1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // Context_gles_3_2_autogen.h: Creates a macro for interfaces in Context. 9 10 #ifndef ANGLE_CONTEXT_GLES_3_2_AUTOGEN_H_ 11 #define ANGLE_CONTEXT_GLES_3_2_AUTOGEN_H_ 12 13 #define ANGLE_GLES_3_2_CONTEXT_API \ 14 void blendBarrier(); \ 15 void copyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, \ 16 GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, \ 17 GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, \ 18 GLsizei srcHeight, GLsizei srcDepth); \ 19 void debugMessageCallback(GLDEBUGPROC callback, const void *userParam); \ 20 void debugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, \ 21 const GLuint *ids, GLboolean enabled); \ 22 void debugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, \ 23 GLsizei length, const GLchar *buf); \ 24 void drawElementsBaseVertex(PrimitiveMode modePacked, GLsizei count, \ 25 DrawElementsType typePacked, const void *indices, \ 26 GLint basevertex); \ 27 void drawElementsInstancedBaseVertex(PrimitiveMode modePacked, GLsizei count, \ 28 DrawElementsType typePacked, const void *indices, \ 29 GLsizei instancecount, GLint basevertex); \ 30 void drawRangeElementsBaseVertex(PrimitiveMode modePacked, GLuint start, GLuint end, \ 31 GLsizei count, DrawElementsType typePacked, \ 32 const void *indices, GLint basevertex); \ 33 void framebufferTexture(GLenum target, GLenum attachment, TextureID texturePacked, \ 34 GLint level); \ 35 GLuint getDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, \ 36 GLuint *ids, GLenum *severities, GLsizei *lengths, \ 37 GLchar *messageLog); \ 38 GLenum getGraphicsResetStatus(); \ 39 void getObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, \ 40 GLchar *label); \ 41 void getObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); \ 42 void getPointerv(GLenum pname, void **params); \ 43 void getSamplerParameterIiv(SamplerID samplerPacked, GLenum pname, GLint *params); \ 44 void getSamplerParameterIuiv(SamplerID samplerPacked, GLenum pname, GLuint *params); \ 45 void getTexParameterIiv(TextureType targetPacked, GLenum pname, GLint *params); \ 46 void getTexParameterIuiv(TextureType targetPacked, GLenum pname, GLuint *params); \ 47 void getnUniformfv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 48 GLsizei bufSize, GLfloat *params); \ 49 void getnUniformiv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 50 GLsizei bufSize, GLint *params); \ 51 void getnUniformuiv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 52 GLsizei bufSize, GLuint *params); \ 53 void objectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); \ 54 void objectPtrLabel(const void *ptr, GLsizei length, const GLchar *label); \ 55 void popDebugGroup(); \ 56 void pushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message); \ 57 void readnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, \ 58 GLsizei bufSize, void *data); \ 59 void samplerParameterIiv(SamplerID samplerPacked, GLenum pname, const GLint *param); \ 60 void samplerParameterIuiv(SamplerID samplerPacked, GLenum pname, const GLuint *param); \ 61 void texBuffer(TextureType targetPacked, GLenum internalformat, BufferID bufferPacked); \ 62 void texBufferRange(TextureType targetPacked, GLenum internalformat, BufferID bufferPacked, \ 63 GLintptr offset, GLsizeiptr size); \ 64 void texParameterIiv(TextureType targetPacked, GLenum pname, const GLint *params); \ 65 void texParameterIuiv(TextureType targetPacked, GLenum pname, const GLuint *params); \ 66 void texStorage3DMultisample(TextureType targetPacked, GLsizei samples, GLenum internalformat, \ 67 GLsizei width, GLsizei height, GLsizei depth, \ 68 GLboolean fixedsamplelocations); 69 70 #endif // ANGLE_CONTEXT_API_3_2_AUTOGEN_H_ 71