1 /* 2 * Copyright 2022 Google LLC 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef skgpu_graphite_render_TessellateStrokesRenderStep_DEFINED 9 #define skgpu_graphite_render_TessellateStrokesRenderStep_DEFINED 10 11 #include "src/base/SkVx.h" 12 #include "src/gpu/graphite/Renderer.h" 13 14 #include <string> 15 16 namespace skgpu::graphite { 17 18 class DrawParams; 19 class DrawWriter; 20 class PipelineDataGatherer; 21 22 class TessellateStrokesRenderStep final : public RenderStep { 23 public: 24 // TODO: If this takes DepthStencilSettings directly and a way to adjust the flags to specify 25 // that it performs shading, this RenderStep definition could be used to handle inverse-filled 26 // stroke draws. 27 explicit TessellateStrokesRenderStep(bool infinitySupport); 28 29 ~TessellateStrokesRenderStep() override; 30 31 std::string vertexSkSL() const override; 32 void writeVertices(DrawWriter*, const DrawParams&, skvx::uint2 ssboIndices) const override; 33 void writeUniformsAndTextures(const DrawParams&, PipelineDataGatherer*) const override; 34 35 private: 36 bool fInfinitySupport; 37 }; 38 39 } // namespace skgpu::graphite 40 41 #endif // skgpu_graphite_render_TessellateStrokesRenderStep_DEFINED 42