1 /*
2  * Copyright (c) 2021 Arm Limited.
3  *
4  * SPDX-License-Identifier: MIT
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a copy
7  * of this software and associated documentation files (the "Software"), to
8  * deal in the Software without restriction, including without limitation the
9  * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10  * sell copies of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in
14  * all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24 
25 #pragma once
26 
27 #ifdef __ARM_FEATURE_SVE
28 
29 
30 namespace {
31 
sve_transpose_interleave_6VL_2x4_fp32bf16(bfloat16 * out,const float * in,size_t width,size_t in_stride,size_t height)32 void sve_transpose_interleave_6VL_2x4_fp32bf16(bfloat16 *out, const float *in, size_t width, size_t in_stride, size_t height)
33 {
34     float *pad_row = reinterpret_cast<float *>(alloca(width * sizeof(float)));
35 
36     if (height % 4) {
37         memset(pad_row, 0, width * sizeof(float));
38     }
39 
40     size_t out_stride = 6 * roundup<size_t>(height, 4) * get_vector_length<uint32_t>();
41 
42     __asm__ __volatile__(
43       "ptrue p3.b\n"
44       "1:"  // Main row loop: Head
45       "mov x25, %x[in]\n"
46       "add x24, x25, %x[in_stride]\n"
47       "add x23, x24, %x[in_stride]\n"
48       "mov x22, %x[width]\n"
49       "cnth x19, ALL, MUL #3\n"
50       "add x21, x23, %x[in_stride]\n"
51       "cmp %x[height], #0x3\n"
52       "add %x[in], x21, %x[in_stride]\n"
53       "csel x21, x21, %x[pad_row], GT\n"
54       "csel x23, x23, %x[pad_row], GE\n"
55       "cmp %x[height], #0x1\n"
56       "csel x24, x24, %x[pad_row], GT\n"
57       "cmp x22, x19\n"
58       "mov x20, %x[out]\n"
59       "sub %x[height], %x[height], #0x4\n"
60       "blt 3f\n"
61       "2:"  // Main row loop: Unroll column loop
62       "ld1w { z17.s }, p3/Z, [x25]\n"
63       "ld1w { z18.s }, p3/Z, [x25, #1, MUL VL]\n"
64       "sub x22, x22, x19\n"
65       "cmp x22, x19\n"
66       "ld1w { z19.s }, p3/Z, [x25, #2, MUL VL]\n"
67       "ld1w { z16.s }, p3/Z, [x23]\n"
68       "zip1 z21.s, z17.s, z16.s\n"
69       "zip2 z20.s, z17.s, z16.s\n"
70       "ld1w { z17.s }, p3/Z, [x23, #1, MUL VL]\n"
71       "ld1w { z16.s }, p3/Z, [x23, #2, MUL VL]\n"
72       "zip1 z29.s, z18.s, z17.s\n"
73       "zip2 z28.s, z18.s, z17.s\n"
74       "ld1w { z17.s }, p3/Z, [x25, #3, MUL VL]\n"
75       "ld1w { z18.s }, p3/Z, [x25, #4, MUL VL]\n"
76       "zip1 z27.s, z19.s, z16.s\n"
77       "zip2 z26.s, z19.s, z16.s\n"
78       "ld1w { z19.s }, p3/Z, [x25, #5, MUL VL]\n"
79       "ld1w { z16.s }, p3/Z, [x23, #3, MUL VL]\n"
80       "zip1 z25.s, z17.s, z16.s\n"
81       "zip2 z24.s, z17.s, z16.s\n"
82       "ld1w { z17.s }, p3/Z, [x23, #4, MUL VL]\n"
83       "ld1w { z16.s }, p3/Z, [x23, #5, MUL VL]\n"
84       "zip1 z12.s, z18.s, z17.s\n"
85       "zip2 z11.s, z18.s, z17.s\n"
86       "ld1w { z18.s }, p3/Z, [x24]\n"
87       "ld1w { z23.s }, p3/Z, [x24, #1, MUL VL]\n"
88       "zip1 z10.s, z19.s, z16.s\n"
89       "zip2 z9.s, z19.s, z16.s\n"
90       "ld1w { z22.s }, p3/Z, [x24, #2, MUL VL]\n"
91       "ld1w { z17.s }, p3/Z, [x21]\n"
92       ".inst 0x658aaea8  // bfcvt z8.h, p3/M, z21.s\n"
93       "zip1 z7.s, z18.s, z17.s\n"
94       "ld1w { z16.s }, p3/Z, [x21, #1, MUL VL]\n"
95       "ld1w { z21.s }, p3/Z, [x21, #2, MUL VL]\n"
96       ".inst 0x658aae86  // bfcvt z6.h, p3/M, z20.s\n"
