1 /*
2 * Copyright (c) 2021 Arm Limited.
3 *
4 * SPDX-License-Identifier: MIT
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to
8 * deal in the Software without restriction, including without limitation the
9 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10 * sell copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #pragma once
26
27 #ifdef __ARM_FEATURE_SVE
28
29
30 namespace {
31
sve_transpose_interleave_4VL(uint16_t * out,const uint16_t * in,size_t width,size_t in_stride,size_t height)32 void sve_transpose_interleave_4VL(uint16_t *out, const uint16_t *in, size_t width, size_t in_stride, size_t height)
33 {
34 size_t out_stride = 4 * height * get_vector_length<uint8_t>();
35
36 __asm__ __volatile__(
37 "ptrue p3.b\n"
38 "cmp %x[height], #0x4\n"
39 "blt 4f\n"
40 "1:" // Main row loop: Head
41 "mov x26, %x[in]\n"
42 "mov x25, %x[out]\n"
43 "add x24, x26, %x[in_stride]\n"
44 "add x23, x24, %x[in_stride]\n"
45 "add x22, x23, %x[in_stride]\n"
46 "add %x[in], x22, %x[in_stride]\n"
47 "sub %x[height], %x[height], #0x4\n"
48 "mov x21, %x[width]\n"
49 "2:" // Main row loop: Column loop
50 "mov x20, x21\n"
51 "mov x19, x25\n"
52 "whilelt p0.h, XZR, x20\n"
53 "ld1h { z31.h }, p0/Z, [x26]\n"
54 "ld1h { z30.h }, p0/Z, [x24]\n"
55 "dech x20\n"
56 "ld1h { z29.h }, p0/Z, [x23]\n"
57 "whilelt p2.h, XZR, x20\n"
58 "ld1h { z28.h }, p0/Z, [x22]\n"
59 "dech x20\n"
60 "ld1h { z27.h }, p2/Z, [x26, #1, MUL VL]\n"
61 "whilelt p1.h, XZR, x20\n"
62 "ld1h { z26.h }, p2/Z, [x24, #1, MUL VL]\n"
63 "dech x20\n"
64 "ld1h { z25.h }, p1/Z, [x26, #2, MUL VL]\n"
65 "whilelt p0.h, XZR, x20\n"
66 "ld1h { z24.h }, p1/Z, [x24, #2, MUL VL]\n"
67 "add x25, x25, %x[out_stride]\n"
68 "ld1h { z23.h }, p0/Z, [x26, #3, MUL VL]\n"
69 "addvl x26, x26, #4\n"
70 "ld1h { z22.h }, p0/Z, [x24, #3, MUL VL]\n"
71 "addvl x24, x24, #4\n"
72 "ld1h { z21.h }, p2/Z, [x23, #1, MUL VL]\n"
73 "dech x21, ALL, MUL #4\n"
74 "ld1h { z20.h }, p1/Z, [x23, #2, MUL VL]\n"
75 "cmp x21, #0x0\n"
76 "ld1h { z19.h }, p0/Z, [x23, #3, MUL VL]\n"
77 "addvl x23, x23, #4\n"
78 "ld1h { z18.h }, p2/Z, [x22, #1, MUL VL]\n"
79 "ld1h { z17.h }, p1/Z, [x22, #2, MUL VL]\n"
80 "ld1h { z16.h }, p0/Z, [x22, #3, MUL VL]\n"
81 "addvl x22, x22, #4\n"
82 "st1h { z31.h }, p3, [x19]\n"
83 "st1h { z27.h }, p3, [x19, #1, MUL VL]\n"
84 "st1h { z25.h }, p3, [x19, #2, MUL VL]\n"
85 "st1h { z23.h }, p3, [x19, #3, MUL VL]\n"
86 "st1h { z30.h }, p3, [x19, #4, MUL VL]\n"
87 "st1h { z26.h }, p3, [x19, #5, MUL VL]\n"
88 "st1h { z24.h }, p3, [x19, #6, MUL VL]\n"
89 "st1h { z22.h }, p3, [x19, #7, MUL VL]\n"
90 "addvl x19, x19, #16\n"
91 "st1h { z29.h }, p3, [x19, #-8, MUL VL]\n"
92 "st1h { z21.h }, p3, [x19, #-7, MUL VL]\n"
93 "st1h { z20.h }, p3, [x19, #-6, MUL VL]\n"
94 "st1h { z19.h }, p3, [x19, #-5, MUL VL]\n"
95 "st1h { z28.h }, p3, [x19, #-4, MUL VL]\n"
96 "st1h { z18.h }, p3, [x19, #-3, MUL VL]\n"
97 "st1h { z17.h }, p3, [x19, #-2, MUL VL]\n"
98 "st1h { z16.h }, p3, [x19, #-1, MUL VL]\n"
99 "bgt 2b\n"
100 "3:" // Main row loop: Column loop skip
