xref: /aosp_15_r20/external/angle/src/tests/angle_unittests_utils.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // angle_unittests_utils.h:
7 //   Helpers for mocking and unit testing.
8 
9 #ifndef TESTS_ANGLE_UNITTESTS_UTILS_H_
10 #define TESTS_ANGLE_UNITTESTS_UTILS_H_
11 
12 #include "libANGLE/Surface.h"
13 #include "libANGLE/renderer/ContextImpl.h"
14 #include "libANGLE/renderer/EGLImplFactory.h"
15 #include "libANGLE/renderer/GLImplFactory.h"
16 
17 namespace rx
18 {
19 
20 // Useful when mocking a part of the GLImplFactory class
21 class NullFactory : public GLImplFactory
22 {
23   public:
NullFactory()24     NullFactory() {}
25 
26     // Shader creation
createCompiler()27     CompilerImpl *createCompiler() override { return nullptr; }
createShader(const gl::ShaderState & data)28     ShaderImpl *createShader(const gl::ShaderState &data) override { return nullptr; }
createProgram(const gl::ProgramState & data)29     ProgramImpl *createProgram(const gl::ProgramState &data) override { return nullptr; }
createProgramExecutable(const gl::ProgramExecutable * executable)30     ProgramExecutableImpl *createProgramExecutable(const gl::ProgramExecutable *executable) override
31     {
32         return nullptr;
33     }
34 
35     // Framebuffer creation
createFramebuffer(const gl::FramebufferState & data)36     FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override
37     {
38         return nullptr;
39     }
40 
41     // Texture creation
createTexture(const gl::TextureState & data)42     TextureImpl *createTexture(const gl::TextureState &data) override { return nullptr; }
43 
44     // Renderbuffer creation
createRenderbuffer(const gl::RenderbufferState & state)45     RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override
46     {
47         return nullptr;
48     }
49 
50     // Buffer creation
createBuffer(const gl::BufferState & state)51     BufferImpl *createBuffer(const gl::BufferState &state) override { return nullptr; }
52 
53     // Vertex Array creation
createVertexArray(const gl::VertexArrayState & data)54     VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override
55     {
56         return nullptr;
57     }
58 
59     // Query and Fence creation
createQuery(gl::QueryType type)60     QueryImpl *createQuery(gl::QueryType type) override { return nullptr; }
createFenceNV()61     FenceNVImpl *createFenceNV() override { return nullptr; }
createSync()62     SyncImpl *createSync() override { return nullptr; }
63 
64     // Transform Feedback creation
createTransformFeedback(const gl::TransformFeedbackState & state)65     TransformFeedbackImpl *createTransformFeedback(const gl::TransformFeedbackState &state) override
66     {
67         return nullptr;
68     }
69 
70     // Sampler object creation
createSampler(const gl::SamplerState & state)71     SamplerImpl *createSampler(const gl::SamplerState &state) override { return nullptr; }
72 
73     // Program Pipeline creation
createProgramPipeline(const gl::ProgramPipelineState & data)74     ProgramPipelineImpl *createProgramPipeline(const gl::ProgramPipelineState &data) override
75     {
76         return nullptr;
77     }
78 
createSemaphore()79     SemaphoreImpl *createSemaphore() override { return nullptr; }
80 
createOverlay(const gl::OverlayState & state)81     OverlayImpl *createOverlay(const gl::OverlayState &state) override { return nullptr; }
82 };
83 
84 // A class with all the factory methods mocked.
85 class MockGLFactory : public GLImplFactory
86 {
87   public:
88     MOCK_METHOD1(createContext, ContextImpl *(const gl::State &));
89     MOCK_METHOD0(createCompiler, CompilerImpl *());
90     MOCK_METHOD1(createShader, ShaderImpl *(const gl::ShaderState &));
91     MOCK_METHOD1(createProgram, ProgramImpl *(const gl::ProgramState &));
92     MOCK_METHOD1(createProgramExecutable, ProgramExecutableImpl *(const gl::ProgramExecutable *));
93     MOCK_METHOD1(createProgramPipeline, ProgramPipelineImpl *(const gl::ProgramPipelineState &));
94     MOCK_METHOD1(createFramebuffer, FramebufferImpl *(const gl::FramebufferState &));
95     MOCK_METHOD0(createMemoryObject, MemoryObjectImpl *());
96     MOCK_METHOD1(createTexture, TextureImpl *(const gl::TextureState &));
97     MOCK_METHOD1(createRenderbuffer, RenderbufferImpl *(const gl::RenderbufferState &));
98     MOCK_METHOD1(createBuffer, BufferImpl *(const gl::BufferState &));
99     MOCK_METHOD1(createVertexArray, VertexArrayImpl *(const gl::VertexArrayState &));
100     MOCK_METHOD1(createQuery, QueryImpl *(gl::QueryType type));
101     MOCK_METHOD0(createFenceNV, FenceNVImpl *());
102     MOCK_METHOD0(createSync, SyncImpl *());
103     MOCK_METHOD1(createTransformFeedback,
104                  TransformFeedbackImpl *(const gl::TransformFeedbackState &));
105     MOCK_METHOD1(createSampler, SamplerImpl *(const gl::SamplerState &));
106     MOCK_METHOD0(createSemaphore, SemaphoreImpl *());
107     MOCK_METHOD1(createOverlay, OverlayImpl *(const gl::OverlayState &));
108 };
109 
110 class MockEGLFactory : public EGLImplFactory
111 {
112   public:
113     MOCK_METHOD3(createWindowSurface,
114                  SurfaceImpl *(const egl::SurfaceState &,
115                                EGLNativeWindowType,
116                                const egl::AttributeMap &));
117     MOCK_METHOD2(createPbufferSurface,
118                  SurfaceImpl *(const egl::SurfaceState &, const egl::AttributeMap &));
119     MOCK_METHOD4(createPbufferFromClientBuffer,
120                  SurfaceImpl *(const egl::SurfaceState &,
121                                EGLenum,
122                                EGLClientBuffer,
123                                const egl::AttributeMap &));
124     MOCK_METHOD3(createPixmapSurface,
125                  SurfaceImpl *(const egl::SurfaceState &,
126                                NativePixmapType,
127                                const egl::AttributeMap &));
128     MOCK_METHOD4(createImage,
129                  ImageImpl *(const egl::ImageState &,
130                              const gl::Context *,
131                              EGLenum,
132                              const egl::AttributeMap &));
133     MOCK_METHOD5(createContext,
134                  ContextImpl *(const gl::State &,
135                                gl::ErrorSet *,
136                                const egl::Config *,
137                                const gl::Context *,
138                                const egl::AttributeMap &));
139     MOCK_METHOD2(createStreamProducerD3DTexture,
140                  StreamProducerImpl *(egl::Stream::ConsumerType, const egl::AttributeMap &));
141     MOCK_METHOD1(createShareGroup, ShareGroupImpl *(const egl::ShareGroupState &));
142 };
143 
144 }  // namespace rx
145 
146 #endif  // TESTS_ANGLE_UNITTESTS_UTILS_H_
147