1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/errors.h"
34
35 #include "main/image.h"
36 #include "main/bufferobj.h"
37 #include "main/framebuffer.h"
38 #include "main/macros.h"
39 #include "main/pbo.h"
40 #include "program/program.h"
41 #include "program/prog_print.h"
42
43 #include "st_context.h"
44 #include "st_atom.h"
45 #include "st_atom_constbuf.h"
46 #include "st_draw.h"
47 #include "st_program.h"
48 #include "st_cb_bitmap.h"
49 #include "st_cb_drawpixels.h"
50 #include "st_sampler_view.h"
51 #include "st_texture.h"
52 #include "st_util.h"
53
54 #include "pipe/p_context.h"
55 #include "pipe/p_defines.h"
56 #include "pipe/p_shader_tokens.h"
57 #include "util/u_inlines.h"
58 #include "program/prog_instruction.h"
59 #include "cso_cache/cso_context.h"
60
61
62 /**
63 * glBitmaps are drawn as textured quads. The user's bitmap pattern
64 * is stored in a texture image. An alpha8 texture format is used.
65 * The fragment shader samples a bit (texel) from the texture, then
66 * discards the fragment if the bit is off.
67 *
68 * Note that we actually store the inverse image of the bitmap to
69 * simplify the fragment program. An "on" bit gets stored as texel=0x0
70 * and an "off" bit is stored as texel=0xff. Then we kill the
71 * fragment if the negated texel value is less than zero.
72 */
73
74
75 /**
76 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
77 * buffer which is then rendered en mass upon a flush, state change, etc.
78 * A wide, short buffer is used to target the common case of a series
79 * of glBitmap calls being used to draw text.
80 */
81 static GLboolean UseBitmapCache = GL_TRUE;
82
83
84 #define BITMAP_CACHE_WIDTH 512
85 #define BITMAP_CACHE_HEIGHT 32
86
87
88 /** Epsilon for Z comparisons */
89 #define Z_EPSILON 1e-06
90
91 static void
92 init_bitmap_state(struct st_context *st);
93
94 /**
95 * Copy user-provide bitmap bits into texture buffer, expanding
96 * bits into texels.
97 * "On" bits will set texels to 0x0.
98 * "Off" bits will not modify texels.
99 * Note that the image is actually going to be upside down in
100 * the texture. We deal with that with texcoords.
101 */
102 static void
unpack_bitmap(struct st_context * st,GLint px,GLint py,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap,uint8_t * destBuffer,uint destStride)103 unpack_bitmap(struct st_context *st,
104 GLint px, GLint py, GLsizei width, GLsizei height,
105 const struct gl_pixelstore_attrib *unpack,
106 const GLubyte *bitmap,
107 uint8_t *destBuffer, uint destStride)
108 {
109 destBuffer += py * destStride + px;
110
111 _mesa_expand_bitmap(width, height, unpack, bitmap,
112 destBuffer, destStride, 0x0);
113 }
114
115
116 /**
117 * Create a texture which represents a bitmap image.
118 */
119 struct pipe_resource *
st_make_bitmap_texture(struct gl_context * ctx,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap)120 st_make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
121 const struct gl_pixelstore_attrib *unpack,
122 const GLubyte *bitmap)
123 {
124 struct st_context *st = st_context(ctx);
125 struct pipe_context *pipe = st->pipe;
126 struct pipe_transfer *transfer;
127 uint8_t *dest;
128 struct pipe_resource *pt;
129
130 if (!st->bitmap.tex_format)
131 init_bitmap_state(st);
132
133 /* PBO source... */
134 bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
135 if (!bitmap) {
136 return NULL;
137 }
138
139 /**
140 * Create texture to hold bitmap pattern.
