1 /*
2  * Copyright (c) 2022 Arm Limited.
3  *
4  * SPDX-License-Identifier: MIT
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a copy
7  * of this software and associated documentation files (the "Software"), to
8  * deal in the Software without restriction, including without limitation the
9  * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10  * sell copies of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in
14  * all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24 
25 #pragma once
26 
27 #ifdef __ARM_FEATURE_SVE
28 
29 
30 namespace {
31 
sme_transpose_interleave_1VL(uint16_t * out,const uint16_t * in,size_t width,size_t in_stride,size_t height)32 void sme_transpose_interleave_1VL(uint16_t *out, const uint16_t *in, size_t width, size_t in_stride, size_t height)
33 {
34     size_t out_stride = 1 * height * sme::get_vector_length<uint8_t>();
35 
36     __asm__ __volatile__(
37       ".inst 0xd503477f  // SMSTART ZA\n"
38       "cmp %x[height], #0x4\n"
39       "ptrue p1.b\n"
40       "blt 6f\n"
41       "1:"  // Main row loop: Head
42       "mov x25, %x[in]\n"
43       "add x24, x25, %x[in_stride]\n"
44       "add x23, x24, %x[in_stride]\n"
45       "mov x22, %x[width]\n"
46       "cnth x20, ALL, MUL #4\n"
47       "add x19, x23, %x[in_stride]\n"
48       "cmp x22, x20\n"
49       "add %x[in], x19, %x[in_stride]\n"
50       "mov x21, %x[out]\n"
51       "sub %x[height], %x[height], #0x4\n"
52       "blt 3f\n"
53       "2:"  // Main row loop: Unroll column loop
54       "ld1h { z31.h }, p1/Z, [x25]\n"
55       "sub x22, x22, x20\n"
56       "cmp x22, x20\n"
57       "ld1h { z30.h }, p1/Z, [x25, #1, MUL VL]\n"
58       "ld1h { z29.h }, p1/Z, [x25, #2, MUL VL]\n"
59       "ld1h { z28.h }, p1/Z, [x25, #3, MUL VL]\n"
60       "addvl x25, x25, #4\n"
61       "ld1h { z27.h }, p1/Z, [x24]\n"
62       "ld1h { z26.h }, p1/Z, [x24, #1, MUL VL]\n"
63       "ld1h { z25.h }, p1/Z, [x24, #2, MUL VL]\n"
64       "ld1h { z24.h }, p1/Z, [x24, #3, MUL VL]\n"
65       "addvl x24, x24, #4\n"
66       "ld1h { z23.h }, p1/Z, [x23]\n"
67       "ld1h { z22.h }, p1/Z, [x23, #1, MUL VL]\n"
68       "ld1h { z21.h }, p1/Z, [x23, #2, MUL VL]\n"
69       "ld1h { z20.h }, p1/Z, [x23, #3, MUL VL]\n"
70       "addvl x23, x23, #4\n"
71       "ld1h { z19.h }, p1/Z, [x19]\n"
72       "ld1h { z18.h }, p1/Z, [x19, #1, MUL VL]\n"
73       "ld1h { z17.h }, p1/Z, [x19, #2, MUL VL]\n"
74       "ld1h { z16.h }, p1/Z, [x19, #3, MUL VL]\n"
75       "st1h { z31.h }, p1, [x21]\n"
76       "addvl x19, x19, #4\n"
77       "st1h { z27.h }, p1, [x21, #1, MUL VL]\n"
78       "st1h { z23.h }, p1, [x21, #2, MUL VL]\n"
79       "st1h { z19.h }, p1, [x21, #3, MUL VL]\n"
80       "add x21, x21, %x[out_stride]\n"
81       "st1h { z30.h }, p1, [x21]\n"
82       "st1h { z26.h }, p1, [x21, #1, MUL VL]\n"
83       "st1h { z22.h }, p1, [x21, #2, MUL VL]\n"
84       "st1h { z18.h }, p1, [x21, #3, MUL VL]\n"
85       "add x21, x21, %x[out_stride]\n"
86       "st1h { z29.h }, p1, [x21]\n"
87       "st1h { z25.h }, p1, [x21, #1, MUL VL]\n"
88       "st1h { z21.h }, p1, [x21, #2, MUL VL]\n"
89       "st1h { z17.h }, p1, [x21, #3, MUL VL]\n"
90       "add x21, x21, %x[out_stride]\n"
91       "st1h { z28.h }, p1, [x21]\n"
92       "st1h { z24.h }, p1, [x21, #1, MUL VL]\n"
93       "st1h { z20.h }, p1, [x21, #2, MUL VL]\n"
94       "st1h { z16.h }, p1, [x21, #3, MUL VL]\n"
95       "add x21, x21, %x[out_stride]\n"
96       "bge 2b\n"
97       "3:"  // Main row loop: Unroll column loop skip
98       "cbz x22, 5f\n"
99       "4:"  // Main row loop: Column loop
100       "whilelt p0.h, XZR, x22\n"
101       "dech x22\n"
102       "ld1h { z19.h }, p0/Z, [x25]\n"
103       "cmp x22, #0x0\n"
104       "addvl x25, x25, #1\n"
105       "ld1h { z18.h }, p0/Z, [x24]\n"
106       "addvl x24, x24, #1\n"
107       "ld1h { z17.h }, p0/Z, [x23]\n"
108       "addvl x23, x23, #1\n"
109       "ld1h { z16.h }, p0/Z, [x19]\n"
110       "addvl x19, x19, #1\n"
111       "st1h { z19.h }, p1, [x21]\n"
112       "st1h { z18.h }, p1, [x21, #1, MUL VL]\n"
113       "st1h { z17.h }, p1, [x21, #2, MUL VL]\n"
