xref: /aosp_15_r20/external/skia/src/core/SkBlitter.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkBlitter_DEFINED
9 #define SkBlitter_DEFINED
10 
11 #include "include/core/SkColor.h"
12 #include "include/core/SkRect.h"
13 #include "include/core/SkRefCnt.h"
14 #include "include/core/SkRegion.h"
15 #include "include/private/base/SkAssert.h"
16 #include "include/private/base/SkCPUTypes.h"
17 #include "include/private/base/SkDebug.h"
18 #include "include/private/base/SkTo.h"
19 #include "src/base/SkAutoMalloc.h"
20 
21 #include <cstddef>
22 #include <cstdint>
23 
24 class SkArenaAlloc;
25 class SkMatrix;
26 class SkPaint;
27 class SkPixmap;
28 class SkShader;
29 class SkSurfaceProps;
30 struct SkMask;
31 
32 /** SkBlitter and its subclasses are responsible for actually writing pixels
33     into memory. Besides efficiency, they handle clipping and antialiasing.
34     A SkBlitter subclass contains all the context needed to generate pixels
35     for the destination and how src/generated pixels map to the destination.
36     The coordinates passed to the blitX calls are in destination pixel space.
37 */
38 class SkBlitter {
39 public:
40     virtual ~SkBlitter();
41 
42     /// Blit a horizontal run of one or more pixels.
43     virtual void blitH(int x, int y, int width) = 0;
44 
45     /// Blit a horizontal run of antialiased pixels; runs[] is a *sparse*
46     /// zero-terminated run-length encoding of spans of constant alpha values.
47     /// The runs[] and antialias[] work together to represent long runs of pixels with the same
48     /// alphas. The runs[] contains the number of pixels with the same alpha, and antialias[]
49     /// contain the coverage value for that number of pixels. The runs[] (and antialias[]) are
50     /// encoded in a clever way. The runs array is zero terminated, and has enough entries for
51     /// each pixel plus one, in most cases some of the entries will not contain valid data. An entry
52     /// in the runs array contains the number of pixels (np) that have the same alpha value. The
53     /// next np value is found np entries away. For example, if runs[0] = 7, then the next valid
54     /// entry will by at runs[7]. The runs array and antialias[] are coupled by index. So, if the
55     /// np entry is at runs[45] = 12 then the alpha value can be found at antialias[45] = 0x88.
56     /// This would mean to use an alpha value of 0x88 for the next 12 pixels starting at pixel 45.
57     virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) = 0;
58 
59     /// Blit a vertical run of pixels with a constant alpha value.
60     virtual void blitV(int x, int y, int height, SkAlpha alpha);
61 
62     /// Blit a solid rectangle one or more pixels wide.
63     virtual void blitRect(int x, int y, int width, int height);
64 
65     /** Blit a rectangle with one alpha-blended column on the left,
66         width (zero or more) opaque pixels, and one alpha-blended column
67         on the right.
68         The result will always be at least two pixels wide.
69     */
70     virtual void blitAntiRect(int x, int y, int width, int height,
71                               SkAlpha leftAlpha, SkAlpha rightAlpha);
72 
73     // Blit a rect in AA with size at least 3 x 3 (small rect has too many edge cases...)
74     void blitFatAntiRect(const SkRect& rect);
75 
76     /// Blit a pattern of pixels defined by a rectangle-clipped mask;
77     /// typically used for text.
78     virtual void blitMask(const SkMask&, const SkIRect& clip);
79 
80     // (x, y), (x + 1, y)
blitAntiH2(int x,int y,U8CPU a0,U8CPU a1)81     virtual void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) {
82         int16_t runs[3];
83         uint8_t aa[2];
84 
85         runs[0] = 1;
86         runs[1] = 1;
87         runs[2] = 0;
88         aa[0] = SkToU8(a0);
89         aa[1] = SkToU8(a1);
90         this->blitAntiH(x, y, aa, runs);
91     }
92 
93     // (x, y), (x, y + 1)
blitAntiV2(int x,int y,U8CPU a0,U8CPU a1)94     virtual void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) {
95         int16_t runs[2];
96         uint8_t aa[1];
97 
98         runs[0] = 1;
99         runs[1] = 0;
100         aa[0] = SkToU8(a0);
101         this->blitAntiH(x, y, aa, runs);
102         // reset in case the clipping blitter modified runs
103         runs[0] = 1;
104         runs[1] = 0;
105         aa[0] = SkToU8(a1);
106         this->blitAntiH(x, y + 1, aa, runs);
107     }
108 
109     /**
110      *  Special method just to identify the null blitter, which is returned
111      *  from Choose() if the request cannot be fulfilled. Default impl
112      *  returns false.
