1 /*
2  * Copyright (c) 2022 Arm Limited.
3  *
4  * SPDX-License-Identifier: MIT
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a copy
7  * of this software and associated documentation files (the "Software"), to
8  * deal in the Software without restriction, including without limitation the
9  * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10  * sell copies of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in
14  * all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24 
25 #pragma once
26 
27 #ifdef __ARM_FEATURE_SVE
28 
29 
30 namespace {
31 
sme_transpose_interleave_2VL(uint16_t * out,const uint16_t * in,size_t width,size_t in_stride,size_t height)32 void sme_transpose_interleave_2VL(uint16_t *out, const uint16_t *in, size_t width, size_t in_stride, size_t height)
33 {
34     size_t out_stride = 2 * height * sme::get_vector_length<uint8_t>();
35 
36     __asm__ __volatile__(
37       ".inst 0xd503477f  // SMSTART ZA\n"
38       "cmp %x[height], #0x4\n"
39       "ptrue p2.b\n"
40       "blt 6f\n"
41       "1:"  // Main row loop: Head
42       "mov x25, %x[in]\n"
43       "add x24, x25, %x[in_stride]\n"
44       "add x23, x24, %x[in_stride]\n"
45       "mov x22, %x[width]\n"
46       "cnth x19, ALL, MUL #4\n"
47       "add x20, x23, %x[in_stride]\n"
48       "cmp x22, x19\n"
49       "add %x[in], x20, %x[in_stride]\n"
50       "mov x21, %x[out]\n"
51       "sub %x[height], %x[height], #0x4\n"
52       "blt 3f\n"
53       "2:"  // Main row loop: Unroll column loop
54       "sub x22, x22, x19\n"
55       "ld1h { z31.h }, p2/Z, [x25]\n"
56       "cmp x22, x19\n"
57       "ld1h { z30.h }, p2/Z, [x25, #1, MUL VL]\n"
58       "ld1h { z29.h }, p2/Z, [x25, #2, MUL VL]\n"
59       "ld1h { z28.h }, p2/Z, [x25, #3, MUL VL]\n"
60       "addvl x25, x25, #4\n"
61       "ld1h { z27.h }, p2/Z, [x24]\n"
62       "ld1h { z26.h }, p2/Z, [x24, #1, MUL VL]\n"
63       "ld1h { z25.h }, p2/Z, [x24, #2, MUL VL]\n"
64       "ld1h { z24.h }, p2/Z, [x24, #3, MUL VL]\n"
65       "addvl x24, x24, #4\n"
66       "ld1h { z23.h }, p2/Z, [x23]\n"
67       "ld1h { z22.h }, p2/Z, [x23, #1, MUL VL]\n"
68       "ld1h { z21.h }, p2/Z, [x23, #2, MUL VL]\n"
69       "ld1h { z20.h }, p2/Z, [x23, #3, MUL VL]\n"
70       "addvl x23, x23, #4\n"
71       "ld1h { z19.h }, p2/Z, [x20]\n"
72       "ld1h { z18.h }, p2/Z, [x20, #1, MUL VL]\n"
73       "ld1h { z17.h }, p2/Z, [x20, #2, MUL VL]\n"
74       "ld1h { z16.h }, p2/Z, [x20, #3, MUL VL]\n"
75       "st1h { z31.h }, p2, [x21]\n"
76       "addvl x20, x20, #4\n"
77       "st1h { z30.h }, p2, [x21, #1, MUL VL]\n"
78       "st1h { z27.h }, p2, [x21, #2, MUL VL]\n"
79       "st1h { z26.h }, p2, [x21, #3, MUL VL]\n"
80       "st1h { z23.h }, p2, [x21, #4, MUL VL]\n"
81       "st1h { z22.h }, p2, [x21, #5, MUL VL]\n"
82       "st1h { z19.h }, p2, [x21, #6, MUL VL]\n"
83       "st1h { z18.h }, p2, [x21, #7, MUL VL]\n"
84       "add x21, x21, %x[out_stride]\n"
85       "st1h { z29.h }, p2, [x21]\n"
