xref: /aosp_15_r20/external/skia/src/gpu/graphite/ComputePipeline.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2022 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef skgpu_graphite_ComputePipeline_DEFINED
9 #define skgpu_graphite_ComputePipeline_DEFINED
10 
11 #include "src/gpu/graphite/Resource.h"
12 
13 namespace skgpu::graphite {
14 
15 class SharedContext;
16 
17 /**
18  * ComputePipeline corresponds to a backend specific pipeline used for compute (vs rendering),
19  * e.g. MTLComputePipelineState (Metal),
20  *      CreateComputePipeline (Dawn),
21  *      CreateComputePipelineState (D3D12),
22  *   or VkComputePipelineCreateInfo (Vulkan).
23  */
24 class ComputePipeline : public Resource {
25 public:
26     ~ComputePipeline() override = default;
27 
28     // TODO(b/240615224): The pipeline should return an optional effective local workgroup
29     // size if the value was statically assigned in the shader (when it's not possible to assign
30     // them via specialization constants).
31 
getResourceType()32     const char* getResourceType() const override { return "Compute Pipeline"; }
33 
34 protected:
35     explicit ComputePipeline(const SharedContext*);
36 };
37 
38 }  // namespace skgpu::graphite
39 
40 #endif  // skgpu_graphite_ComputePipeline_DEFINED
41