1 /*
2  * Copyright (c) 2021 Arm Limited.
3  *
4  * SPDX-License-Identifier: MIT
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a copy
7  * of this software and associated documentation files (the "Software"), to
8  * deal in the Software without restriction, including without limitation the
9  * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10  * sell copies of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in
14  * all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24 
25 #pragma once
26 
27 #ifdef __ARM_FEATURE_SVE
28 
29 
30 namespace {
31 
sve_transpose_interleave_6VL_4x2(uint32_t * out,const uint32_t * in,size_t width,size_t in_stride,size_t height)32 void sve_transpose_interleave_6VL_4x2(uint32_t *out, const uint32_t *in, size_t width, size_t in_stride, size_t height)
33 {
34     uint32_t *pad_row = reinterpret_cast<uint32_t *>(alloca(width * sizeof(uint32_t)));
35 
36     if (height % 2) {
37         memset(pad_row, 0, width * sizeof(uint32_t));
38     }
39 
40     size_t out_stride = 6 * roundup<size_t>(height, 2) * get_vector_length<uint16_t>();
41 
42     __asm__ __volatile__(
43       "ptrue p2.b\n"
44       "cmp %x[height], #0x4\n"
45       "blt 6f\n"
46       "1:"  // Main row loop: Head
47       "mov x27, %x[in]\n"
48       "mov x26, %x[out]\n"
49       "add x25, x27, %x[in_stride]\n"
50       "add x24, x25, %x[in_stride]\n"
51       "add x23, x24, %x[in_stride]\n"
52       "add %x[in], x23, %x[in_stride]\n"
53       "sub %x[height], %x[height], #0x4\n"
54       "mov x22, %x[width]\n"
55       "cntw x21, ALL, MUL #6\n"
56       "cmp x22, x21\n"
57       "blt 3f\n"
58       "2:"  // Main row loop: Unroll column loop
59       "ld1w { z19.s }, p2/Z, [x27]\n"
60       "mov x20, x26\n"
61       "ld1w { z18.s }, p2/Z, [x27, #1, MUL VL]\n"
62       "add x26, x26, %x[out_stride]\n"
63       "ld1w { z21.s }, p2/Z, [x27, #2, MUL VL]\n"
64       "mov x19, x26\n"
65       "ld1w { z26.s }, p2/Z, [x27, #3, MUL VL]\n"
66       "add x26, x26, %x[out_stride]\n"
67       "ld1w { z25.s }, p2/Z, [x27, #4, MUL VL]\n"
68       "sub x22, x22, x21\n"
69       "ld1w { z24.s }, p2/Z, [x27, #5, MUL VL]\n"
70       "addvl x27, x27, #6\n"
71       "ld1w { z16.s }, p2/Z, [x25]\n"
72       "zip1 z23.s, z19.s, z16.s\n"
73       "ld1w { z17.s }, p2/Z, [x25, #1, MUL VL]\n"
74       "cmp x22, x21\n"
75       "zip2 z9.s, z19.s, z16.s\n"
76       "ld1w { z20.s }, p2/Z, [x25, #2, MUL VL]\n"
77       "ld1w { z19.s }, p2/Z, [x25, #3, MUL VL]\n"
78       "zip1 z8.s, z18.s, z17.s\n"
79       "ld1w { z16.s }, p2/Z, [x25, #4, MUL VL]\n"
80       "zip2 z7.s, z18.s, z17.s\n"
81       "ld1w { z18.s }, p2/Z, [x25, #5, MUL VL]\n"
82       "addvl x25, x25, #6\n"
83       "zip1 z6.s, z21.s, z20.s\n"
84       "ld1w { z17.s }, p2/Z, [x24]\n"
85       "zip2 z5.s, z21.s, z20.s\n"
86       "ld1w { z22.s }, p2/Z, [x24, #1, MUL VL]\n"
87       "zip1 z4.s, z26.s, z19.s\n"
88       "ld1w { z21.s }, p2/Z, [x24, #2, MUL VL]\n"
89       "zip2 z3.s, z26.s, z19.s\n"
90       "ld1w { z2.s }, p2/Z, [x24, #3, MUL VL]\n"
91       "zip1 z1.s, z25.s, z16.s\n"
92       "ld1w { z0.s }, p2/Z, [x24, #4, MUL VL]\n"
93       "zip2 z31.s, z25.s, z16.s\n"
94       "ld1w { z30.s }, p2/Z, [x24, #5, MUL VL]\n"
95       "addvl x24, x24, #6\n"
