1add_and_true_to_loop_condition 2disable_blend_equation_advanced 3disable_discard_framebuffer 4disable_texture_storage 5disallow_large_instanced_draw 6emulate_abs_int_function 7flush_on_framebuffer_change 8force_update_scissor_state_when_binding_fbo0 9gl_clear_broken 10max_fragment_uniform_vectors_32 11max_msaa_sample_count_4 12pack_parameters_workaround_with_pack_buffer 13remove_pow_with_constant_exponent 14rewrite_do_while_loops 15unbind_attachments_on_bound_render_fbo_delete 16unfold_short_circuit_as_ternary_operation 17disable_dual_source_blending_support 18