xref: /aosp_15_r20/external/skia/src/gpu/ganesh/geometry/GrQuadUtils.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2019 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrQuadUtils_DEFINED
9 #define GrQuadUtils_DEFINED
10 
11 #include "src/base/SkVx.h"
12 #include "src/gpu/ganesh/geometry/GrQuad.h"
13 
14 #include <cstdint>
15 
16 enum class GrAA : bool;
17 enum class GrAAType : unsigned int;
18 enum class GrQuadAAFlags;
19 struct SkRect;
20 
21 namespace GrQuadUtils {
22 
23     // Resolve disagreements between the overall requested AA type and the per-edge quad AA flags.
24     // Both outAAType and outEdgeFlags will be updated.
25     void ResolveAAType(GrAAType requestedAAType, GrQuadAAFlags requestedEdgeFlags,
26                        const GrQuad& quad, GrAAType* outAAtype, GrQuadAAFlags* outEdgeFlags);
27 
28     /**
29      * Clip the device vertices of 'quad' to be in front of the W = 0 plane (w/in epsilon). The
30      * local coordinates will be updated to match the new clipped vertices. This returns the number
31      * of clipped quads that need to be drawn: 0 if 'quad' was entirely behind the plane, 1 if
32      * 'quad' did not need to be clipped or if 2 or 3 vertices were clipped, or 2 if 'quad' had one
33      * vertex clipped (producing a pentagonal shape spanned by 'quad' and 'extraVertices').
34      */
35     int ClipToW0(DrawQuad* quad, DrawQuad* extraVertices);
36 
37     /**
38      * Crops quad to the provided device-space axis-aligned rectangle. If the intersection of this
39      * quad (projected) and cropRect results in a quadrilateral, this returns true. If not, this
40      * quad may be updated to be a smaller quad of the same type such that its intersection with
41      * cropRect is visually the same. This function assumes that the 'quad' coordinates are finite.
42      *
43      * The provided edge flags are updated to reflect edges clipped by cropRect (toggling on or off
44      * based on cropAA policy). If provided, the local coordinates will be updated to reflect the
45      * updated device coordinates of this quad.
46      *
47      * If 'computeLocal' is false, the local coordinates in 'quad' will not be modified.
48      */
49     bool CropToRect(const SkRect& cropRect, GrAA cropAA, DrawQuad* quad, bool computeLocal=true);
50 
51     inline void Outset(const skvx::float4& edgeDistances, GrQuad* quad);
52 
53     bool WillUseHairline(const GrQuad& quad, GrAAType aaType, GrQuadAAFlags edgeFlags);
54 
55     class TessellationHelper {
56     public:
57         // Set the original device and (optional) local coordinates that are inset or outset
58         // by the requested edge distances. Use nullptr if there are no local coordinates to update.
59         // This assumes all device coordinates have been clipped to W > 0.
60         void reset(const GrQuad& deviceQuad, const GrQuad* localQuad);
61 
62         // Calculates a new quadrilateral with edges parallel to the original except that they
63         // have been moved inwards by edgeDistances (which should be positive). Distances are
64         // ordered L, B, T, R to match CCW tristrip ordering of GrQuad vertices. Edges that are
65         // not moved (i.e. distance == 0) will not be used in calculations and the corners will
66         // remain on that edge.
67         //
68         // The per-vertex coverage will be returned. When the inset geometry does not collapse to
69         // a point or line, this will be 1.0 for every vertex. When it does collapse, the per-vertex
70         // coverages represent estimated pixel coverage to simulate drawing the subpixel-sized
71         // original quad.
72         //
73         // Note: the edge distances are in device pixel units, so after rendering the new quad
74         // edge's shortest distance to the original quad's edge would be equal to provided edge dist
75         skvx::float4 inset(const skvx::float4& edgeDistances,
76                            GrQuad* deviceInset, GrQuad* localInset);
77 
78         // Calculates a new quadrilateral that outsets the original edges by the given distances.
79         // Other than moving edges outwards, this function is equivalent to inset(). If the exact
80         // same edge distances are provided, certain internal computations can be reused across
81         // consecutive calls to inset() and outset() (in any order).
82         void outset(const skvx::float4& edgeDistances,
83                     GrQuad* deviceOutset, GrQuad* localOutset);
84 
85         // Compute the edge equations of the original device space quad passed to 'reset()'. The
86         // coefficients are stored per-edge in 'a', 'b', and 'c', such that ax + by + c = 0, and
87         // a positive distance indicates the interior of the quad. Edges are ordered L, B, T, R,
88         // matching edge distances passed to inset() and outset().
89         void getEdgeEquations(skvx::float4* a,
90                               skvx::float4* b,
91                               skvx::float4* c);
92 
93         // Compute the edge lengths of the original device space quad passed to 'reset()'. The
94         // edge lengths are ordered LBTR to match distances passed to inset() and outset().
95         skvx::float4 getEdgeLengths();
96 
97         // Determine if the original device space quad has vertices closer than 1px to its opposing
98         // edges, without going through the full work of computing the insets (assuming that the
99         // inset distances would be 0.5px).
100         bool isSubpixel();
101 
102     private:
103         // NOTE: This struct is named 'EdgeVectors' because it holds a lot of cached calculations
104         // pertaining to the edge vectors of the input quad, projected into 2D device coordinates.
105         // While they are not direction vectors, this struct represents a convenient storage space
106         // for the projected corners of the quad.
107         struct EdgeVectors {
108             // Projected corners (x/w and y/w); these are the 2D coordinates that determine the
109             // actual edge direction vectors, dx, dy, and invLengths
110             skvx::float4 fX2D, fY2D;
111             // Normalized edge vectors of the device space quad, ordered L, B, T, R
112             // (i.e. next_ccw(x) - x).
