xref: /aosp_15_r20/external/XNNPACK/src/f32-vbinary/gen/vmul-minmax-wasmsimd-x86-x4.c (revision 4bdc94577ba0e567308109d787f7fec7b531ce36)
1 // Auto-generated file. Do not edit!
2 //   Template: src/f32-vbinary/vop-wasmsimd.c.in
3 //   Generator: tools/xngen
4 //
5 // Copyright 2020 Google LLC
6 //
7 // This source code is licensed under the BSD-style license found in the
8 // LICENSE file in the root directory of this source tree.
9 
10 #include <assert.h>
11 
12 #include <wasm_simd128.h>
13 
14 #include <xnnpack/common.h>
15 #include <xnnpack/vbinary.h>
16 
17 
xnn_f32_vmul_minmax_ukernel__wasmsimd_x86_x4(size_t n,const float * a,const float * b,float * y,const union xnn_f32_minmax_params params[restrict XNN_MIN_ELEMENTS (1)])18 void xnn_f32_vmul_minmax_ukernel__wasmsimd_x86_x4(
19     size_t n,
20     const float* a,
21     const float* b,
22     float* y,
23     const union xnn_f32_minmax_params params[restrict XNN_MIN_ELEMENTS(1)]) XNN_OOB_READS
24 {
25   assert(n != 0);
26   assert(n % sizeof(float) == 0);
27   assert(a != NULL);
28   assert(b != NULL);
29   assert(y != NULL);
30 
31   const v128_t vy_min = wasm_v128_load64_splat(params->wasmsimd.min);
32   const v128_t vy_max = wasm_v128_load64_splat(params->wasmsimd.max);
33 
34   for (; n >= 4 * sizeof(float); n -= 4 * sizeof(float)) {
35     const v128_t va0123 = wasm_v128_load(a);
36     a += 4;
37 
38     const v128_t vb0123 = wasm_v128_load(b);
39     b += 4;
40 
41     v128_t vy0123 = wasm_f32x4_mul(va0123, vb0123);
42 
43 
44     vy0123 = wasm_f32x4_pmax(vy_min, vy0123);
45 
46     vy0123 = wasm_f32x4_pmin(vy_max, vy0123);
47 
48     wasm_v128_store(y, vy0123);
49     y += 4;
50   }
51   if XNN_UNLIKELY(n != 0) {
52     const v128_t va = wasm_v128_load(a);
53     const v128_t vb = wasm_v128_load(b);
54 
55     v128_t vy = wasm_f32x4_mul(va, vb);
56 
57     vy = wasm_f32x4_pmax(vy_min, vy);
58     vy = wasm_f32x4_pmin(vy_max, vy);
59 
60     if (n & (2 * sizeof(float))) {
61       *((double*) y) = wasm_f64x2_extract_lane(vy, 0);
62       vy = wasm_v32x4_shuffle(vy, vy, 2, 3, 2, 3);
63       y += 2;
64     }
65     if (n & (1 * sizeof(float))) {
66       *y = wasm_f32x4_extract_lane(vy, 0);
67     }
68   }
69 }
70