113      */
114     virtual bool isNullBlitter() const;
115 
116     /**
117      * Special methods for blitters that can blit more than one row at a time.
118      * This function returns the number of rows that this blitter could optimally
119      * process at a time. It is still required to support blitting one scanline
120      * at a time.
121      */
requestRowsPreserved()122     virtual int requestRowsPreserved() const { return 1; }
123 
124     /**
125      * This function allocates memory for the blitter that the blitter then owns.
126      * The memory can be used by the calling function at will, but it will be
127      * released when the blitter's destructor is called. This function returns
128      * nullptr if no persistent memory is needed by the blitter.
129      */
allocBlitMemory(size_t sz)130     virtual void* allocBlitMemory(size_t sz) {
131         return fBlitMemory.reset(sz, SkAutoMalloc::kReuse_OnShrink);
132     }
133 
134     ///@name non-virtual helpers
135 #if defined(SK_SUPPORT_LEGACY_ALPHA_BITMAP_AS_COVERAGE)
136     void blitMaskRegion(const SkMask& mask, const SkRegion& clip);
137 #endif
138     void blitRectRegion(const SkIRect& rect, const SkRegion& clip);
139     void blitRegion(const SkRegion& clip);
140     ///@}
141 
142     /** @name Factories
143         Return the correct blitter to use given the specified context.
144      */
145     static SkBlitter* Choose(const SkPixmap& dst,
146                              const SkMatrix& ctm,
147                              const SkPaint& paint,
148                              SkArenaAlloc*,
149                              bool drawCoverage,
150                              sk_sp<SkShader> clipShader,
151                              const SkSurfaceProps& props);
152 
153     static SkBlitter* ChooseSprite(const SkPixmap& dst,
154                                    const SkPaint&,
155                                    const SkPixmap& src,
156                                    int left, int top,
157                                    SkArenaAlloc*, sk_sp<SkShader> clipShader);
158     ///@}
159 
160     static bool UseLegacyBlitter(const SkPixmap&, const SkPaint&, const SkMatrix&);
161 
162 protected:
163     SkAutoMalloc fBlitMemory;
164 };
165 
166 /** This blitter silently never draws anything.
167 */
168 class SkNullBlitter : public SkBlitter {
169 public:
170     void blitH(int x, int y, int width) override;
171     void blitAntiH(int x, int y, const SkAlpha[], const int16_t runs[]) override;
172     void blitV(int x, int y, int height, SkAlpha alpha) override;
173     void blitRect(int x, int y, int width, int height) override;
174     void blitMask(const SkMask&, const SkIRect& clip) override;
175     bool isNullBlitter() const override;
176 };
177 
178 /** Wraps another (real) blitter, and ensures that the real blitter is only
179     called with coordinates that have been clipped by the specified clipRect.
180     This means the caller need not perform the clipping ahead of time.
181 */
182 class SkRectClipBlitter : public SkBlitter {
183 public:
init(SkBlitter * blitter,const SkIRect & clipRect)184     void init(SkBlitter* blitter, const SkIRect& clipRect) {
185         SkASSERT(!clipRect.isEmpty());
186         fBlitter = blitter;
187         fClipRect = clipRect;
188     }
189 
190     void blitH(int x, int y, int width) override;
191     void blitAntiH(int x, int y, const SkAlpha[], const int16_t runs[]) override;
192     void blitV(int x, int y, int height, SkAlpha alpha) override;
193     void blitRect(int x, int y, int width, int height) override;
194     void blitAntiRect(int x, int y, int width, int height,
195                       SkAlpha leftAlpha, SkAlpha rightAlpha) override;
196     void blitMask(const SkMask&, const SkIRect& clip) override;
197 
requestRowsPreserved()198     int requestRowsPreserved() const override {
199         return fBlitter->requestRowsPreserved();
200     }
201 
allocBlitMemory(size_t sz)202     void* allocBlitMemory(size_t sz) override {
203         return fBlitter->allocBlitMemory(sz);
204     }
205 
206 private:
207     SkBlitter*  fBlitter;
208     SkIRect     fClipRect;
209 };
210 
211 /** Wraps another (real) blitter, and ensures that the real blitter is only
212     called with coordinates that have been clipped by the specified clipRgn.