141 */
142 pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
143 0, width, height, 1, 1, 0,
144 PIPE_BIND_SAMPLER_VIEW, false,
145 PIPE_COMPRESSION_FIXED_RATE_NONE);
146 if (!pt) {
147 _mesa_unmap_pbo_source(ctx, unpack);
148 return NULL;
149 }
150
151 dest = pipe_texture_map(st->pipe, pt, 0, 0,
152 PIPE_MAP_WRITE,
153 0, 0, width, height, &transfer);
154
155 /* Put image into texture transfer */
156 memset(dest, 0xff, height * transfer->stride);
157 unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
158 dest, transfer->stride);
159
160 _mesa_unmap_pbo_source(ctx, unpack);
161
162 /* Release transfer */
163 pipe_texture_unmap(pipe, transfer);
164 return pt;
165 }
166
167
168 /**
169 * Setup pipeline state prior to rendering the bitmap textured quad.
170 */
171 static void
setup_render_state(struct gl_context * ctx,struct pipe_sampler_view * sv,const GLfloat * color,struct gl_program * fp,bool scissor_enabled,bool clamp_frag_color)172 setup_render_state(struct gl_context *ctx,
173 struct pipe_sampler_view *sv,
174 const GLfloat *color, struct gl_program *fp,
175 bool scissor_enabled, bool clamp_frag_color)
176 {
177 struct st_context *st = st_context(ctx);
178 struct pipe_context *pipe = st->pipe;
179 struct cso_context *cso = st->cso_context;
180 struct st_fp_variant *fpv;
181 struct st_fp_variant_key key;
182
183 memset(&key, 0, sizeof(key));
184 key.st = st->has_shareable_shaders ? NULL : st;
185 key.bitmap = GL_TRUE;
186 key.clamp_color = st->clamp_frag_color_in_shader &&
187 clamp_frag_color;
188 key.lower_alpha_func = COMPARE_FUNC_ALWAYS;
189
190 fpv = st_get_fp_variant(st, fp, &key);
191
192 /* As an optimization, Mesa's fragment programs will sometimes get the
193 * primary color from a statevar/constant rather than a varying variable.
194 * when that's the case, we need to ensure that we use the 'color'
195 * parameter and not the current attribute color (which may have changed
196 * through glRasterPos and state validation.
197 * So, we force the proper color here. Not elegant, but it works.
198 */
199 {
200 GLfloat colorSave[4];
201 COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
202 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
203 st_upload_constants(st, fp, MESA_SHADER_FRAGMENT);
204 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
205 }
206
207 cso_save_state(cso, (CSO_BIT_RASTERIZER |
208 CSO_BIT_FRAGMENT_SAMPLERS |
209 CSO_BIT_VIEWPORT |
210 CSO_BIT_STREAM_OUTPUTS |
211 CSO_BIT_VERTEX_ELEMENTS |
212 CSO_BITS_ALL_SHADERS));
213
214
215 /* rasterizer state: just scissor */
216 st->bitmap.rasterizer.scissor = scissor_enabled;
217 cso_set_rasterizer(cso, &st->bitmap.rasterizer);
218
219 /* fragment shader state: TEX lookup program */
220 cso_set_fragment_shader_handle(cso, fpv->base.driver_shader);
221
222 /* vertex shader state: position + texcoord pass-through */
223 cso_set_vertex_shader_handle(cso, st->passthrough_vs);
224
225 /* disable other shaders */
226 cso_set_tessctrl_shader_handle(cso, NULL);
227 cso_set_tesseval_shader_handle(cso, NULL);
228 cso_set_geometry_shader_handle(cso, NULL);
229
230 /* user samplers, plus our bitmap sampler */
231 {
232 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
233 uint num = MAX2(fpv->bitmap_sampler + 1,
234 st->state.num_frag_samplers);
235 uint i;
236 for (i = 0; i < st->state.num_frag_samplers; i++) {
237 samplers[i] = &st->state.frag_samplers[i];
238 }
239 samplers[fpv->bitmap_sampler] = &st->bitmap.sampler;
240 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
241 (const struct pipe_sampler_state **) samplers);
242 }
243
244 /* user textures, plus the bitmap texture */
245 {
246 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
247 unsigned num_views =
248 st_get_sampler_views(st, PIPE_SHADER_FRAGMENT, fp, sampler_views);
249
250 num_views = MAX2(fpv->bitmap_sampler + 1, num_views);
251 sampler_views[fpv->bitmap_sampler] = sv;
252 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num_views, 0,
253 true, sampler_views);
254 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = num_views;
255 }
256
257 /* viewport state: viewport matching window dims */
258 cso_set_viewport_dims(cso, st->state.fb_width,
259 st->state.fb_height,
260 st->state.fb_orientation == Y_0_TOP);
261
262 st->util_velems.count = 3;
263 cso_set_vertex_elements(cso, &st->util_velems);
264
265 cso_set_stream_outputs(st->cso_context, 0, NULL, NULL);
266 }
267
268
269 /**
270 * Restore pipeline state after rendering the bitmap textured quad.
