
761 min, max, fuzz, flat);
762 }
763
764 for (j = 0; (code = sw_btn[sw->type][j]); j++)
765 __set_bit(code, input_dev->keybit);
766
767 dbg("%s%s [%d-bit id %d data %d]\n", sw->name, comment, m, l, k);
768
769 err = input_register_device(sw->dev[i]);
770 if (err)
771 goto fail4;
772 }
773
774 out: kfree(buf);
775 kfree(idbuf);
776
777 return err;
778
779 fail4: input_free_device(sw->dev[i]);
780 fail3: while (--i >= 0)
781 input_unregister_device(sw->dev[i]);
782 fail2: gameport_close(gameport);
783 fail1: gameport_set_drvdata(gameport, NULL);
784 kfree(sw);
785 goto out;
786 }
787
sw_disconnect(struct gameport * gameport)788 static void sw_disconnect(struct gameport *gameport)
789 {
790 struct sw *sw = gameport_get_drvdata(gameport);
791 int i;
792
793 for (i = 0; i < sw->number; i++)
794 input_unregister_device(sw->dev[i]);
795 gameport_close(gameport);
796 gameport_set_drvdata(gameport, NULL);
797 kfree(sw);
798 }
799
800 static struct gameport_driver sw_drv = {
801 .driver = {
802 .name = "sidewinder",
803 .owner = THIS_MODULE,
804 },
805 .description = DRIVER_DESC,
806 .connect = sw_connect,
807 .disconnect = sw_disconnect,
808 };
809
810 module_gameport_driver(sw_drv);
811