1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // Context_gles_1_0_autogen.h: Creates a macro for interfaces in Context. 9 10 #ifndef ANGLE_CONTEXT_GLES_1_0_AUTOGEN_H_ 11 #define ANGLE_CONTEXT_GLES_1_0_AUTOGEN_H_ 12 13 #define ANGLE_GLES_1_0_CONTEXT_API \ 14 void clientActiveTexture(GLenum texture); \ 15 void colorPointer(GLint size, VertexAttribType typePacked, GLsizei stride, \ 16 const void *pointer); \ 17 void disableClientState(ClientVertexArrayType arrayPacked); \ 18 void enableClientState(ClientVertexArrayType arrayPacked); \ 19 void getFixedv(GLenum pname, GLfixed *params); \ 20 void getTexParameterxv(TextureType targetPacked, GLenum pname, GLfixed *params); \ 21 void normalPointer(VertexAttribType typePacked, GLsizei stride, const void *pointer); \ 22 void texCoordPointer(GLint size, VertexAttribType typePacked, GLsizei stride, \ 23 const void *pointer); \ 24 void texParameterx(TextureType targetPacked, GLenum pname, GLfixed param); \ 25 void texParameterxv(TextureType targetPacked, GLenum pname, const GLfixed *params); \ 26 void vertexPointer(GLint size, VertexAttribType typePacked, GLsizei stride, \ 27 const void *pointer); 28 29 #endif // ANGLE_CONTEXT_API_1_0_AUTOGEN_H_ 30