113             skvx::float4 fDX, fDY;
114             // Reciprocal of edge length of the device space quad, i.e. 1 / sqrt(dx*dx + dy*dy)
115             skvx::float4 fInvLengths;
116             // Theta represents the angle formed by the two edges connected at each corner.
117             skvx::float4 fCosTheta;
118             skvx::float4 fInvSinTheta; // 1 / sin(theta)
119 
120             void reset(const skvx::float4& xs, const skvx::float4& ys,
121                        const skvx::float4& ws, GrQuad::Type quadType);
122         };
123 
124         struct EdgeEquations {
125             // a * x + b * y + c = 0; positive distance is inside the quad; ordered LBTR.
126             skvx::float4 fA, fB, fC;
127 
128             void reset(const EdgeVectors& edgeVectors);
129 
130             skvx::float4 estimateCoverage(const skvx::float4& x2d,
131                                           const skvx::float4& y2d) const;
132 
133             bool isSubpixel(const skvx::float4& x2d, const skvx::float4& y2d) const;
134 
135             // Outsets or insets 'x2d' and 'y2d' in place. To be used when the interior is very
136             // small, edges are near parallel, or edges are very short/zero-length. Returns number
137             // of effective vertices in the degenerate quad.
138             int computeDegenerateQuad(const skvx::float4& signedEdgeDistances,
139                                       skvx::float4* x2d, skvx::float4* y2d,
140                                       skvx::Vec<4, int32_t>* aaMask) const;
141         };
142 
143         struct OutsetRequest {
144             // Positive edge distances to move each edge of the quad. These distances represent the
145             // shortest (perpendicular) distance between the original edge and the inset or outset
146             // edge. If the distance is 0, then the edge will not move.
147             skvx::float4 fEdgeDistances;
148             // True if the new corners cannot be calculated by simply adding scaled edge vectors.
149             // The quad may be degenerate because of the original geometry (near colinear edges), or
150             // be because of the requested edge distances (collapse of inset, etc.)
151             bool fInsetDegenerate;
152             bool fOutsetDegenerate;
153 
154             void reset(const EdgeVectors& edgeVectors, GrQuad::Type quadType,
155                        const skvx::float4& edgeDistances);
156         };
157 
158         struct Vertices {
159             // X, Y, and W coordinates in device space. If not perspective, w should be set to 1.f
160             skvx::float4 fX, fY, fW;
161             // U, V, and R coordinates representing local quad.
162             // Ignored depending on uvrCount (0, 1, 2).
163             skvx::float4 fU, fV, fR;
164             int fUVRCount;
165 
166             void reset(const GrQuad& deviceQuad, const GrQuad* localQuad);
167 
168             void asGrQuads(GrQuad* deviceOut, GrQuad::Type deviceType,
169                            GrQuad* localOut, GrQuad::Type localType) const;
170 
171             // Update the device and optional local coordinates by moving the corners along their
172             // edge vectors such that the new edges have moved 'signedEdgeDistances' from their
173             // original lines. This should only be called if the 'edgeVectors' fInvSinTheta data is
174             // numerically sound.
175             void moveAlong(const EdgeVectors& edgeVectors,
176                            const skvx::float4& signedEdgeDistances);
177 
178             // Update the device coordinates by deriving (x,y,w) that project to (x2d, y2d), with
179             // optional local coordinates updated to match the new vertices. It is assumed that
180             // 'mask' was respected when determining (x2d, y2d), but it is used to ensure that only
181             // unmasked unprojected edge vectors are used when computing device and local coords.
182             void moveTo(const skvx::float4& x2d,
183                         const skvx::float4& y2d,
184                         const skvx::Vec<4, int32_t>& mask);
185         };
186 
187         Vertices            fOriginal;
188         EdgeVectors         fEdgeVectors;
189         GrQuad::Type        fDeviceType;
190         GrQuad::Type        fLocalType;
191 
192         // Lazily computed as needed; use accessor functions instead of direct access.
193         OutsetRequest       fOutsetRequest;
194         EdgeEquations       fEdgeEquations;
195 
196         // Validity of Vertices/EdgeVectors (always true after first call to set()).
197         bool fVerticesValid      = false;
198         // Validity of outset request (true after calling getOutsetRequest() until next set() call
199         // or next inset/outset() with different edge distances).
200         bool fOutsetRequestValid = false;
201         // Validity of edge equations (true after calling getEdgeEquations() until next set() call).
202         bool fEdgeEquationsValid = false;
203 
204         // The requested edge distances must be positive so that they can be reused between inset
205         // and outset calls.
206         const OutsetRequest& getOutsetRequest(const skvx::float4& edgeDistances);
207         const EdgeEquations& getEdgeEquations();
208 
209         // Outsets or insets 'vertices' by the given perpendicular 'signedEdgeDistances' (inset or
210         // outset is determined implicitly by the sign of the distances).
211         void adjustVertices(const skvx::float4& signedEdgeDistances, Vertices* vertices);
212         // Like adjustVertices() but handles empty edges, collapsed quads, numerical issues, and
213         // returns the number of effective vertices in the adjusted shape.
214         int adjustDegenerateVertices(const skvx::float4& signedEdgeDistances,
215                                      Vertices* vertices);
216 
217         friend int ClipToW0(DrawQuad*, DrawQuad*); // To reuse Vertices struct
218     };
219 
220 } // namespace GrQuadUtils
221 
Outset(const skvx::float4 & edgeDistances,GrQuad * quad)222 void GrQuadUtils::Outset(const skvx::float4& edgeDistances, GrQuad* quad) {
223     TessellationHelper outsetter;
224     outsetter.reset(*quad, nullptr);
225     outsetter.outset(edgeDistances, quad, nullptr);
226 }
227 
228 #endif
229