xref: /aosp_15_r20/external/deqp/framework/common/tcuMatrixUtil.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1 #ifndef _TCUMATRIXUTIL_HPP
2 #define _TCUMATRIXUTIL_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program Tester Core
5  * ----------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Matrix utility functions
24  *//*--------------------------------------------------------------------*/
25 
26 #include "tcuDefs.hpp"
27 #include "tcuMatrix.hpp"
28 #include "deMath.h"
29 
30 namespace tcu
31 {
32 
33 template <typename T, int Size>
34 Matrix<T, Size + 1, Size + 1> translationMatrix(const Vector<T, Size> &translation);
35 
36 template <typename T, int Rows, int Cols>
37 Matrix<T, Cols, Rows> transpose(const Matrix<T, Rows, Cols> &mat);
38 
39 // 2D affine transformations.
40 Matrix<float, 2, 2> rotationMatrix(float radians);
41 Matrix<float, 2, 2> shearMatrix(const Vector<float, 2> &shear);
42 
43 // 3D axis rotations.
44 Matrix<float, 3, 3> rotationMatrixX(float radiansX);
45 Matrix<float, 3, 3> rotationMatrixY(float radiansY);
46 Matrix<float, 3, 3> rotationMatrixZ(float radiansZ);
47 
48 // Implementations.
49 
50 // Builds a translation matrix for a homogenous coordinate system
51 template <typename T, int Len>
translationMatrix(const Vector<T,Len> & translation)52 inline Matrix<T, Len + 1, Len + 1> translationMatrix(const Vector<T, Len> &translation)
53 {
54     Matrix<T, Len + 1, Len + 1> res = Matrix<T, Len + 1, Len + 1>();
55     for (int row = 0; row < Len; row++)
56         res(row, Len) = translation.m_data[row];
57     return res;
58 }
59 
60 template <typename T, int Rows, int Cols>
transpose(const Matrix<T,Rows,Cols> & mat)61 inline Matrix<T, Cols, Rows> transpose(const Matrix<T, Rows, Cols> &mat)
62 {
63     Matrix<T, Cols, Rows> res;
64     for (int row = 0; row < Rows; row++)
65         for (int col = 0; col < Cols; col++)
66             res(col, row) = mat(row, col);
67     return res;
68 }
69 
rotationMatrix(float radians)70 inline Matrix<float, 2, 2> rotationMatrix(float radians)
71 {
72     Matrix<float, 2, 2> mat;
73     float c = deFloatCos(radians);
74     float s = deFloatSin(radians);
75 
76     mat(0, 0) = c;
77     mat(0, 1) = -s;
78     mat(1, 0) = s;
79     mat(1, 1) = c;
80 
81     return mat;
82 }
83 
shearMatrix(const Vector<float,2> & shear)84 inline Matrix<float, 2, 2> shearMatrix(const Vector<float, 2> &shear)
85 {
86     Matrix<float, 2, 2> mat;
87     mat(0, 0) = 1.0f;
88     mat(0, 1) = shear.x();
89     mat(1, 0) = shear.y();
90     mat(1, 1) = 1.0f + shear.x() * shear.y();
91     return mat;
92 }
93 
rotationMatrixX(float radiansX)94 inline Matrix<float, 3, 3> rotationMatrixX(float radiansX)
95 {
96     Matrix<float, 3, 3> mat(1.0f);
97     float c = deFloatCos(radiansX);
98     float s = deFloatSin(radiansX);
99 
100     mat(1, 1) = c;
101     mat(1, 2) = -s;
102     mat(2, 1) = s;
103     mat(2, 2) = c;
104 
105     return mat;
106 }
107 
rotationMatrixY(float radiansY)108 inline Matrix<float, 3, 3> rotationMatrixY(float radiansY)
109 {
110     Matrix<float, 3, 3> mat(1.0f);
111     float c = deFloatCos(radiansY);
112     float s = deFloatSin(radiansY);
113 
114     mat(0, 0) = c;
115     mat(0, 2) = s;
116     mat(2, 0) = -s;
117     mat(2, 2) = c;
118 
119     return mat;
120 }
121 
rotationMatrixZ(float radiansZ)122 inline Matrix<float, 3, 3> rotationMatrixZ(float radiansZ)
123 {
124     Matrix<float, 3, 3> mat(1.0f);
125     float c = deFloatCos(radiansZ);
126     float s = deFloatSin(radiansZ);
127 
128     mat(0, 0) = c;
129     mat(0, 1) = -s;
130     mat(1, 0) = s;
131     mat(1, 1) = c;
132 
133     return mat;
134 }
135 
136 } // namespace tcu
137 
138 #endif // _TCUMATRIXUTIL_HPP
139