1 /*
2  * Copyright (c) 2021 Arm Limited.
3  *
4  * SPDX-License-Identifier: MIT
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a copy
7  * of this software and associated documentation files (the "Software"), to
8  * deal in the Software without restriction, including without limitation the
9  * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10  * sell copies of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in
14  * all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24 
25 #pragma once
26 
27 #ifdef __ARM_FEATURE_SVE
28 
29 
30 namespace {
31 
sve_transpose_interleave_3VL(uint16_t * out,const uint16_t * in,size_t width,size_t in_stride,size_t height)32 void sve_transpose_interleave_3VL(uint16_t *out, const uint16_t *in, size_t width, size_t in_stride, size_t height)
33 {
34     size_t out_stride = 3 * height * get_vector_length<uint8_t>();
35 
36     __asm__ __volatile__(
37       "ptrue p2.b\n"
38       "cmp %x[height], #0x4\n"
39       "blt 4f\n"
40       "1:"  // Main row loop: Head
41       "mov x26, %x[in]\n"
42       "mov x25, %x[out]\n"
43       "add x24, x26, %x[in_stride]\n"
44       "add x23, x24, %x[in_stride]\n"
45       "add x22, x23, %x[in_stride]\n"
46       "add %x[in], x22, %x[in_stride]\n"
47       "sub %x[height], %x[height], #0x4\n"
48       "mov x21, %x[width]\n"
49       "2:"  // Main row loop: Column loop
50       "mov x20, x21\n"
51       "mov x19, x25\n"
52       "whilelt p0.h, XZR, x20\n"
53       "ld1h { z27.h }, p0/Z, [x26]\n"
54       "ld1h { z26.h }, p0/Z, [x24]\n"
55       "dech x20\n"
56       "ld1h { z25.h }, p0/Z, [x23]\n"
57       "whilelt p1.h, XZR, x20\n"
58       "ld1h { z24.h }, p0/Z, [x22]\n"
59       "dech x20\n"
60       "ld1h { z23.h }, p1/Z, [x26, #1, MUL VL]\n"
61       "whilelt p0.h, XZR, x20\n"
62       "ld1h { z22.h }, p1/Z, [x24, #1, MUL VL]\n"
63       "add x25, x25, %x[out_stride]\n"
64       "ld1h { z21.h }, p0/Z, [x26, #2, MUL VL]\n"
65       "addvl x26, x26, #3\n"
66       "ld1h { z20.h }, p0/Z, [x24, #2, MUL VL]\n"
67       "addvl x24, x24, #3\n"
68       "ld1h { z19.h }, p1/Z, [x23, #1, MUL VL]\n"
69       "dech x21, ALL, MUL #3\n"
70       "ld1h { z18.h }, p0/Z, [x23, #2, MUL VL]\n"
71       "addvl x23, x23, #3\n"
72       "ld1h { z17.h }, p1/Z, [x22, #1, MUL VL]\n"
73       "cmp x21, #0x0\n"
74       "ld1h { z16.h }, p0/Z, [x22, #2, MUL VL]\n"
75       "addvl x22, x22, #3\n"
76       "st1h { z27.h }, p2, [x19]\n"
77       "st1h { z23.h }, p2, [x19, #1, MUL VL]\n"
78       "st1h { z21.h }, p2, [x19, #2, MUL VL]\n"
79       "st1h { z26.h }, p2, [x19, #3, MUL VL]\n"
80       "st1h { z22.h }, p2, [x19, #4, MUL VL]\n"
81       "st1h { z20.h }, p2, [x19, #5, MUL VL]\n"
82       "st1h { z25.h }, p2, [x19, #6, MUL VL]\n"
83       "st1h { z19.h }, p2, [x19, #7, MUL VL]\n"
84       "addvl x19, x19, #12\n"
85       "st1h { z18.h }, p2, [x19, #-4, MUL VL]\n"
86       "st1h { z24.h }, p2, [x19, #-3, MUL VL]\n"
87       "st1h { z17.h }, p2, [x19, #-2, MUL VL]\n"
88       "st1h { z16.h }, p2, [x19, #-1, MUL VL]\n"
89       "bgt 2b\n"
90       "3:"  // Main row loop: Column loop skip
91       "addvl %x[out], %x[out], #12\n"