101 "addvl %x[out], %x[out], #16\n"
102 "cmp %x[height], #0x4\n"
103 "bge 1b\n"
104 "cbz %x[height], 8f\n"
105 "4:" // Main loop skip
106
107 "5:" // Tail row loop: Head
108 "mov x26, %x[in]\n"
109 "mov x25, %x[out]\n"
110 "add %x[in], x26, %x[in_stride]\n"
111 "sub %x[height], %x[height], #0x1\n"
112 "mov x20, %x[width]\n"
113 "6:" // Tail row loop: Column loop
114 "mov x19, x20\n"
115 "dech x20, ALL, MUL #4\n"
116 "whilelt p0.h, XZR, x19\n"
117 "ld1h { z19.h }, p0/Z, [x26]\n"
118 "dech x19\n"
119 "whilelt p0.h, XZR, x19\n"
120 "ld1h { z18.h }, p0/Z, [x26, #1, MUL VL]\n"
121 "dech x19\n"
122 "whilelt p0.h, XZR, x19\n"
123 "ld1h { z17.h }, p0/Z, [x26, #2, MUL VL]\n"
124 "dech x19\n"
125 "whilelt p0.h, XZR, x19\n"
126 "ld1h { z16.h }, p0/Z, [x26, #3, MUL VL]\n"
127 "st1h { z19.h }, p3, [x25]\n"
128 "addvl x26, x26, #4\n"
129 "st1h { z18.h }, p3, [x25, #1, MUL VL]\n"
130 "cmp x20, #0x0\n"
131 "st1h { z17.h }, p3, [x25, #2, MUL VL]\n"
132 "st1h { z16.h }, p3, [x25, #3, MUL VL]\n"
133 "add x25, x25, %x[out_stride]\n"
134 "bgt 6b\n"
135 "7:" // Tail row loop: Column loop skip
136 "addvl %x[out], %x[out], #4\n"
137 "cmp %x[height], #0x1\n"
138 "bge 5b\n"
139 "8:" // Done
140
141 : [height] "+&r" (height), [in] "+&r" (in), [out] "+&r" (out)
142 : [in_stride] "r" (in_stride), [out_stride] "r" (out_stride), [width] "r" (width)
143 : "cc", "memory", "p0", "p1", "p2", "p3", "x19", "x20", "x21", "x22", "x23", "x24", "x25", "x26", "z16", "z17", "z18", "z19", "z20", "z21", "z22", "z23", "z24", "z25", "z26", "z27", "z28", "z29", "z30", "z31"
144 );
145 }
146
147 } // anonymous namespace
148
149 template<>
Transform(float * out,const float * in,int stride,int x0,int xmax,int k0,int kmax)150 void Transform<4, 1, true, VLType::SVE>(
151 float *out, const float *in, int stride, int x0, int xmax, int k0, int kmax)
152 {
153 sve_transpose_interleave_4VL(
154 reinterpret_cast<uint16_t *>(out),
155 reinterpret_cast<const uint16_t *>(in + k0 * stride + x0),
156 (xmax-x0) * sizeof(float) / 2,
157 stride * sizeof(float),
158 (kmax-k0)
159 );
160 }
161
162 template<>
Transform(__fp16 * out,const __fp16 * in,int stride,int x0,int xmax,int k0,int kmax)163 void Transform<4, 1, true, VLType::SVE>(
164 __fp16 *out, const __fp16 *in, int stride, int x0, int xmax, int k0, int kmax)
165 {
166 sve_transpose_interleave_4VL(
167 reinterpret_cast<uint16_t *>(out),
168 reinterpret_cast<const uint16_t *>(in + k0 * stride + x0),
169 (xmax-x0) * sizeof(__fp16) / 2,
170 stride * sizeof(__fp16),
171 (kmax-k0)
172 );
173 }
174
175 template<>
Transform(double * out,const double * in,int stride,int x0,int xmax,int k0,int kmax)176 void Transform<4, 1, true, VLType::SVE>(
177 double *out, const double *in, int stride, int x0, int xmax, int k0, int kmax)
178 {
179 sve_transpose_interleave_4VL(
180 reinterpret_cast<uint16_t *>(out),
181 reinterpret_cast<const uint16_t *>(in + k0 * stride + x0),
182 (xmax-x0) * sizeof(double) / 2,
183 stride * sizeof(double),
184 (kmax-k0)
185 );
186 }
187
188 #endif
189