96       "zip1 z29.s, z24.s, z18.s\n"
97       "ld1w { z16.s }, p2/Z, [x23]\n"
98       "zip2 z28.s, z24.s, z18.s\n"
99       "ld1w { z20.s }, p2/Z, [x23, #1, MUL VL]\n"
100       "ld1w { z19.s }, p2/Z, [x23, #2, MUL VL]\n"
101       "zip1 z27.s, z17.s, z16.s\n"
102       "ld1w { z18.s }, p2/Z, [x23, #3, MUL VL]\n"
103       "zip2 z26.s, z17.s, z16.s\n"
104       "ld1w { z17.s }, p2/Z, [x23, #4, MUL VL]\n"
105       "zip1 z25.s, z22.s, z20.s\n"
106       "ld1w { z16.s }, p2/Z, [x23, #5, MUL VL]\n"
107       "addvl x23, x23, #6\n"
108       "zip2 z24.s, z22.s, z20.s\n"
109       "st1w { z23.s }, p2, [x20]\n"
110       "zip1 z23.s, z21.s, z19.s\n"
111       "st1w { z9.s }, p2, [x20, #1, MUL VL]\n"
112       "zip2 z22.s, z21.s, z19.s\n"
113       "st1w { z8.s }, p2, [x20, #2, MUL VL]\n"
114       "zip1 z21.s, z2.s, z18.s\n"
115       "st1w { z7.s }, p2, [x20, #3, MUL VL]\n"
116       "zip2 z20.s, z2.s, z18.s\n"
117       "st1w { z6.s }, p2, [x20, #4, MUL VL]\n"
118       "zip1 z19.s, z0.s, z17.s\n"
119       "st1w { z5.s }, p2, [x20, #5, MUL VL]\n"
120       "zip2 z18.s, z0.s, z17.s\n"
121       "st1w { z27.s }, p2, [x20, #6, MUL VL]\n"
122       "zip1 z17.s, z30.s, z16.s\n"
123       "st1w { z26.s }, p2, [x20, #7, MUL VL]\n"
124       "addvl x20, x20, #12\n"
125       "zip2 z16.s, z30.s, z16.s\n"
126       "st1w { z25.s }, p2, [x20, #-4, MUL VL]\n"
127       "st1w { z24.s }, p2, [x20, #-3, MUL VL]\n"
128       "st1w { z23.s }, p2, [x20, #-2, MUL VL]\n"
129       "st1w { z22.s }, p2, [x20, #-1, MUL VL]\n"
130       "st1w { z4.s }, p2, [x19]\n"
131       "st1w { z3.s }, p2, [x19, #1, MUL VL]\n"
132       "st1w { z1.s }, p2, [x19, #2, MUL VL]\n"
133       "st1w { z31.s }, p2, [x19, #3, MUL VL]\n"
134       "st1w { z29.s }, p2, [x19, #4, MUL VL]\n"
135       "st1w { z28.s }, p2, [x19, #5, MUL VL]\n"
136       "st1w { z21.s }, p2, [x19, #6, MUL VL]\n"
137       "st1w { z20.s }, p2, [x19, #7, MUL VL]\n"
138       "addvl x19, x19, #12\n"
139       "st1w { z19.s }, p2, [x19, #-4, MUL VL]\n"
140       "st1w { z18.s }, p2, [x19, #-3, MUL VL]\n"
141       "st1w { z17.s }, p2, [x19, #-2, MUL VL]\n"
142       "st1w { z16.s }, p2, [x19, #-1, MUL VL]\n"
143       "bge 2b\n"
144       "3:"  // Main row loop: Unroll column loop skip
145       "cbz x22, 5f\n"
146       "4:"  // Main row loop: Column loop
147       "mov x20, x22\n"
148       "mov x19, x26\n"
149       "whilelt p0.s, XZR, x20\n"
150       "ld1w { z18.s }, p0/Z, [x27]\n"
151       "ld1w { z16.s }, p0/Z, [x25]\n"
152       "zip1 z28.s, z18.s, z16.s\n"
153       "ld1w { z17.s }, p0/Z, [x24]\n"
154       "decw x20\n"
155       "zip2 z27.s, z18.s, z16.s\n"
156       "ld1w { z16.s }, p0/Z, [x23]\n"
157       "whilelt p1.s, XZR, x20\n"
158       "zip1 z26.s, z17.s, z16.s\n"
159       "ld1w { z18.s }, p1/Z, [x27, #1, MUL VL]\n"
160       "decw x20\n"
161       "zip2 z25.s, z17.s, z16.s\n"
162       "ld1w { z16.s }, p1/Z, [x25, #1, MUL VL]\n"
163       "whilelt p0.s, XZR, x20\n"
164       "zip1 z24.s, z18.s, z16.s\n"
165       "ld1w { z17.s }, p0/Z, [x27, #2, MUL VL]\n"
166       "addvl x27, x27, #3\n"
167       "zip2 z23.s, z18.s, z16.s\n"
168       "ld1w { z16.s }, p0/Z, [x25, #2, MUL VL]\n"
169       "addvl x25, x25, #3\n"