86       "st1h { z28.h }, p2, [x21, #1, MUL VL]\n"
87       "st1h { z25.h }, p2, [x21, #2, MUL VL]\n"
88       "st1h { z24.h }, p2, [x21, #3, MUL VL]\n"
89       "st1h { z21.h }, p2, [x21, #4, MUL VL]\n"
90       "st1h { z20.h }, p2, [x21, #5, MUL VL]\n"
91       "st1h { z17.h }, p2, [x21, #6, MUL VL]\n"
92       "st1h { z16.h }, p2, [x21, #7, MUL VL]\n"
93       "add x21, x21, %x[out_stride]\n"
94       "bge 2b\n"
95       "3:"  // Main row loop: Unroll column loop skip
96       "cbz x22, 5f\n"
97       "4:"  // Main row loop: Column loop
98       "mov x19, x22\n"
99       "whilelt p1.h, XZR, x19\n"
100       "ld1h { z23.h }, p1/Z, [x25]\n"
101       "dech x19\n"
102       "dech x22, ALL, MUL #2\n"
103       "ld1h { z22.h }, p1/Z, [x24]\n"
104       "whilelt p0.h, XZR, x19\n"
105       "cmp x22, #0x0\n"
106       "ld1h { z21.h }, p0/Z, [x25, #1, MUL VL]\n"
107       "addvl x25, x25, #2\n"
108       "ld1h { z20.h }, p0/Z, [x24, #1, MUL VL]\n"
109       "addvl x24, x24, #2\n"
110       "ld1h { z19.h }, p1/Z, [x23]\n"
111       "ld1h { z18.h }, p0/Z, [x23, #1, MUL VL]\n"
112       "addvl x23, x23, #2\n"
113       "ld1h { z17.h }, p1/Z, [x20]\n"
114       "ld1h { z16.h }, p0/Z, [x20, #1, MUL VL]\n"
115       "addvl x20, x20, #2\n"
116       "st1h { z23.h }, p2, [x21]\n"
117       "st1h { z21.h }, p2, [x21, #1, MUL VL]\n"
118       "st1h { z22.h }, p2, [x21, #2, MUL VL]\n"
119       "st1h { z20.h }, p2, [x21, #3, MUL VL]\n"
120       "st1h { z19.h }, p2, [x21, #4, MUL VL]\n"
121       "st1h { z18.h }, p2, [x21, #5, MUL VL]\n"
122       "st1h { z17.h }, p2, [x21, #6, MUL VL]\n"
123       "st1h { z16.h }, p2, [x21, #7, MUL VL]\n"
124       "add x21, x21, %x[out_stride]\n"
125       "bgt 4b\n"
126       "5:"  // Main row loop: Column loop skip
127       "cmp %x[height], #0x4\n"
128       "addvl %x[out], %x[out], #8\n"
129       "bge 1b\n"
130       "cbz %x[height], 12f\n"
131       "6:"  // Main loop skip
132       "7:"  // Tail row loop: Head
133       "mov x20, %x[width]\n"
134       "cnth x19, ALL, MUL #4\n"
135       "mov x25, %x[in]\n"
136       "cmp x20, x19\n"
137       "add %x[in], x25, %x[in_stride]\n"
138       "mov x21, %x[out]\n"
139       "sub %x[height], %x[height], #0x1\n"
140       "blt 9f\n"
141       "8:"  // Tail row loop: Unroll column loop
142       "sub x20, x20, x19\n"
143       "ld1h { z19.h }, p2/Z, [x25]\n"
144       "cmp x20, x19\n"
145       "ld1h { z18.h }, p2/Z, [x25, #1, MUL VL]\n"
146       "ld1h { z17.h }, p2/Z, [x25, #2, MUL VL]\n"
147       "ld1h { z16.h }, p2/Z, [x25, #3, MUL VL]\n"
148       "st1h { z19.h }, p2, [x21]\n"
149       "addvl x25, x25, #4\n"
150       "st1h { z18.h }, p2, [x21, #1, MUL VL]\n"
151       "add x21, x21, %x[out_stride]\n"
152       "st1h { z17.h }, p2, [x21]\n"
153       "st1h { z16.h }, p2, [x21, #1, MUL VL]\n"
154       "add x21, x21, %x[out_stride]\n"
155       "bge 8b\n"
156       "9:"  // Tail row loop: Unroll column loop skip
