1 /*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef SkDrawShadowInfo_DEFINED
9 #define SkDrawShadowInfo_DEFINED
10
11 #include "include/core/SkColor.h"
12 #include "include/core/SkPoint.h"
13 #include "include/core/SkPoint3.h"
14 #include "include/core/SkScalar.h"
15 #include "include/private/base/SkAssert.h"
16 #include "include/private/base/SkFloatingPoint.h"
17 #include "include/private/base/SkTPin.h"
18
19 #include <algorithm>
20 #include <cstdint>
21
22 class SkMatrix;
23 class SkPath;
24 struct SkRect;
25
26 struct SkDrawShadowRec {
27 SkPoint3 fZPlaneParams;
28 SkPoint3 fLightPos;
29 SkScalar fLightRadius;
30 SkColor fAmbientColor;
31 SkColor fSpotColor;
32 uint32_t fFlags;
33 };
34
35 namespace SkDrawShadowMetrics {
36
37 static constexpr auto kAmbientHeightFactor = 1.0f / 128.0f;
38 static constexpr auto kAmbientGeomFactor = 64.0f;
39 // Assuming that we have a light height of 600 for the spot shadow,
40 // the spot values will reach their maximum at a height of approximately 292.3077.
41 // We'll round up to 300 to keep it simple.
42 static constexpr auto kMaxAmbientRadius = 300*kAmbientHeightFactor*kAmbientGeomFactor;
43
divide_and_pin(float numer,float denom,float min,float max)44 static inline float divide_and_pin(float numer, float denom, float min, float max) {
45 float result = SkTPin(sk_ieee_float_divide(numer, denom), min, max);
46 // ensure that SkTPin handled non-finites correctly
47 SkASSERT(result >= min && result <= max);
48 return result;
49 }
50
AmbientBlurRadius(SkScalar height)51 inline SkScalar AmbientBlurRadius(SkScalar height) {
52 return std::min(height*kAmbientHeightFactor*kAmbientGeomFactor, kMaxAmbientRadius);
53 }
54
AmbientRecipAlpha(SkScalar height)55 inline SkScalar AmbientRecipAlpha(SkScalar height) {
56 return 1.0f + std::max(height*kAmbientHeightFactor, 0.0f);
57 }
58
SpotBlurRadius(SkScalar occluderZ,SkScalar lightZ,SkScalar lightRadius)59 inline SkScalar SpotBlurRadius(SkScalar occluderZ, SkScalar lightZ, SkScalar lightRadius) {
60 return lightRadius*divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f);
61 }
62
GetSpotParams(SkScalar occluderZ,SkScalar lightX,SkScalar lightY,SkScalar lightZ,SkScalar lightRadius,SkScalar * blurRadius,SkScalar * scale,SkVector * translate)63 inline void GetSpotParams(SkScalar occluderZ, SkScalar lightX, SkScalar lightY, SkScalar lightZ,
64 SkScalar lightRadius,
65 SkScalar* blurRadius, SkScalar* scale, SkVector* translate) {
66 SkScalar zRatio = divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f);
67 *blurRadius = lightRadius*zRatio;
68 *scale = divide_and_pin(lightZ, lightZ - occluderZ, 1.0f, 1.95f);
69 *translate = SkVector::Make(-zRatio * lightX, -zRatio * lightY);
70 }
71
GetDirectionalParams(SkScalar occluderZ,SkScalar lightX,SkScalar lightY,SkScalar lightZ,SkScalar lightRadius,SkScalar * blurRadius,SkScalar * scale,SkVector * translate)72 inline void GetDirectionalParams(SkScalar occluderZ, SkScalar lightX, SkScalar lightY,
73 SkScalar lightZ, SkScalar lightRadius,
74 SkScalar* blurRadius, SkScalar* scale, SkVector* translate) {
75 *blurRadius = lightRadius*occluderZ;
76 *scale = 1;
77 // Max z-ratio is "max expected elevation"/"min allowable z"
78 constexpr SkScalar kMaxZRatio = 64/SK_ScalarNearlyZero;
79 SkScalar zRatio = divide_and_pin(occluderZ, lightZ, 0.0f, kMaxZRatio);
80 *translate = SkVector::Make(-zRatio * lightX, -zRatio * lightY);
81 }
82
83 // Create the transformation to apply to a path to get its base shadow outline, given the light
84 // parameters and the path's 3D transformation (given by ctm and zPlaneParams).
85 // Also computes the blur radius to apply the transformed outline.
86 bool GetSpotShadowTransform(const SkPoint3& lightPos, SkScalar lightRadius,
87 const SkMatrix& ctm, const SkPoint3& zPlaneParams,
88 const SkRect& pathBounds, bool directional,
89 SkMatrix* shadowTransform, SkScalar* radius);
90
91 // get bounds prior to the ctm being applied
92 void GetLocalBounds(const SkPath&, const SkDrawShadowRec&, const SkMatrix& ctm, SkRect* bounds);
93
94 } // namespace SkDrawShadowMetrics
95
96 #endif
97