170       "zip1 z22.s, z17.s, z16.s\n"
171       "ld1w { z18.s }, p1/Z, [x24, #1, MUL VL]\n"
172       "add x26, x26, %x[out_stride]\n"
173       "zip2 z21.s, z17.s, z16.s\n"
174       "ld1w { z20.s }, p0/Z, [x24, #2, MUL VL]\n"
175       "addvl x24, x24, #3\n"
176       "ld1w { z17.s }, p1/Z, [x23, #1, MUL VL]\n"
177       "zip1 z19.s, z18.s, z17.s\n"
178       "ld1w { z16.s }, p0/Z, [x23, #2, MUL VL]\n"
179       "addvl x23, x23, #3\n"
180       "zip2 z18.s, z18.s, z17.s\n"
181       "st1w { z28.s }, p2, [x19]\n"
182       "decd x22, ALL, MUL #6\n"
183       "zip1 z17.s, z20.s, z16.s\n"
184       "st1w { z27.s }, p2, [x19, #1, MUL VL]\n"
185       "cmp x22, #0x0\n"
186       "zip2 z16.s, z20.s, z16.s\n"
187       "st1w { z24.s }, p2, [x19, #2, MUL VL]\n"
188       "st1w { z23.s }, p2, [x19, #3, MUL VL]\n"
189       "st1w { z22.s }, p2, [x19, #4, MUL VL]\n"
190       "st1w { z21.s }, p2, [x19, #5, MUL VL]\n"
191       "st1w { z26.s }, p2, [x19, #6, MUL VL]\n"
192       "st1w { z25.s }, p2, [x19, #7, MUL VL]\n"
193       "addvl x19, x19, #12\n"
194       "st1w { z19.s }, p2, [x19, #-4, MUL VL]\n"
195       "st1w { z18.s }, p2, [x19, #-3, MUL VL]\n"
196       "st1w { z17.s }, p2, [x19, #-2, MUL VL]\n"
197       "st1w { z16.s }, p2, [x19, #-1, MUL VL]\n"
198       "bgt 4b\n"
199       "5:"  // Main row loop: Column loop skip
200       "addvl %x[out], %x[out], #12\n"
201       "cmp %x[height], #0x4\n"
202       "bge 1b\n"
203       "cbz %x[height], 12f\n"
204       "6:"  // Main loop skip
205 
206       "7:"  // Tail row loop: Head
207       "mov x27, %x[in]\n"
208       "mov x26, %x[out]\n"
209       "add x25, x27, %x[in_stride]\n"
210       "add %x[in], x25, %x[in_stride]\n"
211       "cmp %x[height], #0x1\n"
212       "csel x25, x25, %x[pad_row], GT\n"
213       "sub %x[height], %x[height], #0x2\n"
214       "mov x20, %x[width]\n"
215       "cntw x19, ALL, MUL #6\n"
216       "cmp x20, x19\n"
217       "blt 9f\n"
218       "8:"  // Tail row loop: Unroll column loop
219       "ld1w { z19.s }, p2/Z, [x27]\n"
220       "sub x20, x20, x19\n"
221       "ld1w { z18.s }, p2/Z, [x27, #1, MUL VL]\n"
222       "cmp x20, x19\n"
223       "ld1w { z29.s }, p2/Z, [x27, #2, MUL VL]\n"
224       "ld1w { z28.s }, p2/Z, [x27, #3, MUL VL]\n"
225       "ld1w { z27.s }, p2/Z, [x27, #4, MUL VL]\n"
226       "ld1w { z26.s }, p2/Z, [x27, #5, MUL VL]\n"
227       "addvl x27, x27, #6\n"
228       "ld1w { z16.s }, p2/Z, [x25]\n"
229       "zip1 z25.s, z19.s, z16.s\n"
230       "ld1w { z17.s }, p2/Z, [x25, #1, MUL VL]\n"
231       "zip2 z24.s, z19.s, z16.s\n"
232       "ld1w { z16.s }, p2/Z, [x25, #2, MUL VL]\n"
233       "ld1w { z23.s }, p2/Z, [x25, #3, MUL VL]\n"
234       "zip1 z20.s, z18.s, z17.s\n"
235       "ld1w { z22.s }, p2/Z, [x25, #4, MUL VL]\n"
236       "zip2 z19.s, z18.s, z17.s\n"
237       "ld1w { z21.s }, p2/Z, [x25, #5, MUL VL]\n"
238       "addvl x25, x25, #6\n"
239       "zip1 z18.s, z29.s, z16.s\n"
240       "st1w { z25.s }, p2, [x26]\n"
241       "zip2 z17.s, z29.s, z16.s\n"
242       "st1w { z24.s }, p2, [x26, #1, MUL VL]\n"
243       "zip1 z16.s, z28.s, z23.s\n"
244       "st1w { z20.s }, p2, [x26, #2, MUL VL]\n"
245       "zip2 z20.s, z28.s, z23.s\n"
246       "st1w { z19.s }, p2, [x26, #3, MUL VL]\n"
