1 /* 2 * Copyright 2023 Google LLC 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef SkCoordClampShader_DEFINED 9 #define SkCoordClampShader_DEFINED 10 11 #include "include/core/SkFlattenable.h" 12 #include "include/core/SkRect.h" 13 #include "include/core/SkRefCnt.h" 14 #include "include/core/SkShader.h" 15 #include "src/shaders/SkShaderBase.h" 16 17 #include <utility> 18 19 class SkReadBuffer; 20 class SkWriteBuffer; 21 struct SkStageRec; 22 23 class SkCoordClampShader final : public SkShaderBase { 24 public: SkCoordClampShader(sk_sp<SkShader> shader,const SkRect & subset)25 SkCoordClampShader(sk_sp<SkShader> shader, const SkRect& subset) 26 : fShader(std::move(shader)), fSubset(subset) {} 27 type()28 ShaderType type() const override { return ShaderType::kCoordClamp; } 29 shader()30 sk_sp<SkShader> shader() const { return fShader; } subset()31 SkRect subset() const { return fSubset; } 32 33 protected: 34 SkCoordClampShader(SkReadBuffer&); 35 void flatten(SkWriteBuffer&) const override; 36 bool appendStages(const SkStageRec&, const SkShaders::MatrixRec&) const override; 37 38 private: 39 friend void ::SkRegisterCoordClampShaderFlattenable(); 40 SK_FLATTENABLE_HOOKS(SkCoordClampShader) 41 42 sk_sp<SkShader> fShader; 43 SkRect fSubset; 44 }; 45 46 #endif 47