97       "zip2 z5.s, z18.s, z17.s\n"
98       "ld1w { z20.s }, p3/Z, [x24, #3, MUL VL]\n"
99       "ld1w { z19.s }, p3/Z, [x24, #4, MUL VL]\n"
100       ".inst 0x658aafa4  // bfcvt z4.h, p3/M, z29.s\n"
101       "zip1 z3.s, z23.s, z16.s\n"
102       "ld1w { z2.s }, p3/Z, [x24, #5, MUL VL]\n"
103       "ld1w { z18.s }, p3/Z, [x21, #3, MUL VL]\n"
104       ".inst 0x658aaf81  // bfcvt z1.h, p3/M, z28.s\n"
105       "zip2 z0.s, z23.s, z16.s\n"
106       "ld1w { z17.s }, p3/Z, [x21, #4, MUL VL]\n"
107       "ld1w { z16.s }, p3/Z, [x21, #5, MUL VL]\n"
108       ".inst 0x658aaf7f  // bfcvt z31.h, p3/M, z27.s\n"
109       "zip1 z30.s, z22.s, z21.s\n"
110       ".inst 0x658aaf5d  // bfcvt z29.h, p3/M, z26.s\n"
111       "zip2 z28.s, z22.s, z21.s\n"
112       "addvl x25, x25, #6\n"
113       "addvl x24, x24, #6\n"
114       ".inst 0x658aaf3b  // bfcvt z27.h, p3/M, z25.s\n"
115       "zip1 z26.s, z20.s, z18.s\n"
116       "addvl x23, x23, #6\n"
117       "addvl x21, x21, #6\n"
118       ".inst 0x658aaf19  // bfcvt z25.h, p3/M, z24.s\n"
119       "zip2 z24.s, z20.s, z18.s\n"
120       ".inst 0x658aad97  // bfcvt z23.h, p3/M, z12.s\n"
121       "zip1 z22.s, z19.s, z17.s\n"
122       ".inst 0x658aad75  // bfcvt z21.h, p3/M, z11.s\n"
123       "zip2 z20.s, z19.s, z17.s\n"
124       ".inst 0x658aad53  // bfcvt z19.h, p3/M, z10.s\n"
125       "zip1 z18.s, z2.s, z16.s\n"
126       ".inst 0x658aad31  // bfcvt z17.h, p3/M, z9.s\n"
127       "zip2 z16.s, z2.s, z16.s\n"
128       ".inst 0x648aace8  // bfcvtnt z8.h, p3/M, z7.s\n"
129       ".inst 0x648aaca6  // bfcvtnt z6.h, p3/M, z5.s\n"
130       "st1h { z8.h }, p3, [x20]\n"
131       ".inst 0x648aac64  // bfcvtnt z4.h, p3/M, z3.s\n"
132       ".inst 0x648aac01  // bfcvtnt z1.h, p3/M, z0.s\n"
133       "st1h { z6.h }, p3, [x20, #1, MUL VL]\n"
134       ".inst 0x648aafdf  // bfcvtnt z31.h, p3/M, z30.s\n"
135       ".inst 0x648aaf9d  // bfcvtnt z29.h, p3/M, z28.s\n"
136       "st1h { z4.h }, p3, [x20, #2, MUL VL]\n"
137       "st1h { z1.h }, p3, [x20, #3, MUL VL]\n"
138       ".inst 0x648aaf5b  // bfcvtnt z27.h, p3/M, z26.s\n"
139       ".inst 0x648aaf19  // bfcvtnt z25.h, p3/M, z24.s\n"
140       "st1h { z31.h }, p3, [x20, #4, MUL VL]\n"
141       ".inst 0x648aaed7  // bfcvtnt z23.h, p3/M, z22.s\n"
142       ".inst 0x648aae95  // bfcvtnt z21.h, p3/M, z20.s\n"
143       "st1h { z29.h }, p3, [x20, #5, MUL VL]\n"
144       "add x20, x20, %x[out_stride]\n"
145       ".inst 0x648aae53  // bfcvtnt z19.h, p3/M, z18.s\n"
146       ".inst 0x648aae11  // bfcvtnt z17.h, p3/M, z16.s\n"
147       "st1h { z27.h }, p3, [x20]\n"
148       "st1h { z25.h }, p3, [x20, #1, MUL VL]\n"
149       "st1h { z23.h }, p3, [x20, #2, MUL VL]\n"
150       "st1h { z21.h }, p3, [x20, #3, MUL VL]\n"
151       "st1h { z19.h }, p3, [x20, #4, MUL VL]\n"
152       "st1h { z17.h }, p3, [x20, #5, MUL VL]\n"
153       "add x20, x20, %x[out_stride]\n"
154       "bge 2b\n"
155       "3:"  // Main row loop: Unroll column loop skip
156       "cbz x22, 5f\n"
157       "4:"  // Main row loop: Column loop
158       "mov x19, x22\n"
159       "whilelt p2.s, XZR, x19\n"
160       "ld1w { z20.s }, p2/Z, [x25]\n"
161       "ld1w { z19.s }, p2/Z, [x23]\n"
162       "decw x19\n"
163       "whilelt p1.s, XZR, x19\n"
164       "ld1w { z18.s }, p1/Z, [x25, #1, MUL VL]\n"
165       "ld1w { z17.s }, p1/Z, [x23, #1, MUL VL]\n"