92       "cmp %x[height], #0x4\n"
93       "bge 1b\n"
94       "cbz %x[height], 8f\n"
95       "4:"  // Main loop skip
96 
97       "5:"  // Tail row loop: Head
98       "mov x26, %x[in]\n"
99       "mov x25, %x[out]\n"
100       "add %x[in], x26, %x[in_stride]\n"
101       "sub %x[height], %x[height], #0x1\n"
102       "mov x20, %x[width]\n"
103       "6:"  // Tail row loop: Column loop
104       "mov x19, x20\n"
105       "dech x20, ALL, MUL #3\n"
106       "whilelt p0.h, XZR, x19\n"
107       "ld1h { z18.h }, p0/Z, [x26]\n"
108       "dech x19\n"
109       "whilelt p0.h, XZR, x19\n"
110       "ld1h { z17.h }, p0/Z, [x26, #1, MUL VL]\n"
111       "dech x19\n"
112       "whilelt p0.h, XZR, x19\n"
113       "ld1h { z16.h }, p0/Z, [x26, #2, MUL VL]\n"
114       "st1h { z18.h }, p2, [x25]\n"
115       "addvl x26, x26, #3\n"
116       "st1h { z17.h }, p2, [x25, #1, MUL VL]\n"
117       "cmp x20, #0x0\n"
118       "st1h { z16.h }, p2, [x25, #2, MUL VL]\n"
119       "add x25, x25, %x[out_stride]\n"
120       "bgt 6b\n"
121       "7:"  // Tail row loop: Column loop skip
122       "addvl %x[out], %x[out], #3\n"
123       "cmp %x[height], #0x1\n"
124       "bge 5b\n"
125       "8:"  // Done
126 
127       : [height] "+&r" (height), [in] "+&r" (in), [out] "+&r" (out)
128       : [in_stride] "r" (in_stride), [out_stride] "r" (out_stride), [width] "r" (width)
129       : "cc", "memory", "p0", "p1", "p2", "x19", "x20", "x21", "x22", "x23", "x24", "x25", "x26", "z16", "z17", "z18", "z19", "z20", "z21", "z22", "z23", "z24", "z25", "z26", "z27"
130     );
131 }
132 
133 } // anonymous namespace
134 
135 template<>
Transform(float * out,const float * in,int stride,int x0,int xmax,int k0,int kmax)136 void Transform<3, 1, true, VLType::SVE>(
137     float *out, const float *in, int stride, int x0, int xmax, int k0, int kmax)
138 {
139     sve_transpose_interleave_3VL(
140         reinterpret_cast<uint16_t *>(out),
141         reinterpret_cast<const uint16_t *>(in + k0 * stride + x0),
142         (xmax-x0) * sizeof(float) / 2,
143         stride * sizeof(float),
144         (kmax-k0)
145     );
146 }
147 
148 template<>
Transform(__fp16 * out,const __fp16 * in,int stride,int x0,int xmax,int k0,int kmax)149 void Transform<3, 1, true, VLType::SVE>(
150     __fp16 *out, const __fp16 *in, int stride, int x0, int xmax, int k0, int kmax)
151 {
152     sve_transpose_interleave_3VL(
153         reinterpret_cast<uint16_t *>(out),
154         reinterpret_cast<const uint16_t *>(in + k0 * stride + x0),
155         (xmax-x0) * sizeof(__fp16) / 2,
156         stride * sizeof(__fp16),
157         (kmax-k0)
158     );
159 }
160 
161 template<>
Transform(double * out,const double * in,int stride,int x0,int xmax,int k0,int kmax)162 void Transform<3, 1, true, VLType::SVE>(
163     double *out, const double *in, int stride, int x0, int xmax, int k0, int kmax)
164 {
165     sve_transpose_interleave_3VL(
166         reinterpret_cast<uint16_t *>(out),
167         reinterpret_cast<const uint16_t *>(in + k0 * stride + x0),
168         (xmax-x0) * sizeof(double) / 2,
169         stride * sizeof(double),
170         (kmax-k0)
171     );
172 }
173 
174 #endif
175