157       "cbz x20, 11f\n"
158       "10:"  // Tail row loop: Column loop
159       "mov x19, x20\n"
160       "whilelt p0.h, XZR, x19\n"
161       "ld1h { z17.h }, p0/Z, [x25]\n"
162       "dech x19\n"
163       "dech x20, ALL, MUL #2\n"
164       "whilelt p0.h, XZR, x19\n"
165       "cmp x20, #0x0\n"
166       "ld1h { z16.h }, p0/Z, [x25, #1, MUL VL]\n"
167       "st1h { z17.h }, p2, [x21]\n"
168       "addvl x25, x25, #2\n"
169       "st1h { z16.h }, p2, [x21, #1, MUL VL]\n"
170       "add x21, x21, %x[out_stride]\n"
171       "bgt 10b\n"
172       "11:"  // Tail row loop: Column loop skip
173       "cmp %x[height], #0x1\n"
174       "addvl %x[out], %x[out], #2\n"
175       "bge 7b\n"
176       "12:"  // Done
177       ".inst 0xd503467f  // SMSTOP\n"
178       : [height] "+&r" (height), [in] "+&r" (in), [out] "+&r" (out)
179       : [in_stride] "r" (in_stride), [out_stride] "r" (out_stride), [width] "r" (width)
180       : "cc", "memory", "p0", "p1", "p2", "p3", "p4", "p5", "p6", "p7", "p8", "p9", "p10", "p11", "p12", "p13", "p14", "p15", "x19", "x20", "x21", "x22", "x23", "x24", "x25", "z0", "z1", "z2", "z3", "z4", "z5", "z6", "z7", "z8", "z9", "z10", "z11", "z12", "z13", "z14", "z15", "z16", "z17", "z18", "z19", "z20", "z21", "z22", "z23", "z24", "z25", "z26", "z27", "z28", "z29", "z30", "z31"
181     );
182 }
183 
184 } // anonymous namespace
185 
186 template<>
Transform(float * out,const float * in,int stride,int x0,int xmax,int k0,int kmax)187 void Transform<2, 1, true, VLType::SME>(
188     float *out, const float *in, int stride, int x0, int xmax, int k0, int kmax)
189 {
190     sme_transpose_interleave_2VL(
191         reinterpret_cast<uint16_t *>(out),
192         reinterpret_cast<const uint16_t *>(in + k0 * stride + x0),
193         (xmax-x0) * sizeof(float) / 2,
194         stride * sizeof(float),
195         (kmax-k0)
196     );
197 }
198 
199 template<>
Transform(bfloat16 * out,const bfloat16 * in,int stride,int x0,int xmax,int k0,int kmax)200 void Transform<2, 1, true, VLType::SME>(
201     bfloat16 *out, const bfloat16 *in, int stride, int x0, int xmax, int k0, int kmax)
202 {
203     sme_transpose_interleave_2VL(
204         reinterpret_cast<uint16_t *>(out),
205         reinterpret_cast<const uint16_t *>(in + k0 * stride + x0),
206         (xmax-x0) * sizeof(bfloat16) / 2,
207         stride * sizeof(bfloat16),
208         (kmax-k0)
209     );
210 }
211 
212 template<>
Transform(__fp16 * out,const __fp16 * in,int stride,int x0,int xmax,int k0,int kmax)213 void Transform<2, 1, true, VLType::SME>(
214     __fp16 *out, const __fp16 *in, int stride, int x0, int xmax, int k0, int kmax)
215 {
216     sme_transpose_interleave_2VL(
217         reinterpret_cast<uint16_t *>(out),
218         reinterpret_cast<const uint16_t *>(in + k0 * stride + x0),
219         (xmax-x0) * sizeof(__fp16) / 2,
220         stride * sizeof(__fp16),
221         (kmax-k0)
222     );
223 }
224 
225 #endif
226