166       "decw x19\n"
167       "whilelt p0.s, XZR, x19\n"
168       "ld1w { z25.s }, p0/Z, [x25, #2, MUL VL]\n"
169       "ld1w { z16.s }, p0/Z, [x23, #2, MUL VL]\n"
170       "ld1w { z24.s }, p2/Z, [x24]\n"
171       "ld1w { z30.s }, p1/Z, [x24, #1, MUL VL]\n"
172       "zip1 z23.s, z20.s, z19.s\n"
173       "zip2 z22.s, z20.s, z19.s\n"
174       "ld1w { z29.s }, p0/Z, [x24, #2, MUL VL]\n"
175       "ld1w { z21.s }, p2/Z, [x21]\n"
176       "zip1 z20.s, z18.s, z17.s\n"
177       "zip2 z19.s, z18.s, z17.s\n"
178       "ld1w { z18.s }, p1/Z, [x21, #1, MUL VL]\n"
179       "ld1w { z28.s }, p0/Z, [x21, #2, MUL VL]\n"
180       "zip1 z17.s, z25.s, z16.s\n"
181       "zip2 z16.s, z25.s, z16.s\n"
182       "decd x22, ALL, MUL #6\n"
183       ".inst 0x658aaefb  // bfcvt z27.h, p3/M, z23.s\n"
184       "zip1 z26.s, z24.s, z21.s\n"
185       "cmp x22, #0x0\n"
186       ".inst 0x658aaed9  // bfcvt z25.h, p3/M, z22.s\n"
187       "zip2 z24.s, z24.s, z21.s\n"
188       "addvl x25, x25, #3\n"
189       "addvl x24, x24, #3\n"
190       ".inst 0x658aae97  // bfcvt z23.h, p3/M, z20.s\n"
191       "zip1 z22.s, z30.s, z18.s\n"
192       "addvl x23, x23, #3\n"
193       "addvl x21, x21, #3\n"
194       ".inst 0x658aae75  // bfcvt z21.h, p3/M, z19.s\n"
195       "zip2 z20.s, z30.s, z18.s\n"
196       ".inst 0x658aae33  // bfcvt z19.h, p3/M, z17.s\n"
197       "zip1 z18.s, z29.s, z28.s\n"
198       ".inst 0x658aae11  // bfcvt z17.h, p3/M, z16.s\n"
199       "zip2 z16.s, z29.s, z28.s\n"
200       ".inst 0x648aaf5b  // bfcvtnt z27.h, p3/M, z26.s\n"
201       ".inst 0x648aaf19  // bfcvtnt z25.h, p3/M, z24.s\n"
202       "st1h { z27.h }, p3, [x20]\n"
203       ".inst 0x648aaed7  // bfcvtnt z23.h, p3/M, z22.s\n"
204       ".inst 0x648aae95  // bfcvtnt z21.h, p3/M, z20.s\n"
205       "st1h { z25.h }, p3, [x20, #1, MUL VL]\n"
206       ".inst 0x648aae53  // bfcvtnt z19.h, p3/M, z18.s\n"
207       ".inst 0x648aae11  // bfcvtnt z17.h, p3/M, z16.s\n"
208       "st1h { z23.h }, p3, [x20, #2, MUL VL]\n"
209       "st1h { z21.h }, p3, [x20, #3, MUL VL]\n"
210       "st1h { z19.h }, p3, [x20, #4, MUL VL]\n"
211       "st1h { z17.h }, p3, [x20, #5, MUL VL]\n"
212       "add x20, x20, %x[out_stride]\n"
213       "bgt 4b\n"
214       "5:"  // Main row loop: Column loop skip
215       "cmp %x[height], #0x1\n"
216       "addvl %x[out], %x[out], #6\n"
217       "bge 1b\n"
218       : [height] "+&r" (height), [in] "+&r" (in), [out] "+&r" (out)
219       : [in_stride] "r" (in_stride), [out_stride] "r" (out_stride), [pad_row] "r" (pad_row), [width] "r" (width)
220       : "cc", "memory", "p0", "p1", "p2", "p3", "x19", "x20", "x21", "x22", "x23", "x24", "x25", "z0", "z1", "z2", "z3", "z4", "z5", "z6", "z7", "z8", "z9", "z10", "z11", "z12", "z16", "z17", "z18", "z19", "z20", "z21", "z22", "z23", "z24", "z25", "z26", "z27", "z28", "z29", "z30", "z31"
221     );
222 }
223 
224 } // anonymous namespace
225 template<>
Transform(bfloat16 * out,const float * in,int stride,int x0,int xmax,int k0,int kmax)226 void Transform<6, 4, true, VLType::SVE>(
227     bfloat16 *out, const float *in, int stride, int x0, int xmax, int k0, int kmax)
228 {
229     sve_transpose_interleave_6VL_2x4_fp32bf16(
230         out,
231         in + k0 * stride + x0,
232         (xmax-x0),
233         stride * sizeof(float),
234         (kmax-k0)
235     );
236 }
237 
238 #endif
239