271 */
272 static void
restore_render_state(struct gl_context * ctx)273 restore_render_state(struct gl_context *ctx)
274 {
275 struct st_context *st = st_context(ctx);
276 struct cso_context *cso = st->cso_context;
277
278 /* Unbind all because st/mesa won't do it if the current shader doesn't
279 * use them.
280 */
281 cso_restore_state(cso, CSO_UNBIND_FS_SAMPLERVIEWS);
282 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = 0;
283
284 ctx->Array.NewVertexElements = true;
285 ctx->NewDriverState |= ST_NEW_VERTEX_ARRAYS |
286 ST_NEW_FS_SAMPLER_VIEWS;
287 }
288
289
290 /**
291 * Render a glBitmap by drawing a textured quad
292 *
293 * take_ownership means the callee will be resposible for unreferencing sv.
294 */
295 static void
draw_bitmap_quad(struct gl_context * ctx,GLint x,GLint y,GLfloat z,GLsizei width,GLsizei height,struct pipe_sampler_view * sv,const GLfloat * color,struct gl_program * fp,bool scissor_enabled,bool clamp_frag_color)296 draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
297 GLsizei width, GLsizei height,
298 struct pipe_sampler_view *sv, const GLfloat *color,
299 struct gl_program *fp, bool scissor_enabled,
300 bool clamp_frag_color)
301 {
302 struct st_context *st = st_context(ctx);
303 const float fb_width = (float) st->state.fb_width;
304 const float fb_height = (float) st->state.fb_height;
305 const float x0 = (float) x;
306 const float x1 = (float) (x + width);
307 const float y0 = (float) y;
308 const float y1 = (float) (y + height);
309 float sLeft = 0.0f, sRight = 1.0f;
310 float tTop = 0.0f, tBot = 1.0f - tTop;
311 const float clip_x0 = x0 / fb_width * 2.0f - 1.0f;
312 const float clip_y0 = y0 / fb_height * 2.0f - 1.0f;
313 const float clip_x1 = x1 / fb_width * 2.0f - 1.0f;
314 const float clip_y1 = y1 / fb_height * 2.0f - 1.0f;
315
316 /* limit checks */
317 {
318 /* XXX if the bitmap is larger than the max texture size, break
319 * it up into chunks.