114       "st1h { z16.h }, p1, [x21, #3, MUL VL]\n"
115       "add x21, x21, %x[out_stride]\n"
116       "bgt 4b\n"
117       "5:"  // Main row loop: Column loop skip
118       "cmp %x[height], #0x4\n"
119       "addvl %x[out], %x[out], #4\n"
120       "bge 1b\n"
121       "cbz %x[height], 12f\n"
122       "6:"  // Main loop skip
123       "7:"  // Tail row loop: Head
124       "mov x20, %x[width]\n"
125       "cnth x19, ALL, MUL #4\n"
126       "mov x25, %x[in]\n"
127       "cmp x20, x19\n"
128       "add %x[in], x25, %x[in_stride]\n"
129       "mov x21, %x[out]\n"
130       "sub %x[height], %x[height], #0x1\n"
131       "blt 9f\n"
132       "8:"  // Tail row loop: Unroll column loop
133       "ld1h { z19.h }, p1/Z, [x25]\n"
134       "sub x20, x20, x19\n"
135       "cmp x20, x19\n"
136       "ld1h { z18.h }, p1/Z, [x25, #1, MUL VL]\n"
137       "ld1h { z17.h }, p1/Z, [x25, #2, MUL VL]\n"
138       "ld1h { z16.h }, p1/Z, [x25, #3, MUL VL]\n"
139       "st1h { z19.h }, p1, [x21]\n"
140       "add x21, x21, %x[out_stride]\n"
141       "addvl x25, x25, #4\n"
142       "st1h { z18.h }, p1, [x21]\n"
143       "add x21, x21, %x[out_stride]\n"
144       "st1h { z17.h }, p1, [x21]\n"
145       "add x21, x21, %x[out_stride]\n"
146       "st1h { z16.h }, p1, [x21]\n"
147       "add x21, x21, %x[out_stride]\n"
148       "bge 8b\n"
149       "9:"  // Tail row loop: Unroll column loop skip
150       "cbz x20, 11f\n"
151       "10:"  // Tail row loop: Column loop
152       "whilelt p0.h, XZR, x20\n"
153       "dech x20\n"
154       "ld1h { z16.h }, p0/Z, [x25]\n"
155       "st1h { z16.h }, p1, [x21]\n"
156       "cmp x20, #0x0\n"
157       "addvl x25, x25, #1\n"
158       "add x21, x21, %x[out_stride]\n"
159       "bgt 10b\n"
160       "11:"  // Tail row loop: Column loop skip
161       "cmp %x[height], #0x1\n"
162       "addvl %x[out], %x[out], #1\n"
163       "bge 7b\n"
164       "12:"  // Done
165       ".inst 0xd503467f  // SMSTOP\n"
166       : [height] "+&r" (height), [in] "+&r" (in), [out] "+&r" (out)
167       : [in_stride] "r" (in_stride), [out_stride] "r" (out_stride), [width] "r" (width)
168       : "cc", "memory", "p0", "p1", "p2", "p3", "p4", "p5", "p6", "p7", "p8", "p9", "p10", "p11", "p12", "p13", "p14", "p15", "x19", "x20", "x21", "x22", "x23", "x24", "x25", "z0", "z1", "z2", "z3", "z4", "z5", "z6", "z7", "z8", "z9", "z10", "z11", "z12", "z13", "z14", "z15", "z16", "z17", "z18", "z19", "z20", "z21", "z22", "z23", "z24", "z25", "z26", "z27", "z28", "z29", "z30", "z31"
169     );
170 }
171 
172 } // anonymous namespace
173 
174 template<>
Transform(float * out,const float * in,int stride,int x0,int xmax,int k0,int kmax)175 void Transform<1, 1, true, VLType::SME>(
176     float *out, const float *in, int stride, int x0, int xmax, int k0, int kmax)
177 {
178     sme_transpose_interleave_1VL(
179         reinterpret_cast<uint16_t *>(out),
180         reinterpret_cast<const uint16_t *>(in + k0 * stride + x0),
181         (xmax-x0) * sizeof(float) / 2,
182         stride * sizeof(float),
183         (kmax-k0)
184     );
185 }
186 
187 template<>
Transform(bfloat16 * out,const bfloat16 * in,int stride,int x0,int xmax,int k0,int kmax)188 void Transform<1, 1, true, VLType::SME>(
189     bfloat16 *out, const bfloat16 *in, int stride, int x0, int xmax, int k0, int kmax)
190 {
191     sme_transpose_interleave_1VL(
192         reinterpret_cast<uint16_t *>(out),
193         reinterpret_cast<const uint16_t *>(in + k0 * stride + x0),
194         (xmax-x0) * sizeof(bfloat16) / 2,
195         stride * sizeof(bfloat16),
196         (kmax-k0)
197     );
198 }
199 
200 template<>
Transform(__fp16 * out,const __fp16 * in,int stride,int x0,int xmax,int k0,int kmax)201 void Transform<1, 1, true, VLType::SME>(
202     __fp16 *out, const __fp16 *in, int stride, int x0, int xmax, int k0, int kmax)
203 {
204     sme_transpose_interleave_1VL(
205         reinterpret_cast<uint16_t *>(out),
206         reinterpret_cast<const uint16_t *>(in + k0 * stride + x0),
207         (xmax-x0) * sizeof(__fp16) / 2,
208         stride * sizeof(__fp16),
209         (kmax-k0)
210     );
211 }
212 
213 #endif
214