xref: /aosp_15_r20/external/XNNPACK/src/f32-vrnd/vrndu-neon.c.in (revision 4bdc94577ba0e567308109d787f7fec7b531ce36)
1// Copyright 2020 Google LLC
2//
3// This source code is licensed under the BSD-style license found in the
4// LICENSE file in the root directory of this source tree.
5
6$assert BATCH_TILE % 4 == 0
7$assert BATCH_TILE >= 4
8$ABC = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"
9#include <assert.h>
10
11#include <arm_neon.h>
12
13#include <xnnpack/common.h>
14#include <xnnpack/math.h>
15#include <xnnpack/vunary.h>
16
17
18void xnn_f32_vrndu_ukernel__neon_x${BATCH_TILE}(
19    size_t n,
20    const float* x,
21    float* y,
22    const union xnn_f32_rnd_params params[restrict XNN_MIN_ELEMENTS(1)]) XNN_OOB_READS
23{
24  assert(n != 0);
25  assert(n % sizeof(float) == 0);
26
27  const float32x4_t vintegral_threshold = vreinterpretq_f32_u32(vmovq_n_u32(UINT32_C(0x4B000000)));
28  const float32x4_t vone = vmovq_n_f32(1.0f);
29  for (; n >= ${BATCH_TILE} * sizeof(float); n -= ${BATCH_TILE} * sizeof(float)) {
30    $for N in range(0, BATCH_TILE, 4):
31      const float32x4_t vx${ABC[N:N+4]} = vld1q_f32(x); x += 4;
32
33    $for N in range(0, BATCH_TILE, 4):
34      const int32x4_t vintx${ABC[N:N+4]} = vcvtq_s32_f32(vx${ABC[N:N+4]});
35
36    $for N in range(0, BATCH_TILE, 4):
37      uint32x4_t vrndmask${ABC[N:N+4]} = vcaltq_f32(vx${ABC[N:N+4]}, vintegral_threshold);
38
39    $for N in range(0, BATCH_TILE, 4):
40      const float32x4_t vprerndx${ABC[N:N+4]} = vcvtq_f32_s32(vintx${ABC[N:N+4]});
41
42    $for N in range(0, BATCH_TILE, 4):
43      vrndmask${ABC[N:N+4]} = vbicq_u32(vrndmask${ABC[N:N+4]}, vmovq_n_u32(UINT32_C(0x80000000)));
44
45    $for N in range(0, BATCH_TILE, 4):
46      const float32x4_t vrndx${ABC[N:N+4]} = vbslq_f32(vrndmask${ABC[N:N+4]}, vprerndx${ABC[N:N+4]}, vx${ABC[N:N+4]});
47
48    $for N in range(0, BATCH_TILE, 4):
49      uint32x4_t vadjmask${ABC[N:N+4]} = vcgeq_f32(vrndx${ABC[N:N+4]}, vx${ABC[N:N+4]});
50
51    $for N in range(0, BATCH_TILE, 4):
52      const float32x4_t vadjrndx${ABC[N:N+4]} = vaddq_f32(vrndx${ABC[N:N+4]}, vone);
53
54    $for N in range(0, BATCH_TILE, 4):
55      vadjmask${ABC[N:N+4]} = vorrq_u32(vadjmask${ABC[N:N+4]}, vmovq_n_u32(UINT32_C(0x80000000)));
56
57    $for N in range(0, BATCH_TILE, 4):
58      const float32x4_t vy${ABC[N:N+4]} = vbslq_f32(vadjmask${ABC[N:N+4]}, vrndx${ABC[N:N+4]}, vadjrndx${ABC[N:N+4]});
59
60    $for N in range(0, BATCH_TILE, 4):
61      vst1q_f32(y, vy${ABC[N:N+4]}); y += 4;
62  }
63  $if BATCH_TILE > 4:
64    for (; n >= 4 * sizeof(float); n -= 4 * sizeof(float)) {
65      const float32x4_t vx = vld1q_f32(x); x += 4;
66      const int32x4_t vintx = vcvtq_s32_f32(vx);
67      uint32x4_t vrndmask = vcaltq_f32(vx, vintegral_threshold);
68      const float32x4_t vprerndx = vcvtq_f32_s32(vintx);
69      vrndmask = vbicq_u32(vrndmask, vmovq_n_u32(UINT32_C(0x80000000)));
70      const float32x4_t vrndx = vbslq_f32(vrndmask, vprerndx, vx);
71      uint32x4_t vadjmask = vcgeq_f32(vrndx, vx);
72      const float32x4_t vadjrndx = vaddq_f32(vrndx, vone);
73      vadjmask = vorrq_u32(vadjmask, vmovq_n_u32(UINT32_C(0x80000000)));
74      const float32x4_t vy = vbslq_f32(vadjmask, vrndx, vadjrndx);
75      vst1q_f32(y, vy); y += 4;
76    }
77  if XNN_UNLIKELY(n != 0) {
78    const float32x4_t vx = vld1q_f32(x);
79    const int32x4_t vintx = vcvtq_s32_f32(vx);
80    const float32x4_t vprerndx = vcvtq_f32_s32(vintx);
81    uint32x4_t vrndmask = vcaltq_f32(vx, vintegral_threshold);
82    vrndmask = vbicq_u32(vrndmask, vmovq_n_u32(UINT32_C(0x80000000)));
83    const float32x4_t vrndx = vbslq_f32(vrndmask, vprerndx, vx);
84    uint32x4_t vadjmask = vcgeq_f32(vrndx, vx);
85    const float32x4_t vadjrndx = vaddq_f32(vrndx, vone);
86    vadjmask = vorrq_u32(vadjmask, vmovq_n_u32(UINT32_C(0x80000000)));
87    const float32x4_t vy = vbslq_f32(vadjmask, vrndx, vadjrndx);
88    float32x2_t vy_lo = vget_low_f32(vy);
89    if (n & (2 * sizeof(float))) {
90      vst1_f32(y, vy_lo); y += 2;
91      vy_lo = vget_high_f32(vy);
92    }
93    if (n & (1 * sizeof(float))) {
94      vst1_lane_f32(y, vy_lo, 0);
95    }
96  }
97}
98