320 */
321 ASSERTED GLuint maxSize =
322 st->screen->get_param(st->screen, PIPE_CAP_MAX_TEXTURE_2D_SIZE);
323 assert(width <= (GLsizei) maxSize);
324 assert(height <= (GLsizei) maxSize);
325 }
326
327 if (sv->texture->target == PIPE_TEXTURE_RECT) {
328 /* use non-normalized texcoords */
329 sRight = (float) width;
330 tBot = (float) height;
331 }
332
333 setup_render_state(ctx, sv, color, fp, scissor_enabled, clamp_frag_color);
334
335 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
336 z = z * 2.0f - 1.0f;
337
338 if (!st_draw_quad(st, clip_x0, clip_y0, clip_x1, clip_y1, z,
339 sLeft, tBot, sRight, tTop, color, 0)) {
340 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBitmap");
341 }
342
343 restore_render_state(ctx);
344
345 /* We uploaded modified constants, need to invalidate them. */
346 ctx->NewDriverState |= ST_NEW_FS_CONSTANTS;
347 }
348
349
350 static void
reset_cache(struct st_context * st)351 reset_cache(struct st_context *st)
352 {
353 struct st_bitmap_cache *cache = &st->bitmap.cache;
354
355 /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
356 cache->empty = GL_TRUE;
357
358 cache->xmin = 1000000;
359 cache->xmax = -1000000;
360 cache->ymin = 1000000;
361 cache->ymax = -1000000;
362
363 _mesa_reference_program(st->ctx, &cache->fp, NULL);
364
365 assert(!cache->texture);
366
367 /* allocate a new texture */
368 cache->texture = st_texture_create(st, st->internal_target,
369 st->bitmap.tex_format, 0,
370 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
371 1, 1, 0,
372 PIPE_BIND_SAMPLER_VIEW,
373 false,
374 PIPE_COMPRESSION_FIXED_RATE_NONE);
375 }
376
377
378 /** Print bitmap image to stdout (debug) */
379 static void
print_cache(const struct st_bitmap_cache * cache)380 print_cache(const struct st_bitmap_cache *cache)
381 {
382 int i, j, k;
383
384 for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
385 k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
386 for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
387 if (cache->buffer[k])
388 printf("X");
389 else
390 printf(" ");
391 k++;
392 }
393 printf("\n");
394 }
395 }
396
397
398 /**
399 * Create gallium pipe_transfer object for the bitmap cache.
400 */
401 static void
create_cache_trans(struct st_context * st)402 create_cache_trans(struct st_context *st)
403 {
404 struct pipe_context *pipe = st->pipe;
405 struct st_bitmap_cache *cache = &st->bitmap.cache;
406
407 if (cache->trans)
408 return;
409
410 /* Map the texture transfer.
411 * Subsequent glBitmap calls will write into the texture image.
412 */
413 cache->buffer = pipe_texture_map(pipe, cache->texture, 0, 0,
414 PIPE_MAP_WRITE, 0, 0,
415 BITMAP_CACHE_WIDTH,
416 BITMAP_CACHE_HEIGHT, &cache->trans);
417
418 /* init image to all 0xff */
419 memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
420 }
421
422
423 /**
424 * If there's anything in the bitmap cache, draw/flush it now.
425 */
426 void
st_flush_bitmap_cache(struct st_context * st)427 st_flush_bitmap_cache(struct st_context *st)
428 {
429 struct st_bitmap_cache *cache = &st->bitmap.cache;
430
431 if (!cache->empty) {
432 struct pipe_context *pipe = st->pipe;
433 struct pipe_sampler_view *sv;
434
435 assert(cache->xmin <= cache->xmax);
436
437 if (0)
438 printf("flush bitmap, size %d x %d at %d, %d\n",
439 cache->xmax - cache->xmin,
440 cache->ymax - cache->ymin,
441 cache->xpos, cache->ypos);
442
443 /* The texture transfer has been mapped until now.
444 * So unmap and release the texture transfer before drawing.
445 */
446 if (cache->trans && cache->buffer) {
447 if (0)
448 print_cache(cache);
449 pipe_texture_unmap(pipe, cache->trans);
450 cache->buffer = NULL;
451 cache->trans = NULL;
452 }
453
454 sv = st_create_texture_sampler_view(st->pipe, cache->texture);
455 if (sv) {
456 draw_bitmap_quad(st->ctx,
457 cache->xpos,
458 cache->ypos,
459 cache->zpos,
460 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
461 sv,
462 cache->color,
463 cache->fp,
464 cache->scissor_enabled,
465 cache->clamp_frag_color);
466 }
467
468 /* release/free the texture */
469 pipe_resource_reference(&cache->texture, NULL);
470
471 reset_cache(st);
472 }
473 }
474
475
476 /**
477 * Try to accumulate this glBitmap call in the bitmap cache.