247       "zip1 z19.s, z27.s, z22.s\n"
248       "st1w { z18.s }, p2, [x26, #4, MUL VL]\n"
249       "zip2 z18.s, z27.s, z22.s\n"
250       "st1w { z17.s }, p2, [x26, #5, MUL VL]\n"
251       "add x26, x26, %x[out_stride]\n"
252       "zip1 z17.s, z26.s, z21.s\n"
253       "st1w { z16.s }, p2, [x26]\n"
254       "zip2 z16.s, z26.s, z21.s\n"
255       "st1w { z20.s }, p2, [x26, #1, MUL VL]\n"
256       "st1w { z19.s }, p2, [x26, #2, MUL VL]\n"
257       "st1w { z18.s }, p2, [x26, #3, MUL VL]\n"
258       "st1w { z17.s }, p2, [x26, #4, MUL VL]\n"
259       "st1w { z16.s }, p2, [x26, #5, MUL VL]\n"
260       "add x26, x26, %x[out_stride]\n"
261       "bge 8b\n"
262       "9:"  // Tail row loop: Unroll column loop skip
263       "cbz x20, 11f\n"
264       "10:"  // Tail row loop: Column loop
265       "mov x19, x20\n"
266       "decd x20, ALL, MUL #6\n"
267       "whilelt p0.s, XZR, x19\n"
268       "ld1w { z17.s }, p0/Z, [x27]\n"
269       "ld1w { z16.s }, p0/Z, [x25]\n"
270       "zip1 z22.s, z17.s, z16.s\n"
271       "decw x19\n"
272       "zip2 z21.s, z17.s, z16.s\n"
273       "whilelt p0.s, XZR, x19\n"
274       "ld1w { z17.s }, p0/Z, [x27, #1, MUL VL]\n"
275       "decw x19\n"
276       "ld1w { z16.s }, p0/Z, [x25, #1, MUL VL]\n"
277       "zip1 z20.s, z17.s, z16.s\n"
278       "whilelt p0.s, XZR, x19\n"
279       "ld1w { z19.s }, p0/Z, [x27, #2, MUL VL]\n"
280       "zip2 z18.s, z17.s, z16.s\n"
281       "addvl x27, x27, #3\n"
282       "ld1w { z16.s }, p0/Z, [x25, #2, MUL VL]\n"
283       "zip1 z17.s, z19.s, z16.s\n"
284       "st1w { z22.s }, p2, [x26]\n"
285       "addvl x25, x25, #3\n"
286       "zip2 z16.s, z19.s, z16.s\n"
287       "st1w { z21.s }, p2, [x26, #1, MUL VL]\n"
288       "cmp x20, #0x0\n"
289       "st1w { z20.s }, p2, [x26, #2, MUL VL]\n"
290       "st1w { z18.s }, p2, [x26, #3, MUL VL]\n"
291       "st1w { z17.s }, p2, [x26, #4, MUL VL]\n"
292       "st1w { z16.s }, p2, [x26, #5, MUL VL]\n"
293       "add x26, x26, %x[out_stride]\n"
294       "bgt 10b\n"
295       "11:"  // Tail row loop: Column loop skip
296       "addvl %x[out], %x[out], #6\n"
297       "cmp %x[height], #0x1\n"
298       "bge 7b\n"
299       "12:"  // Done
300 
301       : [height] "+&r" (height), [in] "+&r" (in), [out] "+&r" (out)
302       : [in_stride] "r" (in_stride), [out_stride] "r" (out_stride), [pad_row] "r" (pad_row), [width] "r" (width)
303       : "cc", "memory", "p0", "p1", "p2", "x19", "x20", "x21", "x22", "x23", "x24", "x25", "x26", "x27", "z0", "z1", "z2", "z3", "z4", "z5", "z6", "z7", "z8", "z9", "z16", "z17", "z18", "z19", "z20", "z21", "z22", "z23", "z24", "z25", "z26", "z27", "z28", "z29", "z30", "z31"
304     );
305 }
306 
307 } // anonymous namespace
308 
309 template<>
Transform(float * out,const float * in,int stride,int x0,int xmax,int k0,int kmax)310 void Transform<6, 2, true, VLType::SVE>(
311     float *out, const float *in, int stride, int x0, int xmax, int k0, int kmax)
312 {
313     sve_transpose_interleave_6VL_4x2(
314         reinterpret_cast<uint32_t *>(out),
315         reinterpret_cast<const uint32_t *>(in + k0 * stride + x0),
316         (xmax-x0) * sizeof(float) / 4,
317         stride * sizeof(float),
318         (kmax-k0)
319     );
320 }
321 
322 #endif
323