xref: /aosp_15_r20/external/skia/tools/sk_app/Window.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 
8 #ifndef Window_DEFINED
9 #define Window_DEFINED
10 
11 #include "include/core/SkRect.h"
12 #include "include/core/SkTypes.h"
13 #include "include/private/base/SkTDArray.h"
14 #include "tools/skui/InputState.h"
15 #include "tools/skui/Key.h"
16 #include "tools/skui/ModifierKey.h"
17 
18 #include <functional>
19 #include <memory>
20 
21 class GrDirectContext;
22 class SkCanvas;
23 class SkSurface;
24 class SkSurfaceProps;
25 class SkString;
26 
27 namespace skgpu::graphite {
28 class Context;
29 class Recorder;
30 }
31 
32 namespace skwindow {
33 class DisplayParams;
34 class WindowContext;
35 }
36 
37 namespace sk_app {
38 
39 class Window {
40 public:
41     virtual ~Window();
42 
43     virtual void setTitle(const char*) = 0;
44     virtual void show() = 0;
45 
46     // JSON-formatted UI state for Android. Do nothing by default
setUIState(const char *)47     virtual void setUIState(const char*) {}
48 
49     // Interface to the system clipboard. Only implemented on UNIX.
getClipboardText()50     virtual const char* getClipboardText() { return nullptr; }
setClipboardText(const char *)51     virtual void        setClipboardText(const char*) {}
52 
53     // Schedules an invalidation event for window if one is not currently pending.
54     // Make sure that either onPaint or markInvalReceived is called when the client window consumes
55     // the the inval event. They unset fIsContentInvalided which allow future onInval.
56     void inval();
57 
scaleContentToFit()58     virtual bool scaleContentToFit() const { return false; }
59 
60     enum BackendType {
61         kNativeGL_BackendType,
62         kANGLE_BackendType,
63         kGraphiteDawn_BackendType,
64         kVulkan_BackendType,
65         kGraphiteVulkan_BackendType,
66         kMetal_BackendType,
67         kGraphiteMetal_BackendType,
68         kDirect3D_BackendType,
69         kRaster_BackendType,
70     };
71 
72     virtual bool attach(BackendType) = 0;
73     void detach();
74 
75     // input handling
76 
77     class Layer {
78     public:
Layer()79         Layer() : fActive(true) {}
80         virtual ~Layer() = default;
81 
getActive()82         bool getActive() { return fActive; }
setActive(bool active)83         void setActive(bool active) { fActive = active; }
84 
85         // return value of 'true' means 'I have handled this event'
onBackendCreated()86         virtual void onBackendCreated() {}
onAttach(Window * window)87         virtual void onAttach(Window* window) {}
onChar(SkUnichar c,skui::ModifierKey)88         virtual bool onChar(SkUnichar c, skui::ModifierKey) { return false; }
onKey(skui::Key,skui::InputState,skui::ModifierKey)89         virtual bool onKey(skui::Key, skui::InputState, skui::ModifierKey) { return false; }
onMouse(int x,int y,skui::InputState,skui::ModifierKey)90         virtual bool onMouse(int x, int y, skui::InputState, skui::ModifierKey) { return false; }
onMouseWheel(float delta,int x,int y,skui::ModifierKey)91         virtual bool onMouseWheel(float delta, int x, int y, skui::ModifierKey) { return false; }
onTouch(intptr_t owner,skui::InputState,float x,float y)92         virtual bool onTouch(intptr_t owner, skui::InputState, float x, float y) { return false; }
93         // Platform-detected gesture events
onFling(skui::InputState state)94         virtual bool onFling(skui::InputState state) { return false; }
onPinch(skui::InputState state,float scale,float x,float y)95         virtual bool onPinch(skui::InputState state, float scale, float x, float y) { return false; }
onUIStateChanged(const SkString & stateName,const SkString & stateValue)96         virtual void onUIStateChanged(const SkString& stateName, const SkString& stateValue) {}
onPrePaint()97         virtual void onPrePaint() {}
onPaint(SkSurface *)98         virtual void onPaint(SkSurface*) {}
onResize(int width,int height)99         virtual void onResize(int width, int height) {}
100 
101     private:
102         friend class Window;
103         bool fActive;
104     };
105 
pushLayer(Layer * layer)106     void pushLayer(Layer* layer) {
107         layer->onAttach(this);
108         fLayers.push_back(layer);
109     }
110 
111     void onBackendCreated();
112     bool onChar(SkUnichar c, skui::ModifierKey modifiers);
113     bool onKey(skui::Key key, skui::InputState state, skui::ModifierKey modifiers);
114     bool onMouse(int x, int y, skui::InputState state, skui::ModifierKey modifiers);
115     bool onMouseWheel(float delta, int x, int y, skui::ModifierKey modifiers);
116     bool onTouch(intptr_t owner, skui::InputState state, float x, float y);  // multi-owner = multi-touch
117     // Platform-detected gesture events
118     bool onFling(skui::InputState state);
119     bool onPinch(skui::InputState state, float scale, float x, float y);
120     void onUIStateChanged(const SkString& stateName, const SkString& stateValue);
121     void onPaint();
122     void onResize(int width, int height);
123     void onActivate(bool isActive);
124 
125     int width() const;
126     int height() const;
scaleFactor()127     virtual float scaleFactor() const { return 1.0f; }
128 
getRequestedDisplayParams()129     const skwindow::DisplayParams* getRequestedDisplayParams() {
130         return fRequestedDisplayParams.get();
131     }
132     virtual void setRequestedDisplayParams(std::unique_ptr<const skwindow::DisplayParams>,
133                                            bool allowReattach = true);
134 
135     // Actual parameters in effect, obtained from the native window.
136     int sampleCount() const;
137     int stencilBits() const;
138 
139     // Returns null if there is not a GPU backend or if the backend is not yet created.
140     GrDirectContext* directContext() const;
141     skgpu::graphite::Context* graphiteContext() const;
142     skgpu::graphite::Recorder* graphiteRecorder() const;
143 
144     using GpuTimerCallback = std::function<void(uint64_t ns)>;
145 
146     // Does the backend of this window support GPU timers (for use with submitToGpu)?
147     bool supportsGpuTimer() const;
148 
149     // Will snap a Recording and submit to the Context if using Graphite or flush and submit
150     // if using Ganesh.
151     void submitToGpu(GpuTimerCallback = {});
152 
153 protected:
154     Window();
155 
156     SkTDArray<Layer*> fLayers;
157     std::unique_ptr<const skwindow::DisplayParams> fRequestedDisplayParams;
158     bool fIsActive = true;
159 
160     std::unique_ptr<skwindow::WindowContext> fWindowContext;
161 
162     virtual void onInval() = 0;
163 
164     // Uncheck fIsContentInvalided to allow future inval/onInval.
165     void markInvalProcessed();
166 
167     bool fIsContentInvalidated = false;  // use this to avoid duplicate invalidate events
168 
169     void visitLayers(const std::function<void(Layer*)>& visitor);
170     bool signalLayers(const std::function<bool(Layer*)>& visitor);
171 };
172 
173 namespace Windows {
174 Window* CreateNativeWindow(void* platformData);
175 }
176 
177 }   // namespace sk_app
178 #endif
179