478 * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
479 */
480 static GLboolean
accum_bitmap(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap)481 accum_bitmap(struct gl_context *ctx,
482 GLint x, GLint y, GLsizei width, GLsizei height,
483 const struct gl_pixelstore_attrib *unpack,
484 const GLubyte *bitmap )
485 {
486 struct st_context *st = ctx->st;
487 struct st_bitmap_cache *cache = &st->bitmap.cache;
488 int px = -999, py = -999;
489 const GLfloat z = ctx->Current.RasterPos[2];
490
491 if (width > BITMAP_CACHE_WIDTH ||
492 height > BITMAP_CACHE_HEIGHT)
493 return GL_FALSE; /* too big to cache */
494
495 bool scissor_enabled = ctx->Scissor.EnableFlags & 0x1;
496 bool clamp_frag_color = ctx->Color._ClampFragmentColor;
497
498 if (!cache->empty) {
499 px = x - cache->xpos; /* pos in buffer */
500 py = y - cache->ypos;
501 if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
502 py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
503 !TEST_EQ_4V(ctx->Current.RasterColor, cache->color) ||
504 ctx->FragmentProgram._Current != cache->fp ||
505 scissor_enabled != cache->scissor_enabled ||
506 clamp_frag_color != cache->clamp_frag_color ||
507 ((fabsf(z - cache->zpos) > Z_EPSILON))) {
508 /* This bitmap would extend beyond cache bounds, or the bitmap
509 * color is changing
510 * so flush and continue.
511 */
512 st_flush_bitmap_cache(st);
513 }
514 }
515
516 if (cache->empty) {
517 /* Initialize. Center bitmap vertically in the buffer. */
518 px = 0;
519 py = (BITMAP_CACHE_HEIGHT - height) / 2;
520 cache->xpos = x;
521 cache->ypos = y - py;
522 cache->zpos = z;
523 cache->empty = GL_FALSE;
524 COPY_4FV(cache->color, ctx->Current.RasterColor);
525 _mesa_reference_program(ctx, &cache->fp, ctx->FragmentProgram._Current);
526 cache->scissor_enabled = scissor_enabled;
527 cache->clamp_frag_color = clamp_frag_color;
528 }
529
530 assert(px != -999);
531 assert(py != -999);
532
533 if (x < cache->xmin)
534 cache->xmin = x;
535 if (y < cache->ymin)
536 cache->ymin = y;
537 if (x + width > cache->xmax)
538 cache->xmax = x + width;
539 if (y + height > cache->ymax)
540 cache->ymax = y + height;
541
542 /* create the transfer if needed */
543 create_cache_trans(st);
544
545 /* PBO source... */
546 bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
547 if (!bitmap) {
548 return false;
549 }
550
551 unpack_bitmap(st, px, py, width, height, unpack, bitmap,
552 cache->buffer, BITMAP_CACHE_WIDTH);
553
554 _mesa_unmap_pbo_source(ctx, unpack);
555
556 return GL_TRUE; /* accumulated */
557 }
558
559
560 /**
561 * One-time init for drawing bitmaps.