213     This means the caller need not perform the clipping ahead of time.
214 */
215 class SkRgnClipBlitter : public SkBlitter {
216 public:
init(SkBlitter * blitter,const SkRegion * clipRgn)217     void init(SkBlitter* blitter, const SkRegion* clipRgn) {
218         SkASSERT(clipRgn && !clipRgn->isEmpty());
219         fBlitter = blitter;
220         fRgn = clipRgn;
221     }
222 
223     void blitH(int x, int y, int width) override;
224     void blitAntiH(int x, int y, const SkAlpha[], const int16_t runs[]) override;
225     void blitV(int x, int y, int height, SkAlpha alpha) override;
226     void blitRect(int x, int y, int width, int height) override;
227     void blitAntiRect(int x, int y, int width, int height,
228                       SkAlpha leftAlpha, SkAlpha rightAlpha) override;
229     void blitMask(const SkMask&, const SkIRect& clip) override;
230 
requestRowsPreserved()231     int requestRowsPreserved() const override {
232         return fBlitter->requestRowsPreserved();
233     }
234 
allocBlitMemory(size_t sz)235     void* allocBlitMemory(size_t sz) override {
236         return fBlitter->allocBlitMemory(sz);
237     }
238 
239 private:
240     SkBlitter*      fBlitter;
241     const SkRegion* fRgn;
242 };
243 
244 #ifdef SK_DEBUG
245 class SkRectClipCheckBlitter : public SkBlitter {
246 public:
init(SkBlitter * blitter,const SkIRect & clipRect)247     void init(SkBlitter* blitter, const SkIRect& clipRect) {
248         SkASSERT(blitter);
249         SkASSERT(!clipRect.isEmpty());
250         fBlitter = blitter;
251         fClipRect = clipRect;
252     }
253 
254     void blitH(int x, int y, int width) override;
255     void blitAntiH(int x, int y, const SkAlpha[], const int16_t runs[]) override;
256     void blitV(int x, int y, int height, SkAlpha alpha) override;
257     void blitRect(int x, int y, int width, int height) override;
258     void blitAntiRect(int x, int y, int width, int height,
259                               SkAlpha leftAlpha, SkAlpha rightAlpha) override;
260     void blitMask(const SkMask&, const SkIRect& clip) override;
261     void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override;
262     void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override;
263 
requestRowsPreserved()264     int requestRowsPreserved() const override {
265         return fBlitter->requestRowsPreserved();
266     }
267 
allocBlitMemory(size_t sz)268     void* allocBlitMemory(size_t sz) override {
269         return fBlitter->allocBlitMemory(sz);
270     }
271 
272 private:
273     SkBlitter*  fBlitter;
274     SkIRect     fClipRect;
275 };
276 #endif
277 
278 /** Factory to set up the appropriate most-efficient wrapper blitter
279     to apply a clip. Returns a pointer to a member, so lifetime must
280     be managed carefully.
281 */
282 class SkBlitterClipper {
283 public:
284     SkBlitter*  apply(SkBlitter* blitter, const SkRegion* clip,
285                       const SkIRect* bounds = nullptr);
286 
287 private:
288     SkNullBlitter       fNullBlitter;
289     SkRectClipBlitter   fRectBlitter;
290     SkRgnClipBlitter    fRgnBlitter;
291 };
292 
293 // A good size for creating shader contexts on the stack.
294 enum {kSkBlitterContextSize = 3332};
295 
296 #endif
297