1 /* 2 * Copyright 2023 Google LLC 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef skgpu_graphite_render_CoverageMaskRenderStep_DEFINED 9 #define skgpu_graphite_render_CoverageMaskRenderStep_DEFINED 10 11 #include "src/base/SkVx.h" 12 #include "src/gpu/graphite/Renderer.h" 13 14 #include <string> 15 16 namespace skgpu::graphite { 17 18 class DrawParams; 19 class DrawWriter; 20 class PipelineDataGatherer; 21 struct ResourceBindingRequirements; 22 23 class CoverageMaskRenderStep final : public RenderStep { 24 public: 25 CoverageMaskRenderStep(); 26 ~CoverageMaskRenderStep() override = default; 27 28 std::string vertexSkSL() const override; 29 std::string texturesAndSamplersSkSL(const ResourceBindingRequirements&, 30 int* nextBindingIndex) const override; 31 const char* fragmentCoverageSkSL() const override; 32 33 void writeVertices(DrawWriter*, const DrawParams&, skvx::uint2 ssboIndices) const override; 34 void writeUniformsAndTextures(const DrawParams&, PipelineDataGatherer*) const override; 35 }; 36 37 } // namespace skgpu::graphite 38 39 #endif // skgpu_graphite_render_CoverageMaskRenderStep_DEFINED 40