562 */
563 static void
init_bitmap_state(struct st_context * st)564 init_bitmap_state(struct st_context *st)
565 {
566 struct pipe_screen *screen = st->screen;
567
568 /* This function should only be called once */
569 assert(!st->bitmap.tex_format);
570
571 assert(st->internal_target == PIPE_TEXTURE_2D ||
572 st->internal_target == PIPE_TEXTURE_RECT);
573
574 /* init sampler state once */
575 memset(&st->bitmap.sampler, 0, sizeof(st->bitmap.sampler));
576 st->bitmap.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
577 st->bitmap.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
578 st->bitmap.sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
579 st->bitmap.sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
580 st->bitmap.sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
581 st->bitmap.sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
582 st->bitmap.sampler.unnormalized_coords = !(st->internal_target == PIPE_TEXTURE_2D ||
583 (st->internal_target == PIPE_TEXTURE_RECT &&
584 st->lower_rect_tex));
585
586 /* init baseline rasterizer state once */
587 memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
588 st->bitmap.rasterizer.half_pixel_center = 1;
589 st->bitmap.rasterizer.bottom_edge_rule = 1;
590 st->bitmap.rasterizer.depth_clip_near = 1;
591 st->bitmap.rasterizer.depth_clip_far = 1;
592
593 /* find a usable texture format */
594 if (screen->is_format_supported(screen, PIPE_FORMAT_R8_UNORM,
595 st->internal_target, 0, 0,
596 PIPE_BIND_SAMPLER_VIEW)) {
597 st->bitmap.tex_format = PIPE_FORMAT_R8_UNORM;
598 }
599 else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
600 st->internal_target, 0, 0,
601 PIPE_BIND_SAMPLER_VIEW)) {
602 st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
603 }
604 else {
605 /* XXX support more formats */
606 assert(0);
607 }
608
609 /* Create the vertex shader */
610 st_make_passthrough_vertex_shader(st);
611
612 reset_cache(st);
613 }
614
615 void
st_Bitmap(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap,struct pipe_resource * tex)616 st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
617 GLsizei width, GLsizei height,
618 const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap,
619 struct pipe_resource *tex)
620 {
621 struct st_context *st = st_context(ctx);
622
623 assert(width > 0);
624 assert(height > 0);
625
626 st_invalidate_readpix_cache(st);
627 if (tex)
628 st_flush_bitmap_cache(st);
629
630 if (!st->bitmap.tex_format) {
631 init_bitmap_state(st);
632 }
633
634 /* We only need to validate any non-ST_NEW_CONSTANTS state. The VS we use
635 * for bitmap drawing uses no constants and the FS constants are
636 * explicitly uploaded in the draw_bitmap_quad() function.
637 */
638 st_validate_state(st, ST_PIPELINE_META_STATE_MASK & ~ST_NEW_CONSTANTS);
639
640 struct pipe_sampler_view *view = NULL;
641
642 if (!tex) {
643 if (UseBitmapCache && accum_bitmap(ctx, x, y, width, height, unpack, bitmap))
644 return;
645
646 struct pipe_resource *pt =
647 st_make_bitmap_texture(ctx, width, height, unpack, bitmap);
648 if (!pt)
649 return;
650
651 assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
652
653 view = st_create_texture_sampler_view(st->pipe, pt);
654 /* unreference the texture because it's referenced by sv */
655 pipe_resource_reference(&pt, NULL);
656 } else {
657 /* tex comes from a display list. */
658 view = st_create_texture_sampler_view(st->pipe, tex);
659 }
660
661 if (view) {
662 draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
663 width, height, view, ctx->Current.RasterColor,
664 ctx->FragmentProgram._Current,
665 ctx->Scissor.EnableFlags & 0x1,
666 ctx->Color._ClampFragmentColor);
667 }
668 }
669
670 /** Per-context tear-down */
671 void
st_destroy_bitmap(struct st_context * st)672 st_destroy_bitmap(struct st_context *st)
673 {
674 struct pipe_context *pipe = st->pipe;
675 struct st_bitmap_cache *cache = &st->bitmap.cache;
676
677 if (cache->trans && cache->buffer) {
678 pipe_texture_unmap(pipe, cache->trans);
679 }
680 pipe_resource_reference(&st->bitmap.cache.texture, NULL);
681 _mesa_reference_program(st->ctx, &st->bitmap.cache.fp, NULL);
682 }
683