1 /* 2 * Copyright 2019 Google LLC 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef SkShaderUtils_DEFINED 9 #define SkShaderUtils_DEFINED 10 11 #include "include/private/base/SkDebug.h" 12 13 #include <cstdint> 14 #include <functional> 15 #include <string> 16 17 namespace SkSL { enum class ProgramKind : int8_t; } 18 19 namespace SkShaderUtils { 20 21 std::string PrettyPrint(const std::string& string); 22 23 void VisitLineByLine(const std::string& text, 24 const std::function<void(int lineNumber, const char* lineText)>&); 25 26 // Prints shaders one line at the time. This ensures they don't get truncated by the adb log. PrintLineByLine(const std::string & text)27inline void PrintLineByLine(const std::string& text) { 28 VisitLineByLine(text, [](int lineNumber, const char* lineText) { 29 SkDebugf("%4i\t%s\n", lineNumber, lineText); 30 }); 31 } 32 33 // Combines raw shader and error text into an easier-to-read error message with line numbers. 34 std::string BuildShaderErrorMessage(const char* shader, const char* errors); 35 36 void PrintShaderBanner(SkSL::ProgramKind programKind); 37 38 } // namespace SkShaderUtils 39 40 #endif 41