xref: /aosp_15_r20/external/skia/src/sksl/SkSLGLSL.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2021 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkSLGLSL_DEFINED
9 #define SkSLGLSL_DEFINED
10 
11 namespace SkSL {
12 
13 // Limited set of GLSL versions we build shaders for. Caller should round
14 // down the GLSL version to one of these enums.
15 enum class GLSLGeneration {
16     /**
17      * Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20)
18      */
19     k110,
20     k100es = k110,
21     /**
22      * Desktop GLSL 1.30
23      */
24     k130,
25     /**
26      * Desktop GLSL 1.40
27      */
28     k140,
29     /**
30      * Desktop GLSL 1.50
31      */
32     k150,
33     /**
34      * Desktop GLSL 3.30, and ES GLSL 3.00
35      */
36     k330,
37     k300es = k330,
38     /**
39      * Desktop GLSL 4.00
40      */
41     k400,
42     /**
43      * Desktop GLSL 4.20
44      */
45     k420,
46     /**
47      * ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular
48      */
49     k310es,
50     /**
51      * ES GLSL 3.20
52      */
53     k320es,
54 };
55 
56 } // namespace SkSL
57 
58 #endif
59